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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.globaltime;
import javax.microedition.khronos.opengles.GL10;
/**
* A class that draws a ring with a given center and inner and outer radii.
* The inner and outer rings each have a color and the remaining pixels are
* colored by interpolation. GlobalTime uses this class to simulate an
* "atmosphere" around the earth.
*/
public class Annulus extends Shape {
/**
* Constructs an annulus.
*
* @param centerX the X coordinate of the center point
* @param centerY the Y coordinate of the center point
* @param Z the fixed Z for the entire ring
* @param innerRadius the inner radius
* @param outerRadius the outer radius
* @param rInner the red channel of the color of the inner ring
* @param gInner the green channel of the color of the inner ring
* @param bInner the blue channel of the color of the inner ring
* @param aInner the alpha channel of the color of the inner ring
* @param rOuter the red channel of the color of the outer ring
* @param gOuter the green channel of the color of the outer ring
* @param bOuter the blue channel of the color of the outer ring
* @param aOuter the alpha channel of the color of the outer ring
* @param sectors the number of sectors used to approximate curvature
*/
public Annulus(float centerX, float centerY, float Z,
float innerRadius, float outerRadius,
float rInner, float gInner, float bInner, float aInner,
float rOuter, float gOuter, float bOuter, float aOuter,
int sectors) {
super(GL10.GL_TRIANGLES, GL10.GL_UNSIGNED_SHORT,
false, false, true);
int radii = sectors + 1;
int[] vertices = new int[2 * 3 * radii];
int[] colors = new int[2 * 4 * radii];
short[] indices = new short[2 * 3 * radii];
int vidx = 0;
int cidx = 0;
int iidx = 0;
for (int i = 0; i < radii; i++) {
float theta = (i * TWO_PI) / (radii - 1);
float cosTheta = (float) Math.cos(theta);
float sinTheta = (float) Math.sin(theta);
vertices[vidx++] = toFixed(centerX + innerRadius * cosTheta);
vertices[vidx++] = toFixed(centerY + innerRadius * sinTheta);
vertices[vidx++] = toFixed(Z);
vertices[vidx++] = toFixed(centerX + outerRadius * cosTheta);
vertices[vidx++] = toFixed(centerY + outerRadius * sinTheta);
vertices[vidx++] = toFixed(Z);
colors[cidx++] = toFixed(rInner);
colors[cidx++] = toFixed(gInner);
colors[cidx++] = toFixed(bInner);
colors[cidx++] = toFixed(aInner);
colors[cidx++] = toFixed(rOuter);
colors[cidx++] = toFixed(gOuter);
colors[cidx++] = toFixed(bOuter);
colors[cidx++] = toFixed(aOuter);
}
for (int i = 0; i < sectors; i++) {
indices[iidx++] = (short) (2 * i);
indices[iidx++] = (short) (2 * i + 1);
indices[iidx++] = (short) (2 * i + 2);
indices[iidx++] = (short) (2 * i + 1);
indices[iidx++] = (short) (2 * i + 3);
indices[iidx++] = (short) (2 * i + 2);
}
allocateBuffers(vertices, null, null, colors, indices);
}
}