blob: da0569095dc7382c54ff828c25b6d724bae848fa [file] [log] [blame]
#!/usr/bin/python
# -*- coding: utf-8 -*-
#
# Copyright 2011, The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
if __name__ == "__main__":
externs = []
lines = open("../../../frameworks/base/opengl/libs/GLES2_dbg/gl2_api_annotated.in").readlines()
output = open("src/com/android/glesv2debugger/GLFunction.java", "w")
i = 0
output.write(
"""/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// auto generated by generate_GLFunction_java.py"
package com.android.glesv2debugger;
public enum GLFunction {
""")
index = 0
for line in lines:
if line.find("API_ENTRY(") >= 0: # a function prototype
returnType = line[0: line.find(" API_ENTRY(")]
functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
output.write(" %s(%d, DebuggerMessage.Message.Function.%s),\n" % (functionName, index, functionName))
index += 1
output.write(""" ;
public final int index;
public final DebuggerMessage.Message.Function function;
GLFunction(final int index, final DebuggerMessage.Message.Function function) {
this.index = index;
this.function = function;
}
}""")