blob: 8ed30f1886f47fc317fb7268067553cb7c4e0c75 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLcommon/GLDispatch.h>
#include <stdio.h>
#include <OpenglOsUtils/osDynLibrary.h>
#ifdef __linux__
#include <GL/glx.h>
#elif defined(WIN32)
#include <windows.h>
#endif
typedef void (*GL_FUNC_PTR)();
static GL_FUNC_PTR getGLFuncAddress(const char *funcName) {
GL_FUNC_PTR ret = NULL;
#ifdef __linux__
static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("GL");
ret = (GL_FUNC_PTR)glXGetProcAddress((const GLubyte*)funcName);
#elif defined(WIN32)
static osUtils::dynLibrary* libGL = osUtils::dynLibrary::open("opengl32");
ret = (GL_FUNC_PTR)wglGetProcAddress(funcName);
#else //mac
static osUtils::dynLibrary* libGL = NULL;
#endif
if(!ret && libGL){
ret = libGL->findSymbol(funcName);
}
return ret;
}
#define LOAD_GL_FUNC(name) { void * funcAddrs = NULL; \
if(name == NULL){ \
funcAddrs = (void *)getGLFuncAddress(#name); \
if(funcAddrs) \
*(void**)(&name) = funcAddrs; \
else \
fprintf(stderr,"could not load func %s\n",#name); \
} \
}
#define LOAD_GLEXT_FUNC(name) { void * funcAddrs = NULL; \
if(name == NULL){ \
funcAddrs = (void *)getGLFuncAddress(#name); \
if(funcAddrs) \
*(void**)(&name) = funcAddrs; \
} \
}
/* initializing static GLDispatch members*/
android::Mutex GLDispatch::s_lock;
void (GLAPIENTRY *GLDispatch::glActiveTexture)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBindBuffer)(GLenum,GLuint) = NULL;
void (GLAPIENTRY *GLDispatch::glBindTexture)(GLenum, GLuint) = NULL;
void (GLAPIENTRY *GLDispatch::glBlendFunc)(GLenum,GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBlendEquation)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBlendEquationSeparate)(GLenum,GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBufferData)(GLenum,GLsizeiptr,const GLvoid *,GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glBufferSubData)(GLenum,GLintptr,GLsizeiptr,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glClear)(GLbitfield) = NULL;
void (GLAPIENTRY *GLDispatch::glClearColor)(GLclampf,GLclampf,GLclampf,GLclampf) = NULL;
void (GLAPIENTRY *GLDispatch::glClearStencil)(GLint) = NULL;
void (GLAPIENTRY *GLDispatch::glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean) = NULL;
void (GLAPIENTRY *GLDispatch::glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei, const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint) = NULL;
void (GLAPIENTRY *GLDispatch::glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei) = NULL;
void (GLAPIENTRY *GLDispatch::glCullFace)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glDeleteBuffers)(GLsizei,const GLuint *) = NULL;
void (GLAPIENTRY *GLDispatch::glDeleteTextures)(GLsizei,const GLuint *) = NULL;
void (GLAPIENTRY *GLDispatch::glDepthFunc)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glDepthMask)(GLboolean) = NULL;
void (GLAPIENTRY *GLDispatch::glDepthRange)(GLclampd,GLclampd) = NULL;
void (GLAPIENTRY *GLDispatch::glDisable)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glDrawArrays)(GLenum,GLint,GLsizei) = NULL;
void (GLAPIENTRY *GLDispatch::glDrawElements)(GLenum,GLsizei,GLenum,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glEnable)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glFinish)() = NULL;
void (GLAPIENTRY *GLDispatch::glFlush)() = NULL;
void (GLAPIENTRY *GLDispatch::glFrontFace)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glGenBuffers)(GLsizei,GLuint *) = NULL;
void (GLAPIENTRY *GLDispatch::glGenTextures)(GLsizei,GLuint *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetBooleanv)(GLenum,GLboolean *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
GLenum (GLAPIENTRY *GLDispatch::glGetError)() = NULL;
void (GLAPIENTRY *GLDispatch::glGetFloatv)(GLenum,GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetIntegerv)(GLenum,GLint *) = NULL;
const GLubyte * (GLAPIENTRY *GLDispatch::glGetString) (GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexParameterfv)(GLenum,GLenum,GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexParameteriv)(GLenum,GLenum,GLint *) = NULL;
void (GLAPIENTRY *GLDispatch::glHint)(GLenum,GLenum) = NULL;
GLboolean (GLAPIENTRY *GLDispatch::glIsBuffer)(GLuint) = NULL;
GLboolean (GLAPIENTRY *GLDispatch::glIsEnabled)(GLenum) = NULL;
GLboolean (GLAPIENTRY *GLDispatch::glIsTexture)(GLuint) = NULL;
void (GLAPIENTRY *GLDispatch::glLineWidth)(GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glPolygonOffset)(GLfloat, GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glPixelStorei)(GLenum,GLint) = NULL;
void (GLAPIENTRY *GLDispatch::glReadPixels)(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glSampleCoverage)(GLclampf,GLboolean) = NULL;
void (GLAPIENTRY *GLDispatch::glScissor)(GLint,GLint,GLsizei,GLsizei) = NULL;
void (GLAPIENTRY *GLDispatch::glStencilFunc)(GLenum,GLint,GLuint) = NULL;
void (GLAPIENTRY *GLDispatch::glStencilMask)(GLuint) = NULL;
void (GLAPIENTRY *GLDispatch::glStencilOp)(GLenum, GLenum,GLenum);
void (GLAPIENTRY *GLDispatch::glTexImage2D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glTexParameterf)(GLenum,GLenum, GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glTexParameterfv)(GLenum,GLenum,const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glTexParameteri)(GLenum,GLenum,GLint) = NULL;
void (GLAPIENTRY *GLDispatch::glTexParameteriv)(GLenum,GLenum,const GLint *) = NULL;
void (GLAPIENTRY *GLDispatch::glTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glViewport)(GLint,GLint,GLsizei,GLsizei) = NULL;
void (GLAPIENTRY *GLDispatch::glPushAttrib) ( GLbitfield mask ) = NULL;
void (GLAPIENTRY *GLDispatch::glPopAttrib) ( void ) = NULL;
void (GLAPIENTRY *GLDispatch::glPushClientAttrib) ( GLbitfield mask ) = NULL;
void (GLAPIENTRY *GLDispatch::glPopClientAttrib) ( void ) = NULL;
/*GLES 1.1*/
void (GLAPIENTRY *GLDispatch::glAlphaFunc)(GLenum,GLclampf) = NULL;
void (GLAPIENTRY *GLDispatch::glBegin)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glClearDepth)(GLclampd) = NULL;
void (GLAPIENTRY *GLDispatch::glClientActiveTexture)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glClipPlane)(GLenum,const GLdouble *) = NULL;
void (GLAPIENTRY *GLDispatch::glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble) = NULL;
void (GLAPIENTRY *GLDispatch::glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glColor4fv)(const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte) = NULL;
void (GLAPIENTRY *GLDispatch::glColor4ubv)(const GLubyte *) = NULL;
void (GLAPIENTRY *GLDispatch::glColorPointer)(GLint,GLenum,GLsizei,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glDisableClientState)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glEnableClientState)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glEnd)() = NULL;
void (GLAPIENTRY *GLDispatch::glFogf)(GLenum, GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glFogfv)(GLenum,const GLfloat *);
void (GLAPIENTRY *GLDispatch::glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble) = NULL;
void (GLAPIENTRY *GLDispatch::glGetClipPlane)(GLenum,GLdouble *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetDoublev)(GLenum,GLdouble *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetLightfv)(GLenum,GLenum,GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetMaterialfv)(GLenum,GLenum,GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetPointerv)(GLenum,GLvoid**) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexEnvfv)(GLenum,GLenum,GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexEnviv)(GLenum,GLenum,GLint *)= NULL;
void (GLAPIENTRY *GLDispatch::glLightf)(GLenum,GLenum,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glLightfv)(GLenum,GLenum,const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glLightModelf)(GLenum,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glLightModelfv)(GLenum,const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glLoadIdentity)() = NULL;
void (GLAPIENTRY *GLDispatch::glLoadMatrixf)(const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glLogicOp)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glMaterialf)(GLenum,GLenum,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glMaterialfv)(GLenum,GLenum,const GLfloat *);
void (GLAPIENTRY *GLDispatch::glMultiTexCoord2fv)(GLenum, const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord2sv)(GLenum, const GLshort *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord3fv)(GLenum, const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord3sv)(GLenum,const GLshort *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord4fv)(GLenum,const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultiTexCoord4sv)(GLenum,const GLshort *) = NULL;
void (GLAPIENTRY *GLDispatch::glMultMatrixf)(const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glNormal3f)(GLfloat,GLfloat,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glNormal3fv)(const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glNormal3sv)(const GLshort *) = NULL;
void (GLAPIENTRY *GLDispatch::glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble) = NULL;
void (GLAPIENTRY *GLDispatch::glPointParameterf)(GLenum, GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glPointParameterfv)(GLenum, const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glPointSize)(GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glScalef)(GLfloat,GLfloat,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glTexEnvf)(GLenum,GLenum,GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glTexEnvfv)(GLenum,GLenum,const GLfloat *) = NULL;
void (GLAPIENTRY *GLDispatch::glMatrixMode)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glNormalPointer)(GLenum,GLsizei,const GLvoid *) = NULL;
void (GLAPIENTRY *GLDispatch::glPopMatrix)() = NULL;
void (GLAPIENTRY *GLDispatch::glPushMatrix)() = NULL;
void (GLAPIENTRY *GLDispatch::glShadeModel)(GLenum) = NULL;
void (GLAPIENTRY *GLDispatch::glTexCoordPointer)(GLint,GLenum, GLsizei, const GLvoid*) = NULL;
void (GLAPIENTRY *GLDispatch::glTexEnvi)(GLenum ,GLenum,GLint) = NULL;
void (GLAPIENTRY *GLDispatch::glTexEnviv)(GLenum, GLenum, const GLint *) = NULL;
void (GLAPIENTRY *GLDispatch::glTranslatef)(GLfloat,GLfloat, GLfloat) = NULL;
void (GLAPIENTRY *GLDispatch::glVertexPointer)(GLint,GLenum,GLsizei, const GLvoid *) = NULL;
/* GLES 1.1 EXTENSIONS*/
GLboolean (GLAPIENTRY *GLDispatch::glIsRenderbufferEXT) (GLuint renderbuffer) = NULL;
void (GLAPIENTRY *GLDispatch::glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer) = NULL;
void (GLAPIENTRY *GLDispatch::glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers) = NULL;
void (GLAPIENTRY *GLDispatch::glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers) = NULL;
void (GLAPIENTRY *GLDispatch::glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL;
void (GLAPIENTRY *GLDispatch::glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params) = NULL;
GLboolean (GLAPIENTRY *GLDispatch::glIsFramebufferEXT) (GLuint framebuffer) = NULL;
void (GLAPIENTRY *GLDispatch::glBindFramebufferEXT) (GLenum target, GLuint framebuffer) = NULL;
void (GLAPIENTRY *GLDispatch::glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers) = NULL;
void (GLAPIENTRY *GLDispatch::glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers) = NULL;
GLenum (GLAPIENTRY *GLDispatch::glCheckFramebufferStatusEXT) (GLenum target) = NULL;
void (GLAPIENTRY *GLDispatch::glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
void (GLAPIENTRY *GLDispatch::glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL;
void (GLAPIENTRY *GLDispatch::glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
void (GLAPIENTRY *GLDispatch::glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL;
void (GLAPIENTRY *GLDispatch::glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params) = NULL;
void (GLAPIENTRY *GLDispatch::glGenerateMipmapEXT) (GLenum target) = NULL;
void (GLAPIENTRY *GLDispatch::glCurrentPaletteMatrixARB) (GLint index) = NULL;
void (GLAPIENTRY *GLDispatch::glMatrixIndexuivARB) (GLint size, GLuint * indices) = NULL;
void (GLAPIENTRY *GLDispatch::glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = NULL;
void (GLAPIENTRY *GLDispatch::glWeightPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = NULL;
void (GLAPIENTRY *GLDispatch::glTexGenf) (GLenum coord, GLenum pname, GLfloat param ) = NULL;
void (GLAPIENTRY *GLDispatch::glTexGeni) (GLenum coord, GLenum pname, GLint param ) = NULL;
void (GLAPIENTRY *GLDispatch::glTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params ) = NULL;
void (GLAPIENTRY *GLDispatch::glTexGeniv) (GLenum coord, GLenum pname, const GLint *params ) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params ) = NULL;
void (GLAPIENTRY *GLDispatch::glGetTexGeniv) (GLenum coord, GLenum pname, GLint *params ) = NULL;
/* GLES 2.0*/
void (GL_APIENTRY *GLDispatch::glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf) = NULL;
void (GL_APIENTRY *GLDispatch::glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glStencilMaskSeparate)(GLenum,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glGenerateMipmap)(GLenum) = NULL;
void (GL_APIENTRY *GLDispatch::glBindFramebuffer)(GLenum,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glBindRenderbuffer)(GLenum,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glDeleteFramebuffers)(GLsizei,const GLuint*) = NULL;
void (GL_APIENTRY *GLDispatch::glDeleteRenderbuffers)(GLsizei,const GLuint*) = NULL;
GLboolean (GL_APIENTRY *GLDispatch::glIsProgram)(GLuint program) = NULL;
GLboolean (GL_APIENTRY *GLDispatch::glIsShader)(GLuint shader) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib1f)(GLuint,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib1fv)(GLuint,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib2f)(GLuint,GLfloat, GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib2fv)(GLuint,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib3f)(GLuint,GLfloat, GLfloat,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib3fv)(GLuint,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat ) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttrib4fv)(GLuint,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid*) = NULL;
void (GL_APIENTRY *GLDispatch::glDisableVertexAttribArray)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glEnableVertexAttribArray)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glGetVertexAttribfv)(GLuint,GLenum,GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetVertexAttribiv)(GLuint,GLenum,GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid**) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform1f)(GLint,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform1fv)(GLint,GLsizei,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform1i)(GLint,GLint) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform1iv)(GLint,GLsizei,const GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform2f)(GLint,GLfloat,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform2fv)(GLint,GLsizei,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform2i)(GLint,GLint,GLint) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform2iv)(GLint ,GLsizei,const GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform3f)(GLint,GLfloat,GLfloat,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform3fv)(GLint,GLsizei,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform3i)(GLint,GLint,GLint,GLint) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform3iv)(GLint,GLsizei,const GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform4fv)(GLint,GLsizei,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform4i)(GLint,GLint,GLint,GLint,GLint) = NULL;
void (GL_APIENTRY *GLDispatch::glUniform4iv)(GLint,GLsizei,const GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniformMatrix2fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniformMatrix3fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glUniformMatrix4fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetRenderbufferParameteriv)(GLenum,GLenum,GLint*) = NULL;
GLboolean (GL_APIENTRY *GLDispatch::glIsFramebuffer)(GLuint) = NULL;
GLboolean (GL_APIENTRY *GLDispatch::glIsRenderbuffer)(GLuint) = NULL;
GLenum (GL_APIENTRY *GLDispatch::glCheckFramebufferStatus)(GLenum) = NULL;
void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glBindAttribLocation)(GLuint,GLuint,const GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glCompileShader)(GLuint) = NULL;
GLuint (GL_APIENTRY *GLDispatch::glCreateProgram)() = NULL;
GLuint (GL_APIENTRY *GLDispatch::glCreateShader)(GLenum) = NULL;
void (GL_APIENTRY *GLDispatch::glDeleteProgram)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glDeleteShader)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glDetachShader)(GLuint,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glLinkProgram)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glUseProgram)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glValidateProgram)(GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*) = NULL;
int (GL_APIENTRY *GLDispatch::glGetAttribLocation)(GLuint,const GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetProgramiv)(GLuint,GLenum,GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetProgramInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetShaderiv)(GLuint,GLenum,GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetShaderInfoLog)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetShaderPrecisionFormat)(GLenum,GLenum,GLint*,GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetShaderSource)(GLuint,GLsizei,GLsizei*,GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetUniformfv)(GLuint,GLint,GLfloat*) = NULL;
void (GL_APIENTRY *GLDispatch::glGetUniformiv)(GLuint,GLint,GLint*) = NULL;
int (GL_APIENTRY *GLDispatch::glGetUniformLocation)(GLuint,const GLchar*) = NULL;
void (GL_APIENTRY *GLDispatch::glReleaseShaderCompiler)() = NULL;
void (GL_APIENTRY *GLDispatch::glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei) = NULL;
void (GL_APIENTRY *GLDispatch::glShaderBinary)(GLsizei,const GLuint*,GLenum,const GLvoid*,GLsizei) = NULL;
void (GL_APIENTRY *GLDispatch::glShaderSource)(GLuint,GLsizei,const GLchar**,const GLint*) = NULL;
void (GL_APIENTRY *GLDispatch::glFramebufferRenderbuffer)(GLenum,GLenum,GLenum,GLuint) = NULL;
void (GL_APIENTRY *GLDispatch::glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint) = NULL;
GLDispatch::GLDispatch():m_isLoaded(false){};
void GLDispatch::dispatchFuncs(GLESVersion version){
android::Mutex::Autolock mutex(s_lock);
if(m_isLoaded)
return;
/* Loading OpenGL functions which are needed for implementing BOTH GLES 1.1 & GLES 2.0*/
LOAD_GL_FUNC(glActiveTexture);
LOAD_GL_FUNC(glBindBuffer);
LOAD_GL_FUNC(glBindTexture);
LOAD_GL_FUNC(glBlendFunc);
LOAD_GL_FUNC(glBlendEquation);
LOAD_GL_FUNC(glBlendEquationSeparate);
LOAD_GL_FUNC(glBlendFuncSeparate);
LOAD_GL_FUNC(glBufferData);
LOAD_GL_FUNC(glBufferSubData);
LOAD_GL_FUNC(glClear);
LOAD_GL_FUNC(glClearColor);
LOAD_GL_FUNC(glClearDepth);
LOAD_GL_FUNC(glClearStencil);
LOAD_GL_FUNC(glColorMask);
LOAD_GL_FUNC(glCompressedTexImage2D);
LOAD_GL_FUNC(glCompressedTexSubImage2D);
LOAD_GL_FUNC(glCopyTexImage2D);
LOAD_GL_FUNC(glCopyTexSubImage2D);
LOAD_GL_FUNC(glCullFace);
LOAD_GL_FUNC(glDeleteBuffers);
LOAD_GL_FUNC(glDeleteTextures);
LOAD_GL_FUNC(glDepthFunc);
LOAD_GL_FUNC(glDepthMask);
LOAD_GL_FUNC(glDepthRange);
LOAD_GL_FUNC(glDisable);
LOAD_GL_FUNC(glDrawArrays);
LOAD_GL_FUNC(glDrawElements);
LOAD_GL_FUNC(glEnable);
LOAD_GL_FUNC(glFinish);
LOAD_GL_FUNC(glFlush);
LOAD_GL_FUNC(glFrontFace);
LOAD_GL_FUNC(glGenBuffers);
LOAD_GL_FUNC(glGenTextures);
LOAD_GL_FUNC(glGetBooleanv);
LOAD_GL_FUNC(glGetBufferParameteriv);
LOAD_GL_FUNC(glGetError);
LOAD_GL_FUNC(glGetFloatv);
LOAD_GL_FUNC(glGetIntegerv);
LOAD_GL_FUNC(glGetString);
LOAD_GL_FUNC(glTexParameterf);
LOAD_GL_FUNC(glTexParameterfv);
LOAD_GL_FUNC(glGetTexParameterfv);
LOAD_GL_FUNC(glGetTexParameteriv);
LOAD_GL_FUNC(glHint);
LOAD_GL_FUNC(glIsBuffer);
LOAD_GL_FUNC(glIsEnabled);
LOAD_GL_FUNC(glIsTexture);
LOAD_GL_FUNC(glLineWidth);
LOAD_GL_FUNC(glPolygonOffset);
LOAD_GL_FUNC(glPixelStorei);
LOAD_GL_FUNC(glReadPixels);
LOAD_GL_FUNC(glSampleCoverage);
LOAD_GL_FUNC(glScissor);
LOAD_GL_FUNC(glStencilFunc);
LOAD_GL_FUNC(glStencilMask);
LOAD_GL_FUNC(glStencilOp);
LOAD_GL_FUNC(glTexImage2D);
LOAD_GL_FUNC(glTexParameteri);
LOAD_GL_FUNC(glTexParameteriv);
LOAD_GL_FUNC(glTexSubImage2D);
LOAD_GL_FUNC(glViewport);
LOAD_GL_FUNC(glPushAttrib);
LOAD_GL_FUNC(glPushClientAttrib);
LOAD_GL_FUNC(glPopAttrib);
LOAD_GL_FUNC(glPopClientAttrib);
/* Loading OpenGL functions which are needed ONLY for implementing GLES 1.1*/
if(version == GLES_1_1){
LOAD_GL_FUNC(glAlphaFunc);
LOAD_GL_FUNC(glBegin);
LOAD_GL_FUNC(glClientActiveTexture);
LOAD_GL_FUNC(glClipPlane);
LOAD_GL_FUNC(glColor4d);
LOAD_GL_FUNC(glColor4f);
LOAD_GL_FUNC(glColor4fv);
LOAD_GL_FUNC(glColor4ub);
LOAD_GL_FUNC(glColor4ubv);
LOAD_GL_FUNC(glColorPointer);
LOAD_GL_FUNC(glDisableClientState);
LOAD_GL_FUNC(glEnableClientState);
LOAD_GL_FUNC(glEnd);
LOAD_GL_FUNC(glFogf);
LOAD_GL_FUNC(glFogfv);
LOAD_GL_FUNC(glFrustum);
LOAD_GL_FUNC(glGetClipPlane);
LOAD_GL_FUNC(glGetDoublev);
LOAD_GL_FUNC(glGetLightfv);
LOAD_GL_FUNC(glGetMaterialfv);
LOAD_GL_FUNC(glGetPointerv);
LOAD_GL_FUNC(glGetTexEnvfv);
LOAD_GL_FUNC(glGetTexEnviv);
LOAD_GL_FUNC(glLightf);
LOAD_GL_FUNC(glLightfv);
LOAD_GL_FUNC(glLightModelf);
LOAD_GL_FUNC(glLightModelfv);
LOAD_GL_FUNC(glLoadIdentity);
LOAD_GL_FUNC(glLoadMatrixf);
LOAD_GL_FUNC(glLogicOp);
LOAD_GL_FUNC(glMaterialf);
LOAD_GL_FUNC(glMaterialfv);
LOAD_GL_FUNC(glMultiTexCoord2fv);
LOAD_GL_FUNC(glMultiTexCoord2sv);
LOAD_GL_FUNC(glMultiTexCoord3fv);
LOAD_GL_FUNC(glMultiTexCoord3sv);
LOAD_GL_FUNC(glMultiTexCoord4fv);
LOAD_GL_FUNC(glMultiTexCoord4sv);
LOAD_GL_FUNC(glMultiTexCoord4f);
LOAD_GL_FUNC(glMultMatrixf);
LOAD_GL_FUNC(glNormal3f);
LOAD_GL_FUNC(glNormal3fv);
LOAD_GL_FUNC(glNormal3sv);
LOAD_GL_FUNC(glOrtho);
LOAD_GL_FUNC(glPointParameterf);
LOAD_GL_FUNC(glPointParameterfv);
LOAD_GL_FUNC(glPointSize);
LOAD_GL_FUNC(glRotatef);
LOAD_GL_FUNC(glScalef);
LOAD_GL_FUNC(glTexEnvf);
LOAD_GL_FUNC(glTexEnvfv);
LOAD_GL_FUNC(glMatrixMode);
LOAD_GL_FUNC(glNormalPointer);
LOAD_GL_FUNC(glPopMatrix);
LOAD_GL_FUNC(glPushMatrix);
LOAD_GL_FUNC(glShadeModel);
LOAD_GL_FUNC(glTexCoordPointer);
LOAD_GL_FUNC(glTexEnvi);
LOAD_GL_FUNC(glTexEnviv);
LOAD_GL_FUNC(glTranslatef);
LOAD_GL_FUNC(glVertexPointer);
LOAD_GLEXT_FUNC(glIsRenderbufferEXT);
LOAD_GLEXT_FUNC(glBindRenderbufferEXT);
LOAD_GLEXT_FUNC(glDeleteRenderbuffersEXT);
LOAD_GLEXT_FUNC(glGenRenderbuffersEXT);
LOAD_GLEXT_FUNC(glRenderbufferStorageEXT);
LOAD_GLEXT_FUNC(glGetRenderbufferParameterivEXT);
LOAD_GLEXT_FUNC(glIsFramebufferEXT);
LOAD_GLEXT_FUNC(glBindFramebufferEXT);
LOAD_GLEXT_FUNC(glDeleteFramebuffersEXT);
LOAD_GLEXT_FUNC(glGenFramebuffersEXT);
LOAD_GLEXT_FUNC(glCheckFramebufferStatusEXT);
LOAD_GLEXT_FUNC(glFramebufferTexture1DEXT);
LOAD_GLEXT_FUNC(glFramebufferTexture2DEXT);
LOAD_GLEXT_FUNC(glFramebufferTexture3DEXT);
LOAD_GLEXT_FUNC(glFramebufferRenderbufferEXT);
LOAD_GLEXT_FUNC(glGetFramebufferAttachmentParameterivEXT);
LOAD_GLEXT_FUNC(glGenerateMipmapEXT);
LOAD_GLEXT_FUNC(glCurrentPaletteMatrixARB);
LOAD_GLEXT_FUNC(glMatrixIndexuivARB);
LOAD_GLEXT_FUNC(glMatrixIndexPointerARB);
LOAD_GLEXT_FUNC(glWeightPointerARB);
LOAD_GLEXT_FUNC(glTexGenf);
LOAD_GLEXT_FUNC(glTexGeni);
LOAD_GLEXT_FUNC(glTexGenfv);
LOAD_GLEXT_FUNC(glTexGeniv);
LOAD_GLEXT_FUNC(glGetTexGenfv);
LOAD_GLEXT_FUNC(glGetTexGeniv);
} else if (version == GLES_2_0){
/* Loading OpenGL functions which are needed ONLY for implementing GLES 2.0*/
LOAD_GL_FUNC(glBlendColor);
LOAD_GL_FUNC(glBlendFuncSeparate);
LOAD_GL_FUNC(glStencilFuncSeparate);
LOAD_GL_FUNC(glGenerateMipmap);
LOAD_GL_FUNC(glBindFramebuffer);
LOAD_GL_FUNC(glBindRenderbuffer);
LOAD_GL_FUNC(glDeleteFramebuffers);
LOAD_GL_FUNC(glDeleteRenderbuffers);
LOAD_GL_FUNC(glIsProgram);
LOAD_GL_FUNC(glIsShader);
LOAD_GL_FUNC(glVertexAttrib1f);
LOAD_GL_FUNC(glVertexAttrib1fv);
LOAD_GL_FUNC(glVertexAttrib2f);
LOAD_GL_FUNC(glVertexAttrib2fv);
LOAD_GL_FUNC(glVertexAttrib3f);
LOAD_GL_FUNC(glVertexAttrib3fv);
LOAD_GL_FUNC(glVertexAttrib4f);
LOAD_GL_FUNC(glVertexAttrib4fv);
LOAD_GL_FUNC(glVertexAttribPointer);
LOAD_GL_FUNC(glDisableVertexAttribArray);
LOAD_GL_FUNC(glEnableVertexAttribArray);
LOAD_GL_FUNC(glGetVertexAttribfv);
LOAD_GL_FUNC(glGetVertexAttribiv);
LOAD_GL_FUNC(glGetVertexAttribPointerv);
LOAD_GL_FUNC(glIsFramebuffer);
LOAD_GL_FUNC(glIsRenderbuffer);
LOAD_GL_FUNC(glUniform1f);
LOAD_GL_FUNC(glUniform1fv);
LOAD_GL_FUNC(glUniform1i);
LOAD_GL_FUNC(glUniform1iv);
LOAD_GL_FUNC(glUniform2f);
LOAD_GL_FUNC(glUniform2fv);
LOAD_GL_FUNC(glUniform2i);
LOAD_GL_FUNC(glUniform2iv);
LOAD_GL_FUNC(glUniform3f);
LOAD_GL_FUNC(glUniform3fv);
LOAD_GL_FUNC(glUniform3i);
LOAD_GL_FUNC(glUniform3iv);
LOAD_GL_FUNC(glUniform4f);
LOAD_GL_FUNC(glUniform4fv);
LOAD_GL_FUNC(glUniform4i);
LOAD_GL_FUNC(glUniform4iv);
LOAD_GL_FUNC(glUniformMatrix2fv);
LOAD_GL_FUNC(glUniformMatrix3fv);
LOAD_GL_FUNC(glUniformMatrix4fv);
LOAD_GL_FUNC(glCheckFramebufferStatus);
LOAD_GL_FUNC(glGetFramebufferAttachmentParameteriv);
LOAD_GL_FUNC(glGetRenderbufferParameteriv);
LOAD_GL_FUNC(glAttachShader);
LOAD_GL_FUNC(glBindAttribLocation);
LOAD_GL_FUNC(glCompileShader);
LOAD_GL_FUNC(glCreateProgram);
LOAD_GL_FUNC(glCreateShader);
LOAD_GL_FUNC(glDeleteProgram);
LOAD_GL_FUNC(glDeleteShader);
LOAD_GL_FUNC(glDetachShader);
LOAD_GL_FUNC(glLinkProgram);
LOAD_GL_FUNC(glUseProgram);
LOAD_GL_FUNC(glValidateProgram);
LOAD_GL_FUNC(glGetActiveAttrib);
LOAD_GL_FUNC(glGetActiveUniform);
LOAD_GL_FUNC(glGetAttachedShaders);
LOAD_GL_FUNC(glGetAttribLocation);
LOAD_GL_FUNC(glGetProgramiv);
LOAD_GL_FUNC(glGetProgramInfoLog);
LOAD_GL_FUNC(glGetShaderiv);
LOAD_GL_FUNC(glGetShaderInfoLog);
LOAD_GL_FUNC(glGetShaderPrecisionFormat);
LOAD_GL_FUNC(glGetShaderSource);
LOAD_GL_FUNC(glGetUniformfv);
LOAD_GL_FUNC(glGetUniformiv);
LOAD_GL_FUNC(glGetUniformLocation);
LOAD_GL_FUNC(glReleaseShaderCompiler);
LOAD_GL_FUNC(glRenderbufferStorage);
LOAD_GL_FUNC(glShaderBinary);
LOAD_GL_FUNC(glShaderSource);
LOAD_GL_FUNC(glStencilMaskSeparate);
LOAD_GL_FUNC(glFramebufferRenderbuffer);
LOAD_GL_FUNC(glFramebufferTexture2D);
}
m_isLoaded = true;
}