| #include <GLcommon/GLEScontext.h> |
| #include <GLcommon/GLfixed_ops.h> |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| //decleration |
| static int findMaxIndex(GLsizei count,GLenum type,const GLvoid* indices); |
| static void convertDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize); |
| static void convertIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize); |
| |
| GLESFloatArrays::~GLESFloatArrays() { |
| for(std::map<GLenum,GLfloat*>::iterator it = arrays.begin(); it != arrays.end();it++) { |
| GLfloat* p = (*it).second; |
| if(p) { |
| delete[] p; |
| } |
| } |
| } |
| |
| GLDispatch GLEScontext::s_glDispatch; |
| android::Mutex GLEScontext::s_lock; |
| std::string* GLEScontext::s_glExtensions= NULL; |
| GLSupport GLEScontext::s_glSupport; |
| |
| GLEScontext::GLEScontext(): |
| m_initialized(false) , |
| m_activeTexture(0) , |
| m_glError(GL_NO_ERROR) , |
| m_arrayBuffer(0) , |
| m_elementBuffer(0) { |
| for (int i=0;i<MAX_TEX_UNITS;++i) { |
| m_tex2DBind[i].texture = 0; |
| for (int j=0;j<NUM_TEXTURE_TARGETS;++j) |
| m_tex2DBind[i].enabled[j] = GL_FALSE; |
| } |
| }; |
| |
| GLenum GLEScontext::getGLerror() { |
| return m_glError; |
| } |
| |
| void GLEScontext::setGLerror(GLenum err) { |
| m_glError = err; |
| } |
| |
| void GLEScontext::setActiveTexture(GLenum tex) { |
| m_activeTexture = tex - GL_TEXTURE0; |
| } |
| |
| GLEScontext::~GLEScontext() { |
| for(ArraysMap::iterator it = m_map.begin(); it != m_map.end();it++) { |
| GLESpointer* p = (*it).second; |
| if(p) { |
| delete p; |
| } |
| } |
| } |
| |
| const GLvoid* GLEScontext::setPointer(GLenum arrType,GLint size,GLenum type,GLsizei stride,const GLvoid* data,bool normalize) { |
| GLuint bufferName = m_arrayBuffer; |
| if(bufferName) { |
| unsigned int offset = reinterpret_cast<unsigned int>(data); |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| m_map[arrType]->setBuffer(size,type,stride,vbo,offset,normalize); |
| return static_cast<const unsigned char*>(vbo->getData()) + offset; |
| } |
| m_map[arrType]->setArray(size,type,stride,data,normalize); |
| return data; |
| } |
| |
| void GLEScontext::enableArr(GLenum arr,bool enable) { |
| m_map[arr]->enable(enable); |
| } |
| |
| bool GLEScontext::isArrEnabled(GLenum arr) { |
| return m_map[arr]->isEnable(); |
| } |
| |
| const GLESpointer* GLEScontext::getPointer(GLenum arrType) { |
| GLenum type = |
| arrType == GL_VERTEX_ARRAY_POINTER ? GL_VERTEX_ARRAY : |
| arrType == GL_NORMAL_ARRAY_POINTER ? GL_NORMAL_ARRAY : |
| arrType == GL_TEXTURE_COORD_ARRAY_POINTER ? GL_TEXTURE_COORD_ARRAY : |
| arrType == GL_COLOR_ARRAY_POINTER ? GL_COLOR_ARRAY : |
| arrType == GL_POINT_SIZE_ARRAY_POINTER_OES ? GL_POINT_SIZE_ARRAY_OES : |
| 0; |
| |
| if(type != 0 && m_map.find(type) != m_map.end()) |
| { |
| return m_map[type]; |
| } |
| return NULL; |
| } |
| |
| static void convertDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize) { |
| |
| for(unsigned int i = 0; i < nBytes;i+=strideOut) { |
| const GLfixed* fixed_data = (const GLfixed *)dataIn; |
| //filling attrib |
| for(int j=0;j<attribSize;j++) { |
| reinterpret_cast<GLfloat*>(&static_cast<unsigned char*>(dataOut)[i])[j] = X2F(fixed_data[j]); |
| } |
| dataIn += strideIn; |
| } |
| } |
| |
| static void convertIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize) { |
| for(int i = 0 ;i < count ;i++) { |
| unsigned short index = indices_type == GL_UNSIGNED_BYTE? ((GLubyte *)indices)[i]: |
| ((GLushort *)indices)[i]; |
| const GLfixed* fixed_data = (GLfixed *)(dataIn + index*strideIn); |
| GLfloat* float_data = reinterpret_cast<GLfloat*>(static_cast<unsigned char*>(dataOut) + index*strideOut); |
| |
| for(int j=0;j<attribSize;j++) { |
| float_data[j] = X2F(fixed_data[j]); |
| } |
| } |
| } |
| |
| static void directToBytesRanges(GLint first,GLsizei count,GLESpointer* p,RangeList& list) { |
| |
| int attribSize = p->getSize()*4; //4 is the sizeof GLfixed or GLfloat in bytes |
| int stride = p->getStride()?p->getStride():attribSize; |
| int start = p->getBufferOffset()+first*attribSize; |
| if(!p->getStride()) { |
| list.addRange(Range(start,count*attribSize)); |
| } else { |
| for(int i = 0 ;i < count; i++,start+=stride) { |
| list.addRange(Range(start,attribSize)); |
| } |
| } |
| } |
| |
| static void indirectToBytesRanges(const GLvoid* indices,GLenum indices_type,GLsizei count,GLESpointer* p,RangeList& list) { |
| |
| int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes |
| int stride = p->getStride()?p->getStride():attribSize; |
| int start = p->getBufferOffset(); |
| for(int i=0 ; i < count; i++) { |
| GLushort index = (indices_type == GL_UNSIGNED_SHORT? |
| static_cast<const GLushort*>(indices)[i]: |
| static_cast<const GLubyte*>(indices)[i]); |
| list.addRange(Range(start+index*stride,attribSize)); |
| |
| } |
| } |
| |
| int bytesRangesToIndices(RangeList& ranges,GLESpointer* p,GLushort* indices) { |
| |
| int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes |
| int stride = p->getStride()?p->getStride():attribSize; |
| int offset = p->getBufferOffset(); |
| |
| int n = 0; |
| for(int i=0;i<ranges.size();i++) { |
| int startIndex = (ranges[i].getStart() - offset) / stride; |
| int nElements = ranges[i].getSize()/attribSize; |
| for(int j=0;j<nElements;j++) { |
| indices[n++] = startIndex+j; |
| } |
| } |
| return n; |
| } |
| void GLEScontext::convertDirect(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p,unsigned int& index) { |
| GLenum type = p->getType(); |
| if(isArrEnabled(array_id) && type == GL_FIXED) { |
| int attribSize = p->getSize(); |
| unsigned int size = attribSize*count + first; |
| fArrs.arrays[index] = new GLfloat[size]; |
| int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize; |
| const char* data = (const char*)p->getArrayData() + (first*stride); |
| |
| convertDirectLoop(data,stride,fArrs.arrays[index],size*sizeof(GLfloat),attribSize*sizeof(GLfloat),attribSize); |
| sendArr(fArrs.arrays[index],array_id,attribSize,0,index); |
| index++; |
| } |
| } |
| |
| void GLEScontext::convertDirectVBO(GLint first,GLsizei count,GLenum array_id,GLESpointer* p) { |
| GLenum type = p->getType(); |
| if(isArrEnabled(array_id) && type == GL_FIXED) { |
| RangeList ranges; |
| RangeList conversions; |
| GLushort* indices = NULL; |
| int attribSize = p->getSize(); |
| int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize; |
| unsigned int size = p->getStride()?p->getStride()*count:attribSize*count*sizeof(GLfixed); |
| char* data = (char*)p->getBufferData() + (first*stride); |
| |
| if(p->bufferNeedConversion()) { |
| directToBytesRanges(first,count,p,ranges); //converting indices range to buffer bytes ranges by offset |
| p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted |
| |
| if(conversions.size()) { // there are some elements to convert |
| indices = new GLushort[count]; |
| int nIndices = bytesRangesToIndices(conversions,p,indices); //converting bytes ranges by offset to indices in this array |
| convertIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_SHORT,indices,stride,attribSize); |
| } |
| } |
| |
| sendArr(data,array_id,attribSize,p->getStride()); |
| if(indices) delete[] indices; |
| } |
| } |
| |
| static int findMaxIndex(GLsizei count,GLenum type,const GLvoid* indices) { |
| //finding max index |
| int max = 0; |
| if(type == GL_UNSIGNED_BYTE) { |
| GLubyte* b_indices =(GLubyte *)indices; |
| for(int i=0;i<count;i++) { |
| if(b_indices[i] > max) max = b_indices[i]; |
| } |
| } else { |
| GLushort* us_indices =(GLushort *)indices; |
| for(int i=0;i<count;i++) { |
| if(us_indices[i] > max) max = us_indices[i]; |
| } |
| } |
| return max; |
| } |
| |
| void GLEScontext::convertIndirect(GLESFloatArrays& fArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p,unsigned int& index_out) { |
| GLenum type = p->getType(); |
| int maxElements = findMaxIndex(count,type,indices) + 1; |
| |
| if(isArrEnabled(array_id) && type == GL_FIXED) { |
| int attribSize = p->getSize(); |
| int size = attribSize * maxElements; |
| fArrs.arrays[index_out] = new GLfloat[size]; |
| int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize; |
| |
| const char* data = (const char*)p->getArrayData(); |
| convertIndirectLoop(data,stride,fArrs.arrays[index_out],count,indices_type,indices,attribSize*sizeof(GLfloat),attribSize); |
| sendArr(fArrs.arrays[index_out],array_id,attribSize,0,index_out); |
| index_out++; |
| } |
| } |
| |
| void GLEScontext::convertIndirectVBO(GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) { |
| GLenum type = p->getType(); |
| |
| if(isArrEnabled(array_id) && type == GL_FIXED) { |
| RangeList ranges; |
| RangeList conversions; |
| GLushort* conversionIndices = NULL; |
| int attribSize = p->getSize(); |
| int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize; |
| char* data = static_cast<char*>(p->getBufferData()); |
| if(p->bufferNeedConversion()) { |
| indirectToBytesRanges(indices,indices_type,count,p,ranges); //converting indices range to buffer bytes ranges by offset |
| p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted |
| if(conversions.size()) { // there are some elements to convert |
| conversionIndices = new GLushort[count]; |
| int nIndices = bytesRangesToIndices(conversions,p,conversionIndices); //converting bytes ranges by offset to indices in this array |
| convertIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_SHORT,conversionIndices,stride,attribSize); |
| } |
| } |
| sendArr(data,array_id,attribSize,p->getStride()); |
| if(conversionIndices) delete[] conversionIndices; |
| } |
| } |
| |
| void GLEScontext::chooseConvertMethod(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id, unsigned int& index) { |
| |
| bool vertexVBO = m_arrayBuffer!= 0; |
| if(direct) { |
| if(vertexVBO) { |
| convertDirectVBO(first,count,array_id,p); |
| } else { |
| convertDirect(fArrs,first,count,array_id,p,index); |
| } |
| } else { |
| if(vertexVBO) { |
| convertIndirectVBO(count,type,indices,array_id,p); |
| } else { |
| convertIndirect(fArrs,count,type,indices,array_id,p,index); |
| } |
| } |
| } |
| |
| |
| void GLEScontext::bindBuffer(GLenum target,GLuint buffer) { |
| if(target == GL_ARRAY_BUFFER) { |
| m_arrayBuffer = buffer; |
| } else { |
| m_elementBuffer = buffer; |
| } |
| } |
| |
| void GLEScontext::unbindBuffer(GLuint buffer) { |
| if(m_arrayBuffer == buffer) |
| { |
| m_arrayBuffer = 0; |
| } |
| if(m_elementBuffer == buffer) |
| { |
| m_elementBuffer = 0; |
| } |
| } |
| |
| //checks if any buffer is binded to target |
| bool GLEScontext::isBindedBuffer(GLenum target) { |
| if(target == GL_ARRAY_BUFFER) { |
| return m_arrayBuffer != 0; |
| } else { |
| return m_elementBuffer != 0; |
| } |
| } |
| |
| GLuint GLEScontext::getBuffer(GLenum target) { |
| return target == GL_ARRAY_BUFFER ? m_arrayBuffer:m_elementBuffer; |
| } |
| |
| GLvoid* GLEScontext::getBindedBuffer(GLenum target) { |
| GLuint bufferName = getBuffer(target); |
| if(!bufferName) return NULL; |
| |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| return vbo->getData(); |
| } |
| |
| void GLEScontext::getBufferSize(GLenum target,GLint* param) { |
| GLuint bufferName = getBuffer(target); |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| *param = vbo->getSize(); |
| } |
| |
| void GLEScontext::getBufferUsage(GLenum target,GLint* param) { |
| GLuint bufferName = getBuffer(target); |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| *param = vbo->getUsage(); |
| } |
| |
| bool GLEScontext::setBufferData(GLenum target,GLsizeiptr size,const GLvoid* data,GLenum usage) { |
| GLuint bufferName = getBuffer(target); |
| if(!bufferName) return false; |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| return vbo->setBuffer(size,usage,data); |
| } |
| |
| bool GLEScontext::setBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid* data) { |
| |
| GLuint bufferName = getBuffer(target); |
| if(!bufferName) return false; |
| GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr()); |
| return vbo->setSubBuffer(offset,size,data); |
| } |
| |
| const char * GLEScontext::getExtensionString() { |
| const char * ret; |
| s_lock.lock(); |
| if (s_glExtensions) |
| ret = s_glExtensions->c_str(); |
| else |
| ret=""; |
| s_lock.unlock(); |
| return ret; |
| } |
| |
| void GLEScontext::getGlobalLock() { |
| s_lock.lock(); |
| } |
| |
| void GLEScontext::releaseGlobalLock() { |
| s_lock.unlock(); |
| } |
| |
| |
| void GLEScontext::initCapsLocked(const GLubyte * extensionString) |
| { |
| int maxTexUnits; |
| const char* cstring = (const char*)extensionString; |
| |
| s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&s_glSupport.maxVertexAttribs); |
| s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane); |
| s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights); |
| s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize); |
| s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&maxTexUnits); |
| s_glSupport.maxTexUnits = maxTexUnits < MAX_TEX_UNITS ? maxTexUnits:MAX_TEX_UNITS; |
| |
| if (strstr(cstring,"GL_EXT_bgra ")!=NULL) |
| s_glSupport.GL_EXT_TEXTURE_FORMAT_BGRA8888 = true; |
| |
| if (strstr(cstring,"GL_EXT_framebuffer_object ")!=NULL) |
| s_glSupport.GL_EXT_FRAMEBUFFER_OBJECT = true; |
| |
| if (strstr(cstring,"GL_ARB_vertex_blend ")!=NULL) |
| s_glSupport.GL_ARB_VERTEX_BLEND = true; |
| |
| if (strstr(cstring,"GL_ARB_matrix_palette ")!=NULL) |
| s_glSupport.GL_ARB_MATRIX_PALETTE = true; |
| |
| if (strstr(cstring,"GL_NV_packed_depth_stencil ")!=NULL) |
| s_glSupport.GL_NV_PACKED_DEPTH_STENCIL = true; |
| |
| if (strstr(cstring,"GL_OES_read_format ")!=NULL) |
| s_glSupport.GL_OES_READ_FORMAT = true; |
| |
| if (strstr(cstring,"GL_ARB_half_float_pixel ")!=NULL) |
| s_glSupport.GL_ARB_HALF_FLOAT_PIXEL = true; |
| |
| if (strstr(cstring,"GL_NV_half_float ")!=NULL) |
| s_glSupport.GL_NV_HALF_FLOAT = true; |
| |
| if (strstr(cstring,"GL_ARB_half_float_vertex ")!=NULL) |
| s_glSupport.GL_ARB_HALF_FLOAT_VERTEX = true; |
| |
| //init extension string |
| s_glExtensions = new std::string(""); |
| } |
| |
| bool GLEScontext::isTextureUnitEnabled(GLenum unit) { |
| for (int i=0;i<NUM_TEXTURE_TARGETS;++i) { |
| if (m_tex2DBind[unit-GL_TEXTURE0].enabled[i]) |
| return true; |
| } |
| return false; |
| } |
| |