Tweaks to make pointer location a little easier to see.
diff --git a/apps/Development/src/com/android/development/PointerLocation.java b/apps/Development/src/com/android/development/PointerLocation.java
index 3969c9d..9935b7e 100644
--- a/apps/Development/src/com/android/development/PointerLocation.java
+++ b/apps/Development/src/com/android/development/PointerLocation.java
@@ -93,10 +93,10 @@
mPaint.setStrokeWidth(2);
mTargetPaint = new Paint();
mTargetPaint.setAntiAlias(false);
- mTargetPaint.setARGB(192, 0, 0, 255);
+ mTargetPaint.setARGB(255, 0, 0, 192);
mPathPaint = new Paint();
mPathPaint.setAntiAlias(false);
- mPathPaint.setARGB(255, 64, 128, 255);
+ mPathPaint.setARGB(255, 0, 96, 255);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(1);
@@ -162,6 +162,19 @@
for (int p=0; p<NP; p++) {
final PointerState ps = mPointers.get(p);
+ if (mCurDown && ps.mCurDown) {
+ canvas.drawLine(0, (int)ps.mCurY, getWidth(), (int)ps.mCurY, mTargetPaint);
+ canvas.drawLine((int)ps.mCurX, 0, (int)ps.mCurX, getHeight(), mTargetPaint);
+ int pressureLevel = (int)(ps.mCurPressure*255);
+ mPaint.setARGB(255, pressureLevel, 128, 255-pressureLevel);
+ canvas.drawPoint(ps.mCurX, ps.mCurY, mPaint);
+ canvas.drawCircle(ps.mCurX, ps.mCurY, ps.mCurWidth, mPaint);
+ }
+ }
+
+ for (int p=0; p<NP; p++) {
+ final PointerState ps = mPointers.get(p);
+
final int N = ps.mXs.size();
float lastX=0, lastY=0;
boolean haveLast = false;
@@ -194,15 +207,6 @@
canvas.drawPoint(lastX, lastY, mPaint);
}
}
-
- if (mCurDown && ps.mCurDown) {
- canvas.drawLine(0, (int)ps.mCurY, getWidth(), (int)ps.mCurY, mTargetPaint);
- canvas.drawLine((int)ps.mCurX, 0, (int)ps.mCurX, getHeight(), mTargetPaint);
- int pressureLevel = (int)(ps.mCurPressure*255);
- mPaint.setARGB(255, pressureLevel, 128, 255-pressureLevel);
- canvas.drawPoint(ps.mCurX, ps.mCurY, mPaint);
- canvas.drawCircle(ps.mCurX, ps.mCurY, ps.mCurWidth, mPaint);
- }
}
}
@@ -232,6 +236,7 @@
ps.mCurDown = false;
}
mPointers.get(0).mCurDown = true;
+ mMaxNumPointers = 0;
}
if ((action&MotionEvent.ACTION_MASK) == MotionEvent.ACTION_POINTER_DOWN) {