Moving SDK howto docs from development.git into sdk.git.

See Change I7827d3f3cc6b8ba96822170949618dc75d879d28 for
the CL that adds them back in sdk.git

Change-Id: I37a5b27875fc3ed6b52202ab8435888d38644ca5
diff --git a/docs/howto_SDK_git_cygwin.txt b/docs/howto_SDK_git_cygwin.txt
deleted file mode 100644
index 622c592..0000000
--- a/docs/howto_SDK_git_cygwin.txt
+++ /dev/null
@@ -1,189 +0,0 @@
-Copyright (C) 2009 The Android Open Source Project
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-     http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-
-Subject: How to get the android source code using Cygwin and Git
-Date:    2009/04/27
-Updated: 2009/05/21
-Updated: 2010/03/30
-
-
-Table of content:
-  1- Goals and Requirements
-  2- Getting the code, the simple way
-  3- SSH issues
-  4- Advanced Tricks
-
-
--------------------------
-1- Goals and Requirements
--------------------------
-
-This document explains how to checkout the Android source from the git
-repositories under Windows.
-
-As stated in development/docs/howto_build_SDK.txt, one can't build the whole
-Android source code under Windows. You can only build the SDK tools for
-Windows.
-
-There are a number of caveats in checking out the code from Git under Windows. 
-This document tries to explain them.
-
-First you will need to meet the following requirements:
-- You must have Cygwin installed. But wait! You CANNOT use the latest Cygwin 1.7.
-  Instead you MUST use the "legacy Cygwin 1.5" that you can find at this page:
-
-    http://cygwin.org/win-9x.html
-
-  Don't mind the page title, just grab setup-legacy.exe and it will works just fine
-  under XP or Vista.
-
-- You must install Cyginw using the "Unix / Binary" mode.
-  If you don't do that, git will fail to properly compute some SHA1 keys.
-
-- You need the "git" and "curl" packages to checkout the code.
-  If you plan to contribute, you might want to get "gitk" also.
-
-  Note: if you want to build the SDK, check the howto_build_SDK.txt file
-  for a list of extra required packages.
-  The short summary is that you need at least these:
-    autoconf, bison, curl, flex, gcc, g++, git, gnupg, make, mingw-zlib, python, unzip, zip
-  and you must avoid the "readline" package.
-
-
------------------------------------
-2- Getting the code, the simple way
------------------------------------
-
-Out of the box, "repo" and "git" will work just fine under Cygwin:
-
-  $ repo init -u git://android.git.kernel.org/platform/manifest.git
-  $ repo sync
-
-And you're done. You can build as explained in howto_build_SDK.txt and ignore
-the rest of this document.
-
-
--------------
-3- SSH issues
--------------
-
-If you maintain your own private repository using an SSH server, you might get
-some "mux/ssh" errors. In this case try this:
-
-  $ repo init -u ssh://my.private.ssh.repo/platform/manifest.git
-  $ export GIT_SSH=ssh
-  $ repo sync
-
-
-------------------
-4- Advanced Tricks
-------------------
-
-There is one remaining issue with the default repo/git options:
-
-If you plan on contributing, you will notice that even after a fresh "repo
-sync" some projects are marked as having modified files. This happens on the
-"bionic" and the "external/iptables" project. The issue is that they have files
-which have the same name yet differ only by their case-sensitivity. Since the
-Windows filesystem is not case-sensitive, this confuses Git.
-
-Solution: we can simply ignore these projects as they are not needed to build
-the Windows SDK.
-
-To do this you just need to create a file .repo/local_manifest.xml that
-provides a list of projects to ignore:
-
-<?xml version="1.0" encoding="UTF-8"?>
-<manifest>
-  <remove-project name="platform/external/iptables" />
-</manifest>
-
-The other thing we can do is tell git not to track the files that cause
-problems:
-
-  cd bionic
-  git update-index --assume-unchanged \
-    libc/kernel/common/linux/netfilter/xt_CONNMARK.h \
-    libc/kernel/common/linux/netfilter/xt_MARK.h \
-    libc/kernel/common/linux/netfilter_ipv6/ip6t_HL.h
-
-  cd external/tcpdump;
-  git update-index --assume-unchanged \
-    tests/print-X.new \
-    tests/print-XX.new
-
-
-Here's a script that takes care of all these details. It performs the repo
-init, creates the appropriate local_manifest.xml, does a repo sync as
-needed and tell git to ignore the offending files:
-
-------------
-#!/bin/bash
-
-set -e  # fail on errors
-
-URL=ssh://android-git.corp.google.com:29418/platform/manifest.git
-BRANCH=donut
-if [ "$1" == "-b" ]; then shift; BRANCH=$1; shift; fi
-
-# repo init if there's no .repo directory
-if [[ ! -d .repo ]]; then
-    repo init -u $URL -b $BRANCH
-fi
-
-# create a local_manifest to exclude projects that cause problems under Windows
-# due to the case-insenstivines of the file system.
-L=.repo/local_manifest.xml
-if [[ ! -f $L ]]; then
-
-    cat > $L <<EOF
-<?xml version="1.0" encoding="UTF-8"?>
-<manifest>
-<remove-project name="platform/external/iptables" />
-</manifest>
-EOF
-fi
-
-# sync using the native ssh client if necessary
-[[ $URL != ${URL/ssh/} ]] && export GIT_SSH=ssh
-repo sync $@
-
-
-# These files cause trouble too, we need to ignore them
-(cd bionic;
-git update-index --assume-unchanged \
-    libc/kernel/common/linux/netfilter/xt_CONNMARK.h \
-    libc/kernel/common/linux/netfilter/xt_MARK.h \
-    libc/kernel/common/linux/netfilter_ipv6/ip6t_HL.h
-)
-(cd external/tcpdump;
-git update-index --assume-unchanged \
-    tests/print-X.new \
-    tests/print-XX.new
-)
-------------
-
-Simply extract this to a "my_sync.sh" file and try the following:
-  $ mkdir android_src
-  $ cd android_src
-  $ chmod +x mysync.sh
-  $ ./mysync.sh
-
-
--end-
-
-
-
-
diff --git a/docs/howto_build_SDK.txt b/docs/howto_build_SDK.txt
deleted file mode 100644
index e09440b..0000000
--- a/docs/howto_build_SDK.txt
+++ /dev/null
@@ -1,305 +0,0 @@
-Copyright (C) 2009 The Android Open Source Project
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-     http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-
-Subject: How to build an Android SDK & ADT Eclipse plugin.
-Date:    2009/03/27
-Updated: 2010/03/30
-
-
-Table of content:
-  0- License
-  1- Foreword
-  2- Building an SDK for MacOS and Linux
-  3- Building an SDK for Windows
-  4- Building an ADT plugin for Eclipse
-  5- Conclusion
-
-
-
-----------
-0- License
-----------
-
- Copyright (C) 2009 The Android Open Source Project
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
-      http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
-
-
------------
-1- Foreword
------------
-
-This document explains how to build the Android SDK and the ADT Eclipse plugin.
-
-It is designed for advanced users which are proficient with command-line
-operations and know how to setup the pre-required software.
-
-Basically it's not trivial yet when done right it's not that complicated.
-
-
-
---------------------------------------
-2- Building an SDK for MacOS and Linux
---------------------------------------
-
-First, setup your development environment and get the Android source code from
-git as explained here:
-
-  http://source.android.com/download
-
-For example for the cupcake branch:
-
-  $ mkdir ~/my-android-git
-  $ cd ~/my-android-git
-  $ repo init -u git://android.git.kernel.org/platform/manifest.git -b cupcake
-  $ repo sync
-
-Then once you have all the source, simply build the SDK using:
-
-  $ cd ~/my-android-git
-  $ . build/envsetup.sh
-  $ lunch sdk-eng
-  $ make sdk
-
-This will take a while, maybe between 20 minutes and several hours depending on
-your machine. After a while you'll see this in the output:
-
-  Package SDK: out/host/darwin-x86/sdk/android-sdk_eng.<build-id>_mac-x86.zip
-
-Some options:
-
-- Depending on your machine you can tell 'make' to build more things in
-  parallel, e.g. if you have a dual core, use "make -j4 sdk" to build faster.
-
-- You can define "BUILD_NUMBER" to control the build identifier that gets
-  incorporated in the resulting archive. The default is to use your username.
-  One suggestion is to include the date, e.g.:
-
-  $ export BUILD_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
-
-  There are certain characters you should avoid in the build number, typically
-  everything that might confuse 'make' or your shell. So for example avoid
-  punctuation and characters like $ & : / \ < > , and .
-
-
-
-------------------------------
-3- Building an SDK for Windows
-------------------------------
-
-A- SDK pre-requisite
---------------------
-
-First you need to build an SDK for MacOS and Linux. The Windows build works by
-updating an existing MacOS or Linux SDK zip file and replacing the unix
-binaries by Windows binaries.
-
-
-
-B- Cygwin pre-requisite & code checkout
----------------------------------------
-
-You must have Cygwin installed. But wait! You CANNOT use the latest Cygwin 1.7.
-Instead you MUST use the "legacy Cygwin 1.5" that you can find at this page:
-
-  http://cygwin.org/win-9x.html
-
-Don't mind the page title, just grab setup-legacy.exe and it will works just fine
-under XP or Vista.
-
-  
-Now configure it:
-- When installing Cygwin, set Default Text File Type to Unix/binary, not DOS/text.
-  This is really important, otherwise you will get errors when trying to
-  checkout code using git.
-- Packages that you must install or not:
-  - Required packages: autoconf, bison, curl, flex, gcc, g++, git, gnupg, make,
-                       mingw-zlib, python, zip, unzip.
-  - Suggested extra packages: diffutils, emacs, openssh, rsync, vim, wget.
-  - Packages that must not be installed: readline.
-
-Once you installed Cygwin properly, checkout the code from git as you did
-for MacOS or Linux. Make sure to get the same branch, and if possible keep
-it as close to the other one as possible:
-
-  $ mkdir ~/my-android-git
-  $ cd ~/my-android-git
-  $ repo init -u git://android.git.kernel.org/platform/manifest.git -b cupcake
-  $ repo sync
-
-
-
-C- Building the Windows SDK
----------------------------
-
-Now it's time to build that Windows SDK. You need:
-- The path to the MacOS or Linux SDK zip.
-- A directory where to place the final SDK. It will also hold some temporary
-  files.
-- The build number will be extracted from the SDK zip filename, but this will
-  only work if that build number has no underscores in it. It is suggested you
-  just define SDK_NUMBER (and not BUILD_NUMBER!) on the command line before
-  invoking the script.
-
-  Note that the "SDK number" is really a free identifier of your choice. It
-  doesn't need to be strictly a number. As always it is suggested you avoid
-  too much punctuation and special shell/make characters. Underscores cannot
-  be used.
-
-
-To summarize, the steps on the command line would be something like this:
-
-  $ mkdir ~/mysdk
-  $ export SDK_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
-  $ cd ~/my-android-git
-  $ development/build/tools/make_windows_sdk.sh /path/to/macos/or/linux/sdk.zip ~/mysdk
-
-This will take a while to build some Windows-specific binaries, including the
-emulator, unzip the previous zip, rename & replace things and rezip the final
-Windows SDK zip file. A typical build time should be around 5-10 minutes.
-
-
-
--------------------------------------
-4- Building an ADT plugin for Eclipse
--------------------------------------
-
-Requirements:
-- You can currently only build an ADT plugin for Eclipse under Linux.
-- You must have a working version of Eclipse 3.4 "ganymede" RCP installed.
-- You need X11 to run Eclipse at least once.
-- You need a lot of patience. The trick is to do the initial setup correctly
-  once, after it's a piece of cake.
-
-
-
-A- Pre-requisites
------------------
-
-Note for Ubuntu or Debian users: your apt repository probably only has Eclipse
-3.2 available and it's probably not suitable to build plugins in the first
-place. Forget that and install a working 3.4 manually as described below.
-
-- Visit http://www.eclipse.org/downloads/ to grab the
-  "Eclipse for RCP/Plug-in Developers (176 MB)" download for Linux.
-  32-bit and 64-bit versions are available, depending on your Linux installation.
-
-  Note: we've always used a 32-bit one, so use the 64-bit one at your own risk.
-
-  Note: Eclipse comes in various editions. Do yourself a favor and just stick
-  to the RCP for building this plugin. For example the J2EE contains too many
-  useless features that will get in the way, and the "Java" version lacks some
-  plugins you need to build other plugins. Please just use the RCP one.
-
-- Unpack "eclipse-rcp-ganymede-SR2-linux-gtk.tar.gz" in the directory of
-  your choice, e.g.:
-
-  $ mkdir ~/eclipse-3.4
-  $ cd ~/eclipse-3.4
-  $ tar xvzf eclipse-rcp-ganymede-SR2-linux-gtk.tar.gz
-
-  This will create an "eclipse" directory in the current directory.
-
-- Set ECLIPSE_HOME to that "eclipse" directory:
-
-  $ export ECLIPSE_HOME=~/eclipse-3.4/eclipse
-
-  Note: it is important you set ECLIPSE_HOME before starting the build.
-  Otherwise the build process will try to download and install its own Eclipse
-  installation in /buildroot, which is probably limited to root.
-
-- Now, before you can build anything, it is important that you start Eclipse
-  *manually* once using the same user that you will use to build later. That's
-  because your Eclipse installation is not finished: Eclipse must be run at
-  least once to create some files in ~/.eclipse/. So run Eclipse now:
-
-  $ ~/eclipse-3.4/eclipse/eclipse &
-
-  Wait for it load, create a workspace when requested and then simply quit
-  using the File > Quit menu. That's it. You won't need to run it manually
-  again.
-
-
-
-B- Building ADT
----------------
-
-Finally, you have Eclipse, it's installed and it created its own config files,
-so now you can build your ADT plugin. To do that you'll change directories to
-your git repository and invoke the build script by giving it a destination
-directory and an optional build number:
-
-  $ mkdir ~/mysdk
-  $ cd ~/my-android-git   # <-- this is where you did your "repo sync"
-  $ development/tools/eclipse/scripts/build_server.sh ~/mysdk $USER
-
-The first argument is the destination directory. It must be absolute. Do not
-give a relative destination directory such as "../mysdk". This will make the
-Eclipse build fail with a cryptic message:
-
-  BUILD SUCCESSFUL
-  Total time: 1 minute 5 seconds
-  **** Package in ../mysdk
-  Error: Build failed to produce ../mysdk/android-eclipse
-  Aborting
-
-The second argument is the build "number". The example used "$USER" but it
-really is a free identifier of your choice. It cannot contain spaces nor
-periods (dashes are ok.) If the build number is missing, a build timestamp will
-be used instead in the filename.
-
-The build should take something like 5-10 minutes.
-
-
-When the build succeeds, you'll see something like this at the end of the
-output:
-
-  ZIP of Update site available at ~/mysdk/android-eclipse-v200903272328.zip
-or
-  ZIP of Update site available at ~/mysdk/android-eclipse-<buildnumber>.zip
-
-When you load the plugin in Eclipse, its feature and plugin name will look like
-"com.android.ide.eclipse.adt_0.9.0.v200903272328-<buildnumber>.jar". The
-internal plugin ID is always composed of the package, the build timestamp and
-then your own build identifier (a.k.a. the "build number"), if provided. This
-means successive builds with the same build identifier are incremental and
-Eclipse will know how to update to more recent ones.
-
-
-
--------------
-5- Conclusion
--------------
-
-This completes the howto guide on building your own SDK and ADT plugin.
-Feedback is welcome on the public Android Open Source forums:
-  http://source.android.com/discuss
-
-If you are upgrading from a pre-cupcake to a cupcake or later SDK please read
-the accompanying document "howto_use_cupcake_sdk.txt".
-
--end-
-
diff --git a/docs/howto_use_cupcake_sdk.txt b/docs/howto_use_cupcake_sdk.txt
deleted file mode 100644
index b131230..0000000
--- a/docs/howto_use_cupcake_sdk.txt
+++ /dev/null
@@ -1,371 +0,0 @@
-Subject: How to build use a Cupcake Android SDK & ADT Eclipse plugin.
-Date:    2009/03/27
-
-
-Table of content:
-  0- License
-  1- Foreword
-  2- Installation steps
-  3- For Eclipse users
-  4- For Ant users
-  5- Targets, AVDs, Emulator changes
-  6- Conclusion
-
-
-
-----------
-0- License
-----------
-
- Copyright (C) 2009 The Android Open Source Project
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
-      http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
-
-
------------
-1- Foreword
------------
-
-This explains how to use the "new" SDK provided starting with cupcake.
-The new SDK has as a different structure than the pre-cupcake ones.
-
-This means:
-- The new SDK does not work with older Eclipse plugins (ADT 0.8)
-- The old SDKs (1.0 and 1.1) do NOT work with this Eclipse plugin (ADT 0.9)
-
-
-
-----------------------
-2- Installation steps
-----------------------
-
-First you will need to grab the zip of the SDK for your platform or build it
-yourself. Please refer to the accompanying document "howto_build_SDK.txt" if
-needed.
-
-Unzip the SDK somewhere. We'll call that directory "SDK" in command-line
-examples.
-
-Grab the new ADT Eclipse plugin zip file or build it yourself. Keep it
-somewhere (no need to unzip).
-
-
-
---------------------
-3- For Eclipse users
---------------------
-
-
-Below we'll explain how you can upgrade your Eclipse install to the new plugin.
-If you already have a working Eclipse installation with a pre-0.9 ADT,
-another suggestion is to simply install a new copy of Eclipse and create a
-new empty workspace. This is just a precaution. The update process should
-be otherwise harmless.
-
-
-
-A- Setting up Eclipse
----------------------
-
-- You must have Eclipse 3.3 or 3.4. Eclipse 3.2 is not longer supported.
-
-  There are many flavors, or "editions", of Eclipse. To develop, we'd recommend
-  the "Java" edition. The "RCP" one is totally suitable too. The J2EE one is
-  probably overkill.
-
-
-- If updating an existing Eclipse, use Help > Software Update and please
-  uninstall the two features of the previous ADT: the "editors" feature and the
-  ADT feature itself.
-
-  => If you don't you will get a conflict on editors when installing
-     the new one.
-
-- Using Help > Software Update, add a new "archived site", point it to the new
-  adt.zip (e.g. android-eclipse-<some-id>.zip), select the "Install" button at
-  the top right and restart eclipse as needed.
-
-- After it restarts, please use Window > Preferences > Android and select
-  the new SDK folder that you unzipped in paragraph 2.
-
-
-
-B- Updating older projects
---------------------------
-
-If you have pre-0.9 projects in your Eclipse workspace, or if you import them
-from your code repository, these projects will fail to build at first.
-
-First right-click on the project and select "Properties":
-
-- In the properties, open the Android panel and select the platform to use.
-  The SDK comes with a 1.5 platform. Select it and close the properties panel.
-- Do a clean build.
-
-
-The new plugin creates a "gen" folder in your project where it puts the R.java
-and all automatically generated AIDL java files. If you get an error such as:
-
-  "The type R is already defined"
-
-that means you must check to see if your old R.java or your old auto-generated
-AIDL Java files are still present in the "src" folder. If yes, remove them.
-
-Note: this does not apply to your own hand-crafted parcelable AIDL java files.
-
-Note: if you want to reuse the project with an older Eclipse ADT install,
-      simply remove the "gen" folder from the build path of the project.
-
-
-C- New Wizards
---------------
-
-The "New Android Project" wizard has been expanded to use the multi-platform
-capabilities of the new SDK.
-
-There is now a "New XML File" wizard that lets you create skeleton XML resource
-files for your Android projects. This makes it easier to create a new layout, a
-new strings file, etc.
-
-Both wizard are available via File > New... as well as new icons in the main
-icon bar. If you do not see the new icons, you may need to use Window > Reset
-Perspective on your Java perspective.
-
-
-Please see step 5 "Emulator changes" below for important details on how to run
-the emulator.
-
-
-
-----------------
-4- For Ant users
-----------------
-
-
-A- build.xml has changed
-------------------------
-
-You must re-create your build.xml file.
-
-First if you had customized your build.xml, make a copy of it:
-
-  $ cd my-project
-  $ cp build.xml build.xml.old
-
-
-Then use the new "android" tool to create a new build.xml:
-
-  $ SDK/tools/android update project --path /path/to/my-project
-
-or
-
-  $ cd my-project
-  $ SDK/tools/android update project --path .
-
-
-A "gen" folder will be created the first time you build and your R.java and
-your AIDL Java files will be generated in this "gen" folder. You MUST remove
-the old R.java and old auto-generated AIDL java files manually. (Note: this
-does not apply to your own hand-crafted parcelabe AIDL java files.)
-
-
-B- Where is activitycreator?
-----------------------------
-
-Note that the "activitycreator" tool has been replaced by the new "android"
-tool too. Example of how to create a new Ant project:
-
-  $ SDK/tools/android create project --path /path/to/my/project --name ProjectName
-      --package com.mycompany.myapp --activity MyActivityClass
-      --target 1 --mode activity
-
-
-Please see paragraph 5 below for important details on how to run the emulator
-and the meaning of that "--target 1" parameter.
-
-
-
-----------------------------------
-5- Targets, AVDs, Emulator changes
-----------------------------------
-
-This applies to BOTH Eclipse and Ant users.
-
-One major change with the emulator is that now you must pre-create an "Android
-Virtual Device" (a.k.a "AVD") before you run the emulator.
-
-
-
-A- What is an AVD and why do I need one?
-----------------------------------------
-
-What is an "AVD"? If you forget, just run:
-
-  $ SDK/tools/emulator -help-virtual-device
-
-  An Android Virtual Device (AVD) models a single virtual device running the
-  Android platform that has, at least, its own kernel, system image and data
-  partition.
-
-There is a lot more explanation given by the emulator. Please run the help
-command given above to read the rest.
-
-The bottom line is that you can create many emulator configurations, or "AVDs",
-each with their own system image and most important each with their own user
-data and SD card data. Then you tell Eclipse or the emulator which one to use
-to debug or run your applications.
-
-
-Note for Eclipse users: eventually there will be a user interface to do all of
-these operations. For right now, please use the command line interface.
-
-
-B- Listing targets and AVDs
----------------------------
-
-There is a new tool called "android" in the SDK that lets you know which
-"target" and AVDs you can use.
-
-A target is a specific version of Android that you can use. By default the SDK
-comes with an "Android 1.5" target, codenamed "cupcake". In the future there
-will be more versions of Android to use, e.g. "Android 2.0" or specific add-ons
-provided by hardware manufacturers. When you want to run an emulator, you need
-to specify a given flavor of Android: this is the "target".
-
-
-To learn about available targets in your SDK, use this command:
-
-  $ SDK/tools/android list targets
-
-This will give you an output such as:
-
-  Available Android targets:
-  [1] Android 1.5
-       API level: 3
-       Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
-
-Note the "[1]". Later you will need to reference this as "--target 1" on the
-command line.
-
-
-Similarly you can list the available AVDs:
-
-  $ SDK/tools/android list avds
-
-Which might output something as:
-
-  Available Android Virtual Devices:
-      Name: my_avd
-      Path: C:\Users\<username>\.android\avd\my_avd.avd
-    Target: Android 1.5 (API level 3)
-      Skin: 320x480
-    Sdcard: 16M
-
-
-
-C- Creating an AVD
-------------------
-
-To create a configuration:
-
-  $ SDK/tools/android create avd --name my_avd_name --target 1
-
-
-where "target 1" is the index of a target listed by "android list targets".
-
-The AVD name is purely an identifier used to refer to the AVD later.
-Since it is used as directory name, please avoid using shell or path specific
-characters.
-
-To learn the various options available when creating an AVD, simply type:
-
-  $ SDK/tools/android create avd
-
-The android tool will automatically print an explanation of required arguments.
-
-
-
-D- Invoking an AVD from the command-line
-----------------------------------------
-
-To use this AVD in the emulator from the command-line, type:
-
-  $ SDK/tools/emulator @my_avd_name
-
-
-For more options, please consult the emulator help:
-
-  $ SDK/tools/emulator -help-virtual-device
-
-
-
-E- Invoking an AVD from Eclipse
--------------------------------
-
-By default Android projects in Eclipse have an "automatic target" mode.
-In this mode, when a project is deployed in debug or run, it checks:
-- If there's one running device or emulator, this is used for deployment.
-- If there's more than one running device or emulator, a "device chooser" is
-  shown to let the user select which one to use.
-- If there are no running devices or emulators, ADT looks at available AVDs.
-  If one matches the project configuration (e.g. same API level), it is
-  automatically used.
-
-Alternatively you can edit the "launch configuration" on your Android project
-in Eclipse by selecting the menu Run > Run Configurations. In the "target" tab
-of the configuration, you can choose:
-
-- Manual or automatic targetting mode.
-
-  - Manual means to always present the device chooser.
-  - Automatic is the behavior explained above.
-
-- In automatic mode, which AVD is preferred. If none is selected, the first
-  suitable is used.
-
-
-F- AVD concurrency
-------------------
-
-You can no longer run several emulators at the same time on the same
-configuration.
-
-Before this used to put the second or more emulators in a transient read-only
-mode that would not save user data.
-
-Now you just need to create as many AVDs as you want to run emulators.
-
-For example if you are working on a client/server application for Android, you
-could create a "client" AVD and a "server" AVD then run them both at once. The
-emulator window will show you the AVD name so that you know which one is which.
-
-Example:
-
-  $ SDK/tools/android create avd --name client --target 1 --sdcard 16M --skin HVGA
-  $ SDK/tools/android create avd --name server --target 1 --sdcard 32M --skin HVGA-P
-  $ SDK/tools/emulator @server &
-  $ SDK/tools/emulator @client &
-
-
-
--------------
-6- Conclusion
--------------
-
-This completes the howto guide on how to use the new Cupcake SDK.
-Feedback is welcome on the public Android Open Source forums:
-  http://source.android.com/discuss
-
--end-
-