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Android NDK Overview
Introduction:
The Android NDK is a set of tools that allows Android application developers
to embed native machine code compiled from C and/or C++ source files into
their application packages.
IMPORTANT:
The Android NDK can only be used to target Android system images
running Cupcake (a.k.a 1.5) or later versions of the platform.
1.0 and 1.1 system images are specifically *not* supported due to
subtle ABI and toolchain changes that happened for the 1.5 release.
I. Android NDK Goals:
---------------------
The Android VM allows your application's source code to call methods
implemented in native code through the JNI. In a nutshell, this means that:
- Your application's source code will declare one or more methods
with the 'native' keyword to indicate that they are implemented through
native code. E.g.:
native byte[] loadFile(String filePath);
- You must provide a native shared library that contains the
implementation of these methods, which will be packaged into your
application's .apk. This library must be named according to standard
Unix conventions as lib<something>.so, and shall contain a standard JNI
entry point (more on this later). For example:
libFileLoader.so
- Your application must explicitely load the library. For example, to load
it at application startup, simply add the following to its source code:
static {
System.loadLibrary("FileLoader");
}
Note that you should not use the 'lib' prefix and '.so' suffix here.
The Android NDK is a complement to the Android SDK that helps you to:
- Generate JNI-compatible shared libraries that can run on the Android
1.5 platform (and later) running on ARM CPUs.
- Copy the generated shared libraries to a proper location of your
application project path, so they will be automatically added to your
final (and signed) .apks
- In later revisions of the NDK, we intend to provide tools that help
debug your native code through a remote gdb connection and as much
source/symbol information as possible.
Moreover, the Android NDK provides:
- A set of cross-toolchains (compilers, linkers, etc..) that can
generate native ARM binaries on Linux, OS X and Windows (with Cygwin)
- A set of system headers corresponding to the list of stable native APIs
supported by the Android platform. This corresponds to definitions that
are guaranteed to be supported in all later releases of the platform.
They are documented in the file docs/STABLE-APIS.TXT
IMPORTANT:
Keep in mind that most of the native system libraries in Android system
images are not frozen and might changed drastically, or even deleted,
in later updates and releases of the platform.
- A build system that allow developers to only write very short build files
to describe which sources need to be compiled, and how. The build system
deals with all the hairy toolchain/platform/CPU/ABI specifics. Moreover,
later updates of the NDK can add support for more toolchains, platforms,
system interfaces without requiring changes in the developer's build
files (more on this later).
II. Android NDK Non-Goals:
--------------------------
The NDK is *not* a good way to write generic native code that runs on Android
devices. In particular, your applications should still be written in the Java
programming language, handle Android system events appropriately to avoid the
"Application Not Responding" dialog or deal with the Android application
life-cycle.
Note however that is is possible to write a sophisticated application in
native code with a small "application wrapper" used to start/stop it
appropriately.
A good understanding of JNI is highly recommended, since many operations
in this environment require specific actions from the developers, that are
not necessarily common in typical native code. These include:
- Not being able to directly access the content of VM objects through
direct native pointers. E.g. you cannot safely get a pointer to a
String object's 16-bit char array to iterate over it in a loop.
- Requiring explicit reference management when the native code wants to
keep handles to VM objects between JNI calls.
The NDK only provides system headers for a very limited set of native
APIs and libraries supported by the Android platform. While a typical
Android system image includes many native shared libraries, these should
be considered an implementation detail that might change drastically between
updates and releases of the platform.
If an Android system library is not explicitely supported by the NDK
headers, then applications should not depend on it being available, or
they risk breaking after the next over-the-air system update on various
devices.
Selected system libraries will gradually be added to the set of stable NDK
APIs.
III. NDK development in practice:
---------------------------------
Here's a very rough overview of how you can develop native code with the
Android NDK:
1/ Run build/host-setup.sh to configure the NDK
2/ Place your native sources under $PROJECT/jni/...
3/ Write $PROJECT/jni/Android.mk to describe your sources
to the NDK build system
4/ Write apps/<myapp>/Application.mk to describe your application
and the native sources it needs to the NDK build system
5/ Build your native code by running "make APP=<myapp>"
in the top-level NDK directory.
The last step will copy, in case of success, the stripped shared libraries
your application needs to your application's root project directory. You
will then need to generate your final .apk through the usual means.
Now, for a few more details:
III.1/ Configuring the NDK:
- - - - - - - - - - - - - -
After installing the NDK as described in docs/INSTALL.TXT, you should call
the 'build/host-setup.sh' script to configure your NDK.
This script is used to probe your host system and verify a few pre-requisites.
It will then generate a configuration file (e.g. out/host/config-host.mk) that
is later used during NDK builds.
In some cases, this might instruct you to download an archive containing
prebuilt toolchain binaries for your development platform, the unzip it
to the NDK root directory. The message should contain enough information
to let you do that.
If you forget this step, trying to build with the NDK will generate an
error message telling you what to do.
III.2/ Placing C and C++ sources:
- - - - - - - - - - - - - - - - -
You should place your native sources under the following directory:
$PROJECT/jni/
Where $PROJECT corresponds to the path of your Android application
project.
You are pretty free to organize the content of 'jni' as you want,
the directory names and structure here will not influence the final
generated application packages, so you don't have to use pseudo-unique
names like com.<mycompany>.<myproject> as is the case for application
package names.
Note that C and C++ sources are supported. The default C++ file extensions
supported by the NDK is '.cpp', but other extensions can be handled as well
(see docs/ANDROID-MK.TXT for details).
It is possible to store your sources in a different location by adjusting
your Android.mk file (see below).
III.3/ Writing an Android.mk build script:
- - - - - - - - - - - - - - - - - - - - - -
An Android.mk file is a small build script that you write to describe your
sources to the NDK build system. Its syntax is described in details in
the file docs/ANDROID-MK.TXT.
In a nutshell, the NDK groups your sources into "modules", where each module
can be one of the following:
- a static library
- a shared library
You can define several modules in a single Android.mk, or you can write
several Android.mk files, each one defining a single module.
Note that a single Android.mk might be parsed several times by the build
system so don't assume that certain variables are not defined in them.
By default, the NDK will look for the following build script:
$PROJECT/jni/Android.mk
If you want to define Android.mk files in sub-directories, you should
include them explicitely in your top-level Android.mk. There is even
a helper function to do that, i.e. use:
include $(call all-subdir-makefiles)
This will include all Android.mk files in sub-directories of the current
build file's path.
III.4/ Writing an Application.mk build file:
- - - - - - - - - - - - - - - - - - - - - - -
While an Android.mk file describes your modules to the build system, you
need to write an Application.mk file to describe your application and the
modules it requires. This file must be located in:
$NDK/apps/<myapp>/Application.mk
Where <myapp> is a short descriptive name for your application that will
be used to invoke the NDK build (and not go into final APKs). The file is
used to provide the following to the NDK build:
- The location of your Android application's project path
- The list of NDK modules that is required by your application.
This should really be a list of 'shared library' modules.
- Optional information, like whether you want a release or debug
build, specific C or C++ compiler flags and others.
- Planned: the list of specific platforms/CPUs you want to explicitely
target (currently only one is supported).
The syntax of an Application.mk file is very simple and is described in
docs/APPLICATION-MK.TXT
You can define several Application.mk corresponding to different builds
of the same application, for example:
$NDK/apps/release/Application.mk
$NDK/apps/debug/Application.mk
III.5/ Invoke the NDK build system:
- - - - - - - - - - - - - - - - - -
On the command-line, go to the top-level NDK directory, then invoke the
build system with:
make APP=<myapp>
Where 'make' refers to GNU Make, and <myapp> is the name of one of the
subdirectories of '$NDK/apps/'
This will try to build all modules with relevant options, the final
shared libraries listed by your Application.mk and, in case of success,
will copy stripped versions of the shared libraries to your application's
project path. (Note that unstripped versions are kept for debugging
purposes, there is no need to copy unstripped binaries to a device).
IV. Debugging support:
- - - - - - - - - - - -
Debugging your native code with this initial release of the NDK is still
very rough.
Note that we plan to make this much easier in a later NDK release, all of
this without changing your sources, Android.mk and Application.mk files.