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android
/
platform
/
development
/
d2d0d4f
/
.
/
samples
/
RenderScript
/
MiscSamples
/
res
/
raw
/
shadercubef.glsl
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varying vec3 worldNormal
;
void
main
()
{
lowp vec4 col
=
textureCube
(
UNI_Tex0
,
worldNormal
);
gl_FragColor
=
col
;
}