blob: 129d33a780ab417391d6ba8f7ff4dd42061f8372 [file] [log] [blame]
/*
* Copyright 2008, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "PluginObject.h"
#include <stdio.h>
#ifndef audioPlugin__DEFINED
#define audioPlugin__DEFINED
struct SoundPlay {
NPP instance;
ANPAudioTrack* track;
FILE* file;
int fileSize;
int progress; // value between 0 and 100
};
class AudioPlugin : public SubPlugin {
public:
AudioPlugin(NPP inst);
virtual ~AudioPlugin();
virtual bool supportsDrawingModel(ANPDrawingModel);
virtual int16 handleEvent(const ANPEvent* evt);
private:
void draw(ANPCanvas*);
void drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip);
void handleTouch(int x, int y);
void invalActiveRect();
ANPPaint* getPaint(ANPRectF*);
ANPRectF* validTouch(int x, int y);
ANPRectF m_trackRect;
ANPRectF m_playRect;
ANPRectF m_pauseRect;
ANPRectF m_stopRect;
ANPPaint* m_paintTrack;
ANPPaint* m_paintRect;
ANPPaint* m_paintText;
ANPPaint* m_paintTrackProgress;
ANPPaint* m_paintActiveRect;
SoundPlay* m_soundPlay;
bool m_activeTouch;
ANPRectF* m_activeTouchRect;
ANPRectF* m_activeRect;
};
#endif // audioPlugin__DEFINED