| /* |
| * Copyright(C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0(the "License"){ GET_CTX();} |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifdef _WIN32 |
| #undef GL_APICALL |
| #define GL_API __declspec(dllexport) |
| #define GL_APICALL __declspec(dllexport) |
| #endif |
| |
| #define GL_GLEXT_PROTOTYPES |
| #include <stdio.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLcommon/TranslatorIfaces.h> |
| #include <GLcommon/gldefs.h> |
| #include "GLESv2Context.h" |
| #include "GLESv2Validate.h" |
| #include "ShaderParser.h" |
| #include "ProgramData.h" |
| #include <GLcommon/TextureUtils.h> |
| #include <GLcommon/FramebufferData.h> |
| |
| extern "C" { |
| |
| //decleration |
| static void initContext(GLEScontext* ctx,ShareGroupPtr grp); |
| static void deleteGLESContext(GLEScontext* ctx); |
| static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp); |
| static GLEScontext* createGLESContext(); |
| static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName); |
| |
| } |
| |
| /************************************** GLES EXTENSIONS *********************************************************/ |
| //extentions descriptor |
| typedef std::map<std::string, __translatorMustCastToProperFunctionPointerType> ProcTableMap; |
| ProcTableMap *s_glesExtensions = NULL; |
| /****************************************************************************************************************/ |
| |
| static EGLiface* s_eglIface = NULL; |
| static GLESiface s_glesIface = { |
| createGLESContext:createGLESContext, |
| initContext :initContext, |
| deleteGLESContext:deleteGLESContext, |
| flush :(FUNCPTR)glFlush, |
| finish :(FUNCPTR)glFinish, |
| setShareGroup :setShareGroup, |
| getProcAddress :getProcAddress |
| }; |
| |
| #include <GLcommon/GLESmacros.h> |
| |
| extern "C" { |
| |
| static void initContext(GLEScontext* ctx,ShareGroupPtr grp) { |
| if (!ctx->isInitialized()) { |
| ctx->setShareGroup(grp); |
| ctx->init(); |
| glBindTexture(GL_TEXTURE_2D,0); |
| glBindTexture(GL_TEXTURE_CUBE_MAP,0); |
| } |
| } |
| static GLEScontext* createGLESContext() { |
| return new GLESv2Context(); |
| } |
| |
| static void deleteGLESContext(GLEScontext* ctx) { |
| delete ctx; |
| } |
| |
| static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) { |
| if(ctx) { |
| ctx->setShareGroup(grp); |
| } |
| } |
| |
| static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName) { |
| GET_CTX_RET(NULL) |
| ctx->getGlobalLock(); |
| static bool proc_table_initialized = false; |
| if (!proc_table_initialized) { |
| proc_table_initialized = true; |
| if (!s_glesExtensions) |
| s_glesExtensions = new ProcTableMap(); |
| else |
| s_glesExtensions->clear(); |
| (*s_glesExtensions)["glEGLImageTargetTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES; |
| (*s_glesExtensions)["glEGLImageTargetRenderbufferStorageOES"]=(__translatorMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES; |
| } |
| __translatorMustCastToProperFunctionPointerType ret=NULL; |
| ProcTableMap::iterator val = s_glesExtensions->find(procName); |
| if (val!=s_glesExtensions->end()) |
| ret = val->second; |
| ctx->releaseGlobalLock(); |
| |
| return ret; |
| } |
| |
| GL_APICALL GLESiface* __translator_getIfaces(EGLiface* eglIface){ |
| s_eglIface = eglIface; |
| return & s_glesIface; |
| } |
| |
| } |
| |
| static ObjectLocalName TextureLocalName(GLenum target,unsigned int tex) { |
| GET_CTX_RET(0); |
| return (tex!=0? tex : ctx->getDefaultTextureName(target)); |
| } |
| |
| static TextureData* getTextureData(ObjectLocalName tex) { |
| GET_CTX_RET(NULL); |
| TextureData *texData = NULL; |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex); |
| if(!objData.Ptr()){ |
| texData = new TextureData(); |
| ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(texData)); |
| } else { |
| texData = (TextureData*)objData.Ptr(); |
| } |
| return texData; |
| } |
| |
| static TextureData* getTextureTargetData(GLenum target){ |
| GET_CTX_RET(NULL); |
| unsigned int tex = ctx->getBindedTexture(target); |
| return getTextureData(TextureLocalName(target,tex)); |
| } |
| |
| GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture){ |
| GET_CTX_V2(); |
| SET_ERROR_IF (!GLESv2Validate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM); |
| ctx->setActiveTexture(texture); |
| ctx->dispatcher().glActiveTexture(texture); |
| } |
| |
| GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); |
| |
| ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program); |
| ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(!shaderData.Ptr() || !programData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(!(shaderData.Ptr()->getDataType() ==SHADER_DATA) || |
| !(programData.Ptr()->getDataType()==PROGRAM_DATA) ,GL_INVALID_OPERATION); |
| |
| GLenum shaderType = ((ShaderParser*)shaderData.Ptr())->getType(); |
| ProgramData* pData = (ProgramData*)programData.Ptr(); |
| SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION); |
| pData->attachShader(shader,shaderType); |
| ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::attribName(name),GL_INVALID_OPERATION); |
| SET_ERROR_IF(!GLESv2Validate::attribIndex(index),GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| |
| ctx->dispatcher().glBindAttribLocation(globalProgramName,index,name); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM); |
| //if buffer wasn't generated before,generate one |
| if(buffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(VERTEXBUFFER,buffer)){ |
| ctx->shareGroup()->genName(VERTEXBUFFER,buffer); |
| ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffer,ObjectDataPtr(new GLESbuffer())); |
| } |
| ctx->bindBuffer(target,buffer); |
| if (buffer) { |
| GLESbuffer* vbo = (GLESbuffer*)ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer).Ptr(); |
| vbo->setBinded(); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM); |
| |
| GLuint globalFrameBufferName = framebuffer; |
| if(framebuffer && ctx->shareGroup().Ptr()){ |
| globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer); |
| //if framebuffer wasn't generated before,generate one |
| if(!globalFrameBufferName){ |
| ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer); |
| ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer, |
| ObjectDataPtr(new FramebufferData(framebuffer))); |
| globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer); |
| } |
| } |
| ctx->dispatcher().glBindFramebufferEXT(target,globalFrameBufferName); |
| |
| // update framebuffer binding state |
| ctx->setFramebufferBinding(framebuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::renderbufferTarget(target),GL_INVALID_ENUM); |
| |
| GLuint globalRenderBufferName = renderbuffer; |
| if(renderbuffer && ctx->shareGroup().Ptr()){ |
| globalRenderBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer); |
| //if renderbuffer wasn't generated before,generate one |
| if(!globalRenderBufferName){ |
| ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer); |
| ctx->shareGroup()->setObjectData(RENDERBUFFER, |
| renderbuffer, |
| ObjectDataPtr(new RenderbufferData())); |
| globalRenderBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer); |
| } |
| } |
| ctx->dispatcher().glBindRenderbufferEXT(target,globalRenderBufferName); |
| |
| // update renderbuffer binding state |
| ctx->setRenderbufferBinding(renderbuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTarget(target),GL_INVALID_ENUM) |
| |
| //for handling default texture (0) |
| ObjectLocalName localTexName = TextureLocalName(target,texture); |
| |
| GLuint globalTextureName = localTexName; |
| if(ctx->shareGroup().Ptr()){ |
| globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName); |
| //if texture wasn't generated before,generate one |
| if(!globalTextureName){ |
| ctx->shareGroup()->genName(TEXTURE,localTexName); |
| globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName); |
| } |
| |
| TextureData* texData = getTextureData(localTexName); |
| if (texData->target==0) |
| texData->target = target; |
| //if texture was already bound to another target |
| SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION); |
| texData->wasBound = true; |
| } |
| |
| ctx->setBindedTexture(target,texture); |
| ctx->dispatcher().glBindTexture(target,globalTextureName); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){ |
| GET_CTX(); |
| ctx->dispatcher().glBlendColor(red,green,blue,alpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::blendEquationMode(mode),GL_INVALID_ENUM) |
| ctx->dispatcher().glBlendEquation(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::blendEquationMode(modeRGB) && GLESv2Validate::blendEquationMode(modeAlpha)),GL_INVALID_ENUM); |
| ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::blendSrc(sfactor) || !GLESv2Validate::blendDst(dfactor),GL_INVALID_ENUM) |
| ctx->dispatcher().glBlendFunc(sfactor,dfactor); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha){ |
| GET_CTX(); |
| SET_ERROR_IF( |
| !(GLESv2Validate::blendSrc(srcRGB) && GLESv2Validate::blendDst(dstRGB) && GLESv2Validate::blendSrc(srcAlpha) && GLESv2Validate::blendDst(dstAlpha)),GL_INVALID_ENUM); |
| ctx->dispatcher().glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM); |
| SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION); |
| ctx->setBufferData(target,size,data,usage); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data){ |
| GET_CTX(); |
| SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION); |
| SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM); |
| SET_ERROR_IF(!ctx->setBufferSubData(target,offset,size,data),GL_INVALID_VALUE); |
| } |
| |
| |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target){ |
| GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE); |
| RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE); |
| return ctx->dispatcher().glCheckFramebufferStatusEXT(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClear(GLbitfield mask){ |
| GET_CTX(); |
| ctx->drawValidate(); |
| |
| ctx->dispatcher().glClear(mask); |
| } |
| GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){ |
| GET_CTX(); |
| ctx->dispatcher().glClearColor(red,green,blue,alpha); |
| } |
| GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth){ |
| GET_CTX(); |
| ctx->dispatcher().glClearDepth(depth); |
| } |
| GL_APICALL void GL_APIENTRY glClearStencil(GLint s){ |
| GET_CTX(); |
| ctx->dispatcher().glClearStencil(s); |
| } |
| GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){ |
| GET_CTX(); |
| ctx->dispatcher().glColorMask(red,green,blue,alpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!= SHADER_DATA,GL_INVALID_OPERATION); |
| ShaderParser* sp = (ShaderParser*)objData.Ptr(); |
| ctx->dispatcher().glCompileShader(globalShaderName); |
| |
| GLsizei infoLogLength=0; |
| GLchar* infoLog; |
| ctx->dispatcher().glGetShaderiv(globalShaderName,GL_INFO_LOG_LENGTH,&infoLogLength); |
| infoLog = new GLchar[infoLogLength+1]; |
| ctx->dispatcher().glGetShaderInfoLog(globalShaderName,infoLogLength,NULL,infoLog); |
| sp->setInfoLog(infoLog); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM); |
| |
| doCompressedTexImage2D(ctx, target, level, internalformat, |
| width, height, border, |
| imageSize, data, (void*)glTexImage2D); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM); |
| ctx->dispatcher().glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::pixelFrmt(ctx,internalformat) && GLESv2Validate::textureTargetEx(target)),GL_INVALID_ENUM); |
| SET_ERROR_IF(border != 0,GL_INVALID_VALUE); |
| ctx->dispatcher().glCopyTexImage2D(target,level,internalformat,x,y,width,height,border); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM); |
| ctx->dispatcher().glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); |
| } |
| |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram(void){ |
| GET_CTX_RET(0); |
| const GLuint globalProgramName = ctx->dispatcher().glCreateProgram(); |
| if(ctx->shareGroup().Ptr() && globalProgramName) { |
| ProgramData* programInfo = new ProgramData(); |
| const GLuint localProgramName = ctx->shareGroup()->genName(SHADER, 0, true); |
| ctx->shareGroup()->replaceGlobalName(SHADER,localProgramName,globalProgramName); |
| ctx->shareGroup()->setObjectData(SHADER,localProgramName,ObjectDataPtr(programInfo)); |
| return localProgramName; |
| } |
| if(globalProgramName){ |
| ctx->dispatcher().glDeleteProgram(globalProgramName); |
| } |
| return 0; |
| } |
| |
| GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type){ |
| GET_CTX_V2_RET(0); |
| RET_AND_SET_ERROR_IF(!GLESv2Validate::shaderType(type),GL_INVALID_ENUM,0); |
| const GLuint globalShaderName = ctx->dispatcher().glCreateShader(type); |
| if(ctx->shareGroup().Ptr() && globalShaderName) { |
| const GLuint localShaderName = ctx->shareGroup()->genName(SHADER, 0, true); |
| ShaderParser* sp = new ShaderParser(type); |
| ctx->shareGroup()->replaceGlobalName(SHADER,localShaderName,globalShaderName); |
| ctx->shareGroup()->setObjectData(SHADER,localShaderName,ObjectDataPtr(sp)); |
| return localShaderName; |
| } |
| if(globalShaderName){ |
| ctx->dispatcher().glDeleteShader(globalShaderName); |
| } |
| return 0; |
| } |
| |
| GL_APICALL void GL_APIENTRY glCullFace(GLenum mode){ |
| GET_CTX(); |
| ctx->dispatcher().glCullFace(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i < n; i++){ |
| ctx->shareGroup()->deleteName(VERTEXBUFFER,buffers[i]); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i < n; i++){ |
| const GLuint globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffers[i]); |
| ctx->shareGroup()->deleteName(FRAMEBUFFER,framebuffers[i]); |
| ctx->dispatcher().glDeleteFramebuffersEXT(1,&globalFrameBufferName); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i < n; i++){ |
| const GLuint globalRenderBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffers[i]); |
| ctx->shareGroup()->deleteName(RENDERBUFFER,renderbuffers[i]); |
| ctx->dispatcher().glDeleteRenderbuffersEXT(1,&globalRenderBufferName); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i < n; i++){ |
| if (textures[i]!=0) { |
| TextureData* tData = getTextureData(textures[i]); |
| // delete the underlying OpenGL texture but only if this |
| // texture is not a target of EGLImage. |
| if (!tData || tData->sourceEGLImage == 0) { |
| const GLuint globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,textures[i]); |
| ctx->dispatcher().glDeleteTextures(1,&globalTextureName); |
| } |
| ctx->shareGroup()->deleteName(TEXTURE,textures[i]); |
| |
| if (ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i]) |
| ctx->setBindedTexture(GL_TEXTURE_2D,0); |
| if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i]) |
| ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0); |
| } |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program){ |
| GET_CTX(); |
| if(program && ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(!globalProgramName, GL_INVALID_VALUE); |
| ctx->shareGroup()->deleteName(SHADER,program); |
| ctx->dispatcher().glDeleteProgram(globalProgramName); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader){ |
| GET_CTX(); |
| if(shader && ctx->shareGroup().Ptr()) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(!globalShaderName, GL_INVALID_VALUE); |
| ctx->shareGroup()->deleteName(SHADER,shader); |
| ctx->dispatcher().glDeleteShader(globalShaderName); |
| } |
| |
| } |
| |
| GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func){ |
| GET_CTX(); |
| ctx->dispatcher().glDepthFunc(func); |
| } |
| GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag){ |
| GET_CTX(); |
| ctx->dispatcher().glDepthMask(flag); |
| } |
| GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar){ |
| GET_CTX(); |
| ctx->dispatcher().glDepthRange(zNear,zFar); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); |
| |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION); |
| SET_ERROR_IF(!(objData.Ptr()->getDataType()==PROGRAM_DATA) ,GL_INVALID_OPERATION); |
| |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| SET_ERROR_IF(!programData->isAttached(shader),GL_INVALID_OPERATION); |
| programData->detachShader(shader); |
| |
| ctx->dispatcher().glDetachShader(globalProgramName,globalShaderName); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glDisable(GLenum cap){ |
| GET_CTX(); |
| ctx->dispatcher().glDisable(cap); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index){ |
| GET_CTX(); |
| SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE); |
| ctx->enableArr(index,false); |
| ctx->dispatcher().glDisableVertexAttribArray(index); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count){ |
| GET_CTX_V2(); |
| SET_ERROR_IF(count < 0,GL_INVALID_VALUE) |
| SET_ERROR_IF(!GLESv2Validate::drawMode(mode),GL_INVALID_ENUM); |
| |
| ctx->drawValidate(); |
| |
| GLESConversionArrays tmpArrs; |
| ctx->setupArraysPointers(tmpArrs,first,count,0,NULL,true); |
| |
| ctx->validateAtt0PreDraw(count); |
| |
| //Enable texture generation for GL_POINTS and gl_PointSize shader variable |
| //GLES2 assumes this is enabled by default, we need to set this state for GL |
| if (mode==GL_POINTS) { |
| ctx->dispatcher().glEnable(GL_POINT_SPRITE); |
| ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| } |
| |
| ctx->dispatcher().glDrawArrays(mode,first,count); |
| |
| if (mode==GL_POINTS) { |
| ctx->dispatcher().glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| ctx->dispatcher().glDisable(GL_POINT_SPRITE); |
| } |
| |
| ctx->validateAtt0PostDraw(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* elementsIndices){ |
| GET_CTX_V2(); |
| SET_ERROR_IF(count < 0,GL_INVALID_VALUE) |
| SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM); |
| |
| ctx->drawValidate(); |
| |
| const GLvoid* indices = elementsIndices; |
| if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo |
| const unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)); |
| indices = buf+reinterpret_cast<unsigned int>(elementsIndices); |
| } |
| |
| GLESConversionArrays tmpArrs; |
| ctx->setupArraysPointers(tmpArrs,0,count,type,indices,false); |
| |
| int maxIndex = ctx->findMaxIndex(count, type, indices); |
| ctx->validateAtt0PreDraw(maxIndex); |
| |
| //See glDrawArrays |
| if (mode==GL_POINTS) { |
| ctx->dispatcher().glEnable(GL_POINT_SPRITE); |
| ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| } |
| |
| ctx->dispatcher().glDrawElements(mode,count,type,indices); |
| |
| if (mode==GL_POINTS) { |
| ctx->dispatcher().glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| ctx->dispatcher().glDisable(GL_POINT_SPRITE); |
| } |
| |
| ctx->validateAtt0PostDraw(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEnable(GLenum cap){ |
| GET_CTX(); |
| ctx->dispatcher().glEnable(cap); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE); |
| ctx->enableArr(index,true); |
| ctx->dispatcher().glEnableVertexAttribArray(index); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFinish(void){ |
| GET_CTX(); |
| ctx->dispatcher().glFinish(); |
| } |
| GL_APICALL void GL_APIENTRY glFlush(void){ |
| GET_CTX(); |
| ctx->dispatcher().glFlush(); |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && |
| GLESv2Validate::renderbufferTarget(renderbuffertarget) && |
| GLESv2Validate::framebufferAttachment(attachment)),GL_INVALID_ENUM); |
| SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION); |
| |
| GLuint globalRenderbufferName = 0; |
| ObjectDataPtr obj; |
| |
| // generate the renderbuffer object if not yet exist |
| if(renderbuffer) { |
| if (!ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer)) { |
| ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer); |
| obj = ObjectDataPtr(new RenderbufferData()); |
| ctx->shareGroup()->setObjectData(RENDERBUFFER, |
| renderbuffer, obj); |
| } |
| else { |
| obj = ctx->shareGroup()->getObjectData(RENDERBUFFER, renderbuffer); |
| } |
| |
| globalRenderbufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer); |
| } |
| |
| // Update the the current framebuffer object attachment state |
| GLuint fbName = ctx->getFramebufferBinding(); |
| ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName); |
| if (fbObj.Ptr() != NULL) { |
| FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); |
| fbData->setAttachment(attachment, renderbuffertarget, renderbuffer, obj); |
| } |
| |
| if (renderbuffer && obj.Ptr() != NULL) { |
| RenderbufferData *rbData = (RenderbufferData *)obj.Ptr(); |
| if (rbData->sourceEGLImage != 0) { |
| // |
| // This renderbuffer object is an eglImage target |
| // attach the eglimage's texture instead the renderbuffer. |
| // |
| ctx->dispatcher().glFramebufferTexture2DEXT(target, |
| attachment, |
| GL_TEXTURE_2D, |
| rbData->eglImageGlobalTexName,0); |
| return; |
| } |
| } |
| |
| ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalRenderbufferName); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && |
| GLESv2Validate::textureTargetEx(textarget) && |
| GLESv2Validate::framebufferAttachment(attachment)),GL_INVALID_ENUM); |
| SET_ERROR_IF(level != 0, GL_INVALID_VALUE); |
| SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION); |
| |
| GLuint globalTextureName = 0; |
| |
| if(texture) { |
| if (!ctx->shareGroup()->isObject(TEXTURE,texture)) { |
| ctx->shareGroup()->genName(TEXTURE,texture); |
| } |
| ObjectLocalName texname = TextureLocalName(textarget,texture); |
| globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,texname); |
| } |
| |
| ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTextureName,level); |
| |
| // Update the the current framebuffer object attachment state |
| GLuint fbName = ctx->getFramebufferBinding(); |
| ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName); |
| if (fbObj.Ptr() != NULL) { |
| FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); |
| fbData->setAttachment(attachment, textarget, |
| texture, ObjectDataPtr(NULL)); |
| } |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode){ |
| GET_CTX(); |
| ctx->dispatcher().glFrontFace(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i<n ;i++) { |
| buffers[i] = ctx->shareGroup()->genName(VERTEXBUFFER, 0, true); |
| //generating vbo object related to this buffer name |
| ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffers[i],ObjectDataPtr(new GLESbuffer())); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM); |
| ctx->dispatcher().glGenerateMipmapEXT(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i<n ;i++) { |
| framebuffers[i] = ctx->shareGroup()->genName(FRAMEBUFFER, 0 ,true); |
| ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffers[i], |
| ObjectDataPtr(new FramebufferData(framebuffers[i]))); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i<n ;i++) { |
| renderbuffers[i] = ctx->shareGroup()->genName(RENDERBUFFER, 0, true); |
| ctx->shareGroup()->setObjectData(RENDERBUFFER, |
| renderbuffers[i], |
| ObjectDataPtr(new RenderbufferData())); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures){ |
| GET_CTX(); |
| SET_ERROR_IF(n<0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()) { |
| for(int i=0; i<n ;i++) { |
| textures[i] = ctx->shareGroup()->genName(TEXTURE, 0, true); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ctx->dispatcher().glGetActiveAttrib(globalProgramName,index,bufsize,length,size,type,name); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ctx->dispatcher().glGetActiveUniform(globalProgramName,index,bufsize,length,size,type,name); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ctx->dispatcher().glGetAttachedShaders(globalProgramName,maxcount,count,shaders); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| GLint numShaders=0; |
| ctx->dispatcher().glGetProgramiv(globalProgramName,GL_ATTACHED_SHADERS,&numShaders); |
| for(int i=0 ; i < maxcount && i<numShaders ;i++){ |
| shaders[i] = ctx->shareGroup()->getLocalName(SHADER,shaders[i]); |
| } |
| } |
| } |
| |
| GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name){ |
| GET_CTX_RET(-1); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| RET_AND_SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION,-1); |
| ProgramData* pData = (ProgramData *)objData.Ptr(); |
| RET_AND_SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION,-1); |
| return ctx->dispatcher().glGetAttribLocation(globalProgramName,name); |
| } |
| return -1; |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params){ |
| GET_CTX(); |
| |
| if (ctx->glGetBooleanv(pname,params)) |
| { |
| return; |
| } |
| |
| switch(pname) |
| { |
| case GL_SHADER_COMPILER: |
| case GL_SHADER_BINARY_FORMATS: |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| case GL_MAX_VARYING_VECTORS: |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| if(ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY) |
| ctx->dispatcher().glGetBooleanv(pname,params); |
| else |
| { |
| GLint iparam; |
| glGetIntegerv(pname,&iparam); |
| *params = (iparam != 0); |
| } |
| break; |
| |
| default: |
| ctx->dispatcher().glGetBooleanv(pname,params); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::bufferTarget(target) && GLESv2Validate::bufferParam(pname)),GL_INVALID_ENUM); |
| SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION); |
| bool ret = true; |
| switch(pname) { |
| case GL_BUFFER_SIZE: |
| ctx->getBufferSize(target,params); |
| break; |
| case GL_BUFFER_USAGE: |
| ctx->getBufferUsage(target,params); |
| break; |
| } |
| } |
| |
| |
| GL_APICALL GLenum GL_APIENTRY glGetError(void){ |
| GET_CTX_RET(GL_NO_ERROR) |
| GLenum err = ctx->getGLerror(); |
| if(err != GL_NO_ERROR) { |
| ctx->setGLerror(GL_NO_ERROR); |
| return err; |
| } |
| return ctx->dispatcher().glGetError(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params){ |
| GET_CTX(); |
| |
| if (ctx->glGetFloatv(pname,params)) { |
| return; |
| } |
| |
| GLint i; |
| |
| switch (pname) { |
| case GL_CURRENT_PROGRAM: |
| case GL_FRAMEBUFFER_BINDING: |
| case GL_RENDERBUFFER_BINDING: |
| glGetIntegerv(pname,&i); |
| *params = (GLfloat)i; |
| break; |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *params = (GLfloat)getCompressedFormats(NULL); |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| { |
| int nparams = getCompressedFormats(NULL); |
| if (nparams>0) { |
| int * iparams = new int[nparams]; |
| getCompressedFormats(iparams); |
| for (int i=0; i<nparams; i++) params[i] = (GLfloat)iparams[i]; |
| delete [] iparams; |
| } |
| } |
| break; |
| |
| case GL_SHADER_COMPILER: |
| case GL_SHADER_BINARY_FORMATS: |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| case GL_MAX_VARYING_VECTORS: |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| if(ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY) |
| ctx->dispatcher().glGetFloatv(pname,params); |
| else |
| { |
| glGetIntegerv(pname,&i); |
| *params = (GLfloat)i; |
| } |
| break; |
| |
| default: |
| ctx->dispatcher().glGetFloatv(pname,params); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params){ |
| GET_CTX(); |
| |
| if (ctx->glGetIntegerv(pname,params)) |
| { |
| return; |
| } |
| |
| bool es2 = ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY; |
| GLint i; |
| |
| switch (pname) { |
| case GL_CURRENT_PROGRAM: |
| if (ctx->shareGroup().Ptr()) { |
| ctx->dispatcher().glGetIntegerv(pname,&i); |
| *params = ctx->shareGroup()->getLocalName(SHADER,i); |
| } |
| break; |
| case GL_FRAMEBUFFER_BINDING: |
| if (ctx->shareGroup().Ptr()) { |
| ctx->dispatcher().glGetIntegerv(pname,&i); |
| *params = ctx->shareGroup()->getLocalName(FRAMEBUFFER,i); |
| } |
| break; |
| case GL_RENDERBUFFER_BINDING: |
| if (ctx->shareGroup().Ptr()) { |
| ctx->dispatcher().glGetIntegerv(pname,&i); |
| *params = ctx->shareGroup()->getLocalName(RENDERBUFFER,i); |
| } |
| break; |
| |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| *params = getCompressedFormats(NULL); |
| break; |
| case GL_COMPRESSED_TEXTURE_FORMATS: |
| getCompressedFormats(params); |
| break; |
| |
| case GL_SHADER_COMPILER: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| else |
| *params = 1; |
| break; |
| |
| case GL_SHADER_BINARY_FORMATS: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| break; |
| |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| else |
| *params = 0; |
| break; |
| |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| else |
| *params = 128; |
| break; |
| |
| case GL_MAX_VARYING_VECTORS: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| else |
| *params = 8; |
| break; |
| |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| if(es2) |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| else |
| *params = 16; |
| break; |
| |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| if(*params > 16) |
| { |
| // GLES spec requires only 2, and the ATI driver erronously |
| // returns 32 (although it supports only 16). This WAR is simple, |
| // compliant and good enough for developers. |
| *params = 16; |
| } |
| break; |
| default: |
| ctx->dispatcher().glGetIntegerv(pname,params); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && |
| GLESv2Validate::framebufferAttachment(attachment) && |
| GLESv2Validate::framebufferAttachmentParams(pname)),GL_INVALID_ENUM); |
| |
| // |
| // Take the attachment attribute from our state - if available |
| // |
| GLuint fbName = ctx->getFramebufferBinding(); |
| if (fbName) { |
| ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName); |
| if (fbObj.Ptr() != NULL) { |
| FramebufferData *fbData = (FramebufferData *)fbObj.Ptr(); |
| GLenum target; |
| GLuint name = fbData->getAttachment(attachment, &target, NULL); |
| if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) { |
| if (target == GL_TEXTURE_2D) { |
| *params = GL_TEXTURE; |
| return; |
| } |
| else if (target == GL_RENDERBUFFER) { |
| *params = GL_RENDERBUFFER; |
| return; |
| } |
| } |
| else if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { |
| *params = name; |
| return; |
| } |
| } |
| } |
| |
| ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::renderbufferTarget(target) && GLESv2Validate::renderbufferParams(pname)),GL_INVALID_ENUM); |
| |
| // |
| // If this is a renderbuffer which is eglimage's target, we |
| // should query the underlying eglimage's texture object instead. |
| // |
| GLuint rb = ctx->getRenderbufferBinding(); |
| if (rb) { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); |
| RenderbufferData *rbData = (RenderbufferData *)objData.Ptr(); |
| if (rbData && rbData->sourceEGLImage != 0) { |
| GLenum texPname; |
| switch(pname) { |
| case GL_RENDERBUFFER_WIDTH: |
| texPname = GL_TEXTURE_WIDTH; |
| break; |
| case GL_RENDERBUFFER_HEIGHT: |
| texPname = GL_TEXTURE_HEIGHT; |
| break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| texPname = GL_TEXTURE_INTERNAL_FORMAT; |
| break; |
| case GL_RENDERBUFFER_RED_SIZE: |
| texPname = GL_TEXTURE_RED_SIZE; |
| break; |
| case GL_RENDERBUFFER_GREEN_SIZE: |
| texPname = GL_TEXTURE_GREEN_SIZE; |
| break; |
| case GL_RENDERBUFFER_BLUE_SIZE: |
| texPname = GL_TEXTURE_BLUE_SIZE; |
| break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: |
| texPname = GL_TEXTURE_ALPHA_SIZE; |
| break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: |
| texPname = GL_TEXTURE_DEPTH_SIZE; |
| break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: |
| default: |
| *params = 0; //XXX |
| return; |
| break; |
| } |
| |
| GLint prevTex; |
| ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); |
| ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, |
| rbData->eglImageGlobalTexName); |
| ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, |
| texPname, |
| params); |
| ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex); |
| return; |
| } |
| } |
| |
| ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params); |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::programParam(pname),GL_INVALID_ENUM); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| switch(pname) { |
| case GL_LINK_STATUS: |
| { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| params[0] = programData->getLinkStatus(); |
| } |
| break; |
| //validate status should not return GL_TRUE if link failed |
| case GL_VALIDATE_STATUS: |
| { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| if (programData->getLinkStatus()==GL_TRUE) |
| ctx->dispatcher().glGetProgramiv(globalProgramName,pname,params); |
| else |
| params[0] = GL_FALSE; |
| } |
| break; |
| case GL_INFO_LOG_LENGTH: |
| { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| GLint logLength = strlen(programData->getInfoLog()); |
| params[0] = (logLength>0) ? logLength+1 : 0; |
| } |
| break; |
| default: |
| ctx->dispatcher().glGetProgramiv(globalProgramName,pname,params); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| |
| if (bufsize==0) { |
| if (length) { |
| *length = 0; |
| } |
| return; |
| } |
| |
| GLsizei logLength; |
| logLength = strlen(programData->getInfoLog()); |
| |
| GLsizei returnLength=0; |
| if (infolog) { |
| returnLength = bufsize-1 < logLength ? bufsize-1 : logLength; |
| strncpy(infolog,programData->getInfoLog(),returnLength+1); |
| infolog[returnLength] = '\0'; |
| } |
| if (length) { |
| *length = returnLength; |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); |
| switch(pname) { |
| case GL_INFO_LOG_LENGTH: |
| { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=SHADER_DATA,GL_INVALID_OPERATION); |
| ShaderParser* sp = (ShaderParser*)objData.Ptr(); |
| GLint logLength = strlen(sp->getInfoLog()); |
| params[0] = (logLength>0) ? logLength+1 : 0; |
| } |
| break; |
| default: |
| ctx->dispatcher().glGetShaderiv(globalShaderName,pname,params); |
| } |
| } |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(!objData.Ptr() ,GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=SHADER_DATA,GL_INVALID_OPERATION); |
| ShaderParser* sp = (ShaderParser*)objData.Ptr(); |
| |
| if (bufsize==0) { |
| if (length) { |
| *length = 0; |
| } |
| return; |
| } |
| |
| GLsizei logLength; |
| logLength = strlen(sp->getInfoLog()); |
| |
| GLsizei returnLength=0; |
| if (infolog) { |
| returnLength = bufsize-1 <logLength ? bufsize-1 : logLength; |
| strncpy(infolog,sp->getInfoLog(),returnLength+1); |
| infolog[returnLength] = '\0'; |
| } |
| if (length) { |
| *length = returnLength; |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){ |
| GET_CTX_V2(); |
| SET_ERROR_IF(!(GLESv2Validate::shaderType(shadertype) && GLESv2Validate::precisionType(precisiontype)),GL_INVALID_ENUM); |
| |
| switch (precisiontype) { |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| range[0] = range[1] = 16; |
| *precision = 0; |
| break; |
| |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| if(ctx->dispatcher().glGetShaderPrecisionFormat != NULL) { |
| ctx->dispatcher().glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision); |
| } else { |
| range[0] = range[1] = 127; |
| *precision = 24; |
| } |
| break; |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=SHADER_DATA,GL_INVALID_OPERATION); |
| const char* src = ((ShaderParser*)objData.Ptr())->getOriginalSrc(); |
| int srcLength = strlen(src); |
| |
| int returnLength = bufsize<srcLength ? bufsize-1 : srcLength; |
| strncpy(source,src, returnLength); |
| source[returnLength] = '\0'; |
| |
| if (length) |
| *length = returnLength; |
| } |
| } |
| |
| |
| GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name){ |
| GET_CTX_RET(NULL) |
| static GLubyte VENDOR[] = "Google"; |
| static GLubyte RENDERER[] = "OpenGL ES 2.0"; |
| static GLubyte VERSION[] = "OpenGL ES 2.0"; |
| static GLubyte SHADING[] = "OpenGL ES GLSL ES 1.0.17"; |
| switch(name) { |
| case GL_VENDOR: |
| return VENDOR; |
| case GL_RENDERER: |
| return RENDERER; |
| case GL_VERSION: |
| return VERSION; |
| case GL_SHADING_LANGUAGE_VERSION: |
| return SHADING; |
| case GL_EXTENSIONS: |
| return (const GLubyte*)ctx->getExtensionString(); |
| default: |
| RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glGetTexParameterfv(target,pname,params); |
| |
| } |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glGetTexParameteriv(target,pname,params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params){ |
| GET_CTX(); |
| SET_ERROR_IF(location < 0,GL_INVALID_OPERATION); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* pData = (ProgramData *)objData.Ptr(); |
| SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION); |
| ctx->dispatcher().glGetUniformfv(globalProgramName,location,params); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(location < 0,GL_INVALID_OPERATION); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* pData = (ProgramData *)objData.Ptr(); |
| SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION); |
| ctx->dispatcher().glGetUniformiv(globalProgramName,location,params); |
| } |
| } |
| |
| GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name){ |
| GET_CTX_RET(-1); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| RET_AND_SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION,-1); |
| ProgramData* pData = (ProgramData *)objData.Ptr(); |
| RET_AND_SET_ERROR_IF(pData->getLinkStatus() != GL_TRUE,GL_INVALID_OPERATION,-1); |
| return ctx->dispatcher().glGetUniformLocation(globalProgramName,name); |
| } |
| return -1; |
| } |
| |
| |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params){ |
| GET_CTX_V2(); |
| const GLESpointer* p = ctx->getPointer(index); |
| if(p) { |
| switch(pname){ |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = 0; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = p->isEnable(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = p->getSize(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = p->getStride(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = p->getType(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = p->isNormalize(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| if(index == 0) |
| { |
| const float* att0 = ctx->getAtt0(); |
| for(int i=0; i<4; i++) |
| params[i] = att0[i]; |
| } |
| else |
| ctx->dispatcher().glGetVertexAttribfv(index,pname,params); |
| break; |
| default: |
| ctx->setGLerror(GL_INVALID_ENUM); |
| } |
| } else { |
| ctx->setGLerror(GL_INVALID_VALUE); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params){ |
| GET_CTX_V2(); |
| const GLESpointer* p = ctx->getPointer(index); |
| if(p) { |
| switch(pname){ |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = 0; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = p->isEnable(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = p->getSize(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = p->getStride(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = p->getType(); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = p->isNormalize(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| if(index == 0) |
| { |
| const float* att0 = ctx->getAtt0(); |
| for(int i=0; i<4; i++) |
| params[i] = (GLint)att0[i]; |
| } |
| else |
| ctx->dispatcher().glGetVertexAttribiv(index,pname,params); |
| break; |
| default: |
| ctx->setGLerror(GL_INVALID_ENUM); |
| } |
| } else { |
| ctx->setGLerror(GL_INVALID_VALUE); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer){ |
| GET_CTX(); |
| SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER,GL_INVALID_ENUM); |
| SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE); |
| |
| const GLESpointer* p = ctx->getPointer(index); |
| if(p) { |
| *pointer = const_cast<void *>( p->getBufferData()); |
| } else { |
| ctx->setGLerror(GL_INVALID_VALUE); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::hintTargetMode(target,mode),GL_INVALID_ENUM); |
| ctx->dispatcher().glHint(target,mode); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap){ |
| GET_CTX_RET(GL_FALSE); |
| RET_AND_SET_ERROR_IF(!GLESv2Validate::capability(cap),GL_INVALID_ENUM,GL_FALSE); |
| return ctx->dispatcher().glIsEnabled(cap); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer){ |
| GET_CTX_RET(GL_FALSE) |
| if(buffer && ctx->shareGroup().Ptr()) { |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer); |
| return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE; |
| } |
| return GL_FALSE; |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer){ |
| GET_CTX_RET(GL_FALSE) |
| if(framebuffer && ctx->shareGroup().Ptr()){ |
| return ctx->shareGroup()->isObject(FRAMEBUFFER,framebuffer) ? GL_TRUE :GL_FALSE; |
| } |
| return GL_FALSE; |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer){ |
| GET_CTX_RET(GL_FALSE) |
| if(renderbuffer && ctx->shareGroup().Ptr()){ |
| return ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer) ? GL_TRUE :GL_FALSE; |
| } |
| return GL_FALSE; |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture){ |
| GET_CTX_RET(GL_FALSE) |
| if (texture==0) |
| return GL_FALSE; |
| TextureData* tex = getTextureData(texture); |
| return tex ? tex->wasBound : GL_FALSE; |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program){ |
| GET_CTX_RET(GL_FALSE) |
| if(program && ctx->shareGroup().Ptr() && |
| ctx->shareGroup()->isObject(SHADER,program)) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| return ctx->dispatcher().glIsProgram(globalProgramName); |
| } |
| return GL_FALSE; |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ |
| GET_CTX_RET(GL_FALSE) |
| if(shader && ctx->shareGroup().Ptr() && |
| ctx->shareGroup()->isObject(SHADER,shader)) { |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| return ctx->dispatcher().glIsShader(globalShaderName); |
| } |
| return GL_FALSE; |
| } |
| |
| GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width){ |
| GET_CTX(); |
| ctx->dispatcher().glLineWidth(width); |
| } |
| |
| GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program){ |
| GET_CTX(); |
| GLint linkStatus = GL_FALSE; |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(!objData.Ptr(), GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA, GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| GLint fragmentShader = programData->getAttachedFragmentShader(); |
| GLint vertexShader = programData->getAttachedVertexShader(); |
| if (vertexShader != 0 && fragmentShader!=0) { |
| /* validating that the fragment & vertex shaders were compiled successfuly*/ |
| GLint fCompileStatus = GL_FALSE; |
| GLint vCompileStatus = GL_FALSE; |
| GLuint fragmentShaderGlobal = ctx->shareGroup()->getGlobalName(SHADER,fragmentShader); |
| GLuint vertexShaderGlobal = ctx->shareGroup()->getGlobalName(SHADER,vertexShader); |
| ctx->dispatcher().glGetShaderiv(fragmentShaderGlobal,GL_COMPILE_STATUS,&fCompileStatus); |
| ctx->dispatcher().glGetShaderiv(vertexShaderGlobal,GL_COMPILE_STATUS,&vCompileStatus); |
| |
| if(fCompileStatus != 0 && vCompileStatus != 0){ |
| ctx->dispatcher().glLinkProgram(globalProgramName); |
| ctx->dispatcher().glGetProgramiv(globalProgramName,GL_LINK_STATUS,&linkStatus); |
| } |
| } |
| programData->setLinkStatus(linkStatus); |
| |
| GLsizei infoLogLength=0; |
| GLchar* infoLog; |
| ctx->dispatcher().glGetProgramiv(globalProgramName,GL_INFO_LOG_LENGTH,&infoLogLength); |
| infoLog = new GLchar[infoLogLength+1]; |
| ctx->dispatcher().glGetProgramInfoLog(globalProgramName,infoLogLength,NULL,infoLog); |
| programData->setInfoLog(infoLog); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param){ |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::pixelStoreParam(pname),GL_INVALID_ENUM); |
| SET_ERROR_IF(!((param==1)||(param==2)||(param==4)||(param==8)), GL_INVALID_VALUE); |
| ctx->setUnpackAlignment(param); |
| ctx->dispatcher().glPixelStorei(pname,param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units){ |
| GET_CTX(); |
| ctx->dispatcher().glPolygonOffset(factor,units); |
| } |
| |
| GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::readPixelFrmt(format) && GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM); |
| SET_ERROR_IF(!(GLESv2Validate::pixelOp(format,type)),GL_INVALID_OPERATION); |
| ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels); |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void){ |
| GET_CTX(); |
| |
| if(ctx->dispatcher().glReleaseShaderCompiler != NULL) |
| { |
| ctx->dispatcher().glReleaseShaderCompiler(); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){ |
| GET_CTX(); |
| GLenum internal = internalformat; |
| switch (internalformat) { |
| case GL_RGB565: |
| internal = GL_RGB; |
| break; |
| case GL_RGB5_A1: |
| internal = GL_RGBA; |
| break; |
| default: |
| internal = internalformat; |
| break; |
| } |
| |
| // Get current bounded renderbuffer |
| // raise INVALID_OPERATIOn if no renderbuffer is bounded |
| GLuint rb = ctx->getRenderbufferBinding(); |
| SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); |
| RenderbufferData *rbData = (RenderbufferData *)objData.Ptr(); |
| SET_ERROR_IF(!rbData,GL_INVALID_OPERATION); |
| |
| // |
| // if the renderbuffer was an eglImage target, detach from |
| // the eglImage. |
| // |
| if (rbData->sourceEGLImage != 0) { |
| if (rbData->eglImageDetach) { |
| (*rbData->eglImageDetach)(rbData->sourceEGLImage); |
| } |
| rbData->sourceEGLImage = 0; |
| rbData->eglImageGlobalTexName = 0; |
| } |
| |
| ctx->dispatcher().glRenderbufferStorageEXT(target,internal,width,height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert){ |
| GET_CTX(); |
| ctx->dispatcher().glSampleCoverage(value,invert); |
| } |
| |
| GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height){ |
| GET_CTX(); |
| ctx->dispatcher().glScissor(x,y,width,height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){ |
| GET_CTX(); |
| |
| SET_ERROR_IF( (ctx->dispatcher().glShaderBinary == NULL), GL_INVALID_OPERATION); |
| |
| if(ctx->shareGroup().Ptr()){ |
| for(int i=0; i < n ; i++){ |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shaders[i]); |
| SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE); |
| ctx->dispatcher().glShaderBinary(1,&globalShaderName,binaryformat,binary,length); |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length){ |
| GET_CTX_V2(); |
| SET_ERROR_IF(count < 0,GL_INVALID_VALUE); |
| if(ctx->shareGroup().Ptr()){ |
| const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); |
| SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,shader); |
| SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=SHADER_DATA,GL_INVALID_OPERATION); |
| ShaderParser* sp = (ShaderParser*)objData.Ptr(); |
| sp->setSrc(ctx->glslVersion(),count,string,length); |
| ctx->dispatcher().glShaderSource(globalShaderName,1,sp->parsedLines(),NULL); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilFunc(func,ref,mask); |
| } |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilFuncSeparate(face,func,ref,mask); |
| } |
| GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilMask(mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilMaskSeparate(face,mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilOp(fail,zfail,zpass); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass){ |
| GET_CTX(); |
| ctx->dispatcher().glStencilOp(fail,zfail,zpass); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTargetEx(target) && |
| GLESv2Validate::pixelFrmt(ctx,internalformat) && |
| GLESv2Validate::pixelFrmt(ctx,format)&& |
| GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM); |
| |
| SET_ERROR_IF((format == GL_DEPTH_COMPONENT || internalformat == GL_DEPTH_COMPONENT) && |
| (type != GL_UNSIGNED_SHORT && type != GL_UNSIGNED_INT), GL_INVALID_OPERATION); |
| |
| SET_ERROR_IF((type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT) && |
| (format != GL_DEPTH_COMPONENT || internalformat != GL_DEPTH_COMPONENT), GL_INVALID_OPERATION); |
| |
| SET_ERROR_IF(!(GLESv2Validate::pixelOp(format,type) && internalformat == ((GLint)format)),GL_INVALID_OPERATION); |
| SET_ERROR_IF(border != 0,GL_INVALID_VALUE); |
| |
| if (ctx->shareGroup().Ptr()){ |
| TextureData *texData = getTextureTargetData(target); |
| if(texData) { |
| texData->width = width; |
| texData->height = height; |
| texData->border = border; |
| texData->internalFormat = internalformat; |
| texData->target = target; |
| |
| if (texData->sourceEGLImage != 0) { |
| // |
| // This texture was a target of EGLImage, |
| // but now it is re-defined so we need to detach |
| // from the EGLImage and re-generate global texture name |
| // for it. |
| // |
| if (texData->eglImageDetach) { |
| (*texData->eglImageDetach)(texData->sourceEGLImage); |
| } |
| unsigned int tex = ctx->getBindedTexture(target); |
| ctx->shareGroup()->replaceGlobalName(TEXTURE, |
| tex, |
| texData->oldGlobal); |
| ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, texData->oldGlobal); |
| texData->sourceEGLImage = 0; |
| texData->oldGlobal = 0; |
| } |
| } |
| } |
| |
| if (type==GL_HALF_FLOAT_OES) |
| type = GL_HALF_FLOAT_NV; |
| if (pixels==NULL && type==GL_UNSIGNED_SHORT_5_5_5_1) |
| type = GL_UNSIGNED_SHORT; |
| ctx->dispatcher().glTexImage2D(target,level,internalformat,width,height,border,format,type,pixels); |
| } |
| |
| |
| GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glTexParameterf(target,pname,param); |
| } |
| GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glTexParameterfv(target,pname,params); |
| } |
| GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glTexParameteri(target,pname,param); |
| } |
| GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM); |
| ctx->dispatcher().glTexParameteriv(target,pname,params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels){ |
| GET_CTX(); |
| SET_ERROR_IF(!(GLESv2Validate::textureTargetEx(target) && |
| GLESv2Validate::pixelFrmt(ctx,format)&& |
| GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM); |
| SET_ERROR_IF(!GLESv2Validate::pixelOp(format,type),GL_INVALID_OPERATION); |
| if (type==GL_HALF_FLOAT_OES) |
| type = GL_HALF_FLOAT_NV; |
| |
| ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels); |
| |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform1f(location,x); |
| } |
| GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform1fv(location,count,v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform1i(location,x); |
| } |
| GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform1iv(location,count,v); |
| } |
| GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform2f(location,x,y); |
| } |
| GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform2fv(location,count,v); |
| } |
| GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform2i(location,x,y); |
| } |
| GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform2iv(location,count,v); |
| } |
| GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform3f(location,x,y,z); |
| } |
| GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform3fv(location,count,v); |
| } |
| GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform3i(location,x,y,z); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform3iv(location,count,v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform4f(location,x,y,z,w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform4fv(location,count,v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform4i(location,x,y,z,w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v){ |
| GET_CTX(); |
| ctx->dispatcher().glUniform4iv(location,count,v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){ |
| GET_CTX(); |
| SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE); |
| ctx->dispatcher().glUniformMatrix2fv(location,count,transpose,value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){ |
| GET_CTX(); |
| SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE); |
| ctx->dispatcher().glUniformMatrix3fv(location,count,transpose,value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){ |
| GET_CTX(); |
| SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE); |
| ctx->dispatcher().glUniformMatrix4fv(location,count,transpose,value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUseProgram(GLuint program){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(program!=0 && globalProgramName==0,GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr() && (objData.Ptr()->getDataType()!=PROGRAM_DATA),GL_INVALID_OPERATION); |
| ctx->dispatcher().glUseProgram(globalProgramName); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program){ |
| GET_CTX(); |
| if(ctx->shareGroup().Ptr()) { |
| const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); |
| SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program); |
| SET_ERROR_IF(objData.Ptr()->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION); |
| ProgramData* programData = (ProgramData*)objData.Ptr(); |
| ctx->dispatcher().glValidateProgram(globalProgramName); |
| |
| GLsizei infoLogLength=0; |
| GLchar* infoLog; |
| ctx->dispatcher().glGetProgramiv(globalProgramName,GL_INFO_LOG_LENGTH,&infoLogLength); |
| infoLog = new GLchar[infoLogLength+1]; |
| ctx->dispatcher().glGetProgramInfoLog(globalProgramName,infoLogLength,NULL,infoLog); |
| programData->setInfoLog(infoLog); |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib1f(indx,x); |
| if(indx == 0) |
| ctx->setAttribute0value(x, 0.0, 0.0, 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib1fv(indx,values); |
| if(indx == 0) |
| ctx->setAttribute0value(values[0], 0.0, 0.0, 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib2f(indx,x,y); |
| if(indx == 0) |
| ctx->setAttribute0value(x, y, 0.0, 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib2fv(indx,values); |
| if(indx == 0) |
| ctx->setAttribute0value(values[0], values[1], 0.0, 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib3f(indx,x,y,z); |
| if(indx == 0) |
| ctx->setAttribute0value(x, y, z, 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib3fv(indx,values); |
| if(indx == 0) |
| ctx->setAttribute0value(values[0], values[1], values[2], 1.0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib4f(indx,x,y,z,w); |
| if(indx == 0) |
| ctx->setAttribute0value(x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values){ |
| GET_CTX_V2(); |
| ctx->dispatcher().glVertexAttrib4fv(indx,values); |
| if(indx == 0) |
| ctx->setAttribute0value(values[0], values[1], values[2], values[3]); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr){ |
| GET_CTX(); |
| SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,indx)),GL_INVALID_VALUE); |
| if (type == GL_HALF_FLOAT_OES) type = GL_HALF_FLOAT; |
| ctx->setPointer(indx,size,type,stride,ptr,normalized); |
| } |
| |
| GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height){ |
| GET_CTX(); |
| ctx->dispatcher().glViewport(x,y,width,height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| { |
| GET_CTX(); |
| SET_ERROR_IF(!GLESv2Validate::textureTargetLimited(target),GL_INVALID_ENUM); |
| EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); |
| if (img) { |
| // Create the texture object in the underlying EGL implementation, |
| // flag to the OpenGL layer to skip the image creation and map the |
| // current binded texture object to the existing global object. |
| if (ctx->shareGroup().Ptr()) { |
| ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); |
| unsigned int oldGlobal = ctx->shareGroup()->getGlobalName(TEXTURE, tex); |
| // Delete old texture object |
| if (oldGlobal) { |
| ctx->dispatcher().glDeleteTextures(1, &oldGlobal); |
| } |
| // replace mapping and bind the new global object |
| ctx->shareGroup()->replaceGlobalName(TEXTURE, tex,img->globalTexName); |
| ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName); |
| TextureData *texData = getTextureTargetData(target); |
| SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION); |
| texData->sourceEGLImage = (unsigned int)image; |
| texData->eglImageDetach = s_eglIface->eglDetachEGLImage; |
| texData->oldGlobal = oldGlobal; |
| } |
| } |
| } |
| |
| GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| { |
| GET_CTX(); |
| SET_ERROR_IF(target != GL_RENDERBUFFER_OES,GL_INVALID_ENUM); |
| EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image); |
| SET_ERROR_IF(!img,GL_INVALID_VALUE); |
| SET_ERROR_IF(!ctx->shareGroup().Ptr(),GL_INVALID_OPERATION); |
| |
| // Get current bounded renderbuffer |
| // raise INVALID_OPERATIOn if no renderbuffer is bounded |
| GLuint rb = ctx->getRenderbufferBinding(); |
| SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION); |
| ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb); |
| RenderbufferData *rbData = (RenderbufferData *)objData.Ptr(); |
| SET_ERROR_IF(!rbData,GL_INVALID_OPERATION); |
| |
| // |
| // flag in the renderbufferData that it is an eglImage target |
| // |
| rbData->sourceEGLImage = (unsigned int)image; |
| rbData->eglImageDetach = s_eglIface->eglDetachEGLImage; |
| rbData->eglImageGlobalTexName = img->globalTexName; |
| |
| // |
| // if the renderbuffer is attached to a framebuffer |
| // change the framebuffer attachment in the undelying OpenGL |
| // to point to the eglImage texture object. |
| // |
| if (rbData->attachedFB) { |
| // update the framebuffer attachment point to the |
| // underlying texture of the img |
| GLuint prevFB = ctx->getFramebufferBinding(); |
| if (prevFB != rbData->attachedFB) { |
| ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, |
| rbData->attachedFB); |
| } |
| ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, |
| rbData->attachedPoint, |
| GL_TEXTURE_2D, |
| img->globalTexName,0); |
| if (prevFB != rbData->attachedFB) { |
| ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, |
| prevFB); |
| } |
| } |
| } |