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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.contactslist.util;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.TransitionDrawable;
import android.os.AsyncTask;
import android.support.v4.app.FragmentManager;
import android.util.Log;
import android.widget.ImageView;
import com.example.android.contactslist.BuildConfig;
import java.io.FileDescriptor;
import java.lang.ref.WeakReference;
/**
* This class wraps up completing some arbitrary long running work when loading a bitmap to an
* ImageView. It handles things like using a memory and disk cache, running the work in a background
* thread and setting a placeholder image.
*/
public abstract class ImageLoader {
private static final String TAG = "ImageLoader";
private static final int FADE_IN_TIME = 200;
private ImageCache mImageCache;
private Bitmap mLoadingBitmap;
private boolean mFadeInBitmap = true;
private boolean mPauseWork = false;
private final Object mPauseWorkLock = new Object();
private int mImageSize;
private Resources mResources;
protected ImageLoader(Context context, int imageSize) {
mResources = context.getResources();
mImageSize = imageSize;
}
public int getImageSize() {
return mImageSize;
}
/**
* Load an image specified by the data parameter into an ImageView (override
* {@link ImageLoader#processBitmap(Object)} to define the processing logic). If the image is
* found in the memory cache, it is set immediately, otherwise an {@link AsyncTask} will be
* created to asynchronously load the bitmap.
*
* @param data The URL of the image to download.
* @param imageView The ImageView to bind the downloaded image to.
*/
public void loadImage(Object data, ImageView imageView) {
if (data == null) {
imageView.setImageBitmap(mLoadingBitmap);
return;
}
Bitmap bitmap = null;
if (mImageCache != null) {
bitmap = mImageCache.getBitmapFromMemCache(String.valueOf(data));
}
if (bitmap != null) {
// Bitmap found in memory cache
imageView.setImageBitmap(bitmap);
} else if (cancelPotentialWork(data, imageView)) {
final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(mResources, mLoadingBitmap, task);
imageView.setImageDrawable(asyncDrawable);
task.execute(data);
}
}
/**
* Set placeholder bitmap that shows when the the background thread is running.
*
* @param resId Resource ID of loading image.
*/
public void setLoadingImage(int resId) {
mLoadingBitmap = BitmapFactory.decodeResource(mResources, resId);
}
/**
* Adds an {@link ImageCache} to this image loader.
*
* @param fragmentManager A FragmentManager to use to retain the cache over configuration
* changes such as an orientation change.
* @param memCacheSizePercent The cache size as a percent of available app memory.
*/
public void addImageCache(FragmentManager fragmentManager, float memCacheSizePercent) {
mImageCache = ImageCache.getInstance(fragmentManager, memCacheSizePercent);
}
/**
* If set to true, the image will fade-in once it has been loaded by the background thread.
*/
public void setImageFadeIn(boolean fadeIn) {
mFadeInBitmap = fadeIn;
}
/**
* Subclasses should override this to define any processing or work that must happen to produce
* the final bitmap. This will be executed in a background thread and be long running. For
* example, you could resize a large bitmap here, or pull down an image from the network.
*
* @param data The data to identify which image to process, as provided by
* {@link ImageLoader#loadImage(Object, ImageView)}
* @return The processed bitmap
*/
protected abstract Bitmap processBitmap(Object data);
/**
* Cancels any pending work attached to the provided ImageView.
*/
public static void cancelWork(ImageView imageView) {
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (bitmapWorkerTask != null) {
bitmapWorkerTask.cancel(true);
if (BuildConfig.DEBUG) {
final Object bitmapData = bitmapWorkerTask.data;
Log.d(TAG, "cancelWork - cancelled work for " + bitmapData);
}
}
}
/**
* Returns true if the current work has been canceled or if there was no work in
* progress on this image view.
* Returns false if the work in progress deals with the same data. The work is not
* stopped in that case.
*/
public static boolean cancelPotentialWork(Object data, ImageView imageView) {
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (bitmapWorkerTask != null) {
final Object bitmapData = bitmapWorkerTask.data;
if (bitmapData == null || !bitmapData.equals(data)) {
bitmapWorkerTask.cancel(true);
if (BuildConfig.DEBUG) {
Log.d(TAG, "cancelPotentialWork - cancelled work for " + data);
}
} else {
// The same work is already in progress.
return false;
}
}
return true;
}
/**
* @param imageView Any imageView
* @return Retrieve the currently active work task (if any) associated with this imageView.
* null if there is no such task.
*/
private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
if (imageView != null) {
final Drawable drawable = imageView.getDrawable();
if (drawable instanceof AsyncDrawable) {
final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
return asyncDrawable.getBitmapWorkerTask();
}
}
return null;
}
/**
* The actual AsyncTask that will asynchronously process the image.
*/
private class BitmapWorkerTask extends AsyncTask<Object, Void, Bitmap> {
private Object data;
private final WeakReference<ImageView> imageViewReference;
public BitmapWorkerTask(ImageView imageView) {
imageViewReference = new WeakReference<ImageView>(imageView);
}
/**
* Background processing.
*/
@Override
protected Bitmap doInBackground(Object... params) {
if (BuildConfig.DEBUG) {
Log.d(TAG, "doInBackground - starting work");
}
data = params[0];
final String dataString = String.valueOf(data);
Bitmap bitmap = null;
// Wait here if work is paused and the task is not cancelled
synchronized (mPauseWorkLock) {
while (mPauseWork && !isCancelled()) {
try {
mPauseWorkLock.wait();
} catch (InterruptedException e) {}
}
}
// If the task has not been cancelled by another thread and the ImageView that was
// originally bound to this task is still bound back to this task and our "exit early"
// flag is not set, then call the main process method (as implemented by a subclass)
if (!isCancelled() && getAttachedImageView() != null) {
bitmap = processBitmap(params[0]);
}
// If the bitmap was processed and the image cache is available, then add the processed
// bitmap to the cache for future use. Note we don't check if the task was cancelled
// here, if it was, and the thread is still running, we may as well add the processed
// bitmap to our cache as it might be used again in the future
if (bitmap != null && mImageCache != null) {
mImageCache.addBitmapToCache(dataString, bitmap);
}
if (BuildConfig.DEBUG) {
Log.d(TAG, "doInBackground - finished work");
}
return bitmap;
}
/**
* Once the image is processed, associates it to the imageView
*/
@Override
protected void onPostExecute(Bitmap bitmap) {
// if cancel was called on this task or the "exit early" flag is set then we're done
if (isCancelled()) {
bitmap = null;
}
final ImageView imageView = getAttachedImageView();
if (bitmap != null && imageView != null) {
if (BuildConfig.DEBUG) {
Log.d(TAG, "onPostExecute - setting bitmap");
}
setImageBitmap(imageView, bitmap);
}
}
@Override
protected void onCancelled(Bitmap bitmap) {
super.onCancelled(bitmap);
synchronized (mPauseWorkLock) {
mPauseWorkLock.notifyAll();
}
}
/**
* Returns the ImageView associated with this task as long as the ImageView's task still
* points to this task as well. Returns null otherwise.
*/
private ImageView getAttachedImageView() {
final ImageView imageView = imageViewReference.get();
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (this == bitmapWorkerTask) {
return imageView;
}
return null;
}
}
/**
* A custom Drawable that will be attached to the imageView while the work is in progress.
* Contains a reference to the actual worker task, so that it can be stopped if a new binding is
* required, and makes sure that only the last started worker process can bind its result,
* independently of the finish order.
*/
private static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference =
new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
}
public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
}
/**
* Called when the processing is complete and the final bitmap should be set on the ImageView.
*
* @param imageView The ImageView to set the bitmap to.
* @param bitmap The new bitmap to set.
*/
private void setImageBitmap(ImageView imageView, Bitmap bitmap) {
if (mFadeInBitmap) {
// Transition drawable to fade from loading bitmap to final bitmap
final TransitionDrawable td =
new TransitionDrawable(new Drawable[] {
new ColorDrawable(android.R.color.transparent),
new BitmapDrawable(mResources, bitmap)
});
imageView.setBackgroundDrawable(imageView.getDrawable());
imageView.setImageDrawable(td);
td.startTransition(FADE_IN_TIME);
} else {
imageView.setImageBitmap(bitmap);
}
}
/**
* Pause any ongoing background work. This can be used as a temporary
* measure to improve performance. For example background work could
* be paused when a ListView or GridView is being scrolled using a
* {@link android.widget.AbsListView.OnScrollListener} to keep
* scrolling smooth.
* <p>
* If work is paused, be sure setPauseWork(false) is called again
* before your fragment or activity is destroyed (for example during
* {@link android.app.Activity#onPause()}), or there is a risk the
* background thread will never finish.
*/
public void setPauseWork(boolean pauseWork) {
synchronized (mPauseWorkLock) {
mPauseWork = pauseWork;
if (!mPauseWork) {
mPauseWorkLock.notifyAll();
}
}
}
/**
* Decode and sample down a bitmap from a file input stream to the requested width and height.
*
* @param fileDescriptor The file descriptor to read from
* @param reqWidth The requested width of the resulting bitmap
* @param reqHeight The requested height of the resulting bitmap
* @return A bitmap sampled down from the original with the same aspect ratio and dimensions
* that are equal to or greater than the requested width and height
*/
public static Bitmap decodeSampledBitmapFromDescriptor(
FileDescriptor fileDescriptor, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFileDescriptor(fileDescriptor, null, options);
}
/**
* Calculate an inSampleSize for use in a {@link BitmapFactory.Options} object when decoding
* bitmaps using the decode* methods from {@link BitmapFactory}. This implementation calculates
* the closest inSampleSize that will result in the final decoded bitmap having a width and
* height equal to or larger than the requested width and height. This implementation does not
* ensure a power of 2 is returned for inSampleSize which can be faster when decoding but
* results in a larger bitmap which isn't as useful for caching purposes.
*
* @param options An options object with out* params already populated (run through a decode*
* method with inJustDecodeBounds==true
* @param reqWidth The requested width of the resulting bitmap
* @param reqHeight The requested height of the resulting bitmap
* @return The value to be used for inSampleSize
*/
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee a final image
// with both dimensions larger than or equal to the requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down further
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
}
return inSampleSize;
}
}