ndk: Add headers and libraries for API level 11 (Honeycomb)
HC added the following:
- <android/asset_manager.h>: new functions to deal with 64-bit file offsets/sizes.
- <android/input.h>: new AMETA_XXX constants
- <android/keycodes.h>: new AKEYCODE_XXX constants
- <android/native_activity.h>: Added obbPath to the ANativeActivity structure.
Note that this doesn't break the ABI because the structure is always
allocated by the system.
Change-Id: I61a03d7b8a839318e5f0d8074d2272ba874219b7
diff --git a/ndk/platforms/android-11/arch-arm/lib/libandroid.so b/ndk/platforms/android-11/arch-arm/lib/libandroid.so
new file mode 100755
index 0000000..3dce838
--- /dev/null
+++ b/ndk/platforms/android-11/arch-arm/lib/libandroid.so
Binary files differ
diff --git a/ndk/platforms/android-11/arch-arm/symbols/libandroid.so.txt b/ndk/platforms/android-11/arch-arm/symbols/libandroid.so.txt
new file mode 100644
index 0000000..5baa7c6
--- /dev/null
+++ b/ndk/platforms/android-11/arch-arm/symbols/libandroid.so.txt
@@ -0,0 +1,153 @@
+AAssetDir_close
+AAssetDir_getNextFileName
+AAssetDir_rewind
+AAssetManager_fromJava
+AAssetManager_open
+AAssetManager_openDir
+AAsset_close
+AAsset_getBuffer
+AAsset_getLength
+AAsset_getLength64
+AAsset_getRemainingLength
+AAsset_getRemainingLength64
+AAsset_isAllocated
+AAsset_openFileDescriptor
+AAsset_openFileDescriptor64
+AAsset_read
+AAsset_seek
+AAsset_seek64
+AConfiguration_copy
+AConfiguration_delete
+AConfiguration_diff
+AConfiguration_fromAssetManager
+AConfiguration_getCountry
+AConfiguration_getDensity
+AConfiguration_getKeyboard
+AConfiguration_getKeysHidden
+AConfiguration_getLanguage
+AConfiguration_getMcc
+AConfiguration_getMnc
+AConfiguration_getNavHidden
+AConfiguration_getNavigation
+AConfiguration_getOrientation
+AConfiguration_getScreenLong
+AConfiguration_getScreenSize
+AConfiguration_getSdkVersion
+AConfiguration_getTouchscreen
+AConfiguration_getUiModeNight
+AConfiguration_getUiModeType
+AConfiguration_isBetterThan
+AConfiguration_match
+AConfiguration_new
+AConfiguration_setCountry
+AConfiguration_setDensity
+AConfiguration_setKeyboard
+AConfiguration_setKeysHidden
+AConfiguration_setLanguage
+AConfiguration_setMcc
+AConfiguration_setMnc
+AConfiguration_setNavHidden
+AConfiguration_setNavigation
+AConfiguration_setOrientation
+AConfiguration_setScreenLong
+AConfiguration_setScreenSize
+AConfiguration_setSdkVersion
+AConfiguration_setTouchscreen
+AConfiguration_setUiModeNight
+AConfiguration_setUiModeType
+AInputEvent_getDeviceId
+AInputEvent_getSource
+AInputEvent_getType
+AInputQueue_attachLooper
+AInputQueue_detachLooper
+AInputQueue_finishEvent
+AInputQueue_getEvent
+AInputQueue_hasEvents
+AInputQueue_preDispatchEvent
+AKeyEvent_getAction
+AKeyEvent_getDownTime
+AKeyEvent_getEventTime
+AKeyEvent_getFlags
+AKeyEvent_getKeyCode
+AKeyEvent_getMetaState
+AKeyEvent_getRepeatCount
+AKeyEvent_getScanCode
+ALooper_acquire
+ALooper_addFd
+ALooper_forThread
+ALooper_pollAll
+ALooper_pollOnce
+ALooper_prepare
+ALooper_release
+ALooper_removeFd
+ALooper_wake
+AMotionEvent_getAction
+AMotionEvent_getDownTime
+AMotionEvent_getEdgeFlags
+AMotionEvent_getEventTime
+AMotionEvent_getFlags
+AMotionEvent_getHistoricalEventTime
+AMotionEvent_getHistoricalPressure
+AMotionEvent_getHistoricalSize
+AMotionEvent_getHistoricalX
+AMotionEvent_getHistoricalY
+AMotionEvent_getHistorySize
+AMotionEvent_getMetaState
+AMotionEvent_getOrientation
+AMotionEvent_getPointerCount
+AMotionEvent_getPointerId
+AMotionEvent_getPressure
+AMotionEvent_getRawX
+AMotionEvent_getRawY
+AMotionEvent_getSize
+AMotionEvent_getToolMajor
+AMotionEvent_getToolMinor
+AMotionEvent_getTouchMajor
+AMotionEvent_getTouchMinor
+AMotionEvent_getX
+AMotionEvent_getXOffset
+AMotionEvent_getXPrecision
+AMotionEvent_getY
+AMotionEvent_getYOffset
+AMotionEvent_getYPrecision
+ANativeActivity_finish
+ANativeActivity_hideSoftInput
+ANativeActivity_setWindowFlags
+ANativeActivity_setWindowFormat
+ANativeActivity_showSoftInput
+ANativeWindow_acquire
+ANativeWindow_fromSurface
+ANativeWindow_getFormat
+ANativeWindow_getHeight
+ANativeWindow_getWidth
+ANativeWindow_lock
+ANativeWindow_release
+ANativeWindow_setBuffersGeometry
+ANativeWindow_unlockAndPost
+AObbInfo_delete
+AObbInfo_getFlags
+AObbInfo_getPackageName
+AObbInfo_getVersion
+AObbScanner_getObbInfo
+ASensorEventQueue_disableSensor
+ASensorEventQueue_enableSensor
+ASensorEventQueue_getEvents
+ASensorEventQueue_hasEvents
+ASensorEventQueue_setEventRate
+ASensorManager_createEventQueue
+ASensorManager_destroyEventQueue
+ASensorManager_getDefaultSensor
+ASensorManager_getInstance
+ASensorManager_getSensorList
+ASensor_getMinDelay
+ASensor_getName
+ASensor_getResolution
+ASensor_getType
+ASensor_getVendor
+AStorageManager_delete
+AStorageManager_getMountedObbPath
+AStorageManager_isObbMounted
+AStorageManager_mountObb
+AStorageManager_new
+AStorageManager_unmountObb
+
diff --git a/ndk/platforms/android-11/include/android/asset_manager.h b/ndk/platforms/android-11/include/android/asset_manager.h
new file mode 100644
index 0000000..f5df46b
--- /dev/null
+++ b/ndk/platforms/android-11/include/android/asset_manager.h
@@ -0,0 +1,175 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_ASSET_MANAGER_H
+#define ANDROID_ASSET_MANAGER_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager;
+typedef struct AAssetManager AAssetManager;
+
+struct AAssetDir;
+typedef struct AAssetDir AAssetDir;
+
+struct AAsset;
+typedef struct AAsset AAsset;
+
+/* Available modes for opening assets */
+enum {
+ AASSET_MODE_UNKNOWN = 0,
+ AASSET_MODE_RANDOM = 1,
+ AASSET_MODE_STREAMING = 2,
+ AASSET_MODE_BUFFER = 3
+};
+
+
+/**
+ * Open the named directory within the asset hierarchy. The directory can then
+ * be inspected with the AAssetDir functions. To open the top-level directory,
+ * pass in "" as the dirName.
+ *
+ * The object returned here should be freed by calling AAssetDir_close().
+ */
+AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
+
+/**
+ * Open an asset.
+ *
+ * The object returned here should be freed by calling AAsset_close().
+ */
+AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
+
+/**
+ * Iterate over the files in an asset directory. A NULL string is returned
+ * when all the file names have been returned.
+ *
+ * The returned file name is suitable for passing to AAssetManager_open().
+ *
+ * The string returned here is owned by the AssetDir implementation and is not
+ * guaranteed to remain valid if any other calls are made on this AAssetDir
+ * instance.
+ */
+const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
+
+/**
+ * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
+ */
+void AAssetDir_rewind(AAssetDir* assetDir);
+
+/**
+ * Close an opened AAssetDir, freeing any related resources.
+ */
+void AAssetDir_close(AAssetDir* assetDir);
+
+/**
+ * Attempt to read 'count' bytes of data from the current offset.
+ *
+ * Returns the number of bytes read, zero on EOF, or < 0 on error.
+ */
+int AAsset_read(AAsset* asset, void* buf, size_t count);
+
+/**
+ * Seek to the specified offset within the asset data. 'whence' uses the
+ * same constants as lseek()/fseek().
+ *
+ * Returns the new position on success, or (off_t) -1 on error.
+ */
+off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
+
+/**
+ * Seek to the specified offset within the asset data. 'whence' uses the
+ * same constants as lseek()/fseek().
+ *
+ * Uses 64-bit data type for large files as opposed to the 32-bit type used
+ * by AAsset_seek.
+ *
+ * Returns the new position on success, or (off64_t) -1 on error.
+ */
+off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
+
+/**
+ * Close the asset, freeing all associated resources.
+ */
+void AAsset_close(AAsset* asset);
+
+/**
+ * Get a pointer to a buffer holding the entire contents of the assset.
+ *
+ * Returns NULL on failure.
+ */
+const void* AAsset_getBuffer(AAsset* asset);
+
+/**
+ * Report the total size of the asset data.
+ */
+off_t AAsset_getLength(AAsset* asset);
+
+/**
+ * Report the total size of the asset data. Reports the size using a 64-bit
+ * number insted of 32-bit as AAsset_getLength.
+ */
+off64_t AAsset_getLength64(AAsset* asset);
+
+/**
+ * Report the total amount of asset data that can be read from the current position.
+ */
+off_t AAsset_getRemainingLength(AAsset* asset);
+
+/**
+ * Report the total amount of asset data that can be read from the current position.
+ *
+ * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
+ */
+off64_t AAsset_getRemainingLength64(AAsset* asset);
+
+/**
+ * Open a new file descriptor that can be used to read the asset data. If the
+ * start or length cannot be represented by a 32-bit number, it will be
+ * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
+ *
+ * Returns < 0 if direct fd access is not possible (for example, if the asset is
+ * compressed).
+ */
+int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
+
+/**
+ * Open a new file descriptor that can be used to read the asset data.
+ *
+ * Uses a 64-bit number for the offset and length instead of 32-bit instead of
+ * as AAsset_openFileDescriptor does.
+ *
+ * Returns < 0 if direct fd access is not possible (for example, if the asset is
+ * compressed).
+ */
+int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
+
+/**
+ * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
+ * mmapped).
+ */
+int AAsset_isAllocated(AAsset* asset);
+
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_ASSET_MANAGER_H
diff --git a/ndk/platforms/android-11/include/android/input.h b/ndk/platforms/android-11/include/android/input.h
new file mode 100644
index 0000000..e196686
--- /dev/null
+++ b/ndk/platforms/android-11/include/android/input.h
@@ -0,0 +1,724 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_INPUT_H
+#define _ANDROID_INPUT_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+/*
+ * Structures and functions to receive and process input events in
+ * native code.
+ *
+ * NOTE: These functions MUST be implemented by /system/lib/libui.so
+ */
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <android/keycodes.h>
+#include <android/looper.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Key states (may be returned by queries about the current state of a
+ * particular key code, scan code or switch).
+ */
+enum {
+ /* The key state is unknown or the requested key itself is not supported. */
+ AKEY_STATE_UNKNOWN = -1,
+
+ /* The key is up. */
+ AKEY_STATE_UP = 0,
+
+ /* The key is down. */
+ AKEY_STATE_DOWN = 1,
+
+ /* The key is down but is a virtual key press that is being emulated by the system. */
+ AKEY_STATE_VIRTUAL = 2
+};
+
+/*
+ * Meta key / modifer state.
+ */
+enum {
+ /* No meta keys are pressed. */
+ AMETA_NONE = 0,
+
+ /* This mask is used to check whether one of the ALT meta keys is pressed. */
+ AMETA_ALT_ON = 0x02,
+
+ /* This mask is used to check whether the left ALT meta key is pressed. */
+ AMETA_ALT_LEFT_ON = 0x10,
+
+ /* This mask is used to check whether the right ALT meta key is pressed. */
+ AMETA_ALT_RIGHT_ON = 0x20,
+
+ /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
+ AMETA_SHIFT_ON = 0x01,
+
+ /* This mask is used to check whether the left SHIFT meta key is pressed. */
+ AMETA_SHIFT_LEFT_ON = 0x40,
+
+ /* This mask is used to check whether the right SHIFT meta key is pressed. */
+ AMETA_SHIFT_RIGHT_ON = 0x80,
+
+ /* This mask is used to check whether the SYM meta key is pressed. */
+ AMETA_SYM_ON = 0x04,
+
+ /* This mask is used to check whether the FUNCTION meta key is pressed. */
+ AMETA_FUNCTION_ON = 0x08,
+
+ /* This mask is used to check whether one of the CTRL meta keys is pressed. */
+ AMETA_CTRL_ON = 0x1000,
+
+ /* This mask is used to check whether the left CTRL meta key is pressed. */
+ AMETA_CTRL_LEFT_ON = 0x2000,
+
+ /* This mask is used to check whether the right CTRL meta key is pressed. */
+ AMETA_CTRL_RIGHT_ON = 0x4000,
+
+ /* This mask is used to check whether one of the META meta keys is pressed. */
+ AMETA_META_ON = 0x10000,
+
+ /* This mask is used to check whether the left META meta key is pressed. */
+ AMETA_META_LEFT_ON = 0x20000,
+
+ /* This mask is used to check whether the right META meta key is pressed. */
+ AMETA_META_RIGHT_ON = 0x40000,
+
+ /* This mask is used to check whether the CAPS LOCK meta key is on. */
+ AMETA_CAPS_LOCK_ON = 0x100000,
+
+ /* This mask is used to check whether the NUM LOCK meta key is on. */
+ AMETA_NUM_LOCK_ON = 0x200000,
+
+ /* This mask is used to check whether the SCROLL LOCK meta key is on. */
+ AMETA_SCROLL_LOCK_ON = 0x400000,
+};
+
+/*
+ * Input events.
+ *
+ * Input events are opaque structures. Use the provided accessors functions to
+ * read their properties.
+ */
+struct AInputEvent;
+typedef struct AInputEvent AInputEvent;
+
+/*
+ * Input event types.
+ */
+enum {
+ /* Indicates that the input event is a key event. */
+ AINPUT_EVENT_TYPE_KEY = 1,
+
+ /* Indicates that the input event is a motion event. */
+ AINPUT_EVENT_TYPE_MOTION = 2
+};
+
+/*
+ * Key event actions.
+ */
+enum {
+ /* The key has been pressed down. */
+ AKEY_EVENT_ACTION_DOWN = 0,
+
+ /* The key has been released. */
+ AKEY_EVENT_ACTION_UP = 1,
+
+ /* Multiple duplicate key events have occurred in a row, or a complex string is
+ * being delivered. The repeat_count property of the key event contains the number
+ * of times the given key code should be executed.
+ */
+ AKEY_EVENT_ACTION_MULTIPLE = 2
+};
+
+/*
+ * Key event flags.
+ */
+enum {
+ /* This mask is set if the device woke because of this key event. */
+ AKEY_EVENT_FLAG_WOKE_HERE = 0x1,
+
+ /* This mask is set if the key event was generated by a software keyboard. */
+ AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
+
+ /* This mask is set if we don't want the key event to cause us to leave touch mode. */
+ AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
+
+ /* This mask is set if an event was known to come from a trusted part
+ * of the system. That is, the event is known to come from the user,
+ * and could not have been spoofed by a third party component. */
+ AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
+
+ /* This mask is used for compatibility, to identify enter keys that are
+ * coming from an IME whose enter key has been auto-labelled "next" or
+ * "done". This allows TextView to dispatch these as normal enter keys
+ * for old applications, but still do the appropriate action when
+ * receiving them. */
+ AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
+
+ /* When associated with up key events, this indicates that the key press
+ * has been canceled. Typically this is used with virtual touch screen
+ * keys, where the user can slide from the virtual key area on to the
+ * display: in that case, the application will receive a canceled up
+ * event and should not perform the action normally associated with the
+ * key. Note that for this to work, the application can not perform an
+ * action for a key until it receives an up or the long press timeout has
+ * expired. */
+ AKEY_EVENT_FLAG_CANCELED = 0x20,
+
+ /* This key event was generated by a virtual (on-screen) hard key area.
+ * Typically this is an area of the touchscreen, outside of the regular
+ * display, dedicated to "hardware" buttons. */
+ AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
+
+ /* This flag is set for the first key repeat that occurs after the
+ * long press timeout. */
+ AKEY_EVENT_FLAG_LONG_PRESS = 0x80,
+
+ /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long
+ * press action was executed while it was down. */
+ AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
+
+ /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being
+ * tracked from its initial down. That is, somebody requested that tracking
+ * started on the key down and a long press has not caused
+ * the tracking to be canceled. */
+ AKEY_EVENT_FLAG_TRACKING = 0x200,
+
+ /* Set when a key event has been synthesized to implement default behavior
+ * for an event that the application did not handle.
+ * Fallback key events are generated by unhandled trackball motions
+ * (to emulate a directional keypad) and by certain unhandled key presses
+ * that are declared in the key map (such as special function numeric keypad
+ * keys when numlock is off). */
+ AKEY_EVENT_FLAG_FALLBACK = 0x400,
+};
+
+/*
+ * Motion event actions.
+ */
+
+/* Bit shift for the action bits holding the pointer index as
+ * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK.
+ */
+#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
+
+enum {
+ /* Bit mask of the parts of the action code that are the action itself.
+ */
+ AMOTION_EVENT_ACTION_MASK = 0xff,
+
+ /* Bits in the action code that represent a pointer index, used with
+ * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting
+ * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
+ * index where the data for the pointer going up or down can be found.
+ */
+ AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
+
+ /* A pressed gesture has started, the motion contains the initial starting location.
+ */
+ AMOTION_EVENT_ACTION_DOWN = 0,
+
+ /* A pressed gesture has finished, the motion contains the final release location
+ * as well as any intermediate points since the last down or move event.
+ */
+ AMOTION_EVENT_ACTION_UP = 1,
+
+ /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and
+ * AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
+ * any intermediate points since the last down or move event.
+ */
+ AMOTION_EVENT_ACTION_MOVE = 2,
+
+ /* The current gesture has been aborted.
+ * You will not receive any more points in it. You should treat this as
+ * an up event, but not perform any action that you normally would.
+ */
+ AMOTION_EVENT_ACTION_CANCEL = 3,
+
+ /* A movement has happened outside of the normal bounds of the UI element.
+ * This does not provide a full gesture, but only the initial location of the movement/touch.
+ */
+ AMOTION_EVENT_ACTION_OUTSIDE = 4,
+
+ /* A non-primary pointer has gone down.
+ * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
+
+ /* A non-primary pointer has gone up.
+ * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
+ */
+ AMOTION_EVENT_ACTION_POINTER_UP = 6
+};
+
+/*
+ * Motion event flags.
+ */
+enum {
+ /* This flag indicates that the window that received this motion event is partly
+ * or wholly obscured by another visible window above it. This flag is set to true
+ * even if the event did not directly pass through the obscured area.
+ * A security sensitive application can check this flag to identify situations in which
+ * a malicious application may have covered up part of its content for the purpose
+ * of misleading the user or hijacking touches. An appropriate response might be
+ * to drop the suspect touches or to take additional precautions to confirm the user's
+ * actual intent.
+ */
+ AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1,
+};
+
+/*
+ * Motion event edge touch flags.
+ */
+enum {
+ /* No edges intersected */
+ AMOTION_EVENT_EDGE_FLAG_NONE = 0,
+
+ /* Flag indicating the motion event intersected the top edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_TOP = 0x01,
+
+ /* Flag indicating the motion event intersected the bottom edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
+
+ /* Flag indicating the motion event intersected the left edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
+
+ /* Flag indicating the motion event intersected the right edge of the screen. */
+ AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
+};
+
+/*
+ * Input sources.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details about input sources
+ * and their correct interpretation.
+ */
+enum {
+ AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
+
+ AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
+ AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
+ AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
+ AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
+};
+
+enum {
+ AINPUT_SOURCE_UNKNOWN = 0x00000000,
+
+ AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
+ AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
+ AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
+ AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
+ AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
+ AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
+
+ AINPUT_SOURCE_ANY = 0xffffff00,
+};
+
+/*
+ * Keyboard types.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details.
+ */
+enum {
+ AINPUT_KEYBOARD_TYPE_NONE = 0,
+ AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1,
+ AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2,
+};
+
+/*
+ * Constants used to retrieve information about the range of motion for a particular
+ * coordinate of a motion event.
+ *
+ * Refer to the documentation on android.view.InputDevice for more details about input sources
+ * and their correct interpretation.
+ */
+enum {
+ AINPUT_MOTION_RANGE_X = 0,
+ AINPUT_MOTION_RANGE_Y = 1,
+ AINPUT_MOTION_RANGE_PRESSURE = 2,
+ AINPUT_MOTION_RANGE_SIZE = 3,
+ AINPUT_MOTION_RANGE_TOUCH_MAJOR = 4,
+ AINPUT_MOTION_RANGE_TOUCH_MINOR = 5,
+ AINPUT_MOTION_RANGE_TOOL_MAJOR = 6,
+ AINPUT_MOTION_RANGE_TOOL_MINOR = 7,
+ AINPUT_MOTION_RANGE_ORIENTATION = 8,
+};
+
+
+/*
+ * Input event accessors.
+ *
+ * Note that most functions can only be used on input events that are of a given type.
+ * Calling these functions on input events of other types will yield undefined behavior.
+ */
+
+/*** Accessors for all input events. ***/
+
+/* Get the input event type. */
+int32_t AInputEvent_getType(const AInputEvent* event);
+
+/* Get the id for the device that an input event came from.
+ *
+ * Input events can be generated by multiple different input devices.
+ * Use the input device id to obtain information about the input
+ * device that was responsible for generating a particular event.
+ *
+ * An input device id of 0 indicates that the event didn't come from a physical device;
+ * other numbers are arbitrary and you shouldn't depend on the values.
+ * Use the provided input device query API to obtain information about input devices.
+ */
+int32_t AInputEvent_getDeviceId(const AInputEvent* event);
+
+/* Get the input event source. */
+int32_t AInputEvent_getSource(const AInputEvent* event);
+
+/*** Accessors for key events only. ***/
+
+/* Get the key event action. */
+int32_t AKeyEvent_getAction(const AInputEvent* key_event);
+
+/* Get the key event flags. */
+int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
+
+/* Get the key code of the key event.
+ * This is the physical key that was pressed, not the Unicode character. */
+int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
+
+/* Get the hardware key id of this key event.
+ * These values are not reliable and vary from device to device. */
+int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
+
+/* Get the meta key state. */
+int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
+
+/* Get the repeat count of the event.
+ * For both key up an key down events, this is the number of times the key has
+ * repeated with the first down starting at 0 and counting up from there. For
+ * multiple key events, this is the number of down/up pairs that have occurred. */
+int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
+
+/* Get the time of the most recent key down event, in the
+ * java.lang.System.nanoTime() time base. If this is a down event,
+ * this will be the same as eventTime.
+ * Note that when chording keys, this value is the down time of the most recently
+ * pressed key, which may not be the same physical key of this event. */
+int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
+
+/* Get the time this event occurred, in the
+ * java.lang.System.nanoTime() time base. */
+int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
+
+/*** Accessors for motion events only. ***/
+
+/* Get the combined motion event action code and pointer index. */
+int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
+
+/* Get the motion event flags. */
+int32_t AMotionEvent_getFlags(const AInputEvent* motion_event);
+
+/* Get the state of any meta / modifier keys that were in effect when the
+ * event was generated. */
+int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
+
+/* Get a bitfield indicating which edges, if any, were touched by this motion event.
+ * For touch events, clients can use this to determine if the user's finger was
+ * touching the edge of the display. */
+int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
+
+/* Get the time when the user originally pressed down to start a stream of
+ * position events, in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
+
+/* Get the time when this specific event was generated,
+ * in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
+
+/* Get the X coordinate offset.
+ * For touch events on the screen, this is the delta that was added to the raw
+ * screen coordinates to adjust for the absolute position of the containing windows
+ * and views. */
+float AMotionEvent_getXOffset(const AInputEvent* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * For touch events on the screen, this is the delta that was added to the raw
+ * screen coordinates to adjust for the absolute position of the containing windows
+ * and views. */
+float AMotionEvent_getYOffset(const AInputEvent* motion_event);
+
+/* Get the precision of the X coordinates being reported.
+ * You can multiply this number with an X coordinate sample to find the
+ * actual hardware value of the X coordinate. */
+float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
+
+/* Get the precision of the Y coordinates being reported.
+ * You can multiply this number with a Y coordinate sample to find the
+ * actual hardware value of the Y coordinate. */
+float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
+
+/* Get the number of pointers of data contained in this event.
+ * Always >= 1. */
+size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
+
+/* Get the pointer identifier associated with a particular pointer
+ * data index is this event. The identifier tells you the actual pointer
+ * number associated with the data, accounting for individual pointers
+ * going up and down since the start of the current gesture. */
+int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the original raw X coordinate of this event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views. */
+float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current X coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current Y coordinate of this event for the given pointer index.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current pressure of this event for the given pointer index.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the major axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index. */
+float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the minor axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index. */
+float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the major axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current length of the minor axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the current orientation of the touch area and tool area in radians clockwise from
+ * vertical for the given pointer index.
+ * An angle of 0 degrees indicates that the major axis of contact is oriented
+ * upwards, is perfectly circular or is of unknown orientation. A positive angle
+ * indicates that the major axis of contact is oriented to the right. A negative angle
+ * indicates that the major axis of contact is oriented to the left.
+ * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
+ * (finger pointing fully right). */
+float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the number of historical points in this event. These are movements that
+ * have occurred between this event and the previous event. This only applies
+ * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
+ * Historical samples are indexed from oldest to newest. */
+size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event);
+
+/* Get the time that a historical movement occurred between this event and
+ * the previous event, in the java.lang.System.nanoTime() time base. */
+int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
+ size_t history_index);
+
+/* Get the historical raw X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the historical raw Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * For touch events on the screen, this is the original location of the event
+ * on the screen, before it had been adjusted for the containing window
+ * and views.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index);
+
+/* Get the historical X coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical Y coordinate of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * Whole numbers are pixels; the value may have a fraction for input devices
+ * that are sub-pixel precise. */
+float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical pressure of this event for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
+ * however values higher than 1 may be generated depending on the calibration of
+ * the input device. */
+float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the current scaled value of the approximate size for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * This represents some approximation of the area of the screen being
+ * pressed; the actual value in pixels corresponding to the
+ * touch is normalized with the device specific range of values
+ * and scaled to a value between 0 and 1. The value of size can be used to
+ * determine fat touch events. */
+float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the major axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index that
+ * occurred between this event and the previous motion event. */
+float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the minor axis of an ellipse that describes the touch area
+ * at the point of contact for the given pointer index that
+ * occurred between this event and the previous motion event. */
+float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the major axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical length of the minor axis of an ellipse that describes the size
+ * of the approaching tool for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * The tool area represents the estimated size of the finger or pen that is
+ * touching the device independent of its actual touch area at the point of contact. */
+float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+/* Get the historical orientation of the touch area and tool area in radians clockwise from
+ * vertical for the given pointer index that
+ * occurred between this event and the previous motion event.
+ * An angle of 0 degrees indicates that the major axis of contact is oriented
+ * upwards, is perfectly circular or is of unknown orientation. A positive angle
+ * indicates that the major axis of contact is oriented to the right. A negative angle
+ * indicates that the major axis of contact is oriented to the left.
+ * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
+ * (finger pointing fully right). */
+float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index,
+ size_t history_index);
+
+
+/*
+ * Input queue
+ *
+ * An input queue is the facility through which you retrieve input
+ * events.
+ */
+struct AInputQueue;
+typedef struct AInputQueue AInputQueue;
+
+/*
+ * Add this input queue to a looper for processing. See
+ * ALooper_addFd() for information on the ident, callback, and data params.
+ */
+void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
+ int ident, ALooper_callbackFunc callback, void* data);
+
+/*
+ * Remove the input queue from the looper it is currently attached to.
+ */
+void AInputQueue_detachLooper(AInputQueue* queue);
+
+/*
+ * Returns true if there are one or more events available in the
+ * input queue. Returns 1 if the queue has events; 0 if
+ * it does not have events; and a negative value if there is an error.
+ */
+int32_t AInputQueue_hasEvents(AInputQueue* queue);
+
+/*
+ * Returns the next available event from the queue. Returns a negative
+ * value if no events are available or an error has occurred.
+ */
+int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
+
+/*
+ * Sends the key for standard pre-dispatching -- that is, possibly deliver
+ * it to the current IME to be consumed before the app. Returns 0 if it
+ * was not pre-dispatched, meaning you can process it right now. If non-zero
+ * is returned, you must abandon the current event processing and allow the
+ * event to appear again in the event queue (if it does not get consumed during
+ * pre-dispatching).
+ */
+int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
+
+/*
+ * Report that dispatching has finished with the given event.
+ * This must be called after receiving an event with AInputQueue_get_event().
+ */
+void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_INPUT_H
diff --git a/ndk/platforms/android-11/include/android/keycodes.h b/ndk/platforms/android-11/include/android/keycodes.h
new file mode 100644
index 0000000..b026a0c
--- /dev/null
+++ b/ndk/platforms/android-11/include/android/keycodes.h
@@ -0,0 +1,243 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROID_KEYCODES_H
+#define _ANDROID_KEYCODES_H
+
+/******************************************************************
+ *
+ * IMPORTANT NOTICE:
+ *
+ * This file is part of Android's set of stable system headers
+ * exposed by the Android NDK (Native Development Kit).
+ *
+ * Third-party source AND binary code relies on the definitions
+ * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
+ *
+ * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
+ * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
+ * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
+ * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
+ */
+
+#include <sys/types.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Key codes.
+ */
+enum {
+ AKEYCODE_UNKNOWN = 0,
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_HOME = 3,
+ AKEYCODE_BACK = 4,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_0 = 7,
+ AKEYCODE_1 = 8,
+ AKEYCODE_2 = 9,
+ AKEYCODE_3 = 10,
+ AKEYCODE_4 = 11,
+ AKEYCODE_5 = 12,
+ AKEYCODE_6 = 13,
+ AKEYCODE_7 = 14,
+ AKEYCODE_8 = 15,
+ AKEYCODE_9 = 16,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_DPAD_UP = 19,
+ AKEYCODE_DPAD_DOWN = 20,
+ AKEYCODE_DPAD_LEFT = 21,
+ AKEYCODE_DPAD_RIGHT = 22,
+ AKEYCODE_DPAD_CENTER = 23,
+ AKEYCODE_VOLUME_UP = 24,
+ AKEYCODE_VOLUME_DOWN = 25,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_A = 29,
+ AKEYCODE_B = 30,
+ AKEYCODE_C = 31,
+ AKEYCODE_D = 32,
+ AKEYCODE_E = 33,
+ AKEYCODE_F = 34,
+ AKEYCODE_G = 35,
+ AKEYCODE_H = 36,
+ AKEYCODE_I = 37,
+ AKEYCODE_J = 38,
+ AKEYCODE_K = 39,
+ AKEYCODE_L = 40,
+ AKEYCODE_M = 41,
+ AKEYCODE_N = 42,
+ AKEYCODE_O = 43,
+ AKEYCODE_P = 44,
+ AKEYCODE_Q = 45,
+ AKEYCODE_R = 46,
+ AKEYCODE_S = 47,
+ AKEYCODE_T = 48,
+ AKEYCODE_U = 49,
+ AKEYCODE_V = 50,
+ AKEYCODE_W = 51,
+ AKEYCODE_X = 52,
+ AKEYCODE_Y = 53,
+ AKEYCODE_Z = 54,
+ AKEYCODE_COMMA = 55,
+ AKEYCODE_PERIOD = 56,
+ AKEYCODE_ALT_LEFT = 57,
+ AKEYCODE_ALT_RIGHT = 58,
+ AKEYCODE_SHIFT_LEFT = 59,
+ AKEYCODE_SHIFT_RIGHT = 60,
+ AKEYCODE_TAB = 61,
+ AKEYCODE_SPACE = 62,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_EXPLORER = 64,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_ENTER = 66,
+ AKEYCODE_DEL = 67,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_MINUS = 69,
+ AKEYCODE_EQUALS = 70,
+ AKEYCODE_LEFT_BRACKET = 71,
+ AKEYCODE_RIGHT_BRACKET = 72,
+ AKEYCODE_BACKSLASH = 73,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_SLASH = 76,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_PLUS = 81,
+ AKEYCODE_MENU = 82,
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_MEDIA_PLAY_PAUSE= 85,
+ AKEYCODE_MEDIA_STOP = 86,
+ AKEYCODE_MEDIA_NEXT = 87,
+ AKEYCODE_MEDIA_PREVIOUS = 88,
+ AKEYCODE_MEDIA_REWIND = 89,
+ AKEYCODE_MEDIA_FAST_FORWARD = 90,
+ AKEYCODE_MUTE = 91,
+ AKEYCODE_PAGE_UP = 92,
+ AKEYCODE_PAGE_DOWN = 93,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+ AKEYCODE_BUTTON_A = 96,
+ AKEYCODE_BUTTON_B = 97,
+ AKEYCODE_BUTTON_C = 98,
+ AKEYCODE_BUTTON_X = 99,
+ AKEYCODE_BUTTON_Y = 100,
+ AKEYCODE_BUTTON_Z = 101,
+ AKEYCODE_BUTTON_L1 = 102,
+ AKEYCODE_BUTTON_R1 = 103,
+ AKEYCODE_BUTTON_L2 = 104,
+ AKEYCODE_BUTTON_R2 = 105,
+ AKEYCODE_BUTTON_THUMBL = 106,
+ AKEYCODE_BUTTON_THUMBR = 107,
+ AKEYCODE_BUTTON_START = 108,
+ AKEYCODE_BUTTON_SELECT = 109,
+ AKEYCODE_BUTTON_MODE = 110,
+ AKEYCODE_ESCAPE = 111,
+ AKEYCODE_FORWARD_DEL = 112,
+ AKEYCODE_CTRL_LEFT = 113,
+ AKEYCODE_CTRL_RIGHT = 114,
+ AKEYCODE_CAPS_LOCK = 115,
+ AKEYCODE_SCROLL_LOCK = 116,
+ AKEYCODE_META_LEFT = 117,
+ AKEYCODE_META_RIGHT = 118,
+ AKEYCODE_FUNCTION = 119,
+ AKEYCODE_SYSRQ = 120,
+ AKEYCODE_BREAK = 121,
+ AKEYCODE_MOVE_HOME = 122,
+ AKEYCODE_MOVE_END = 123,
+ AKEYCODE_INSERT = 124,
+ AKEYCODE_FORWARD = 125,
+ AKEYCODE_MEDIA_PLAY = 126,
+ AKEYCODE_MEDIA_PAUSE = 127,
+ AKEYCODE_MEDIA_CLOSE = 128,
+ AKEYCODE_MEDIA_EJECT = 129,
+ AKEYCODE_MEDIA_RECORD = 130,
+ AKEYCODE_F1 = 131,
+ AKEYCODE_F2 = 132,
+ AKEYCODE_F3 = 133,
+ AKEYCODE_F4 = 134,
+ AKEYCODE_F5 = 135,
+ AKEYCODE_F6 = 136,
+ AKEYCODE_F7 = 137,
+ AKEYCODE_F8 = 138,
+ AKEYCODE_F9 = 139,
+ AKEYCODE_F10 = 140,
+ AKEYCODE_F11 = 141,
+ AKEYCODE_F12 = 142,
+ AKEYCODE_NUM_LOCK = 143,
+ AKEYCODE_NUMPAD_0 = 144,
+ AKEYCODE_NUMPAD_1 = 145,
+ AKEYCODE_NUMPAD_2 = 146,
+ AKEYCODE_NUMPAD_3 = 147,
+ AKEYCODE_NUMPAD_4 = 148,
+ AKEYCODE_NUMPAD_5 = 149,
+ AKEYCODE_NUMPAD_6 = 150,
+ AKEYCODE_NUMPAD_7 = 151,
+ AKEYCODE_NUMPAD_8 = 152,
+ AKEYCODE_NUMPAD_9 = 153,
+ AKEYCODE_NUMPAD_DIVIDE = 154,
+ AKEYCODE_NUMPAD_MULTIPLY = 155,
+ AKEYCODE_NUMPAD_SUBTRACT = 156,
+ AKEYCODE_NUMPAD_ADD = 157,
+ AKEYCODE_NUMPAD_DOT = 158,
+ AKEYCODE_NUMPAD_COMMA = 159,
+ AKEYCODE_NUMPAD_ENTER = 160,
+ AKEYCODE_NUMPAD_EQUALS = 161,
+ AKEYCODE_NUMPAD_LEFT_PAREN = 162,
+ AKEYCODE_NUMPAD_RIGHT_PAREN = 163,
+ AKEYCODE_VOLUME_MUTE = 164,
+ AKEYCODE_INFO = 165,
+ AKEYCODE_CHANNEL_UP = 166,
+ AKEYCODE_CHANNEL_DOWN = 167,
+ AKEYCODE_ZOOM_IN = 168,
+ AKEYCODE_ZOOM_OUT = 169,
+ AKEYCODE_TV = 170,
+ AKEYCODE_WINDOW = 171,
+ AKEYCODE_GUIDE = 172,
+ AKEYCODE_DVR = 173,
+ AKEYCODE_BOOKMARK = 174,
+ AKEYCODE_CAPTIONS = 175,
+ AKEYCODE_SETTINGS = 176,
+ AKEYCODE_TV_POWER = 177,
+ AKEYCODE_TV_INPUT = 178,
+ AKEYCODE_STB_POWER = 179,
+ AKEYCODE_STB_INPUT = 180,
+ AKEYCODE_AVR_POWER = 181,
+ AKEYCODE_AVR_INPUT = 182,
+ AKEYCODE_PROG_RED = 183,
+ AKEYCODE_PROG_GREEN = 184,
+ AKEYCODE_PROG_YELLOW = 185,
+ AKEYCODE_PROG_BLUE = 186,
+ AKEYCODE_APP_SWITCH = 187,
+
+ // NOTE: If you add a new keycode here you must also add it to several other files.
+ // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // _ANDROID_KEYCODES_H
diff --git a/ndk/platforms/android-11/include/android/native_activity.h b/ndk/platforms/android-11/include/android/native_activity.h
new file mode 100644
index 0000000..a361846
--- /dev/null
+++ b/ndk/platforms/android-11/include/android/native_activity.h
@@ -0,0 +1,303 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_NATIVE_ACTIVITY_H
+#define ANDROID_NATIVE_ACTIVITY_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <jni.h>
+
+#include <android/asset_manager.h>
+#include <android/input.h>
+#include <android/native_window.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct ANativeActivityCallbacks;
+
+/**
+ * This structure defines the native side of an android.app.NativeActivity.
+ * It is created by the framework, and handed to the application's native
+ * code as it is being launched.
+ */
+typedef struct ANativeActivity {
+ /**
+ * Pointer to the callback function table of the native application.
+ * You can set the functions here to your own callbacks. The callbacks
+ * pointer itself here should not be changed; it is allocated and managed
+ * for you by the framework.
+ */
+ struct ANativeActivityCallbacks* callbacks;
+
+ /**
+ * The global handle on the process's Java VM.
+ */
+ JavaVM* vm;
+
+ /**
+ * JNI context for the main thread of the app. Note that this field
+ * can ONLY be used from the main thread of the process; that is, the
+ * thread that calls into the ANativeActivityCallbacks.
+ */
+ JNIEnv* env;
+
+ /**
+ * The NativeActivity Java class.
+ */
+ jobject clazz;
+
+ /**
+ * Path to this application's internal data directory.
+ */
+ const char* internalDataPath;
+
+ /**
+ * Path to this application's external (removable/mountable) data directory.
+ */
+ const char* externalDataPath;
+
+ /**
+ * The platform's SDK version code.
+ */
+ int32_t sdkVersion;
+
+ /**
+ * This is the native instance of the application. It is not used by
+ * the framework, but can be set by the application to its own instance
+ * state.
+ */
+ void* instance;
+
+ /**
+ * Pointer to the Asset Manager instance for the application. The application
+ * uses this to access binary assets bundled inside its own .apk file.
+ */
+ AAssetManager* assetManager;
+
+ /**
+ * Available starting with Honeycomb: path to the directory containing
+ * the application's OBB files (if any). If the app doesn't have any
+ * OBB files, this directory may not exist.
+ */
+ const char* obbPath;
+} ANativeActivity;
+
+/**
+ * These are the callbacks the framework makes into a native application.
+ * All of these callbacks happen on the main thread of the application.
+ * By default, all callbacks are NULL; set to a pointer to your own function
+ * to have it called.
+ */
+typedef struct ANativeActivityCallbacks {
+ /**
+ * NativeActivity has started. See Java documentation for Activity.onStart()
+ * for more information.
+ */
+ void (*onStart)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity has resumed. See Java documentation for Activity.onResume()
+ * for more information.
+ */
+ void (*onResume)(ANativeActivity* activity);
+
+ /**
+ * Framework is asking NativeActivity to save its current instance state.
+ * See Java documentation for Activity.onSaveInstanceState() for more
+ * information. The returned pointer needs to be created with malloc();
+ * the framework will call free() on it for you. You also must fill in
+ * outSize with the number of bytes in the allocation. Note that the
+ * saved state will be persisted, so it can not contain any active
+ * entities (pointers to memory, file descriptors, etc).
+ */
+ void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
+
+ /**
+ * NativeActivity has paused. See Java documentation for Activity.onPause()
+ * for more information.
+ */
+ void (*onPause)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity has stopped. See Java documentation for Activity.onStop()
+ * for more information.
+ */
+ void (*onStop)(ANativeActivity* activity);
+
+ /**
+ * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
+ * for more information.
+ */
+ void (*onDestroy)(ANativeActivity* activity);
+
+ /**
+ * Focus has changed in this NativeActivity's window. This is often used,
+ * for example, to pause a game when it loses input focus.
+ */
+ void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
+
+ /**
+ * The drawing window for this native activity has been created. You
+ * can use the given native window object to start drawing.
+ */
+ void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity has been resized. You should
+ * retrieve the new size from the window and ensure that your rendering in
+ * it now matches.
+ */
+ void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity needs to be redrawn. To avoid
+ * transient artifacts during screen changes (such resizing after rotation),
+ * applications should not return from this function until they have finished
+ * drawing their window in its current state.
+ */
+ void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The drawing window for this native activity is going to be destroyed.
+ * You MUST ensure that you do not touch the window object after returning
+ * from this function: in the common case of drawing to the window from
+ * another thread, that means the implementation of this callback must
+ * properly synchronize with the other thread to stop its drawing before
+ * returning from here.
+ */
+ void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
+
+ /**
+ * The input queue for this native activity's window has been created.
+ * You can use the given input queue to start retrieving input events.
+ */
+ void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
+
+ /**
+ * The input queue for this native activity's window is being destroyed.
+ * You should no longer try to reference this object upon returning from this
+ * function.
+ */
+ void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
+
+ /**
+ * The rectangle in the window in which content should be placed has changed.
+ */
+ void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
+
+ /**
+ * The current device AConfiguration has changed. The new configuration can
+ * be retrieved from assetManager.
+ */
+ void (*onConfigurationChanged)(ANativeActivity* activity);
+
+ /**
+ * The system is running low on memory. Use this callback to release
+ * resources you do not need, to help the system avoid killing more
+ * important processes.
+ */
+ void (*onLowMemory)(ANativeActivity* activity);
+} ANativeActivityCallbacks;
+
+/**
+ * This is the function that must be in the native code to instantiate the
+ * application's native activity. It is called with the activity instance (see
+ * above); if the code is being instantiated from a previously saved instance,
+ * the savedState will be non-NULL and point to the saved data. You must make
+ * any copy of this data you need -- it will be released after you return from
+ * this function.
+ */
+typedef void ANativeActivity_createFunc(ANativeActivity* activity,
+ void* savedState, size_t savedStateSize);
+
+/**
+ * The name of the function that NativeInstance looks for when launching its
+ * native code. This is the default function that is used, you can specify
+ * "android.app.func_name" string meta-data in your manifest to use a different
+ * function.
+ */
+extern ANativeActivity_createFunc ANativeActivity_onCreate;
+
+/**
+ * Finish the given activity. Its finish() method will be called, causing it
+ * to be stopped and destroyed. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
+void ANativeActivity_finish(ANativeActivity* activity);
+
+/**
+ * Change the window format of the given activity. Calls getWindow().setFormat()
+ * of the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
+void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
+
+/**
+ * Change the window flags of the given activity. Calls getWindow().setFlags()
+ * of the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place. See window.h for flag constants.
+ */
+void ANativeActivity_setWindowFlags(ANativeActivity* activity,
+ uint32_t addFlags, uint32_t removeFlags);
+
+/**
+ * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
+ ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
+};
+
+/**
+ * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
+ * for the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
+void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
+
+/**
+ * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
+ * API for documentation.
+ */
+enum {
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
+ ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
+};
+
+/**
+ * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
+ * for the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
+void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif // ANDROID_NATIVE_ACTIVITY_H
+