removed old/obsolete file GLEScontext.cpp

Change-Id: I82f21eef958e37515b46279cf2b44386320723ca
diff --git a/tools/emulator/opengl/host/libs/Translator/GLES_CM/GLEScontext.cpp b/tools/emulator/opengl/host/libs/Translator/GLES_CM/GLEScontext.cpp
deleted file mode 100644
index d1d76ef..0000000
--- a/tools/emulator/opengl/host/libs/Translator/GLES_CM/GLEScontext.cpp
+++ /dev/null
@@ -1,502 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLEScontext.h"
-#include "GLESutils.h"
-#include "GLfixed_ops.h"
-#include "RangeManip.h"
-#include <GLcommon/GLutils.h>
-#include <string.h>
-#include <GLES/gl.h>
-
-//declerations
-static void convertDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize);
-static void convertIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize);
-static int findMaxIndex(GLsizei count,GLenum type,const GLvoid* indices);
-
-
-GLDispatch     GLEScontext::s_glDispatch;
-GLsupport      GLEScontext::s_glSupport;
-android::Mutex GLEScontext::s_lock;
-
-GLESFloatArrays::~GLESFloatArrays() {
-    for(std::map<GLenum,GLfloat*>::iterator it = arrays.begin(); it != arrays.end();it++) {
-        GLfloat* p = (*it).second;
-        if(p) {
-            delete[] p;
-        }
-    }
-}
-
-GLEScontext::~GLEScontext() {
-    for(ArraysMap::iterator it = m_map.begin(); it != m_map.end();it++) {
-        GLESpointer* p = (*it).second;
-        if(p) {
-            delete[] p;
-        }
-    }
-}
-
-void GLEScontext::init() {
-    android::Mutex::Autolock mutex(s_lock);
-    if(!m_initialized) {
-        int maxTexUnits;
-        s_glDispatch.dispatchFuncs();
-        s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane);
-        s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights);
-        s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize);
-        s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&maxTexUnits);
-        s_glSupport.maxTexUnits = maxTexUnits < MAX_TEX_UNITS ? maxTexUnits:MAX_TEX_UNITS;
-    }
-
-    m_texCoords = new GLESpointer[s_glSupport.maxTexUnits];
-    m_map[GL_TEXTURE_COORD_ARRAY]  = &m_texCoords[m_activeTexture];
-    m_initialized = true;
-}
-
-GLEScontext::GLEScontext():m_glError(GL_NO_ERROR),m_activeTexture(0),m_arrayBuffer(0),m_elementBuffer(0),m_pointsIndex(-1),m_initialized(false) {
-
-
-    m_map[GL_COLOR_ARRAY]          = new GLESpointer();
-    m_map[GL_NORMAL_ARRAY]         = new GLESpointer();
-    m_map[GL_VERTEX_ARRAY]         = new GLESpointer();
-    m_map[GL_POINT_SIZE_ARRAY_OES] = new GLESpointer();
-}
-
-GLDispatch& GLEScontext::dispatcher() {
-    return s_glDispatch;
-}
-
-GLenum GLEScontext::getGLerror() {
-    return m_glError;
-}
-
-void GLEScontext::setGLerror(GLenum err) {
-    m_glError = err;
-}
-
-void GLEScontext::setActiveTexture(GLenum tex) {
-   m_activeTexture = tex - GL_TEXTURE0;
-   m_map[GL_TEXTURE_COORD_ARRAY] = &m_texCoords[m_activeTexture];
-}
-
-const GLvoid* GLEScontext::setPointer(GLenum arrType,GLint size,GLenum type,GLsizei stride,const GLvoid* data) {
-    GLuint bufferName = m_arrayBuffer;
-    if(bufferName) {
-        unsigned int offset = reinterpret_cast<unsigned int>(data);
-        GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-        m_map[arrType]->setBuffer(size,type,stride,vbo,offset);
-        return  static_cast<const unsigned char*>(vbo->getData()) +  offset;
-    }
-    m_map[arrType]->setArray(size,type,stride,data);
-    return data;
-}
-
-
-void GLEScontext::enableArr(GLenum arr,bool enable) {
-    m_map[arr]->enable(enable);
-}
-
-bool GLEScontext::isArrEnabled(GLenum arr) {
-    return m_map[arr]->isEnable();
-}
-
-const GLESpointer* GLEScontext::getPointer(GLenum arrType) {
-    if(m_map.find(arrType) != m_map.end()) return m_map[arrType];
-    return NULL;
-}
-
-//sending data to server side
-void GLEScontext::sendArr(GLvoid* arr,GLenum arrayType,GLint size,GLsizei stride,int index) {
-    switch(arrayType) {
-        case GL_VERTEX_ARRAY:
-            s_glDispatch.glVertexPointer(size,GL_FLOAT,stride,arr);
-            break;
-        case GL_NORMAL_ARRAY:
-            s_glDispatch.glNormalPointer(GL_FLOAT,stride,arr);
-            break;
-        case GL_TEXTURE_COORD_ARRAY:
-            s_glDispatch.glTexCoordPointer(size,GL_FLOAT,stride,arr);
-            break;
-        case GL_COLOR_ARRAY:
-            s_glDispatch.glColorPointer(size,GL_FLOAT,stride,arr);
-            break;
-        case GL_POINT_SIZE_ARRAY_OES:
-            m_pointsIndex = index;
-            break;
-    }
-}
-
-static void convertDirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,unsigned int nBytes,unsigned int strideOut,int attribSize) {
-
-    for(unsigned int i = 0; i < nBytes;i+=strideOut) {
-        const GLfixed* fixed_data = (const GLfixed *)dataIn;
-        //filling attrib
-        for(int j=0;j<attribSize;j++) {
-            reinterpret_cast<GLfloat*>(&static_cast<unsigned char*>(dataOut)[i])[j] = X2F(fixed_data[j]);
-        }
-        dataIn += strideIn;
-    }
-}
-
-static void convertIndirectLoop(const char* dataIn,unsigned int strideIn,void* dataOut,GLsizei count,GLenum indices_type,const GLvoid* indices,unsigned int strideOut,int attribSize) {
-    for(int i = 0 ;i < count ;i++) {
-        unsigned short index = indices_type == GL_UNSIGNED_BYTE? ((GLubyte *)indices)[i]:
-                                                             ((GLushort *)indices)[i];
-        const GLfixed* fixed_data = (GLfixed *)(dataIn  + index*strideIn);
-        GLfloat* float_data = reinterpret_cast<GLfloat*>(static_cast<unsigned char*>(dataOut) + index*strideOut);
-
-        for(int j=0;j<attribSize;j++) {
-            float_data[j] = X2F(fixed_data[j]);
-         }
-    }
-}
-
-static void directToBytesRanges(GLint first,GLsizei count,GLESpointer* p,RangeList& list) {
-
-    int attribSize = p->getSize()*4; //4 is the sizeof GLfixed or GLfloat in bytes
-    int stride = p->getStride()?p->getStride():attribSize;
-    int start  = p->getBufferOffset()+first*attribSize;
-    if(!p->getStride()) {
-        list.addRange(Range(start,count*attribSize));
-    } else {
-        for(int i = 0 ;i < count; i++,start+=stride) {
-            list.addRange(Range(start,attribSize));
-        }
-    }
-}
-
-static void indirectToBytesRanges(const GLvoid* indices,GLenum indices_type,GLsizei count,GLESpointer* p,RangeList& list) {
-
-    int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes
-    int stride = p->getStride()?p->getStride():attribSize;
-    int start  = p->getBufferOffset();
-    for(int i=0 ; i < count; i++) {
-        GLushort index = (indices_type == GL_UNSIGNED_SHORT?
-                         static_cast<const GLushort*>(indices)[i]:
-                         static_cast<const GLubyte*>(indices)[i]);
-        list.addRange(Range(start+index*stride,attribSize));
-
-    }
-}
-
-int bytesRangesToIndices(RangeList& ranges,GLESpointer* p,GLushort* indices) {
-
-    int attribSize = p->getSize() * 4; //4 is the sizeof GLfixed or GLfloat in bytes
-    int stride = p->getStride()?p->getStride():attribSize;
-    int offset = p->getBufferOffset();
-
-    int n = 0;
-    for(int i=0;i<ranges.size();i++) {
-        int startIndex = (ranges[i].getStart() - offset) / stride;
-        int nElements = ranges[i].getSize()/attribSize;
-        for(int j=0;j<nElements;j++) {
-            indices[n++] = startIndex+j;
-        }
-    }
-    return n;
-}
-
-void GLEScontext::convertDirect(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum array_id,GLESpointer* p,unsigned int& index) {
-    GLenum type    = p->getType();
-    if(isArrEnabled(array_id) && type == GL_FIXED) {
-        int attribSize = p->getSize();
-        unsigned int size = attribSize*count + first;
-        fArrs.arrays[index] = new GLfloat[size];
-        int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
-        const char* data = (const char*)p->getArrayData() + (first*stride);
-
-        convertDirectLoop(data,stride,fArrs.arrays[index],size*sizeof(GLfloat),attribSize*sizeof(GLfloat),attribSize);
-        sendArr(fArrs.arrays[index],array_id,attribSize,0,index);
-        index++;
-    }
-}
-
-void GLEScontext::convertDirectVBO(GLint first,GLsizei count,GLenum array_id,GLESpointer* p) {
-    GLenum type    = p->getType();
-    if(isArrEnabled(array_id) && type == GL_FIXED) {
-        RangeList ranges;
-        RangeList conversions;
-        GLushort* indices = NULL;
-        int attribSize = p->getSize();
-        int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
-        unsigned int size = p->getStride()?p->getStride()*count:attribSize*count*sizeof(GLfixed);
-        char* data = (char*)p->getBufferData() + (first*stride);
-
-        if(p->bufferNeedConversion()) {
-            directToBytesRanges(first,count,p,ranges); //converting indices range to buffer bytes ranges by offset
-            p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted
-
-            if(conversions.size()) { // there are some elements to convert
-               indices = new GLushort[count];
-               int nIndices = bytesRangesToIndices(conversions,p,indices); //converting bytes ranges by offset to indices in this array
-               convertIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_SHORT,indices,stride,attribSize);
-            }
-        }
-
-        sendArr(data,array_id,attribSize,p->getStride());
-        if(indices) delete[] indices;
-    }
-}
-
-void GLEScontext::convertIndirect(GLESFloatArrays& fArrs,GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p,unsigned int& index_out) {
-    GLenum type    = p->getType();
-    int maxElements = findMaxIndex(count,type,indices) + 1;
-
-    if(isArrEnabled(array_id) && type == GL_FIXED) {
-        int attribSize = p->getSize();
-        int size = attribSize * maxElements;
-        fArrs.arrays[index_out] = new GLfloat[size];
-        int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
-
-        const char* data = (const char*)p->getArrayData();
-        convertIndirectLoop(data,stride,fArrs.arrays[index_out],count,indices_type,indices,attribSize*sizeof(GLfloat),attribSize);
-        sendArr(fArrs.arrays[index_out],array_id,attribSize,0,index_out);
-        index_out++;
-    }
-}
-
-void GLEScontext::convertIndirectVBO(GLsizei count,GLenum indices_type,const GLvoid* indices,GLenum array_id,GLESpointer* p) {
-    GLenum type    = p->getType();
-
-    if(isArrEnabled(array_id) && type == GL_FIXED) {
-        RangeList ranges;
-        RangeList conversions;
-        GLushort* conversionIndices = NULL;
-        int attribSize = p->getSize();
-        int stride = p->getStride()?p->getStride():sizeof(GLfixed)*attribSize;
-        char* data = static_cast<char*>(p->getBufferData());
-        if(p->bufferNeedConversion()) {
-            indirectToBytesRanges(indices,indices_type,count,p,ranges); //converting indices range to buffer bytes ranges by offset
-            p->getBufferConversions(ranges,conversions); // getting from the buffer the relevant ranges that still needs to be converted
-            if(conversions.size()) { // there are some elements to convert
-                conversionIndices = new GLushort[count];
-                int nIndices = bytesRangesToIndices(conversions,p,conversionIndices); //converting bytes ranges by offset to indices in this array
-                convertIndirectLoop(data,stride,data,nIndices,GL_UNSIGNED_SHORT,conversionIndices,stride,attribSize);
-            }
-        }
-        sendArr(data,array_id,attribSize,p->getStride());
-        if(conversionIndices) delete[] conversionIndices;
-    }
-}
-
-void GLEScontext::chooseConvertMethod(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id, unsigned int& index) {
-
-    bool vertexVBO = m_arrayBuffer!= 0;
-    if(direct) {
-        if(vertexVBO) {
-            convertDirectVBO(first,count,array_id,p);
-        } else {
-            convertDirect(fArrs,first,count,array_id,p,index);
-        }
-    } else {
-        if(vertexVBO) {
-            convertIndirectVBO(count,type,indices,array_id,p);
-        } else {
-            convertIndirect(fArrs,count,type,indices,array_id,p,index);
-        }
-    }
-}
-
-void GLEScontext::convertArrs(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
-    ArraysMap::iterator it;
-    unsigned int index = 0;
-    m_pointsIndex = -1;
-
-    //going over all clients arrays Pointers
-    for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
-        GLenum array_id   = (*it).first;
-        GLESpointer* p = (*it).second;
-
-        if(array_id == GL_TEXTURE_COORD_ARRAY) continue; //handling textures later
-        chooseConvertMethod(fArrs,first,count,type,indices,direct,p,array_id,index);
-    }
-
-    unsigned int activeTexture = m_activeTexture + GL_TEXTURE0;
-
-    s_lock.lock();
-    int maxTexUnits = s_glSupport.maxTexUnits;
-    s_lock.unlock();
-
-    //converting all texture coords arrays
-    for(int i=0; i< maxTexUnits;i++) {
-
-        unsigned int tex = GL_TEXTURE0+i;
-        setActiveTexture(tex);
-        s_glDispatch.glClientActiveTexture(tex);
-
-        GLenum array_id   = GL_TEXTURE_COORD_ARRAY;
-        GLESpointer* p = m_map[array_id];
-        chooseConvertMethod(fArrs,first,count,type,indices,direct,p,array_id,index);
-    }
-
-    setActiveTexture(activeTexture);
-    s_glDispatch.glClientActiveTexture(activeTexture);
-}
-
-
-static int findMaxIndex(GLsizei count,GLenum type,const GLvoid* indices) {
-    //finding max index
-    int max = 0;
-    if(type == GL_UNSIGNED_BYTE) {
-        GLubyte*  b_indices  =(GLubyte *)indices;
-        for(int i=0;i<count;i++) {
-            if(b_indices[i] > max) max = b_indices[i];
-        }
-    } else {
-        GLushort* us_indices =(GLushort *)indices;
-        for(int i=0;i<count;i++) {
-            if(us_indices[i] > max) max = us_indices[i];
-        }
-    }
-    return max;
-}
-
-//TODO change it into merge sort to work in O(nlogn)
-void sortPoints(GLfloat* sortedPoints,GLushort* sortedIndices,int size) {
-
-    int flag = 1;    // set flag to 1 to start first pass
-    for(int i = 1; (i <= size) && flag; i++) {
-        flag = 0;
-        for (int j=0; j < (size -1); j++) {
-            if (sortedPoints[j+1] < sortedPoints[j]) {
-                swap<GLfloat>(sortedPoints[j],sortedPoints[j+1]);
-                swap<GLushort>(sortedIndices[j],sortedIndices[j+1]);
-                flag = 1;               // indicates that a swap occurred.
-            }
-        }
-    }
-}
-
-
-void GLEScontext::drawPoints(PointSizeIndices* points) {
-
-    GLushort* indices = NULL;
-    int last_size = 0;
-
-    //drawing each group of vertices by the points size
-    for(PointSizeIndices::iterator it = points->begin();it != points->end(); it++) {
-            int count = (*it).second.size();
-            int pointSize = (*it).first;
-            std::vector<int>& arr = (*it).second;
-
-            if(count > last_size) {
-             if(indices) delete [] indices;
-             indices = new GLushort[count];
-            }
-            int i = 0 ;
-            for(std::vector<int>::iterator it2 = arr.begin();it2 != arr.end();it2++) {
-                indices[i++] = (*it2);
-            }
-            s_glDispatch.glPointSize(pointSize);
-            s_glDispatch.glDrawElements(GL_POINTS,count,GL_UNSIGNED_SHORT,indices);
-    }
-    if(indices) delete [] indices;
-}
-
-void  GLEScontext::drawPointsData(GLESFloatArrays& fArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices_in,bool isElemsDraw) {
-    const GLfloat  *pointsArr =  NULL;
-    int stride = 0; //steps in GLfloats
-
-    //choosing the right points sizes array source
-    if(m_pointsIndex >= 0) { //point size array was converted
-        pointsArr=fArrs.arrays[m_pointsIndex];
-        stride = 1;
-    } else {
-        GLESpointer* p = m_map[GL_POINT_SIZE_ARRAY_OES];
-        pointsArr = static_cast<const GLfloat*>(isBindedBuffer(GL_ARRAY_BUFFER)?p->getBufferData():p->getArrayData());
-        stride = p->getStride()?p->getStride()/sizeof(GLfloat):1;
-    }
-
-    //filling  arrays before sorting them
-    PointSizeIndices  points;
-    if(isElemsDraw) {
-        for(int i=0; i< count; i++) {
-            GLushort index = (type == GL_UNSIGNED_SHORT?
-                    static_cast<const GLushort*>(indices_in)[i]:
-                    static_cast<const GLubyte*>(indices_in)[i]);
-            points[pointsArr[index*stride]].push_back(index);
-        }
-    } else {
-        for(int i=0; i< count; i++) {
-            points[pointsArr[first+i*stride]].push_back(i+first);
-        }
-    }
-    drawPoints(&points);
-}
-
-void  GLEScontext::drawPointsArrs(GLESFloatArrays& arrs,GLint first,GLsizei count) {
-    drawPointsData(arrs,first,count,0,NULL,false);
-}
-
-void GLEScontext::drawPointsElems(GLESFloatArrays& arrs,GLsizei count,GLenum type,const GLvoid* indices_in) {
-    drawPointsData(arrs,0,count,type,indices_in,true);
-}
-
-void GLEScontext::bindBuffer(GLenum target,GLuint buffer) {
-    if(target == GL_ARRAY_BUFFER) {
-        m_arrayBuffer = buffer;
-    } else {
-       m_elementBuffer = buffer;
-    }
-}
-
-//checks if any buffer is binded to target
-bool GLEScontext::isBindedBuffer(GLenum target) {
-    if(target == GL_ARRAY_BUFFER) {
-        return m_arrayBuffer != 0;
-    } else {
-        return m_elementBuffer != 0;
-    }
-}
-
-GLuint GLEScontext::getBuffer(GLenum target) {
-    return target == GL_ARRAY_BUFFER ? m_arrayBuffer:m_elementBuffer;
-}
-
-GLvoid* GLEScontext::getBindedBuffer(GLenum target) {
-    GLuint bufferName = getBuffer(target);
-    if(!bufferName) return NULL;
-
-    GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-    return vbo->getData();
-}
-
-void GLEScontext::getBufferSize(GLenum target,GLint* param) {
-    GLuint bufferName = getBuffer(target);
-    GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-    *param = vbo->getSize();
-}
-
-void GLEScontext::getBufferUsage(GLenum target,GLint* param) {
-    GLuint bufferName = getBuffer(target);
-    GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-    *param = vbo->getUsage();
-}
-
-bool GLEScontext::setBufferData(GLenum target,GLsizeiptr size,const GLvoid* data,GLenum usage) {
-    GLuint bufferName = getBuffer(target);
-    if(!bufferName) return false;
-    GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-    return vbo->setBuffer(size,usage,data);
-}
-
-bool GLEScontext::setBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid* data) {
-
-    GLuint bufferName = getBuffer(target);
-    if(!bufferName) return false;
-    GLESbuffer* vbo = static_cast<GLESbuffer*>(m_shareGroup->getObjectData(VERTEXBUFFER,bufferName).Ptr());
-    return vbo->setSubBuffer(offset,size,data);
-}