Add new demo of taking over a window's surface.
Change-Id: If76f577d2a314018d7dc7980ffa446b7cf050037
diff --git a/samples/AliasActivity/AndroidManifest.xml b/samples/AliasActivity/AndroidManifest.xml
index 33ad326..66ff9f2 100644
--- a/samples/AliasActivity/AndroidManifest.xml
+++ b/samples/AliasActivity/AndroidManifest.xml
@@ -21,8 +21,8 @@
to come from a domain that you own or have control over. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.android.aliasactivity">
- <application android:hasCode="false">
- <activity android:name="android.app.AliasActivity" android:label="@string/app_label">
+ <application android:hasCode="false" android:label="@string/app_label">
+ <activity android:name="android.app.AliasActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
diff --git a/samples/ApiDemos/AndroidManifest.xml b/samples/ApiDemos/AndroidManifest.xml
index 1e3f66b..e3eca81 100644
--- a/samples/ApiDemos/AndroidManifest.xml
+++ b/samples/ApiDemos/AndroidManifest.xml
@@ -1605,6 +1605,14 @@
</intent-filter>
</activity>
+ <activity android:name=".graphics.WindowSurface"
+ android:label="Graphics/Surface Window">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.SAMPLE_CODE" />
+ </intent-filter>
+ </activity>
+
<activity android:name=".graphics.TextAlign" android:label="Graphics/Text Align">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
diff --git a/samples/ApiDemos/src/com/example/android/apis/graphics/WindowSurface.java b/samples/ApiDemos/src/com/example/android/apis/graphics/WindowSurface.java
new file mode 100644
index 0000000..c7b03c1
--- /dev/null
+++ b/samples/ApiDemos/src/com/example/android/apis/graphics/WindowSurface.java
@@ -0,0 +1,264 @@
+package com.example.android.apis.graphics;
+
+import android.app.Activity;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.SurfaceHolder;
+
+/**
+ * Demonstrates how to take over the Surface from a window to do direct
+ * drawing to it (without going through the view hierarchy).
+ */
+public class WindowSurface extends Activity implements SurfaceHolder.Callback {
+ DrawingThread mDrawingThread;
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ // Tell the activity's window that we want to do our own drawing
+ // to its surface. This prevents the view hierarchy from drawing to
+ // it, though we can still add views to capture input if desired.
+ getWindow().takeSurface(this);
+
+ // This is the thread that will be drawing to our surface.
+ mDrawingThread = new DrawingThread();
+ mDrawingThread.start();
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+
+ // Make sure the drawing thread is not running while we are paused.
+ synchronized (mDrawingThread) {
+ mDrawingThread.mRunning = false;
+ mDrawingThread.notify();
+ }
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+
+ // Let the drawing thread resume running.
+ synchronized (mDrawingThread) {
+ mDrawingThread.mRunning = true;
+ mDrawingThread.notify();
+ }
+ }
+
+ @Override
+ protected void onDestroy() {
+ super.onDestroy();
+
+ // Make sure the drawing thread goes away.
+ synchronized (mDrawingThread) {
+ mDrawingThread.mQuit = true;
+ mDrawingThread.notify();
+ }
+ }
+
+ public void surfaceCreated(SurfaceHolder holder) {
+ // Tell the drawing thread that a surface is available.
+ synchronized (mDrawingThread) {
+ mDrawingThread.mSurface = holder;
+ mDrawingThread.notify();
+ }
+ }
+
+ public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
+ // Don't need to do anything here; the drawing thread will pick up
+ // new sizes from the canvas.
+ }
+
+ public void surfaceDestroyed(SurfaceHolder holder) {
+ // We need to tell the drawing thread to stop, and block until
+ // it has done so.
+ synchronized (mDrawingThread) {
+ mDrawingThread.mSurface = holder;
+ mDrawingThread.notify();
+ while (mDrawingThread.mActive) {
+ try {
+ mDrawingThread.wait();
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ }
+ }
+ }
+ }
+
+ // Tracking of a single point that is moving on the screen.
+ static final class MovingPoint {
+ float x, y, dx, dy;
+
+ void init(int width, int height, float minStep) {
+ x = (float)((width-1)*Math.random());
+ y = (float)((height-1)*Math.random());
+ dx = (float)(Math.random()*minStep*2) + 1;
+ dy = (float)(Math.random()*minStep*2) + 1;
+ }
+
+ float adjDelta(float cur, float minStep, float maxStep) {
+ cur += (Math.random()*minStep) - (minStep/2);
+ if (cur < 0 && cur > -minStep) cur = -minStep;
+ if (cur >= 0 && cur < minStep) cur = minStep;
+ if (cur > maxStep) cur = maxStep;
+ if (cur < -maxStep) cur = -maxStep;
+ return cur;
+ }
+
+ void step(int width, int height, float minStep, float maxStep) {
+ x += dx;
+ if (x <= 0 || x >= (width-1)) {
+ dx = adjDelta(-dx, minStep, maxStep);
+ }
+ y += dy;
+ if (y <= 0 || y >= (height-1)) {
+ dy = adjDelta(-dy, minStep, maxStep);
+ }
+ }
+ }
+
+ /**
+ * This is a thread that will be running a loop, drawing into the
+ * window's surface.
+ */
+ class DrawingThread extends Thread {
+ // These are protected by the Thread's lock.
+ SurfaceHolder mSurface;
+ boolean mRunning;
+ boolean mActive;
+ boolean mQuit;
+
+ // Internal state.
+ int mLineWidth;
+ float mMinStep;
+ float mMaxStep;
+
+ boolean mInitialized;
+ final MovingPoint mPoint1 = new MovingPoint();
+ final MovingPoint mPoint2 = new MovingPoint();
+
+ static final int NUM_OLD = 100;
+ int mNumOld = 0;
+ final float[] mOld = new float[NUM_OLD*4];
+ final int[] mOldColor = new int[NUM_OLD];
+ int mBrightLine = 0;
+
+ // X is red, Y is blue.
+ final MovingPoint mColor = new MovingPoint();
+
+ final Paint mBackground = new Paint();
+ final Paint mForeground = new Paint();
+
+ int makeGreen(int index) {
+ int dist = Math.abs(mBrightLine-index);
+ if (dist > 10) return 0;
+ return (255-(dist*(255/10))) << 8;
+ }
+
+ @Override
+ public void run() {
+ mLineWidth = (int)(getResources().getDisplayMetrics().density * 1.5);
+ if (mLineWidth < 1) mLineWidth = 1;
+ mMinStep = mLineWidth * 2;
+ mMaxStep = mMinStep * 3;
+
+ mBackground.setColor(0xff000000);
+ mForeground.setColor(0xff00ffff);
+ mForeground.setAntiAlias(false);
+ mForeground.setStrokeWidth(mLineWidth);
+
+ while (true) {
+ // Synchronize with activity: block until the activity is ready
+ // and we have a surface; report whether we are active or inactive
+ // at this point; exit thread when asked to quit.
+ synchronized (this) {
+ while (mSurface == null || !mRunning) {
+ if (mActive) {
+ mActive = false;
+ notify();
+ }
+ if (mQuit) {
+ return;
+ }
+ try {
+ wait();
+ } catch (InterruptedException e) {
+ }
+ }
+
+ if (!mActive) {
+ mActive = true;
+ notify();
+ }
+
+ // Lock the canvas for drawing.
+ Canvas canvas = mSurface.lockCanvas();
+ if (canvas == null) {
+ Log.i("WindowSurface", "Failure locking canvas");
+ continue;
+ }
+
+ // Update graphics.
+ if (!mInitialized) {
+ mInitialized = true;
+ mPoint1.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
+ mPoint2.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
+ mColor.init(127, 127, 1);
+ } else {
+ mPoint1.step(canvas.getWidth(), canvas.getHeight(),
+ mMinStep, mMaxStep);
+ mPoint2.step(canvas.getWidth(), canvas.getHeight(),
+ mMinStep, mMaxStep);
+ mColor.step(127, 127, 1, 3);
+ }
+ mBrightLine+=2;
+ if (mBrightLine > (NUM_OLD*2)) {
+ mBrightLine = -2;
+ }
+
+ // Clear background.
+ canvas.drawColor(mBackground.getColor());
+
+ // Draw old lines.
+ for (int i=mNumOld-1; i>=0; i--) {
+ mForeground.setColor(mOldColor[i] | makeGreen(i));
+ mForeground.setAlpha(((NUM_OLD-i) * 255) / NUM_OLD);
+ int p = i*4;
+ canvas.drawLine(mOld[p], mOld[p+1], mOld[p+2], mOld[p+3], mForeground);
+ }
+
+ // Draw new line.
+ int red = (int)mColor.x + 128;
+ if (red > 255) red = 255;
+ int blue = (int)mColor.y + 128;
+ if (blue > 255) blue = 255;
+ int color = 0xff000000 | (red<<16) | blue;
+ mForeground.setColor(color | makeGreen(-2));
+ canvas.drawLine(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y, mForeground);
+
+ // Add in the new line.
+ if (mNumOld > 1) {
+ System.arraycopy(mOld, 0, mOld, 4, (mNumOld-1)*4);
+ System.arraycopy(mOldColor, 0, mOldColor, 1, mNumOld-1);
+ }
+ if (mNumOld < NUM_OLD) mNumOld++;
+ mOld[0] = mPoint1.x;
+ mOld[1] = mPoint1.y;
+ mOld[2] = mPoint2.x;
+ mOld[3] = mPoint2.y;
+ mOldColor[0] = color;
+
+ // All done!
+ mSurface.unlockCanvasAndPost(canvas);
+ }
+ }
+ }
+ }
+}