ndk: Remove obsolete API level 11 platform files
Change-Id: I95b0952722e1312c46ef02912407b81ea8c1b198
diff --git a/ndk/platforms/android-11/include/android/asset_manager.h b/ndk/platforms/android-11/include/android/asset_manager.h
deleted file mode 100644
index f5df46b..0000000
--- a/ndk/platforms/android-11/include/android/asset_manager.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#ifndef ANDROID_ASSET_MANAGER_H
-#define ANDROID_ASSET_MANAGER_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct AAssetManager;
-typedef struct AAssetManager AAssetManager;
-
-struct AAssetDir;
-typedef struct AAssetDir AAssetDir;
-
-struct AAsset;
-typedef struct AAsset AAsset;
-
-/* Available modes for opening assets */
-enum {
- AASSET_MODE_UNKNOWN = 0,
- AASSET_MODE_RANDOM = 1,
- AASSET_MODE_STREAMING = 2,
- AASSET_MODE_BUFFER = 3
-};
-
-
-/**
- * Open the named directory within the asset hierarchy. The directory can then
- * be inspected with the AAssetDir functions. To open the top-level directory,
- * pass in "" as the dirName.
- *
- * The object returned here should be freed by calling AAssetDir_close().
- */
-AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
-
-/**
- * Open an asset.
- *
- * The object returned here should be freed by calling AAsset_close().
- */
-AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
-
-/**
- * Iterate over the files in an asset directory. A NULL string is returned
- * when all the file names have been returned.
- *
- * The returned file name is suitable for passing to AAssetManager_open().
- *
- * The string returned here is owned by the AssetDir implementation and is not
- * guaranteed to remain valid if any other calls are made on this AAssetDir
- * instance.
- */
-const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
-
-/**
- * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
- */
-void AAssetDir_rewind(AAssetDir* assetDir);
-
-/**
- * Close an opened AAssetDir, freeing any related resources.
- */
-void AAssetDir_close(AAssetDir* assetDir);
-
-/**
- * Attempt to read 'count' bytes of data from the current offset.
- *
- * Returns the number of bytes read, zero on EOF, or < 0 on error.
- */
-int AAsset_read(AAsset* asset, void* buf, size_t count);
-
-/**
- * Seek to the specified offset within the asset data. 'whence' uses the
- * same constants as lseek()/fseek().
- *
- * Returns the new position on success, or (off_t) -1 on error.
- */
-off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
-
-/**
- * Seek to the specified offset within the asset data. 'whence' uses the
- * same constants as lseek()/fseek().
- *
- * Uses 64-bit data type for large files as opposed to the 32-bit type used
- * by AAsset_seek.
- *
- * Returns the new position on success, or (off64_t) -1 on error.
- */
-off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
-
-/**
- * Close the asset, freeing all associated resources.
- */
-void AAsset_close(AAsset* asset);
-
-/**
- * Get a pointer to a buffer holding the entire contents of the assset.
- *
- * Returns NULL on failure.
- */
-const void* AAsset_getBuffer(AAsset* asset);
-
-/**
- * Report the total size of the asset data.
- */
-off_t AAsset_getLength(AAsset* asset);
-
-/**
- * Report the total size of the asset data. Reports the size using a 64-bit
- * number insted of 32-bit as AAsset_getLength.
- */
-off64_t AAsset_getLength64(AAsset* asset);
-
-/**
- * Report the total amount of asset data that can be read from the current position.
- */
-off_t AAsset_getRemainingLength(AAsset* asset);
-
-/**
- * Report the total amount of asset data that can be read from the current position.
- *
- * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
- */
-off64_t AAsset_getRemainingLength64(AAsset* asset);
-
-/**
- * Open a new file descriptor that can be used to read the asset data. If the
- * start or length cannot be represented by a 32-bit number, it will be
- * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
- *
- * Returns < 0 if direct fd access is not possible (for example, if the asset is
- * compressed).
- */
-int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
-
-/**
- * Open a new file descriptor that can be used to read the asset data.
- *
- * Uses a 64-bit number for the offset and length instead of 32-bit instead of
- * as AAsset_openFileDescriptor does.
- *
- * Returns < 0 if direct fd access is not possible (for example, if the asset is
- * compressed).
- */
-int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
-
-/**
- * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
- * mmapped).
- */
-int AAsset_isAllocated(AAsset* asset);
-
-
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif // ANDROID_ASSET_MANAGER_H
diff --git a/ndk/platforms/android-11/include/android/input.h b/ndk/platforms/android-11/include/android/input.h
deleted file mode 100644
index e196686..0000000
--- a/ndk/platforms/android-11/include/android/input.h
+++ /dev/null
@@ -1,724 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_INPUT_H
-#define _ANDROID_INPUT_H
-
-/******************************************************************
- *
- * IMPORTANT NOTICE:
- *
- * This file is part of Android's set of stable system headers
- * exposed by the Android NDK (Native Development Kit).
- *
- * Third-party source AND binary code relies on the definitions
- * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
- *
- * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
- * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
- * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
- * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
- */
-
-/*
- * Structures and functions to receive and process input events in
- * native code.
- *
- * NOTE: These functions MUST be implemented by /system/lib/libui.so
- */
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <android/keycodes.h>
-#include <android/looper.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Key states (may be returned by queries about the current state of a
- * particular key code, scan code or switch).
- */
-enum {
- /* The key state is unknown or the requested key itself is not supported. */
- AKEY_STATE_UNKNOWN = -1,
-
- /* The key is up. */
- AKEY_STATE_UP = 0,
-
- /* The key is down. */
- AKEY_STATE_DOWN = 1,
-
- /* The key is down but is a virtual key press that is being emulated by the system. */
- AKEY_STATE_VIRTUAL = 2
-};
-
-/*
- * Meta key / modifer state.
- */
-enum {
- /* No meta keys are pressed. */
- AMETA_NONE = 0,
-
- /* This mask is used to check whether one of the ALT meta keys is pressed. */
- AMETA_ALT_ON = 0x02,
-
- /* This mask is used to check whether the left ALT meta key is pressed. */
- AMETA_ALT_LEFT_ON = 0x10,
-
- /* This mask is used to check whether the right ALT meta key is pressed. */
- AMETA_ALT_RIGHT_ON = 0x20,
-
- /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
- AMETA_SHIFT_ON = 0x01,
-
- /* This mask is used to check whether the left SHIFT meta key is pressed. */
- AMETA_SHIFT_LEFT_ON = 0x40,
-
- /* This mask is used to check whether the right SHIFT meta key is pressed. */
- AMETA_SHIFT_RIGHT_ON = 0x80,
-
- /* This mask is used to check whether the SYM meta key is pressed. */
- AMETA_SYM_ON = 0x04,
-
- /* This mask is used to check whether the FUNCTION meta key is pressed. */
- AMETA_FUNCTION_ON = 0x08,
-
- /* This mask is used to check whether one of the CTRL meta keys is pressed. */
- AMETA_CTRL_ON = 0x1000,
-
- /* This mask is used to check whether the left CTRL meta key is pressed. */
- AMETA_CTRL_LEFT_ON = 0x2000,
-
- /* This mask is used to check whether the right CTRL meta key is pressed. */
- AMETA_CTRL_RIGHT_ON = 0x4000,
-
- /* This mask is used to check whether one of the META meta keys is pressed. */
- AMETA_META_ON = 0x10000,
-
- /* This mask is used to check whether the left META meta key is pressed. */
- AMETA_META_LEFT_ON = 0x20000,
-
- /* This mask is used to check whether the right META meta key is pressed. */
- AMETA_META_RIGHT_ON = 0x40000,
-
- /* This mask is used to check whether the CAPS LOCK meta key is on. */
- AMETA_CAPS_LOCK_ON = 0x100000,
-
- /* This mask is used to check whether the NUM LOCK meta key is on. */
- AMETA_NUM_LOCK_ON = 0x200000,
-
- /* This mask is used to check whether the SCROLL LOCK meta key is on. */
- AMETA_SCROLL_LOCK_ON = 0x400000,
-};
-
-/*
- * Input events.
- *
- * Input events are opaque structures. Use the provided accessors functions to
- * read their properties.
- */
-struct AInputEvent;
-typedef struct AInputEvent AInputEvent;
-
-/*
- * Input event types.
- */
-enum {
- /* Indicates that the input event is a key event. */
- AINPUT_EVENT_TYPE_KEY = 1,
-
- /* Indicates that the input event is a motion event. */
- AINPUT_EVENT_TYPE_MOTION = 2
-};
-
-/*
- * Key event actions.
- */
-enum {
- /* The key has been pressed down. */
- AKEY_EVENT_ACTION_DOWN = 0,
-
- /* The key has been released. */
- AKEY_EVENT_ACTION_UP = 1,
-
- /* Multiple duplicate key events have occurred in a row, or a complex string is
- * being delivered. The repeat_count property of the key event contains the number
- * of times the given key code should be executed.
- */
- AKEY_EVENT_ACTION_MULTIPLE = 2
-};
-
-/*
- * Key event flags.
- */
-enum {
- /* This mask is set if the device woke because of this key event. */
- AKEY_EVENT_FLAG_WOKE_HERE = 0x1,
-
- /* This mask is set if the key event was generated by a software keyboard. */
- AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
-
- /* This mask is set if we don't want the key event to cause us to leave touch mode. */
- AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
-
- /* This mask is set if an event was known to come from a trusted part
- * of the system. That is, the event is known to come from the user,
- * and could not have been spoofed by a third party component. */
- AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
-
- /* This mask is used for compatibility, to identify enter keys that are
- * coming from an IME whose enter key has been auto-labelled "next" or
- * "done". This allows TextView to dispatch these as normal enter keys
- * for old applications, but still do the appropriate action when
- * receiving them. */
- AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
-
- /* When associated with up key events, this indicates that the key press
- * has been canceled. Typically this is used with virtual touch screen
- * keys, where the user can slide from the virtual key area on to the
- * display: in that case, the application will receive a canceled up
- * event and should not perform the action normally associated with the
- * key. Note that for this to work, the application can not perform an
- * action for a key until it receives an up or the long press timeout has
- * expired. */
- AKEY_EVENT_FLAG_CANCELED = 0x20,
-
- /* This key event was generated by a virtual (on-screen) hard key area.
- * Typically this is an area of the touchscreen, outside of the regular
- * display, dedicated to "hardware" buttons. */
- AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
-
- /* This flag is set for the first key repeat that occurs after the
- * long press timeout. */
- AKEY_EVENT_FLAG_LONG_PRESS = 0x80,
-
- /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long
- * press action was executed while it was down. */
- AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
-
- /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being
- * tracked from its initial down. That is, somebody requested that tracking
- * started on the key down and a long press has not caused
- * the tracking to be canceled. */
- AKEY_EVENT_FLAG_TRACKING = 0x200,
-
- /* Set when a key event has been synthesized to implement default behavior
- * for an event that the application did not handle.
- * Fallback key events are generated by unhandled trackball motions
- * (to emulate a directional keypad) and by certain unhandled key presses
- * that are declared in the key map (such as special function numeric keypad
- * keys when numlock is off). */
- AKEY_EVENT_FLAG_FALLBACK = 0x400,
-};
-
-/*
- * Motion event actions.
- */
-
-/* Bit shift for the action bits holding the pointer index as
- * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK.
- */
-#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
-
-enum {
- /* Bit mask of the parts of the action code that are the action itself.
- */
- AMOTION_EVENT_ACTION_MASK = 0xff,
-
- /* Bits in the action code that represent a pointer index, used with
- * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP. Shifting
- * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
- * index where the data for the pointer going up or down can be found.
- */
- AMOTION_EVENT_ACTION_POINTER_INDEX_MASK = 0xff00,
-
- /* A pressed gesture has started, the motion contains the initial starting location.
- */
- AMOTION_EVENT_ACTION_DOWN = 0,
-
- /* A pressed gesture has finished, the motion contains the final release location
- * as well as any intermediate points since the last down or move event.
- */
- AMOTION_EVENT_ACTION_UP = 1,
-
- /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and
- * AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as
- * any intermediate points since the last down or move event.
- */
- AMOTION_EVENT_ACTION_MOVE = 2,
-
- /* The current gesture has been aborted.
- * You will not receive any more points in it. You should treat this as
- * an up event, but not perform any action that you normally would.
- */
- AMOTION_EVENT_ACTION_CANCEL = 3,
-
- /* A movement has happened outside of the normal bounds of the UI element.
- * This does not provide a full gesture, but only the initial location of the movement/touch.
- */
- AMOTION_EVENT_ACTION_OUTSIDE = 4,
-
- /* A non-primary pointer has gone down.
- * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
- */
- AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
-
- /* A non-primary pointer has gone up.
- * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
- */
- AMOTION_EVENT_ACTION_POINTER_UP = 6
-};
-
-/*
- * Motion event flags.
- */
-enum {
- /* This flag indicates that the window that received this motion event is partly
- * or wholly obscured by another visible window above it. This flag is set to true
- * even if the event did not directly pass through the obscured area.
- * A security sensitive application can check this flag to identify situations in which
- * a malicious application may have covered up part of its content for the purpose
- * of misleading the user or hijacking touches. An appropriate response might be
- * to drop the suspect touches or to take additional precautions to confirm the user's
- * actual intent.
- */
- AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1,
-};
-
-/*
- * Motion event edge touch flags.
- */
-enum {
- /* No edges intersected */
- AMOTION_EVENT_EDGE_FLAG_NONE = 0,
-
- /* Flag indicating the motion event intersected the top edge of the screen. */
- AMOTION_EVENT_EDGE_FLAG_TOP = 0x01,
-
- /* Flag indicating the motion event intersected the bottom edge of the screen. */
- AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
-
- /* Flag indicating the motion event intersected the left edge of the screen. */
- AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
-
- /* Flag indicating the motion event intersected the right edge of the screen. */
- AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
-};
-
-/*
- * Input sources.
- *
- * Refer to the documentation on android.view.InputDevice for more details about input sources
- * and their correct interpretation.
- */
-enum {
- AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
-
- AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
- AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
- AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
- AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
-};
-
-enum {
- AINPUT_SOURCE_UNKNOWN = 0x00000000,
-
- AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
- AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
- AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
- AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
- AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
- AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
-
- AINPUT_SOURCE_ANY = 0xffffff00,
-};
-
-/*
- * Keyboard types.
- *
- * Refer to the documentation on android.view.InputDevice for more details.
- */
-enum {
- AINPUT_KEYBOARD_TYPE_NONE = 0,
- AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1,
- AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2,
-};
-
-/*
- * Constants used to retrieve information about the range of motion for a particular
- * coordinate of a motion event.
- *
- * Refer to the documentation on android.view.InputDevice for more details about input sources
- * and their correct interpretation.
- */
-enum {
- AINPUT_MOTION_RANGE_X = 0,
- AINPUT_MOTION_RANGE_Y = 1,
- AINPUT_MOTION_RANGE_PRESSURE = 2,
- AINPUT_MOTION_RANGE_SIZE = 3,
- AINPUT_MOTION_RANGE_TOUCH_MAJOR = 4,
- AINPUT_MOTION_RANGE_TOUCH_MINOR = 5,
- AINPUT_MOTION_RANGE_TOOL_MAJOR = 6,
- AINPUT_MOTION_RANGE_TOOL_MINOR = 7,
- AINPUT_MOTION_RANGE_ORIENTATION = 8,
-};
-
-
-/*
- * Input event accessors.
- *
- * Note that most functions can only be used on input events that are of a given type.
- * Calling these functions on input events of other types will yield undefined behavior.
- */
-
-/*** Accessors for all input events. ***/
-
-/* Get the input event type. */
-int32_t AInputEvent_getType(const AInputEvent* event);
-
-/* Get the id for the device that an input event came from.
- *
- * Input events can be generated by multiple different input devices.
- * Use the input device id to obtain information about the input
- * device that was responsible for generating a particular event.
- *
- * An input device id of 0 indicates that the event didn't come from a physical device;
- * other numbers are arbitrary and you shouldn't depend on the values.
- * Use the provided input device query API to obtain information about input devices.
- */
-int32_t AInputEvent_getDeviceId(const AInputEvent* event);
-
-/* Get the input event source. */
-int32_t AInputEvent_getSource(const AInputEvent* event);
-
-/*** Accessors for key events only. ***/
-
-/* Get the key event action. */
-int32_t AKeyEvent_getAction(const AInputEvent* key_event);
-
-/* Get the key event flags. */
-int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
-
-/* Get the key code of the key event.
- * This is the physical key that was pressed, not the Unicode character. */
-int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
-
-/* Get the hardware key id of this key event.
- * These values are not reliable and vary from device to device. */
-int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
-
-/* Get the meta key state. */
-int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
-
-/* Get the repeat count of the event.
- * For both key up an key down events, this is the number of times the key has
- * repeated with the first down starting at 0 and counting up from there. For
- * multiple key events, this is the number of down/up pairs that have occurred. */
-int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
-
-/* Get the time of the most recent key down event, in the
- * java.lang.System.nanoTime() time base. If this is a down event,
- * this will be the same as eventTime.
- * Note that when chording keys, this value is the down time of the most recently
- * pressed key, which may not be the same physical key of this event. */
-int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
-
-/* Get the time this event occurred, in the
- * java.lang.System.nanoTime() time base. */
-int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
-
-/*** Accessors for motion events only. ***/
-
-/* Get the combined motion event action code and pointer index. */
-int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
-
-/* Get the motion event flags. */
-int32_t AMotionEvent_getFlags(const AInputEvent* motion_event);
-
-/* Get the state of any meta / modifier keys that were in effect when the
- * event was generated. */
-int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
-
-/* Get a bitfield indicating which edges, if any, were touched by this motion event.
- * For touch events, clients can use this to determine if the user's finger was
- * touching the edge of the display. */
-int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
-
-/* Get the time when the user originally pressed down to start a stream of
- * position events, in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
-
-/* Get the time when this specific event was generated,
- * in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
-
-/* Get the X coordinate offset.
- * For touch events on the screen, this is the delta that was added to the raw
- * screen coordinates to adjust for the absolute position of the containing windows
- * and views. */
-float AMotionEvent_getXOffset(const AInputEvent* motion_event);
-
-/* Get the precision of the Y coordinates being reported.
- * For touch events on the screen, this is the delta that was added to the raw
- * screen coordinates to adjust for the absolute position of the containing windows
- * and views. */
-float AMotionEvent_getYOffset(const AInputEvent* motion_event);
-
-/* Get the precision of the X coordinates being reported.
- * You can multiply this number with an X coordinate sample to find the
- * actual hardware value of the X coordinate. */
-float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
-
-/* Get the precision of the Y coordinates being reported.
- * You can multiply this number with a Y coordinate sample to find the
- * actual hardware value of the Y coordinate. */
-float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
-
-/* Get the number of pointers of data contained in this event.
- * Always >= 1. */
-size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
-
-/* Get the pointer identifier associated with a particular pointer
- * data index is this event. The identifier tells you the actual pointer
- * number associated with the data, accounting for individual pointers
- * going up and down since the start of the current gesture. */
-int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the original raw X coordinate of this event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views. */
-float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the original raw X coordinate of this event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views. */
-float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current X coordinate of this event for the given pointer index.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current Y coordinate of this event for the given pointer index.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current pressure of this event for the given pointer index.
- * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
- * however values higher than 1 may be generated depending on the calibration of
- * the input device. */
-float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current scaled value of the approximate size for the given pointer index.
- * This represents some approximation of the area of the screen being
- * pressed; the actual value in pixels corresponding to the
- * touch is normalized with the device specific range of values
- * and scaled to a value between 0 and 1. The value of size can be used to
- * determine fat touch events. */
-float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the major axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index. */
-float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the minor axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index. */
-float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the major axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the minor axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current orientation of the touch area and tool area in radians clockwise from
- * vertical for the given pointer index.
- * An angle of 0 degrees indicates that the major axis of contact is oriented
- * upwards, is perfectly circular or is of unknown orientation. A positive angle
- * indicates that the major axis of contact is oriented to the right. A negative angle
- * indicates that the major axis of contact is oriented to the left.
- * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
- * (finger pointing fully right). */
-float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the number of historical points in this event. These are movements that
- * have occurred between this event and the previous event. This only applies
- * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
- * Historical samples are indexed from oldest to newest. */
-size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event);
-
-/* Get the time that a historical movement occurred between this event and
- * the previous event, in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
- size_t history_index);
-
-/* Get the historical raw X coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the historical raw Y coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the historical X coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical Y coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical pressure of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
- * however values higher than 1 may be generated depending on the calibration of
- * the input device. */
-float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the current scaled value of the approximate size for the given pointer index that
- * occurred between this event and the previous motion event.
- * This represents some approximation of the area of the screen being
- * pressed; the actual value in pixels corresponding to the
- * touch is normalized with the device specific range of values
- * and scaled to a value between 0 and 1. The value of size can be used to
- * determine fat touch events. */
-float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical length of the major axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index that
- * occurred between this event and the previous motion event. */
-float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical length of the minor axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index that
- * occurred between this event and the previous motion event. */
-float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical length of the major axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index that
- * occurred between this event and the previous motion event.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical length of the minor axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index that
- * occurred between this event and the previous motion event.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-/* Get the historical orientation of the touch area and tool area in radians clockwise from
- * vertical for the given pointer index that
- * occurred between this event and the previous motion event.
- * An angle of 0 degrees indicates that the major axis of contact is oriented
- * upwards, is perfectly circular or is of unknown orientation. A positive angle
- * indicates that the major axis of contact is oriented to the right. A negative angle
- * indicates that the major axis of contact is oriented to the left.
- * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
- * (finger pointing fully right). */
-float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index,
- size_t history_index);
-
-
-/*
- * Input queue
- *
- * An input queue is the facility through which you retrieve input
- * events.
- */
-struct AInputQueue;
-typedef struct AInputQueue AInputQueue;
-
-/*
- * Add this input queue to a looper for processing. See
- * ALooper_addFd() for information on the ident, callback, and data params.
- */
-void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
- int ident, ALooper_callbackFunc callback, void* data);
-
-/*
- * Remove the input queue from the looper it is currently attached to.
- */
-void AInputQueue_detachLooper(AInputQueue* queue);
-
-/*
- * Returns true if there are one or more events available in the
- * input queue. Returns 1 if the queue has events; 0 if
- * it does not have events; and a negative value if there is an error.
- */
-int32_t AInputQueue_hasEvents(AInputQueue* queue);
-
-/*
- * Returns the next available event from the queue. Returns a negative
- * value if no events are available or an error has occurred.
- */
-int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
-
-/*
- * Sends the key for standard pre-dispatching -- that is, possibly deliver
- * it to the current IME to be consumed before the app. Returns 0 if it
- * was not pre-dispatched, meaning you can process it right now. If non-zero
- * is returned, you must abandon the current event processing and allow the
- * event to appear again in the event queue (if it does not get consumed during
- * pre-dispatching).
- */
-int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
-
-/*
- * Report that dispatching has finished with the given event.
- * This must be called after receiving an event with AInputQueue_get_event().
- */
-void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _ANDROID_INPUT_H
diff --git a/ndk/platforms/android-11/include/android/keycodes.h b/ndk/platforms/android-11/include/android/keycodes.h
deleted file mode 100644
index b026a0c..0000000
--- a/ndk/platforms/android-11/include/android/keycodes.h
+++ /dev/null
@@ -1,243 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_KEYCODES_H
-#define _ANDROID_KEYCODES_H
-
-/******************************************************************
- *
- * IMPORTANT NOTICE:
- *
- * This file is part of Android's set of stable system headers
- * exposed by the Android NDK (Native Development Kit).
- *
- * Third-party source AND binary code relies on the definitions
- * here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
- *
- * - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
- * - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
- * - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
- * - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
- */
-
-#include <sys/types.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Key codes.
- */
-enum {
- AKEYCODE_UNKNOWN = 0,
- AKEYCODE_SOFT_LEFT = 1,
- AKEYCODE_SOFT_RIGHT = 2,
- AKEYCODE_HOME = 3,
- AKEYCODE_BACK = 4,
- AKEYCODE_CALL = 5,
- AKEYCODE_ENDCALL = 6,
- AKEYCODE_0 = 7,
- AKEYCODE_1 = 8,
- AKEYCODE_2 = 9,
- AKEYCODE_3 = 10,
- AKEYCODE_4 = 11,
- AKEYCODE_5 = 12,
- AKEYCODE_6 = 13,
- AKEYCODE_7 = 14,
- AKEYCODE_8 = 15,
- AKEYCODE_9 = 16,
- AKEYCODE_STAR = 17,
- AKEYCODE_POUND = 18,
- AKEYCODE_DPAD_UP = 19,
- AKEYCODE_DPAD_DOWN = 20,
- AKEYCODE_DPAD_LEFT = 21,
- AKEYCODE_DPAD_RIGHT = 22,
- AKEYCODE_DPAD_CENTER = 23,
- AKEYCODE_VOLUME_UP = 24,
- AKEYCODE_VOLUME_DOWN = 25,
- AKEYCODE_POWER = 26,
- AKEYCODE_CAMERA = 27,
- AKEYCODE_CLEAR = 28,
- AKEYCODE_A = 29,
- AKEYCODE_B = 30,
- AKEYCODE_C = 31,
- AKEYCODE_D = 32,
- AKEYCODE_E = 33,
- AKEYCODE_F = 34,
- AKEYCODE_G = 35,
- AKEYCODE_H = 36,
- AKEYCODE_I = 37,
- AKEYCODE_J = 38,
- AKEYCODE_K = 39,
- AKEYCODE_L = 40,
- AKEYCODE_M = 41,
- AKEYCODE_N = 42,
- AKEYCODE_O = 43,
- AKEYCODE_P = 44,
- AKEYCODE_Q = 45,
- AKEYCODE_R = 46,
- AKEYCODE_S = 47,
- AKEYCODE_T = 48,
- AKEYCODE_U = 49,
- AKEYCODE_V = 50,
- AKEYCODE_W = 51,
- AKEYCODE_X = 52,
- AKEYCODE_Y = 53,
- AKEYCODE_Z = 54,
- AKEYCODE_COMMA = 55,
- AKEYCODE_PERIOD = 56,
- AKEYCODE_ALT_LEFT = 57,
- AKEYCODE_ALT_RIGHT = 58,
- AKEYCODE_SHIFT_LEFT = 59,
- AKEYCODE_SHIFT_RIGHT = 60,
- AKEYCODE_TAB = 61,
- AKEYCODE_SPACE = 62,
- AKEYCODE_SYM = 63,
- AKEYCODE_EXPLORER = 64,
- AKEYCODE_ENVELOPE = 65,
- AKEYCODE_ENTER = 66,
- AKEYCODE_DEL = 67,
- AKEYCODE_GRAVE = 68,
- AKEYCODE_MINUS = 69,
- AKEYCODE_EQUALS = 70,
- AKEYCODE_LEFT_BRACKET = 71,
- AKEYCODE_RIGHT_BRACKET = 72,
- AKEYCODE_BACKSLASH = 73,
- AKEYCODE_SEMICOLON = 74,
- AKEYCODE_APOSTROPHE = 75,
- AKEYCODE_SLASH = 76,
- AKEYCODE_AT = 77,
- AKEYCODE_NUM = 78,
- AKEYCODE_HEADSETHOOK = 79,
- AKEYCODE_FOCUS = 80, // *Camera* focus
- AKEYCODE_PLUS = 81,
- AKEYCODE_MENU = 82,
- AKEYCODE_NOTIFICATION = 83,
- AKEYCODE_SEARCH = 84,
- AKEYCODE_MEDIA_PLAY_PAUSE= 85,
- AKEYCODE_MEDIA_STOP = 86,
- AKEYCODE_MEDIA_NEXT = 87,
- AKEYCODE_MEDIA_PREVIOUS = 88,
- AKEYCODE_MEDIA_REWIND = 89,
- AKEYCODE_MEDIA_FAST_FORWARD = 90,
- AKEYCODE_MUTE = 91,
- AKEYCODE_PAGE_UP = 92,
- AKEYCODE_PAGE_DOWN = 93,
- AKEYCODE_PICTSYMBOLS = 94,
- AKEYCODE_SWITCH_CHARSET = 95,
- AKEYCODE_BUTTON_A = 96,
- AKEYCODE_BUTTON_B = 97,
- AKEYCODE_BUTTON_C = 98,
- AKEYCODE_BUTTON_X = 99,
- AKEYCODE_BUTTON_Y = 100,
- AKEYCODE_BUTTON_Z = 101,
- AKEYCODE_BUTTON_L1 = 102,
- AKEYCODE_BUTTON_R1 = 103,
- AKEYCODE_BUTTON_L2 = 104,
- AKEYCODE_BUTTON_R2 = 105,
- AKEYCODE_BUTTON_THUMBL = 106,
- AKEYCODE_BUTTON_THUMBR = 107,
- AKEYCODE_BUTTON_START = 108,
- AKEYCODE_BUTTON_SELECT = 109,
- AKEYCODE_BUTTON_MODE = 110,
- AKEYCODE_ESCAPE = 111,
- AKEYCODE_FORWARD_DEL = 112,
- AKEYCODE_CTRL_LEFT = 113,
- AKEYCODE_CTRL_RIGHT = 114,
- AKEYCODE_CAPS_LOCK = 115,
- AKEYCODE_SCROLL_LOCK = 116,
- AKEYCODE_META_LEFT = 117,
- AKEYCODE_META_RIGHT = 118,
- AKEYCODE_FUNCTION = 119,
- AKEYCODE_SYSRQ = 120,
- AKEYCODE_BREAK = 121,
- AKEYCODE_MOVE_HOME = 122,
- AKEYCODE_MOVE_END = 123,
- AKEYCODE_INSERT = 124,
- AKEYCODE_FORWARD = 125,
- AKEYCODE_MEDIA_PLAY = 126,
- AKEYCODE_MEDIA_PAUSE = 127,
- AKEYCODE_MEDIA_CLOSE = 128,
- AKEYCODE_MEDIA_EJECT = 129,
- AKEYCODE_MEDIA_RECORD = 130,
- AKEYCODE_F1 = 131,
- AKEYCODE_F2 = 132,
- AKEYCODE_F3 = 133,
- AKEYCODE_F4 = 134,
- AKEYCODE_F5 = 135,
- AKEYCODE_F6 = 136,
- AKEYCODE_F7 = 137,
- AKEYCODE_F8 = 138,
- AKEYCODE_F9 = 139,
- AKEYCODE_F10 = 140,
- AKEYCODE_F11 = 141,
- AKEYCODE_F12 = 142,
- AKEYCODE_NUM_LOCK = 143,
- AKEYCODE_NUMPAD_0 = 144,
- AKEYCODE_NUMPAD_1 = 145,
- AKEYCODE_NUMPAD_2 = 146,
- AKEYCODE_NUMPAD_3 = 147,
- AKEYCODE_NUMPAD_4 = 148,
- AKEYCODE_NUMPAD_5 = 149,
- AKEYCODE_NUMPAD_6 = 150,
- AKEYCODE_NUMPAD_7 = 151,
- AKEYCODE_NUMPAD_8 = 152,
- AKEYCODE_NUMPAD_9 = 153,
- AKEYCODE_NUMPAD_DIVIDE = 154,
- AKEYCODE_NUMPAD_MULTIPLY = 155,
- AKEYCODE_NUMPAD_SUBTRACT = 156,
- AKEYCODE_NUMPAD_ADD = 157,
- AKEYCODE_NUMPAD_DOT = 158,
- AKEYCODE_NUMPAD_COMMA = 159,
- AKEYCODE_NUMPAD_ENTER = 160,
- AKEYCODE_NUMPAD_EQUALS = 161,
- AKEYCODE_NUMPAD_LEFT_PAREN = 162,
- AKEYCODE_NUMPAD_RIGHT_PAREN = 163,
- AKEYCODE_VOLUME_MUTE = 164,
- AKEYCODE_INFO = 165,
- AKEYCODE_CHANNEL_UP = 166,
- AKEYCODE_CHANNEL_DOWN = 167,
- AKEYCODE_ZOOM_IN = 168,
- AKEYCODE_ZOOM_OUT = 169,
- AKEYCODE_TV = 170,
- AKEYCODE_WINDOW = 171,
- AKEYCODE_GUIDE = 172,
- AKEYCODE_DVR = 173,
- AKEYCODE_BOOKMARK = 174,
- AKEYCODE_CAPTIONS = 175,
- AKEYCODE_SETTINGS = 176,
- AKEYCODE_TV_POWER = 177,
- AKEYCODE_TV_INPUT = 178,
- AKEYCODE_STB_POWER = 179,
- AKEYCODE_STB_INPUT = 180,
- AKEYCODE_AVR_POWER = 181,
- AKEYCODE_AVR_INPUT = 182,
- AKEYCODE_PROG_RED = 183,
- AKEYCODE_PROG_GREEN = 184,
- AKEYCODE_PROG_YELLOW = 185,
- AKEYCODE_PROG_BLUE = 186,
- AKEYCODE_APP_SWITCH = 187,
-
- // NOTE: If you add a new keycode here you must also add it to several other files.
- // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
-};
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _ANDROID_KEYCODES_H
diff --git a/ndk/platforms/android-11/include/android/native_activity.h b/ndk/platforms/android-11/include/android/native_activity.h
deleted file mode 100644
index a361846..0000000
--- a/ndk/platforms/android-11/include/android/native_activity.h
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#ifndef ANDROID_NATIVE_ACTIVITY_H
-#define ANDROID_NATIVE_ACTIVITY_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <jni.h>
-
-#include <android/asset_manager.h>
-#include <android/input.h>
-#include <android/native_window.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct ANativeActivityCallbacks;
-
-/**
- * This structure defines the native side of an android.app.NativeActivity.
- * It is created by the framework, and handed to the application's native
- * code as it is being launched.
- */
-typedef struct ANativeActivity {
- /**
- * Pointer to the callback function table of the native application.
- * You can set the functions here to your own callbacks. The callbacks
- * pointer itself here should not be changed; it is allocated and managed
- * for you by the framework.
- */
- struct ANativeActivityCallbacks* callbacks;
-
- /**
- * The global handle on the process's Java VM.
- */
- JavaVM* vm;
-
- /**
- * JNI context for the main thread of the app. Note that this field
- * can ONLY be used from the main thread of the process; that is, the
- * thread that calls into the ANativeActivityCallbacks.
- */
- JNIEnv* env;
-
- /**
- * The NativeActivity Java class.
- */
- jobject clazz;
-
- /**
- * Path to this application's internal data directory.
- */
- const char* internalDataPath;
-
- /**
- * Path to this application's external (removable/mountable) data directory.
- */
- const char* externalDataPath;
-
- /**
- * The platform's SDK version code.
- */
- int32_t sdkVersion;
-
- /**
- * This is the native instance of the application. It is not used by
- * the framework, but can be set by the application to its own instance
- * state.
- */
- void* instance;
-
- /**
- * Pointer to the Asset Manager instance for the application. The application
- * uses this to access binary assets bundled inside its own .apk file.
- */
- AAssetManager* assetManager;
-
- /**
- * Available starting with Honeycomb: path to the directory containing
- * the application's OBB files (if any). If the app doesn't have any
- * OBB files, this directory may not exist.
- */
- const char* obbPath;
-} ANativeActivity;
-
-/**
- * These are the callbacks the framework makes into a native application.
- * All of these callbacks happen on the main thread of the application.
- * By default, all callbacks are NULL; set to a pointer to your own function
- * to have it called.
- */
-typedef struct ANativeActivityCallbacks {
- /**
- * NativeActivity has started. See Java documentation for Activity.onStart()
- * for more information.
- */
- void (*onStart)(ANativeActivity* activity);
-
- /**
- * NativeActivity has resumed. See Java documentation for Activity.onResume()
- * for more information.
- */
- void (*onResume)(ANativeActivity* activity);
-
- /**
- * Framework is asking NativeActivity to save its current instance state.
- * See Java documentation for Activity.onSaveInstanceState() for more
- * information. The returned pointer needs to be created with malloc();
- * the framework will call free() on it for you. You also must fill in
- * outSize with the number of bytes in the allocation. Note that the
- * saved state will be persisted, so it can not contain any active
- * entities (pointers to memory, file descriptors, etc).
- */
- void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
-
- /**
- * NativeActivity has paused. See Java documentation for Activity.onPause()
- * for more information.
- */
- void (*onPause)(ANativeActivity* activity);
-
- /**
- * NativeActivity has stopped. See Java documentation for Activity.onStop()
- * for more information.
- */
- void (*onStop)(ANativeActivity* activity);
-
- /**
- * NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
- * for more information.
- */
- void (*onDestroy)(ANativeActivity* activity);
-
- /**
- * Focus has changed in this NativeActivity's window. This is often used,
- * for example, to pause a game when it loses input focus.
- */
- void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
-
- /**
- * The drawing window for this native activity has been created. You
- * can use the given native window object to start drawing.
- */
- void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
-
- /**
- * The drawing window for this native activity has been resized. You should
- * retrieve the new size from the window and ensure that your rendering in
- * it now matches.
- */
- void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
-
- /**
- * The drawing window for this native activity needs to be redrawn. To avoid
- * transient artifacts during screen changes (such resizing after rotation),
- * applications should not return from this function until they have finished
- * drawing their window in its current state.
- */
- void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
-
- /**
- * The drawing window for this native activity is going to be destroyed.
- * You MUST ensure that you do not touch the window object after returning
- * from this function: in the common case of drawing to the window from
- * another thread, that means the implementation of this callback must
- * properly synchronize with the other thread to stop its drawing before
- * returning from here.
- */
- void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
-
- /**
- * The input queue for this native activity's window has been created.
- * You can use the given input queue to start retrieving input events.
- */
- void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
-
- /**
- * The input queue for this native activity's window is being destroyed.
- * You should no longer try to reference this object upon returning from this
- * function.
- */
- void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
-
- /**
- * The rectangle in the window in which content should be placed has changed.
- */
- void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
-
- /**
- * The current device AConfiguration has changed. The new configuration can
- * be retrieved from assetManager.
- */
- void (*onConfigurationChanged)(ANativeActivity* activity);
-
- /**
- * The system is running low on memory. Use this callback to release
- * resources you do not need, to help the system avoid killing more
- * important processes.
- */
- void (*onLowMemory)(ANativeActivity* activity);
-} ANativeActivityCallbacks;
-
-/**
- * This is the function that must be in the native code to instantiate the
- * application's native activity. It is called with the activity instance (see
- * above); if the code is being instantiated from a previously saved instance,
- * the savedState will be non-NULL and point to the saved data. You must make
- * any copy of this data you need -- it will be released after you return from
- * this function.
- */
-typedef void ANativeActivity_createFunc(ANativeActivity* activity,
- void* savedState, size_t savedStateSize);
-
-/**
- * The name of the function that NativeInstance looks for when launching its
- * native code. This is the default function that is used, you can specify
- * "android.app.func_name" string meta-data in your manifest to use a different
- * function.
- */
-extern ANativeActivity_createFunc ANativeActivity_onCreate;
-
-/**
- * Finish the given activity. Its finish() method will be called, causing it
- * to be stopped and destroyed. Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_finish(ANativeActivity* activity);
-
-/**
- * Change the window format of the given activity. Calls getWindow().setFormat()
- * of the given activity. Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
-
-/**
- * Change the window flags of the given activity. Calls getWindow().setFlags()
- * of the given activity. Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place. See window.h for flag constants.
- */
-void ANativeActivity_setWindowFlags(ANativeActivity* activity,
- uint32_t addFlags, uint32_t removeFlags);
-
-/**
- * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
- * API for documentation.
- */
-enum {
- ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
- ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
-};
-
-/**
- * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
- * for the given activity. Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
-
-/**
- * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
- * API for documentation.
- */
-enum {
- ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
- ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
-};
-
-/**
- * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
- * for the given activity. Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif // ANDROID_NATIVE_ACTIVITY_H
-