ndk: Remove obsolete API level 11 platform files

Change-Id: I95b0952722e1312c46ef02912407b81ea8c1b198
diff --git a/ndk/platforms/android-11/include/android/asset_manager.h b/ndk/platforms/android-11/include/android/asset_manager.h
deleted file mode 100644
index f5df46b..0000000
--- a/ndk/platforms/android-11/include/android/asset_manager.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#ifndef ANDROID_ASSET_MANAGER_H
-#define ANDROID_ASSET_MANAGER_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct AAssetManager;
-typedef struct AAssetManager AAssetManager;
-
-struct AAssetDir;
-typedef struct AAssetDir AAssetDir;
-
-struct AAsset;
-typedef struct AAsset AAsset;
-
-/* Available modes for opening assets */
-enum {
-    AASSET_MODE_UNKNOWN      = 0,
-    AASSET_MODE_RANDOM       = 1,
-    AASSET_MODE_STREAMING    = 2,
-    AASSET_MODE_BUFFER       = 3
-};
-
-
-/**
- * Open the named directory within the asset hierarchy.  The directory can then
- * be inspected with the AAssetDir functions.  To open the top-level directory,
- * pass in "" as the dirName.
- *
- * The object returned here should be freed by calling AAssetDir_close().
- */
-AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
-
-/**
- * Open an asset.
- *
- * The object returned here should be freed by calling AAsset_close().
- */
-AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
-
-/**
- * Iterate over the files in an asset directory.  A NULL string is returned
- * when all the file names have been returned.
- *
- * The returned file name is suitable for passing to AAssetManager_open().
- *
- * The string returned here is owned by the AssetDir implementation and is not
- * guaranteed to remain valid if any other calls are made on this AAssetDir
- * instance.
- */
-const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
-
-/**
- * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
- */
-void AAssetDir_rewind(AAssetDir* assetDir);
-
-/**
- * Close an opened AAssetDir, freeing any related resources.
- */
-void AAssetDir_close(AAssetDir* assetDir);
-
-/**
- * Attempt to read 'count' bytes of data from the current offset.
- *
- * Returns the number of bytes read, zero on EOF, or < 0 on error.
- */
-int AAsset_read(AAsset* asset, void* buf, size_t count);
-
-/**
- * Seek to the specified offset within the asset data.  'whence' uses the
- * same constants as lseek()/fseek().
- *
- * Returns the new position on success, or (off_t) -1 on error.
- */
-off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
-
-/**
- * Seek to the specified offset within the asset data.  'whence' uses the
- * same constants as lseek()/fseek().
- *
- * Uses 64-bit data type for large files as opposed to the 32-bit type used
- * by AAsset_seek.
- *
- * Returns the new position on success, or (off64_t) -1 on error.
- */
-off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
-
-/**
- * Close the asset, freeing all associated resources.
- */
-void AAsset_close(AAsset* asset);
-
-/**
- * Get a pointer to a buffer holding the entire contents of the assset.
- *
- * Returns NULL on failure.
- */
-const void* AAsset_getBuffer(AAsset* asset);
-
-/**
- * Report the total size of the asset data.
- */
-off_t AAsset_getLength(AAsset* asset);
-
-/**
- * Report the total size of the asset data. Reports the size using a 64-bit
- * number insted of 32-bit as AAsset_getLength.
- */
-off64_t AAsset_getLength64(AAsset* asset);
-
-/**
- * Report the total amount of asset data that can be read from the current position.
- */
-off_t AAsset_getRemainingLength(AAsset* asset);
-
-/**
- * Report the total amount of asset data that can be read from the current position.
- *
- * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
- */
-off64_t AAsset_getRemainingLength64(AAsset* asset);
-
-/**
- * Open a new file descriptor that can be used to read the asset data. If the
- * start or length cannot be represented by a 32-bit number, it will be
- * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
- *
- * Returns < 0 if direct fd access is not possible (for example, if the asset is
- * compressed).
- */
-int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
-
-/**
- * Open a new file descriptor that can be used to read the asset data.
- *
- * Uses a 64-bit number for the offset and length instead of 32-bit instead of
- * as AAsset_openFileDescriptor does.
- *
- * Returns < 0 if direct fd access is not possible (for example, if the asset is
- * compressed).
- */
-int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
-
-/**
- * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
- * mmapped).
- */
-int AAsset_isAllocated(AAsset* asset);
-
-
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif      // ANDROID_ASSET_MANAGER_H
diff --git a/ndk/platforms/android-11/include/android/input.h b/ndk/platforms/android-11/include/android/input.h
deleted file mode 100644
index e196686..0000000
--- a/ndk/platforms/android-11/include/android/input.h
+++ /dev/null
@@ -1,724 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_INPUT_H
-#define _ANDROID_INPUT_H
-
-/******************************************************************
- *
- * IMPORTANT NOTICE:
- *
- *   This file is part of Android's set of stable system headers
- *   exposed by the Android NDK (Native Development Kit).
- *
- *   Third-party source AND binary code relies on the definitions
- *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
- *
- *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
- *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
- *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
- *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
- */
-
-/*
- * Structures and functions to receive and process input events in
- * native code.
- *
- * NOTE: These functions MUST be implemented by /system/lib/libui.so
- */
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <android/keycodes.h>
-#include <android/looper.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Key states (may be returned by queries about the current state of a
- * particular key code, scan code or switch).
- */
-enum {
-    /* The key state is unknown or the requested key itself is not supported. */
-    AKEY_STATE_UNKNOWN = -1,
-
-    /* The key is up. */
-    AKEY_STATE_UP = 0,
-
-    /* The key is down. */
-    AKEY_STATE_DOWN = 1,
-
-    /* The key is down but is a virtual key press that is being emulated by the system. */
-    AKEY_STATE_VIRTUAL = 2
-};
-
-/*
- * Meta key / modifer state.
- */
-enum {
-    /* No meta keys are pressed. */
-    AMETA_NONE = 0,
-
-    /* This mask is used to check whether one of the ALT meta keys is pressed. */
-    AMETA_ALT_ON = 0x02,
-
-    /* This mask is used to check whether the left ALT meta key is pressed. */
-    AMETA_ALT_LEFT_ON = 0x10,
-
-    /* This mask is used to check whether the right ALT meta key is pressed. */
-    AMETA_ALT_RIGHT_ON = 0x20,
-
-    /* This mask is used to check whether one of the SHIFT meta keys is pressed. */
-    AMETA_SHIFT_ON = 0x01,
-
-    /* This mask is used to check whether the left SHIFT meta key is pressed. */
-    AMETA_SHIFT_LEFT_ON = 0x40,
-
-    /* This mask is used to check whether the right SHIFT meta key is pressed. */
-    AMETA_SHIFT_RIGHT_ON = 0x80,
-
-    /* This mask is used to check whether the SYM meta key is pressed. */
-    AMETA_SYM_ON = 0x04,
-
-    /* This mask is used to check whether the FUNCTION meta key is pressed. */
-    AMETA_FUNCTION_ON = 0x08,
-
-    /* This mask is used to check whether one of the CTRL meta keys is pressed. */
-    AMETA_CTRL_ON = 0x1000,
-
-    /* This mask is used to check whether the left CTRL meta key is pressed. */
-    AMETA_CTRL_LEFT_ON = 0x2000,
-
-    /* This mask is used to check whether the right CTRL meta key is pressed. */
-    AMETA_CTRL_RIGHT_ON = 0x4000,
-
-    /* This mask is used to check whether one of the META meta keys is pressed. */
-    AMETA_META_ON = 0x10000,
-
-    /* This mask is used to check whether the left META meta key is pressed. */
-    AMETA_META_LEFT_ON = 0x20000,
-
-    /* This mask is used to check whether the right META meta key is pressed. */
-    AMETA_META_RIGHT_ON = 0x40000,
-
-    /* This mask is used to check whether the CAPS LOCK meta key is on. */
-    AMETA_CAPS_LOCK_ON = 0x100000,
-
-    /* This mask is used to check whether the NUM LOCK meta key is on. */
-    AMETA_NUM_LOCK_ON = 0x200000,
-
-    /* This mask is used to check whether the SCROLL LOCK meta key is on. */
-    AMETA_SCROLL_LOCK_ON = 0x400000,
-};
-
-/*
- * Input events.
- *
- * Input events are opaque structures.  Use the provided accessors functions to
- * read their properties.
- */
-struct AInputEvent;
-typedef struct AInputEvent AInputEvent;
-
-/*
- * Input event types.
- */
-enum {
-    /* Indicates that the input event is a key event. */
-    AINPUT_EVENT_TYPE_KEY = 1,
-
-    /* Indicates that the input event is a motion event. */
-    AINPUT_EVENT_TYPE_MOTION = 2
-};
-
-/*
- * Key event actions.
- */
-enum {
-    /* The key has been pressed down. */
-    AKEY_EVENT_ACTION_DOWN = 0,
-
-    /* The key has been released. */
-    AKEY_EVENT_ACTION_UP = 1,
-
-    /* Multiple duplicate key events have occurred in a row, or a complex string is
-     * being delivered.  The repeat_count property of the key event contains the number
-     * of times the given key code should be executed.
-     */
-    AKEY_EVENT_ACTION_MULTIPLE = 2
-};
-
-/*
- * Key event flags.
- */
-enum {
-    /* This mask is set if the device woke because of this key event. */
-    AKEY_EVENT_FLAG_WOKE_HERE = 0x1,
-
-    /* This mask is set if the key event was generated by a software keyboard. */
-    AKEY_EVENT_FLAG_SOFT_KEYBOARD = 0x2,
-
-    /* This mask is set if we don't want the key event to cause us to leave touch mode. */
-    AKEY_EVENT_FLAG_KEEP_TOUCH_MODE = 0x4,
-
-    /* This mask is set if an event was known to come from a trusted part
-     * of the system.  That is, the event is known to come from the user,
-     * and could not have been spoofed by a third party component. */
-    AKEY_EVENT_FLAG_FROM_SYSTEM = 0x8,
-
-    /* This mask is used for compatibility, to identify enter keys that are
-     * coming from an IME whose enter key has been auto-labelled "next" or
-     * "done".  This allows TextView to dispatch these as normal enter keys
-     * for old applications, but still do the appropriate action when
-     * receiving them. */
-    AKEY_EVENT_FLAG_EDITOR_ACTION = 0x10,
-
-    /* When associated with up key events, this indicates that the key press
-     * has been canceled.  Typically this is used with virtual touch screen
-     * keys, where the user can slide from the virtual key area on to the
-     * display: in that case, the application will receive a canceled up
-     * event and should not perform the action normally associated with the
-     * key.  Note that for this to work, the application can not perform an
-     * action for a key until it receives an up or the long press timeout has
-     * expired. */
-    AKEY_EVENT_FLAG_CANCELED = 0x20,
-
-    /* This key event was generated by a virtual (on-screen) hard key area.
-     * Typically this is an area of the touchscreen, outside of the regular
-     * display, dedicated to "hardware" buttons. */
-    AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY = 0x40,
-
-    /* This flag is set for the first key repeat that occurs after the
-     * long press timeout. */
-    AKEY_EVENT_FLAG_LONG_PRESS = 0x80,
-
-    /* Set when a key event has AKEY_EVENT_FLAG_CANCELED set because a long
-     * press action was executed while it was down. */
-    AKEY_EVENT_FLAG_CANCELED_LONG_PRESS = 0x100,
-
-    /* Set for AKEY_EVENT_ACTION_UP when this event's key code is still being
-     * tracked from its initial down.  That is, somebody requested that tracking
-     * started on the key down and a long press has not caused
-     * the tracking to be canceled. */
-    AKEY_EVENT_FLAG_TRACKING = 0x200,
-
-    /* Set when a key event has been synthesized to implement default behavior
-     * for an event that the application did not handle.
-     * Fallback key events are generated by unhandled trackball motions
-     * (to emulate a directional keypad) and by certain unhandled key presses
-     * that are declared in the key map (such as special function numeric keypad
-     * keys when numlock is off). */
-    AKEY_EVENT_FLAG_FALLBACK = 0x400,
-};
-
-/*
- * Motion event actions.
- */
-
-/* Bit shift for the action bits holding the pointer index as
- * defined by AMOTION_EVENT_ACTION_POINTER_INDEX_MASK.
- */
-#define AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT 8
-
-enum {
-    /* Bit mask of the parts of the action code that are the action itself.
-     */
-    AMOTION_EVENT_ACTION_MASK = 0xff,
-
-    /* Bits in the action code that represent a pointer index, used with
-     * AMOTION_EVENT_ACTION_POINTER_DOWN and AMOTION_EVENT_ACTION_POINTER_UP.  Shifting
-     * down by AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT provides the actual pointer
-     * index where the data for the pointer going up or down can be found.
-     */
-    AMOTION_EVENT_ACTION_POINTER_INDEX_MASK  = 0xff00,
-
-    /* A pressed gesture has started, the motion contains the initial starting location.
-     */
-    AMOTION_EVENT_ACTION_DOWN = 0,
-
-    /* A pressed gesture has finished, the motion contains the final release location
-     * as well as any intermediate points since the last down or move event.
-     */
-    AMOTION_EVENT_ACTION_UP = 1,
-
-    /* A change has happened during a press gesture (between AMOTION_EVENT_ACTION_DOWN and
-     * AMOTION_EVENT_ACTION_UP).  The motion contains the most recent point, as well as
-     * any intermediate points since the last down or move event.
-     */
-    AMOTION_EVENT_ACTION_MOVE = 2,
-
-    /* The current gesture has been aborted.
-     * You will not receive any more points in it.  You should treat this as
-     * an up event, but not perform any action that you normally would.
-     */
-    AMOTION_EVENT_ACTION_CANCEL = 3,
-
-    /* A movement has happened outside of the normal bounds of the UI element.
-     * This does not provide a full gesture, but only the initial location of the movement/touch.
-     */
-    AMOTION_EVENT_ACTION_OUTSIDE = 4,
-
-    /* A non-primary pointer has gone down.
-     * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
-     */
-    AMOTION_EVENT_ACTION_POINTER_DOWN = 5,
-
-    /* A non-primary pointer has gone up.
-     * The bits in AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed.
-     */
-    AMOTION_EVENT_ACTION_POINTER_UP = 6
-};
-
-/*
- * Motion event flags.
- */
-enum {
-    /* This flag indicates that the window that received this motion event is partly
-     * or wholly obscured by another visible window above it.  This flag is set to true
-     * even if the event did not directly pass through the obscured area.
-     * A security sensitive application can check this flag to identify situations in which
-     * a malicious application may have covered up part of its content for the purpose
-     * of misleading the user or hijacking touches.  An appropriate response might be
-     * to drop the suspect touches or to take additional precautions to confirm the user's
-     * actual intent.
-     */
-    AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1,
-};
-
-/*
- * Motion event edge touch flags.
- */
-enum {
-    /* No edges intersected */
-    AMOTION_EVENT_EDGE_FLAG_NONE = 0,
-
-    /* Flag indicating the motion event intersected the top edge of the screen. */
-    AMOTION_EVENT_EDGE_FLAG_TOP = 0x01,
-
-    /* Flag indicating the motion event intersected the bottom edge of the screen. */
-    AMOTION_EVENT_EDGE_FLAG_BOTTOM = 0x02,
-
-    /* Flag indicating the motion event intersected the left edge of the screen. */
-    AMOTION_EVENT_EDGE_FLAG_LEFT = 0x04,
-
-    /* Flag indicating the motion event intersected the right edge of the screen. */
-    AMOTION_EVENT_EDGE_FLAG_RIGHT = 0x08
-};
-
-/*
- * Input sources.
- *
- * Refer to the documentation on android.view.InputDevice for more details about input sources
- * and their correct interpretation.
- */
-enum {
-    AINPUT_SOURCE_CLASS_MASK = 0x000000ff,
-
-    AINPUT_SOURCE_CLASS_BUTTON = 0x00000001,
-    AINPUT_SOURCE_CLASS_POINTER = 0x00000002,
-    AINPUT_SOURCE_CLASS_NAVIGATION = 0x00000004,
-    AINPUT_SOURCE_CLASS_POSITION = 0x00000008,
-};
-
-enum {
-    AINPUT_SOURCE_UNKNOWN = 0x00000000,
-
-    AINPUT_SOURCE_KEYBOARD = 0x00000100 | AINPUT_SOURCE_CLASS_BUTTON,
-    AINPUT_SOURCE_DPAD = 0x00000200 | AINPUT_SOURCE_CLASS_BUTTON,
-    AINPUT_SOURCE_TOUCHSCREEN = 0x00001000 | AINPUT_SOURCE_CLASS_POINTER,
-    AINPUT_SOURCE_MOUSE = 0x00002000 | AINPUT_SOURCE_CLASS_POINTER,
-    AINPUT_SOURCE_TRACKBALL = 0x00010000 | AINPUT_SOURCE_CLASS_NAVIGATION,
-    AINPUT_SOURCE_TOUCHPAD = 0x00100000 | AINPUT_SOURCE_CLASS_POSITION,
-
-    AINPUT_SOURCE_ANY = 0xffffff00,
-};
-
-/*
- * Keyboard types.
- *
- * Refer to the documentation on android.view.InputDevice for more details.
- */
-enum {
-    AINPUT_KEYBOARD_TYPE_NONE = 0,
-    AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC = 1,
-    AINPUT_KEYBOARD_TYPE_ALPHABETIC = 2,
-};
-
-/*
- * Constants used to retrieve information about the range of motion for a particular
- * coordinate of a motion event.
- *
- * Refer to the documentation on android.view.InputDevice for more details about input sources
- * and their correct interpretation.
- */
-enum {
-    AINPUT_MOTION_RANGE_X = 0,
-    AINPUT_MOTION_RANGE_Y = 1,
-    AINPUT_MOTION_RANGE_PRESSURE = 2,
-    AINPUT_MOTION_RANGE_SIZE = 3,
-    AINPUT_MOTION_RANGE_TOUCH_MAJOR = 4,
-    AINPUT_MOTION_RANGE_TOUCH_MINOR = 5,
-    AINPUT_MOTION_RANGE_TOOL_MAJOR = 6,
-    AINPUT_MOTION_RANGE_TOOL_MINOR = 7,
-    AINPUT_MOTION_RANGE_ORIENTATION = 8,
-};
-
-
-/*
- * Input event accessors.
- *
- * Note that most functions can only be used on input events that are of a given type.
- * Calling these functions on input events of other types will yield undefined behavior.
- */
-
-/*** Accessors for all input events. ***/
-
-/* Get the input event type. */
-int32_t AInputEvent_getType(const AInputEvent* event);
-
-/* Get the id for the device that an input event came from.
- *
- * Input events can be generated by multiple different input devices.
- * Use the input device id to obtain information about the input
- * device that was responsible for generating a particular event.
- *
- * An input device id of 0 indicates that the event didn't come from a physical device;
- * other numbers are arbitrary and you shouldn't depend on the values.
- * Use the provided input device query API to obtain information about input devices.
- */
-int32_t AInputEvent_getDeviceId(const AInputEvent* event);
-
-/* Get the input event source. */
-int32_t AInputEvent_getSource(const AInputEvent* event);
-
-/*** Accessors for key events only. ***/
-
-/* Get the key event action. */
-int32_t AKeyEvent_getAction(const AInputEvent* key_event);
-
-/* Get the key event flags. */
-int32_t AKeyEvent_getFlags(const AInputEvent* key_event);
-
-/* Get the key code of the key event.
- * This is the physical key that was pressed, not the Unicode character. */
-int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event);
-
-/* Get the hardware key id of this key event.
- * These values are not reliable and vary from device to device. */
-int32_t AKeyEvent_getScanCode(const AInputEvent* key_event);
-
-/* Get the meta key state. */
-int32_t AKeyEvent_getMetaState(const AInputEvent* key_event);
-
-/* Get the repeat count of the event.
- * For both key up an key down events, this is the number of times the key has
- * repeated with the first down starting at 0 and counting up from there.  For
- * multiple key events, this is the number of down/up pairs that have occurred. */
-int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event);
-
-/* Get the time of the most recent key down event, in the
- * java.lang.System.nanoTime() time base.  If this is a down event,
- * this will be the same as eventTime.
- * Note that when chording keys, this value is the down time of the most recently
- * pressed key, which may not be the same physical key of this event. */
-int64_t AKeyEvent_getDownTime(const AInputEvent* key_event);
-
-/* Get the time this event occurred, in the
- * java.lang.System.nanoTime() time base. */
-int64_t AKeyEvent_getEventTime(const AInputEvent* key_event);
-
-/*** Accessors for motion events only. ***/
-
-/* Get the combined motion event action code and pointer index. */
-int32_t AMotionEvent_getAction(const AInputEvent* motion_event);
-
-/* Get the motion event flags. */
-int32_t AMotionEvent_getFlags(const AInputEvent* motion_event);
-
-/* Get the state of any meta / modifier keys that were in effect when the
- * event was generated. */
-int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);
-
-/* Get a bitfield indicating which edges, if any, were touched by this motion event.
- * For touch events, clients can use this to determine if the user's finger was
- * touching the edge of the display. */
-int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);
-
-/* Get the time when the user originally pressed down to start a stream of
- * position events, in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);
-
-/* Get the time when this specific event was generated,
- * in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);
-
-/* Get the X coordinate offset.
- * For touch events on the screen, this is the delta that was added to the raw
- * screen coordinates to adjust for the absolute position of the containing windows
- * and views. */
-float AMotionEvent_getXOffset(const AInputEvent* motion_event);
-
-/* Get the precision of the Y coordinates being reported.
- * For touch events on the screen, this is the delta that was added to the raw
- * screen coordinates to adjust for the absolute position of the containing windows
- * and views. */
-float AMotionEvent_getYOffset(const AInputEvent* motion_event);
-
-/* Get the precision of the X coordinates being reported.
- * You can multiply this number with an X coordinate sample to find the
- * actual hardware value of the X coordinate. */
-float AMotionEvent_getXPrecision(const AInputEvent* motion_event);
-
-/* Get the precision of the Y coordinates being reported.
- * You can multiply this number with a Y coordinate sample to find the
- * actual hardware value of the Y coordinate. */
-float AMotionEvent_getYPrecision(const AInputEvent* motion_event);
-
-/* Get the number of pointers of data contained in this event.
- * Always >= 1. */
-size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event);
-
-/* Get the pointer identifier associated with a particular pointer
- * data index is this event.  The identifier tells you the actual pointer
- * number associated with the data, accounting for individual pointers
- * going up and down since the start of the current gesture. */
-int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the original raw X coordinate of this event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views. */
-float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the original raw X coordinate of this event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views. */
-float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current X coordinate of this event for the given pointer index.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current Y coordinate of this event for the given pointer index.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current pressure of this event for the given pointer index.
- * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
- * however values higher than 1 may be generated depending on the calibration of
- * the input device. */
-float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current scaled value of the approximate size for the given pointer index.
- * This represents some approximation of the area of the screen being
- * pressed; the actual value in pixels corresponding to the
- * touch is normalized with the device specific range of values
- * and scaled to a value between 0 and 1.  The value of size can be used to
- * determine fat touch events. */
-float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the major axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index. */
-float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the minor axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index. */
-float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the major axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current length of the minor axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the current orientation of the touch area and tool area in radians clockwise from
- * vertical for the given pointer index.
- * An angle of 0 degrees indicates that the major axis of contact is oriented
- * upwards, is perfectly circular or is of unknown orientation.  A positive angle
- * indicates that the major axis of contact is oriented to the right.  A negative angle
- * indicates that the major axis of contact is oriented to the left.
- * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
- * (finger pointing fully right). */
-float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the number of historical points in this event.  These are movements that
- * have occurred between this event and the previous event.  This only applies
- * to AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0.
- * Historical samples are indexed from oldest to newest. */
-size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event);
-
-/* Get the time that a historical movement occurred between this event and
- * the previous event, in the java.lang.System.nanoTime() time base. */
-int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
-        size_t history_index);
-
-/* Get the historical raw X coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the historical raw Y coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * For touch events on the screen, this is the original location of the event
- * on the screen, before it had been adjusted for the containing window
- * and views.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event, size_t pointer_index);
-
-/* Get the historical X coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical Y coordinate of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * Whole numbers are pixels; the value may have a fraction for input devices
- * that are sub-pixel precise. */
-float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical pressure of this event for the given pointer index that
- * occurred between this event and the previous motion event.
- * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
- * however values higher than 1 may be generated depending on the calibration of
- * the input device. */
-float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the current scaled value of the approximate size for the given pointer index that
- * occurred between this event and the previous motion event.
- * This represents some approximation of the area of the screen being
- * pressed; the actual value in pixels corresponding to the
- * touch is normalized with the device specific range of values
- * and scaled to a value between 0 and 1.  The value of size can be used to
- * determine fat touch events. */
-float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical length of the major axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index that
- * occurred between this event and the previous motion event. */
-float AMotionEvent_getHistoricalTouchMajor(const AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical length of the minor axis of an ellipse that describes the touch area
- * at the point of contact for the given pointer index that
- * occurred between this event and the previous motion event. */
-float AMotionEvent_getHistoricalTouchMinor(const AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical length of the major axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index that
- * occurred between this event and the previous motion event.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getHistoricalToolMajor(const AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical length of the minor axis of an ellipse that describes the size
- * of the approaching tool for the given pointer index that
- * occurred between this event and the previous motion event.
- * The tool area represents the estimated size of the finger or pen that is
- * touching the device independent of its actual touch area at the point of contact. */
-float AMotionEvent_getHistoricalToolMinor(const AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-/* Get the historical orientation of the touch area and tool area in radians clockwise from
- * vertical for the given pointer index that
- * occurred between this event and the previous motion event.
- * An angle of 0 degrees indicates that the major axis of contact is oriented
- * upwards, is perfectly circular or is of unknown orientation.  A positive angle
- * indicates that the major axis of contact is oriented to the right.  A negative angle
- * indicates that the major axis of contact is oriented to the left.
- * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians
- * (finger pointing fully right). */
-float AMotionEvent_getHistoricalOrientation(const AInputEvent* motion_event, size_t pointer_index,
-        size_t history_index);
-
-
-/*
- * Input queue
- *
- * An input queue is the facility through which you retrieve input
- * events.
- */
-struct AInputQueue;
-typedef struct AInputQueue AInputQueue;
-
-/*
- * Add this input queue to a looper for processing.  See
- * ALooper_addFd() for information on the ident, callback, and data params.
- */
-void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
-        int ident, ALooper_callbackFunc callback, void* data);
-
-/*
- * Remove the input queue from the looper it is currently attached to.
- */
-void AInputQueue_detachLooper(AInputQueue* queue);
-
-/*
- * Returns true if there are one or more events available in the
- * input queue.  Returns 1 if the queue has events; 0 if
- * it does not have events; and a negative value if there is an error.
- */
-int32_t AInputQueue_hasEvents(AInputQueue* queue);
-
-/*
- * Returns the next available event from the queue.  Returns a negative
- * value if no events are available or an error has occurred.
- */
-int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent);
-
-/*
- * Sends the key for standard pre-dispatching -- that is, possibly deliver
- * it to the current IME to be consumed before the app.  Returns 0 if it
- * was not pre-dispatched, meaning you can process it right now.  If non-zero
- * is returned, you must abandon the current event processing and allow the
- * event to appear again in the event queue (if it does not get consumed during
- * pre-dispatching).
- */
-int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event);
-
-/*
- * Report that dispatching has finished with the given event.
- * This must be called after receiving an event with AInputQueue_get_event().
- */
-void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _ANDROID_INPUT_H
diff --git a/ndk/platforms/android-11/include/android/keycodes.h b/ndk/platforms/android-11/include/android/keycodes.h
deleted file mode 100644
index b026a0c..0000000
--- a/ndk/platforms/android-11/include/android/keycodes.h
+++ /dev/null
@@ -1,243 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _ANDROID_KEYCODES_H
-#define _ANDROID_KEYCODES_H
-
-/******************************************************************
- *
- * IMPORTANT NOTICE:
- *
- *   This file is part of Android's set of stable system headers
- *   exposed by the Android NDK (Native Development Kit).
- *
- *   Third-party source AND binary code relies on the definitions
- *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES.
- *
- *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES)
- *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS
- *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY
- *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES
- */
-
-#include <sys/types.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Key codes.
- */
-enum {
-    AKEYCODE_UNKNOWN         = 0,
-    AKEYCODE_SOFT_LEFT       = 1,
-    AKEYCODE_SOFT_RIGHT      = 2,
-    AKEYCODE_HOME            = 3,
-    AKEYCODE_BACK            = 4,
-    AKEYCODE_CALL            = 5,
-    AKEYCODE_ENDCALL         = 6,
-    AKEYCODE_0               = 7,
-    AKEYCODE_1               = 8,
-    AKEYCODE_2               = 9,
-    AKEYCODE_3               = 10,
-    AKEYCODE_4               = 11,
-    AKEYCODE_5               = 12,
-    AKEYCODE_6               = 13,
-    AKEYCODE_7               = 14,
-    AKEYCODE_8               = 15,
-    AKEYCODE_9               = 16,
-    AKEYCODE_STAR            = 17,
-    AKEYCODE_POUND           = 18,
-    AKEYCODE_DPAD_UP         = 19,
-    AKEYCODE_DPAD_DOWN       = 20,
-    AKEYCODE_DPAD_LEFT       = 21,
-    AKEYCODE_DPAD_RIGHT      = 22,
-    AKEYCODE_DPAD_CENTER     = 23,
-    AKEYCODE_VOLUME_UP       = 24,
-    AKEYCODE_VOLUME_DOWN     = 25,
-    AKEYCODE_POWER           = 26,
-    AKEYCODE_CAMERA          = 27,
-    AKEYCODE_CLEAR           = 28,
-    AKEYCODE_A               = 29,
-    AKEYCODE_B               = 30,
-    AKEYCODE_C               = 31,
-    AKEYCODE_D               = 32,
-    AKEYCODE_E               = 33,
-    AKEYCODE_F               = 34,
-    AKEYCODE_G               = 35,
-    AKEYCODE_H               = 36,
-    AKEYCODE_I               = 37,
-    AKEYCODE_J               = 38,
-    AKEYCODE_K               = 39,
-    AKEYCODE_L               = 40,
-    AKEYCODE_M               = 41,
-    AKEYCODE_N               = 42,
-    AKEYCODE_O               = 43,
-    AKEYCODE_P               = 44,
-    AKEYCODE_Q               = 45,
-    AKEYCODE_R               = 46,
-    AKEYCODE_S               = 47,
-    AKEYCODE_T               = 48,
-    AKEYCODE_U               = 49,
-    AKEYCODE_V               = 50,
-    AKEYCODE_W               = 51,
-    AKEYCODE_X               = 52,
-    AKEYCODE_Y               = 53,
-    AKEYCODE_Z               = 54,
-    AKEYCODE_COMMA           = 55,
-    AKEYCODE_PERIOD          = 56,
-    AKEYCODE_ALT_LEFT        = 57,
-    AKEYCODE_ALT_RIGHT       = 58,
-    AKEYCODE_SHIFT_LEFT      = 59,
-    AKEYCODE_SHIFT_RIGHT     = 60,
-    AKEYCODE_TAB             = 61,
-    AKEYCODE_SPACE           = 62,
-    AKEYCODE_SYM             = 63,
-    AKEYCODE_EXPLORER        = 64,
-    AKEYCODE_ENVELOPE        = 65,
-    AKEYCODE_ENTER           = 66,
-    AKEYCODE_DEL             = 67,
-    AKEYCODE_GRAVE           = 68,
-    AKEYCODE_MINUS           = 69,
-    AKEYCODE_EQUALS          = 70,
-    AKEYCODE_LEFT_BRACKET    = 71,
-    AKEYCODE_RIGHT_BRACKET   = 72,
-    AKEYCODE_BACKSLASH       = 73,
-    AKEYCODE_SEMICOLON       = 74,
-    AKEYCODE_APOSTROPHE      = 75,
-    AKEYCODE_SLASH           = 76,
-    AKEYCODE_AT              = 77,
-    AKEYCODE_NUM             = 78,
-    AKEYCODE_HEADSETHOOK     = 79,
-    AKEYCODE_FOCUS           = 80,   // *Camera* focus
-    AKEYCODE_PLUS            = 81,
-    AKEYCODE_MENU            = 82,
-    AKEYCODE_NOTIFICATION    = 83,
-    AKEYCODE_SEARCH          = 84,
-    AKEYCODE_MEDIA_PLAY_PAUSE= 85,
-    AKEYCODE_MEDIA_STOP      = 86,
-    AKEYCODE_MEDIA_NEXT      = 87,
-    AKEYCODE_MEDIA_PREVIOUS  = 88,
-    AKEYCODE_MEDIA_REWIND    = 89,
-    AKEYCODE_MEDIA_FAST_FORWARD = 90,
-    AKEYCODE_MUTE            = 91,
-    AKEYCODE_PAGE_UP         = 92,
-    AKEYCODE_PAGE_DOWN       = 93,
-    AKEYCODE_PICTSYMBOLS     = 94,
-    AKEYCODE_SWITCH_CHARSET  = 95,
-    AKEYCODE_BUTTON_A        = 96,
-    AKEYCODE_BUTTON_B        = 97,
-    AKEYCODE_BUTTON_C        = 98,
-    AKEYCODE_BUTTON_X        = 99,
-    AKEYCODE_BUTTON_Y        = 100,
-    AKEYCODE_BUTTON_Z        = 101,
-    AKEYCODE_BUTTON_L1       = 102,
-    AKEYCODE_BUTTON_R1       = 103,
-    AKEYCODE_BUTTON_L2       = 104,
-    AKEYCODE_BUTTON_R2       = 105,
-    AKEYCODE_BUTTON_THUMBL   = 106,
-    AKEYCODE_BUTTON_THUMBR   = 107,
-    AKEYCODE_BUTTON_START    = 108,
-    AKEYCODE_BUTTON_SELECT   = 109,
-    AKEYCODE_BUTTON_MODE     = 110,
-    AKEYCODE_ESCAPE          = 111,
-    AKEYCODE_FORWARD_DEL     = 112,
-    AKEYCODE_CTRL_LEFT       = 113,
-    AKEYCODE_CTRL_RIGHT      = 114,
-    AKEYCODE_CAPS_LOCK       = 115,
-    AKEYCODE_SCROLL_LOCK     = 116,
-    AKEYCODE_META_LEFT       = 117,
-    AKEYCODE_META_RIGHT      = 118,
-    AKEYCODE_FUNCTION        = 119,
-    AKEYCODE_SYSRQ           = 120,
-    AKEYCODE_BREAK           = 121,
-    AKEYCODE_MOVE_HOME       = 122,
-    AKEYCODE_MOVE_END        = 123,
-    AKEYCODE_INSERT          = 124,
-    AKEYCODE_FORWARD         = 125,
-    AKEYCODE_MEDIA_PLAY      = 126,
-    AKEYCODE_MEDIA_PAUSE     = 127,
-    AKEYCODE_MEDIA_CLOSE     = 128,
-    AKEYCODE_MEDIA_EJECT     = 129,
-    AKEYCODE_MEDIA_RECORD    = 130,
-    AKEYCODE_F1              = 131,
-    AKEYCODE_F2              = 132,
-    AKEYCODE_F3              = 133,
-    AKEYCODE_F4              = 134,
-    AKEYCODE_F5              = 135,
-    AKEYCODE_F6              = 136,
-    AKEYCODE_F7              = 137,
-    AKEYCODE_F8              = 138,
-    AKEYCODE_F9              = 139,
-    AKEYCODE_F10             = 140,
-    AKEYCODE_F11             = 141,
-    AKEYCODE_F12             = 142,
-    AKEYCODE_NUM_LOCK        = 143,
-    AKEYCODE_NUMPAD_0        = 144,
-    AKEYCODE_NUMPAD_1        = 145,
-    AKEYCODE_NUMPAD_2        = 146,
-    AKEYCODE_NUMPAD_3        = 147,
-    AKEYCODE_NUMPAD_4        = 148,
-    AKEYCODE_NUMPAD_5        = 149,
-    AKEYCODE_NUMPAD_6        = 150,
-    AKEYCODE_NUMPAD_7        = 151,
-    AKEYCODE_NUMPAD_8        = 152,
-    AKEYCODE_NUMPAD_9        = 153,
-    AKEYCODE_NUMPAD_DIVIDE   = 154,
-    AKEYCODE_NUMPAD_MULTIPLY = 155,
-    AKEYCODE_NUMPAD_SUBTRACT = 156,
-    AKEYCODE_NUMPAD_ADD      = 157,
-    AKEYCODE_NUMPAD_DOT      = 158,
-    AKEYCODE_NUMPAD_COMMA    = 159,
-    AKEYCODE_NUMPAD_ENTER    = 160,
-    AKEYCODE_NUMPAD_EQUALS   = 161,
-    AKEYCODE_NUMPAD_LEFT_PAREN = 162,
-    AKEYCODE_NUMPAD_RIGHT_PAREN = 163,
-    AKEYCODE_VOLUME_MUTE     = 164,
-    AKEYCODE_INFO            = 165,
-    AKEYCODE_CHANNEL_UP      = 166,
-    AKEYCODE_CHANNEL_DOWN    = 167,
-    AKEYCODE_ZOOM_IN         = 168,
-    AKEYCODE_ZOOM_OUT        = 169,
-    AKEYCODE_TV              = 170,
-    AKEYCODE_WINDOW          = 171,
-    AKEYCODE_GUIDE           = 172,
-    AKEYCODE_DVR             = 173,
-    AKEYCODE_BOOKMARK        = 174,
-    AKEYCODE_CAPTIONS        = 175,
-    AKEYCODE_SETTINGS        = 176,
-    AKEYCODE_TV_POWER        = 177,
-    AKEYCODE_TV_INPUT        = 178,
-    AKEYCODE_STB_POWER       = 179,
-    AKEYCODE_STB_INPUT       = 180,
-    AKEYCODE_AVR_POWER       = 181,
-    AKEYCODE_AVR_INPUT       = 182,
-    AKEYCODE_PROG_RED        = 183,
-    AKEYCODE_PROG_GREEN      = 184,
-    AKEYCODE_PROG_YELLOW     = 185,
-    AKEYCODE_PROG_BLUE       = 186,
-    AKEYCODE_APP_SWITCH      = 187,
-
-    // NOTE: If you add a new keycode here you must also add it to several other files.
-    //       Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
-};
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _ANDROID_KEYCODES_H
diff --git a/ndk/platforms/android-11/include/android/native_activity.h b/ndk/platforms/android-11/include/android/native_activity.h
deleted file mode 100644
index a361846..0000000
--- a/ndk/platforms/android-11/include/android/native_activity.h
+++ /dev/null
@@ -1,303 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#ifndef ANDROID_NATIVE_ACTIVITY_H
-#define ANDROID_NATIVE_ACTIVITY_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <jni.h>
-
-#include <android/asset_manager.h>
-#include <android/input.h>
-#include <android/native_window.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct ANativeActivityCallbacks;
-
-/**
- * This structure defines the native side of an android.app.NativeActivity.
- * It is created by the framework, and handed to the application's native
- * code as it is being launched.
- */
-typedef struct ANativeActivity {
-    /**
-     * Pointer to the callback function table of the native application.
-     * You can set the functions here to your own callbacks.  The callbacks
-     * pointer itself here should not be changed; it is allocated and managed
-     * for you by the framework.
-     */
-    struct ANativeActivityCallbacks* callbacks;
-
-    /**
-     * The global handle on the process's Java VM.
-     */
-    JavaVM* vm;
-
-    /**
-     * JNI context for the main thread of the app.  Note that this field
-     * can ONLY be used from the main thread of the process; that is, the
-     * thread that calls into the ANativeActivityCallbacks.
-     */
-    JNIEnv* env;
-
-    /**
-     * The NativeActivity Java class.
-     */
-    jobject clazz;
-
-    /**
-     * Path to this application's internal data directory.
-     */
-    const char* internalDataPath;
-    
-    /**
-     * Path to this application's external (removable/mountable) data directory.
-     */
-    const char* externalDataPath;
-    
-    /**
-     * The platform's SDK version code.
-     */
-    int32_t sdkVersion;
-    
-    /**
-     * This is the native instance of the application.  It is not used by
-     * the framework, but can be set by the application to its own instance
-     * state.
-     */
-    void* instance;
-
-    /**
-     * Pointer to the Asset Manager instance for the application.  The application
-     * uses this to access binary assets bundled inside its own .apk file.
-     */
-    AAssetManager* assetManager;
-
-    /**
-     * Available starting with Honeycomb: path to the directory containing
-     * the application's OBB files (if any).  If the app doesn't have any
-     * OBB files, this directory may not exist.
-     */
-    const char* obbPath;
-} ANativeActivity;
-
-/**
- * These are the callbacks the framework makes into a native application.
- * All of these callbacks happen on the main thread of the application.
- * By default, all callbacks are NULL; set to a pointer to your own function
- * to have it called.
- */
-typedef struct ANativeActivityCallbacks {
-    /**
-     * NativeActivity has started.  See Java documentation for Activity.onStart()
-     * for more information.
-     */
-    void (*onStart)(ANativeActivity* activity);
-    
-    /**
-     * NativeActivity has resumed.  See Java documentation for Activity.onResume()
-     * for more information.
-     */
-    void (*onResume)(ANativeActivity* activity);
-    
-    /**
-     * Framework is asking NativeActivity to save its current instance state.
-     * See Java documentation for Activity.onSaveInstanceState() for more
-     * information.  The returned pointer needs to be created with malloc();
-     * the framework will call free() on it for you.  You also must fill in
-     * outSize with the number of bytes in the allocation.  Note that the
-     * saved state will be persisted, so it can not contain any active
-     * entities (pointers to memory, file descriptors, etc).
-     */
-    void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
-    
-    /**
-     * NativeActivity has paused.  See Java documentation for Activity.onPause()
-     * for more information.
-     */
-    void (*onPause)(ANativeActivity* activity);
-    
-    /**
-     * NativeActivity has stopped.  See Java documentation for Activity.onStop()
-     * for more information.
-     */
-    void (*onStop)(ANativeActivity* activity);
-    
-    /**
-     * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
-     * for more information.
-     */
-    void (*onDestroy)(ANativeActivity* activity);
-
-    /**
-     * Focus has changed in this NativeActivity's window.  This is often used,
-     * for example, to pause a game when it loses input focus.
-     */
-    void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
-    
-    /**
-     * The drawing window for this native activity has been created.  You
-     * can use the given native window object to start drawing.
-     */
-    void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
-
-    /**
-     * The drawing window for this native activity has been resized.  You should
-     * retrieve the new size from the window and ensure that your rendering in
-     * it now matches.
-     */
-    void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
-
-    /**
-     * The drawing window for this native activity needs to be redrawn.  To avoid
-     * transient artifacts during screen changes (such resizing after rotation),
-     * applications should not return from this function until they have finished
-     * drawing their window in its current state.
-     */
-    void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
-
-    /**
-     * The drawing window for this native activity is going to be destroyed.
-     * You MUST ensure that you do not touch the window object after returning
-     * from this function: in the common case of drawing to the window from
-     * another thread, that means the implementation of this callback must
-     * properly synchronize with the other thread to stop its drawing before
-     * returning from here.
-     */
-    void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
-    
-    /**
-     * The input queue for this native activity's window has been created.
-     * You can use the given input queue to start retrieving input events.
-     */
-    void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
-    
-    /**
-     * The input queue for this native activity's window is being destroyed.
-     * You should no longer try to reference this object upon returning from this
-     * function.
-     */
-    void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
-
-    /**
-     * The rectangle in the window in which content should be placed has changed.
-     */
-    void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
-
-    /**
-     * The current device AConfiguration has changed.  The new configuration can
-     * be retrieved from assetManager.
-     */
-    void (*onConfigurationChanged)(ANativeActivity* activity);
-
-    /**
-     * The system is running low on memory.  Use this callback to release
-     * resources you do not need, to help the system avoid killing more
-     * important processes.
-     */
-    void (*onLowMemory)(ANativeActivity* activity);
-} ANativeActivityCallbacks;
-
-/**
- * This is the function that must be in the native code to instantiate the
- * application's native activity.  It is called with the activity instance (see
- * above); if the code is being instantiated from a previously saved instance,
- * the savedState will be non-NULL and point to the saved data.  You must make
- * any copy of this data you need -- it will be released after you return from
- * this function.
- */
-typedef void ANativeActivity_createFunc(ANativeActivity* activity,
-        void* savedState, size_t savedStateSize);
-
-/**
- * The name of the function that NativeInstance looks for when launching its
- * native code.  This is the default function that is used, you can specify
- * "android.app.func_name" string meta-data in your manifest to use a different
- * function.
- */
-extern ANativeActivity_createFunc ANativeActivity_onCreate;
-
-/**
- * Finish the given activity.  Its finish() method will be called, causing it
- * to be stopped and destroyed.  Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_finish(ANativeActivity* activity);
-
-/**
- * Change the window format of the given activity.  Calls getWindow().setFormat()
- * of the given activity.  Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
-
-/**
- * Change the window flags of the given activity.  Calls getWindow().setFlags()
- * of the given activity.  Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.  See window.h for flag constants.
- */
-void ANativeActivity_setWindowFlags(ANativeActivity* activity,
-        uint32_t addFlags, uint32_t removeFlags);
-
-/**
- * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
- * API for documentation.
- */
-enum {
-    ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
-    ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
-};
-
-/**
- * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput()
- * for the given activity.  Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
-
-/**
- * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
- * API for documentation.
- */
-enum {
-    ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
-    ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
-};
-
-/**
- * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput()
- * for the given activity.  Note that this method can be called from
- * *any* thread; it will send a message to the main thread of the process
- * where the Java finish call will take place.
- */
-void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif // ANDROID_NATIVE_ACTIVITY_H
-