| LOCAL_PATH := $(call my-dir) |
| |
| ### libOpenglRender ################################################# |
| $(call emugl-begin-host-shared-library,libOpenglRender) |
| |
| $(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils) |
| |
| OS_SRCS:= |
| |
| ifeq ($(HOST_OS),linux) |
| OS_SRCS = NativeLinuxSubWindow.cpp |
| LOCAL_LDLIBS += -lX11 |
| endif |
| |
| ifeq ($(HOST_OS),darwin) |
| OS_SRCS = NativeMacSubWindow.m |
| LOCAL_LDLIBS += -Wl,-framework,AppKit |
| endif |
| |
| ifeq ($(HOST_OS),windows) |
| OS_SRCS = NativeWindowsSubWindow.cpp |
| endif |
| |
| LOCAL_SRC_FILES := \ |
| $(OS_SRCS) \ |
| render_api.cpp \ |
| ColorBuffer.cpp \ |
| EGLDispatch.cpp \ |
| FBConfig.cpp \ |
| FrameBuffer.cpp \ |
| GLDispatch.cpp \ |
| GL2Dispatch.cpp \ |
| RenderContext.cpp \ |
| WindowSurface.cpp \ |
| RenderControl.cpp \ |
| ThreadInfo.cpp \ |
| RenderThread.cpp \ |
| ReadBuffer.cpp \ |
| RenderServer.cpp |
| |
| $(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include) |
| $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) |
| |
| # use Translator's egl/gles headers |
| LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include |
| |
| LOCAL_STATIC_LIBRARIES += libutils liblog |
| |
| #For gl debbuging |
| #$(call emugl-export,CFLAGS,-DCHECK_GL_ERROR) |
| |
| $(call emugl-end-module) |