blob: a0bad4bc907744f909c2ef936cef85b7b24374d1 [file] [log] [blame]
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.apis.graphics;
import android.app.Activity;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
/**
* Wrapper activity demonstrating the use of {@link GLSurfaceView} to
* display translucent 3D graphics.
*/
public class TranslucentGLSurfaceViewActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create our Preview view and set it as the content of our
// Activity
mGLSurfaceView = new GLSurfaceView(this);
// We want an 8888 pixel format because that's required for
// a translucent window.
// And we want a depth buffer.
mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
// Tell the cube renderer that we want to render a translucent version
// of the cube:
mGLSurfaceView.setRenderer(new CubeRenderer(true));
// Use a surface format with an Alpha channel:
mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
setContentView(mGLSurfaceView);
}
@Override
protected void onResume() {
super.onResume();
mGLSurfaceView.onResume();
}
@Override
protected void onPause() {
super.onPause();
mGLSurfaceView.onPause();
}
private GLSurfaceView mGLSurfaceView;
}