| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.android.apis.graphics; |
| |
| import android.app.Activity; |
| import android.graphics.PixelFormat; |
| import android.opengl.GLSurfaceView; |
| import android.os.Bundle; |
| |
| |
| /** |
| * Wrapper activity demonstrating the use of {@link GLSurfaceView} to |
| * display translucent 3D graphics. |
| */ |
| public class TranslucentGLSurfaceViewActivity extends Activity { |
| @Override |
| protected void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| |
| // Create our Preview view and set it as the content of our |
| // Activity |
| mGLSurfaceView = new GLSurfaceView(this); |
| // We want an 8888 pixel format because that's required for |
| // a translucent window. |
| // And we want a depth buffer. |
| mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); |
| // Tell the cube renderer that we want to render a translucent version |
| // of the cube: |
| mGLSurfaceView.setRenderer(new CubeRenderer(true)); |
| // Use a surface format with an Alpha channel: |
| mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT); |
| setContentView(mGLSurfaceView); |
| } |
| |
| @Override |
| protected void onResume() { |
| super.onResume(); |
| mGLSurfaceView.onResume(); |
| } |
| |
| @Override |
| protected void onPause() { |
| super.onPause(); |
| mGLSurfaceView.onPause(); |
| } |
| |
| private GLSurfaceView mGLSurfaceView; |
| } |
| |