blob: f5cbd672e2415395738acb579d36e92ff8e9202d [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderContext.h"
#include "FBConfig.h"
#include "FrameBuffer.h"
#include "EGLDispatch.h"
#include "GLDispatch.h"
RenderContext *RenderContext::create(int p_config,
RenderContextPtr p_shareContext,
bool p_isGL2)
{
const FBConfig *fbconf = FBConfig::get(p_config);
if (!fbconf) {
return NULL;
}
RenderContext *c = new RenderContext();
if (!c) {
return NULL;
}
EGLContext share = EGL_NO_CONTEXT;
if (p_shareContext.Ptr() != NULL) {
share = p_shareContext->getEGLContext();
}
GLint glContextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
if (p_isGL2) {
glContextAttribs[1] = 2;
c->m_isGL2 = true;
}
c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
fbconf->getEGLConfig(), share,
glContextAttribs);
if (c->m_ctx == EGL_NO_CONTEXT) {
delete c;
return NULL;
}
c->m_config = p_config;
return c;
}
RenderContext::RenderContext() :
m_ctx(EGL_NO_CONTEXT),
m_config(0),
m_isGL2(false)
{
}
RenderContext::~RenderContext()
{
if (m_ctx != EGL_NO_CONTEXT) {
s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
}
}