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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.keyframeanimation;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
/**
* This example shows how to use AnimationDrawable to construct a keyframe animation where each
* frame is shown for a specified duration.
*
* Watch the associated video for this demo on the DevBytes channel of developer.android.com
* or on YouTube at https://www.youtube.com/watch?v=V3ksidLf7vA.
*/
public class KeyframeAnimation extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_keyframe_animation);
ImageView imageview = (ImageView) findViewById(R.id.imageview);
// Create the AnimationDrawable in which we will store all frames of the animation
final AnimationDrawable animationDrawable = new AnimationDrawable();
for (int i = 0; i < 10; ++i) {
animationDrawable.addFrame(getDrawableForFrameNumber(i), 300);
}
// Run until we say stop
animationDrawable.setOneShot(false);
imageview.setImageDrawable(animationDrawable);
// When the user clicks on the image, toggle the animation on/off
imageview.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (animationDrawable.isRunning()) {
animationDrawable.stop();
} else {
animationDrawable.start();
}
}
});
}
/**
* The 'frames' in this app are nothing more than a gray background with text indicating
* the number of the frame.
*/
private BitmapDrawable getDrawableForFrameNumber(int frameNumber) {
Bitmap bitmap = Bitmap.createBitmap(400, 400, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawColor(Color.GRAY);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setTextSize(80);
paint.setColor(Color.BLACK);
canvas.drawText("Frame " + frameNumber, 40, 220, paint);
return new BitmapDrawable(getResources(), bitmap);
}
}