| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.example.android.anticipation; |
| |
| import android.animation.AnimatorSet; |
| import android.animation.ObjectAnimator; |
| import android.content.Context; |
| import android.graphics.Canvas; |
| import android.graphics.Matrix; |
| import android.graphics.RectF; |
| import android.util.AttributeSet; |
| import android.view.MotionEvent; |
| import android.view.View; |
| import android.view.animation.AccelerateInterpolator; |
| import android.view.animation.DecelerateInterpolator; |
| import android.view.animation.LinearInterpolator; |
| import android.view.animation.OvershootInterpolator; |
| import android.widget.Button; |
| |
| /** |
| * Custom button which can be deformed by skewing the top left and right, to simulate |
| * anticipation and follow-through animation effects. Clicking on the button runs |
| * an animation which moves the button left or right, applying the skew effect to the |
| * button. The logic of drawing the button with a skew transform is handled in the |
| * draw() override. |
| */ |
| public class AnticiButton extends Button { |
| |
| private static final LinearInterpolator sLinearInterpolator = new LinearInterpolator(); |
| private static final DecelerateInterpolator sDecelerator = new DecelerateInterpolator(8); |
| private static final AccelerateInterpolator sAccelerator = new AccelerateInterpolator(); |
| private static final OvershootInterpolator sOvershooter = new OvershootInterpolator(); |
| private static final DecelerateInterpolator sQuickDecelerator = new DecelerateInterpolator(); |
| |
| private float mSkewX = 0; |
| ObjectAnimator downAnim = null; |
| boolean mOnLeft = true; |
| RectF mTempRect = new RectF(); |
| |
| public AnticiButton(Context context) { |
| super(context); |
| init(); |
| } |
| |
| public AnticiButton(Context context, AttributeSet attrs, int defStyle) { |
| super(context, attrs, defStyle); |
| init(); |
| } |
| |
| public AnticiButton(Context context, AttributeSet attrs) { |
| super(context, attrs); |
| init(); |
| } |
| |
| private void init() { |
| setOnTouchListener(mTouchListener); |
| setOnClickListener(new OnClickListener() { |
| public void onClick(View v) { |
| runClickAnim(); |
| } |
| }); |
| } |
| |
| /** |
| * The skew effect is handled by changing the transform of the Canvas |
| * and then calling the usual superclass draw() method. |
| */ |
| @Override |
| public void draw(Canvas canvas) { |
| if (mSkewX != 0) { |
| canvas.translate(0, getHeight()); |
| canvas.skew(mSkewX, 0); |
| canvas.translate(0, -getHeight()); |
| } |
| super.draw(canvas); |
| } |
| |
| /** |
| * Anticipate the future animation by rearing back, away from the direction of travel |
| */ |
| private void runPressAnim() { |
| downAnim = ObjectAnimator.ofFloat(this, "skewX", mOnLeft ? .5f : -.5f); |
| downAnim.setDuration(2500); |
| downAnim.setInterpolator(sDecelerator); |
| downAnim.start(); |
| } |
| |
| /** |
| * Finish the "anticipation" animation (skew the button back from the direction of |
| * travel), animate it to the other side of the screen, then un-skew the button |
| * with an Overshoot effect. |
| */ |
| private void runClickAnim() { |
| // Anticipation |
| ObjectAnimator finishDownAnim = null; |
| if (downAnim != null && downAnim.isRunning()) { |
| // finish the skew animation quickly |
| downAnim.cancel(); |
| finishDownAnim = ObjectAnimator.ofFloat(this, "skewX", |
| mOnLeft ? .5f : -.5f); |
| finishDownAnim.setDuration(150); |
| finishDownAnim.setInterpolator(sQuickDecelerator); |
| } |
| |
| // Slide. Use LinearInterpolator in this rare situation where we want to start |
| // and end fast (no acceleration or deceleration, since we're doing that part |
| // during the anticipation and overshoot phases). |
| ObjectAnimator moveAnim = ObjectAnimator.ofFloat(this, |
| View.TRANSLATION_X, mOnLeft ? 400 : 0); |
| moveAnim.setInterpolator(sLinearInterpolator); |
| moveAnim.setDuration(150); |
| |
| // Then overshoot by stopping the movement but skewing the button as if it couldn't |
| // all stop at once |
| ObjectAnimator skewAnim = ObjectAnimator.ofFloat(this, "skewX", |
| mOnLeft ? -.5f : .5f); |
| skewAnim.setInterpolator(sQuickDecelerator); |
| skewAnim.setDuration(100); |
| // and wobble it |
| ObjectAnimator wobbleAnim = ObjectAnimator.ofFloat(this, "skewX", 0); |
| wobbleAnim.setInterpolator(sOvershooter); |
| wobbleAnim.setDuration(150); |
| AnimatorSet set = new AnimatorSet(); |
| set.playSequentially(moveAnim, skewAnim, wobbleAnim); |
| if (finishDownAnim != null) { |
| set.play(finishDownAnim).before(moveAnim); |
| } |
| set.start(); |
| mOnLeft = !mOnLeft; |
| } |
| |
| /** |
| * Restore the button to its un-pressed state |
| */ |
| private void runCancelAnim() { |
| if (downAnim != null && downAnim.isRunning()) { |
| downAnim.cancel(); |
| ObjectAnimator reverser = ObjectAnimator.ofFloat(this, "skewX", 0); |
| reverser.setDuration(200); |
| reverser.setInterpolator(sAccelerator); |
| reverser.start(); |
| downAnim = null; |
| } |
| } |
| |
| /** |
| * Handle touch events directly since we want to react on down/up events, not just |
| * button clicks |
| */ |
| private View.OnTouchListener mTouchListener = new View.OnTouchListener() { |
| |
| @Override |
| public boolean onTouch(View v, MotionEvent event) { |
| switch (event.getAction()) { |
| case MotionEvent.ACTION_UP: |
| if (isPressed()) { |
| performClick(); |
| setPressed(false); |
| break; |
| } |
| // No click: Fall through; equivalent to cancel event |
| case MotionEvent.ACTION_CANCEL: |
| // Run the cancel animation in either case |
| runCancelAnim(); |
| break; |
| case MotionEvent.ACTION_MOVE: |
| float x = event.getX(); |
| float y = event.getY(); |
| boolean isInside = (x > 0 && x < getWidth() && |
| y > 0 && y < getHeight()); |
| if (isPressed() != isInside) { |
| setPressed(isInside); |
| } |
| break; |
| case MotionEvent.ACTION_DOWN: |
| setPressed(true); |
| runPressAnim(); |
| break; |
| default: |
| break; |
| } |
| return true; |
| } |
| }; |
| |
| public float getSkewX() { |
| return mSkewX; |
| } |
| |
| /** |
| * Sets the amount of left/right skew on the button, which determines how far the button |
| * leans. |
| */ |
| public void setSkewX(float value) { |
| if (value != mSkewX) { |
| mSkewX = value; |
| invalidate(); // force button to redraw with new skew value |
| invalidateSkewedBounds(); // also invalidate appropriate area of parent |
| } |
| } |
| |
| /** |
| * Need to invalidate proper area of parent for skewed bounds |
| */ |
| private void invalidateSkewedBounds() { |
| if (mSkewX != 0) { |
| Matrix matrix = new Matrix(); |
| matrix.setSkew(-mSkewX, 0); |
| mTempRect.set(0, 0, getRight(), getBottom()); |
| matrix.mapRect(mTempRect); |
| mTempRect.offset(getLeft() + getTranslationX(), getTop() + getTranslationY()); |
| ((View) getParent()).invalidate((int) mTempRect.left, (int) mTempRect.top, |
| (int) (mTempRect.right +.5f), (int) (mTempRect.bottom + .5f)); |
| } |
| } |
| } |