blob: e6638d45125ed6533e39e48b077e7f3d2164210c [file] [log] [blame]
#if defined(SK_BUILD_FOR_MAC) && !defined(SK_USE_WXWIDGETS)
#include <Carbon/Carbon.h>
#include <unistd.h>
#include <cerrno>
#include "SkApplication.h"
#include "SkTypes.h"
extern void get_preferred_size(int*, int*, int*, int* );
int main(int argc, char* argv[])
{
#if 0
{
FILE* f = ::fopen("/whereami.txt", "w");
for (int i = 0; i < argc; i++)
fprintf(f, "[%d] %s\n", i, argv[i]);
::fclose(f);
}
#else
// argv[0] is set to the execution path of the application, e.g.
// /Users/caryclark/android/device/build/ide/xcode/animatorTest/build/Debug/animatorTest.app/Contents/MacOS/animatorTest
// the desired directory path is :
// /Users/caryclark/android/device/jsapps
// the variable (client-specific) part is :
// /Users/caryclark/android/
// since different applications share this library, they only have in common:
// {client}/device/build/ide/xcode/{application}
{
const char* applicationPath = argv[0];
const char* common = strstr(applicationPath, "build/ide/xcode/");
const char systemParent[] = "apps/";
if (common != 0) {
size_t prefixLength = common - applicationPath;
char* workingDirectory = new char[prefixLength + sizeof(systemParent)];
strncpy(workingDirectory, applicationPath, prefixLength);
strcpy(&workingDirectory[prefixLength], systemParent);
int error = chdir(workingDirectory);
if (error != 0) {
error = errno;
SkASSERT(error != ENOENT);
SkASSERT(error != ENOTDIR);
SkASSERT(error != EACCES);
SkASSERT(error != EIO);
SkASSERT(0);
}
delete workingDirectory;
}
}
#endif
IBNibRef nibRef;
WindowRef window;
OSStatus err;
// Create a Nib reference passing the name of the nib file (without the .nib extension)
// CreateNibReference only searches into the application bundle.
err = CreateNibReference(CFSTR("main"), &nibRef);
require_noerr( err, CantGetNibRef );
// Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
// object. This name is set in InterfaceBuilder when the nib is created.
err = SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
require_noerr( err, CantSetMenuBar );
// Then create a window. "MainWindow" is the name of the window object. This name is set in
// InterfaceBuilder when the nib is created.
err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window);
require_noerr( err, CantCreateWindow );
// We don't need the nib reference anymore.
DisposeNibReference(nibRef);
{
// if we get here, we can start our normal Skia sequence
application_init();
(void)create_sk_window(window);
int x =0, y =0, width =640, height=480;
get_preferred_size(&x, &y, &width, &height);
MoveWindow(window, x, y, false);
SizeWindow(window, width, height, false);
}
// The window was created hidden so show it.
ShowWindow( window );
// Call the event loop
RunApplicationEventLoop();
application_term();
CantCreateWindow:
CantSetMenuBar:
CantGetNibRef:
return err;
}
#endif