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/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// auto generated by generate_GLFunction_java.py"
package com.android.glesv2debugger;
public enum GLFunction {
glActiveTexture(0, DebuggerMessage.Message.Function.glActiveTexture),
glAttachShader(1, DebuggerMessage.Message.Function.glAttachShader),
glBindAttribLocation(2, DebuggerMessage.Message.Function.glBindAttribLocation),
glBindBuffer(3, DebuggerMessage.Message.Function.glBindBuffer),
glBindFramebuffer(4, DebuggerMessage.Message.Function.glBindFramebuffer),
glBindRenderbuffer(5, DebuggerMessage.Message.Function.glBindRenderbuffer),
glBindTexture(6, DebuggerMessage.Message.Function.glBindTexture),
glBlendColor(7, DebuggerMessage.Message.Function.glBlendColor),
glBlendEquation(8, DebuggerMessage.Message.Function.glBlendEquation),
glBlendEquationSeparate(9, DebuggerMessage.Message.Function.glBlendEquationSeparate),
glBlendFunc(10, DebuggerMessage.Message.Function.glBlendFunc),
glBlendFuncSeparate(11, DebuggerMessage.Message.Function.glBlendFuncSeparate),
glBufferData(12, DebuggerMessage.Message.Function.glBufferData),
glBufferSubData(13, DebuggerMessage.Message.Function.glBufferSubData),
glCheckFramebufferStatus(14, DebuggerMessage.Message.Function.glCheckFramebufferStatus),
glClear(15, DebuggerMessage.Message.Function.glClear),
glClearColor(16, DebuggerMessage.Message.Function.glClearColor),
glClearDepthf(17, DebuggerMessage.Message.Function.glClearDepthf),
glClearStencil(18, DebuggerMessage.Message.Function.glClearStencil),
glColorMask(19, DebuggerMessage.Message.Function.glColorMask),
glCompileShader(20, DebuggerMessage.Message.Function.glCompileShader),
glCompressedTexImage2D(21, DebuggerMessage.Message.Function.glCompressedTexImage2D),
glCompressedTexSubImage2D(22, DebuggerMessage.Message.Function.glCompressedTexSubImage2D),
glCopyTexImage2D(23, DebuggerMessage.Message.Function.glCopyTexImage2D),
glCopyTexSubImage2D(24, DebuggerMessage.Message.Function.glCopyTexSubImage2D),
glCreateProgram(25, DebuggerMessage.Message.Function.glCreateProgram),
glCreateShader(26, DebuggerMessage.Message.Function.glCreateShader),
glCullFace(27, DebuggerMessage.Message.Function.glCullFace),
glDeleteBuffers(28, DebuggerMessage.Message.Function.glDeleteBuffers),
glDeleteFramebuffers(29, DebuggerMessage.Message.Function.glDeleteFramebuffers),
glDeleteProgram(30, DebuggerMessage.Message.Function.glDeleteProgram),
glDeleteRenderbuffers(31, DebuggerMessage.Message.Function.glDeleteRenderbuffers),
glDeleteShader(32, DebuggerMessage.Message.Function.glDeleteShader),
glDeleteTextures(33, DebuggerMessage.Message.Function.glDeleteTextures),
glDepthFunc(34, DebuggerMessage.Message.Function.glDepthFunc),
glDepthMask(35, DebuggerMessage.Message.Function.glDepthMask),
glDepthRangef(36, DebuggerMessage.Message.Function.glDepthRangef),
glDetachShader(37, DebuggerMessage.Message.Function.glDetachShader),
glDisable(38, DebuggerMessage.Message.Function.glDisable),
glDisableVertexAttribArray(39, DebuggerMessage.Message.Function.glDisableVertexAttribArray),
glDrawArrays(40, DebuggerMessage.Message.Function.glDrawArrays),
glDrawElements(41, DebuggerMessage.Message.Function.glDrawElements),
glEnable(42, DebuggerMessage.Message.Function.glEnable),
glEnableVertexAttribArray(43, DebuggerMessage.Message.Function.glEnableVertexAttribArray),
glFinish(44, DebuggerMessage.Message.Function.glFinish),
glFlush(45, DebuggerMessage.Message.Function.glFlush),
glFramebufferRenderbuffer(46, DebuggerMessage.Message.Function.glFramebufferRenderbuffer),
glFramebufferTexture2D(47, DebuggerMessage.Message.Function.glFramebufferTexture2D),
glFrontFace(48, DebuggerMessage.Message.Function.glFrontFace),
glGenBuffers(49, DebuggerMessage.Message.Function.glGenBuffers),
glGenerateMipmap(50, DebuggerMessage.Message.Function.glGenerateMipmap),
glGenFramebuffers(51, DebuggerMessage.Message.Function.glGenFramebuffers),
glGenRenderbuffers(52, DebuggerMessage.Message.Function.glGenRenderbuffers),
glGenTextures(53, DebuggerMessage.Message.Function.glGenTextures),
glGetActiveAttrib(54, DebuggerMessage.Message.Function.glGetActiveAttrib),
glGetActiveUniform(55, DebuggerMessage.Message.Function.glGetActiveUniform),
glGetAttachedShaders(56, DebuggerMessage.Message.Function.glGetAttachedShaders),
glGetAttribLocation(57, DebuggerMessage.Message.Function.glGetAttribLocation),
glGetBooleanv(58, DebuggerMessage.Message.Function.glGetBooleanv),
glGetBufferParameteriv(59, DebuggerMessage.Message.Function.glGetBufferParameteriv),
glGetError(60, DebuggerMessage.Message.Function.glGetError),
glGetFloatv(61, DebuggerMessage.Message.Function.glGetFloatv),
glGetFramebufferAttachmentParameteriv(62, DebuggerMessage.Message.Function.glGetFramebufferAttachmentParameteriv),
glGetIntegerv(63, DebuggerMessage.Message.Function.glGetIntegerv),
glGetProgramiv(64, DebuggerMessage.Message.Function.glGetProgramiv),
glGetProgramInfoLog(65, DebuggerMessage.Message.Function.glGetProgramInfoLog),
glGetRenderbufferParameteriv(66, DebuggerMessage.Message.Function.glGetRenderbufferParameteriv),
glGetShaderiv(67, DebuggerMessage.Message.Function.glGetShaderiv),
glGetShaderInfoLog(68, DebuggerMessage.Message.Function.glGetShaderInfoLog),
glGetShaderPrecisionFormat(69, DebuggerMessage.Message.Function.glGetShaderPrecisionFormat),
glGetShaderSource(70, DebuggerMessage.Message.Function.glGetShaderSource),
glGetString(71, DebuggerMessage.Message.Function.glGetString),
glGetTexParameterfv(72, DebuggerMessage.Message.Function.glGetTexParameterfv),
glGetTexParameteriv(73, DebuggerMessage.Message.Function.glGetTexParameteriv),
glGetUniformfv(74, DebuggerMessage.Message.Function.glGetUniformfv),
glGetUniformiv(75, DebuggerMessage.Message.Function.glGetUniformiv),
glGetUniformLocation(76, DebuggerMessage.Message.Function.glGetUniformLocation),
glGetVertexAttribfv(77, DebuggerMessage.Message.Function.glGetVertexAttribfv),
glGetVertexAttribiv(78, DebuggerMessage.Message.Function.glGetVertexAttribiv),
glGetVertexAttribPointerv(79, DebuggerMessage.Message.Function.glGetVertexAttribPointerv),
glHint(80, DebuggerMessage.Message.Function.glHint),
glIsBuffer(81, DebuggerMessage.Message.Function.glIsBuffer),
glIsEnabled(82, DebuggerMessage.Message.Function.glIsEnabled),
glIsFramebuffer(83, DebuggerMessage.Message.Function.glIsFramebuffer),
glIsProgram(84, DebuggerMessage.Message.Function.glIsProgram),
glIsRenderbuffer(85, DebuggerMessage.Message.Function.glIsRenderbuffer),
glIsShader(86, DebuggerMessage.Message.Function.glIsShader),
glIsTexture(87, DebuggerMessage.Message.Function.glIsTexture),
glLineWidth(88, DebuggerMessage.Message.Function.glLineWidth),
glLinkProgram(89, DebuggerMessage.Message.Function.glLinkProgram),
glPixelStorei(90, DebuggerMessage.Message.Function.glPixelStorei),
glPolygonOffset(91, DebuggerMessage.Message.Function.glPolygonOffset),
glReadPixels(92, DebuggerMessage.Message.Function.glReadPixels),
glReleaseShaderCompiler(93, DebuggerMessage.Message.Function.glReleaseShaderCompiler),
glRenderbufferStorage(94, DebuggerMessage.Message.Function.glRenderbufferStorage),
glSampleCoverage(95, DebuggerMessage.Message.Function.glSampleCoverage),
glScissor(96, DebuggerMessage.Message.Function.glScissor),
glShaderBinary(97, DebuggerMessage.Message.Function.glShaderBinary),
glShaderSource(98, DebuggerMessage.Message.Function.glShaderSource),
glStencilFunc(99, DebuggerMessage.Message.Function.glStencilFunc),
glStencilFuncSeparate(100, DebuggerMessage.Message.Function.glStencilFuncSeparate),
glStencilMask(101, DebuggerMessage.Message.Function.glStencilMask),
glStencilMaskSeparate(102, DebuggerMessage.Message.Function.glStencilMaskSeparate),
glStencilOp(103, DebuggerMessage.Message.Function.glStencilOp),
glStencilOpSeparate(104, DebuggerMessage.Message.Function.glStencilOpSeparate),
glTexImage2D(105, DebuggerMessage.Message.Function.glTexImage2D),
glTexParameterf(106, DebuggerMessage.Message.Function.glTexParameterf),
glTexParameterfv(107, DebuggerMessage.Message.Function.glTexParameterfv),
glTexParameteri(108, DebuggerMessage.Message.Function.glTexParameteri),
glTexParameteriv(109, DebuggerMessage.Message.Function.glTexParameteriv),
glTexSubImage2D(110, DebuggerMessage.Message.Function.glTexSubImage2D),
glUniform1f(111, DebuggerMessage.Message.Function.glUniform1f),
glUniform1fv(112, DebuggerMessage.Message.Function.glUniform1fv),
glUniform1i(113, DebuggerMessage.Message.Function.glUniform1i),
glUniform1iv(114, DebuggerMessage.Message.Function.glUniform1iv),
glUniform2f(115, DebuggerMessage.Message.Function.glUniform2f),
glUniform2fv(116, DebuggerMessage.Message.Function.glUniform2fv),
glUniform2i(117, DebuggerMessage.Message.Function.glUniform2i),
glUniform2iv(118, DebuggerMessage.Message.Function.glUniform2iv),
glUniform3f(119, DebuggerMessage.Message.Function.glUniform3f),
glUniform3fv(120, DebuggerMessage.Message.Function.glUniform3fv),
glUniform3i(121, DebuggerMessage.Message.Function.glUniform3i),
glUniform3iv(122, DebuggerMessage.Message.Function.glUniform3iv),
glUniform4f(123, DebuggerMessage.Message.Function.glUniform4f),
glUniform4fv(124, DebuggerMessage.Message.Function.glUniform4fv),
glUniform4i(125, DebuggerMessage.Message.Function.glUniform4i),
glUniform4iv(126, DebuggerMessage.Message.Function.glUniform4iv),
glUniformMatrix2fv(127, DebuggerMessage.Message.Function.glUniformMatrix2fv),
glUniformMatrix3fv(128, DebuggerMessage.Message.Function.glUniformMatrix3fv),
glUniformMatrix4fv(129, DebuggerMessage.Message.Function.glUniformMatrix4fv),
glUseProgram(130, DebuggerMessage.Message.Function.glUseProgram),
glValidateProgram(131, DebuggerMessage.Message.Function.glValidateProgram),
glVertexAttrib1f(132, DebuggerMessage.Message.Function.glVertexAttrib1f),
glVertexAttrib1fv(133, DebuggerMessage.Message.Function.glVertexAttrib1fv),
glVertexAttrib2f(134, DebuggerMessage.Message.Function.glVertexAttrib2f),
glVertexAttrib2fv(135, DebuggerMessage.Message.Function.glVertexAttrib2fv),
glVertexAttrib3f(136, DebuggerMessage.Message.Function.glVertexAttrib3f),
glVertexAttrib3fv(137, DebuggerMessage.Message.Function.glVertexAttrib3fv),
glVertexAttrib4f(138, DebuggerMessage.Message.Function.glVertexAttrib4f),
glVertexAttrib4fv(139, DebuggerMessage.Message.Function.glVertexAttrib4fv),
glVertexAttribPointer(140, DebuggerMessage.Message.Function.glVertexAttribPointer),
glViewport(141, DebuggerMessage.Message.Function.glViewport),
;
public final int index;
public final DebuggerMessage.Message.Function function;
GLFunction(final int index, final DebuggerMessage.Message.Function function) {
this.index = index;
this.function = function;
}
}