| /* |
| ** Copyright 2011, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| // auto generated by generate_GLFunction_java.py" |
| |
| package com.android.glesv2debugger; |
| |
| public enum GLFunction { |
| glActiveTexture(0, DebuggerMessage.Message.Function.glActiveTexture), |
| glAttachShader(1, DebuggerMessage.Message.Function.glAttachShader), |
| glBindAttribLocation(2, DebuggerMessage.Message.Function.glBindAttribLocation), |
| glBindBuffer(3, DebuggerMessage.Message.Function.glBindBuffer), |
| glBindFramebuffer(4, DebuggerMessage.Message.Function.glBindFramebuffer), |
| glBindRenderbuffer(5, DebuggerMessage.Message.Function.glBindRenderbuffer), |
| glBindTexture(6, DebuggerMessage.Message.Function.glBindTexture), |
| glBlendColor(7, DebuggerMessage.Message.Function.glBlendColor), |
| glBlendEquation(8, DebuggerMessage.Message.Function.glBlendEquation), |
| glBlendEquationSeparate(9, DebuggerMessage.Message.Function.glBlendEquationSeparate), |
| glBlendFunc(10, DebuggerMessage.Message.Function.glBlendFunc), |
| glBlendFuncSeparate(11, DebuggerMessage.Message.Function.glBlendFuncSeparate), |
| glBufferData(12, DebuggerMessage.Message.Function.glBufferData), |
| glBufferSubData(13, DebuggerMessage.Message.Function.glBufferSubData), |
| glCheckFramebufferStatus(14, DebuggerMessage.Message.Function.glCheckFramebufferStatus), |
| glClear(15, DebuggerMessage.Message.Function.glClear), |
| glClearColor(16, DebuggerMessage.Message.Function.glClearColor), |
| glClearDepthf(17, DebuggerMessage.Message.Function.glClearDepthf), |
| glClearStencil(18, DebuggerMessage.Message.Function.glClearStencil), |
| glColorMask(19, DebuggerMessage.Message.Function.glColorMask), |
| glCompileShader(20, DebuggerMessage.Message.Function.glCompileShader), |
| glCompressedTexImage2D(21, DebuggerMessage.Message.Function.glCompressedTexImage2D), |
| glCompressedTexSubImage2D(22, DebuggerMessage.Message.Function.glCompressedTexSubImage2D), |
| glCopyTexImage2D(23, DebuggerMessage.Message.Function.glCopyTexImage2D), |
| glCopyTexSubImage2D(24, DebuggerMessage.Message.Function.glCopyTexSubImage2D), |
| glCreateProgram(25, DebuggerMessage.Message.Function.glCreateProgram), |
| glCreateShader(26, DebuggerMessage.Message.Function.glCreateShader), |
| glCullFace(27, DebuggerMessage.Message.Function.glCullFace), |
| glDeleteBuffers(28, DebuggerMessage.Message.Function.glDeleteBuffers), |
| glDeleteFramebuffers(29, DebuggerMessage.Message.Function.glDeleteFramebuffers), |
| glDeleteProgram(30, DebuggerMessage.Message.Function.glDeleteProgram), |
| glDeleteRenderbuffers(31, DebuggerMessage.Message.Function.glDeleteRenderbuffers), |
| glDeleteShader(32, DebuggerMessage.Message.Function.glDeleteShader), |
| glDeleteTextures(33, DebuggerMessage.Message.Function.glDeleteTextures), |
| glDepthFunc(34, DebuggerMessage.Message.Function.glDepthFunc), |
| glDepthMask(35, DebuggerMessage.Message.Function.glDepthMask), |
| glDepthRangef(36, DebuggerMessage.Message.Function.glDepthRangef), |
| glDetachShader(37, DebuggerMessage.Message.Function.glDetachShader), |
| glDisable(38, DebuggerMessage.Message.Function.glDisable), |
| glDisableVertexAttribArray(39, DebuggerMessage.Message.Function.glDisableVertexAttribArray), |
| glDrawArrays(40, DebuggerMessage.Message.Function.glDrawArrays), |
| glDrawElements(41, DebuggerMessage.Message.Function.glDrawElements), |
| glEnable(42, DebuggerMessage.Message.Function.glEnable), |
| glEnableVertexAttribArray(43, DebuggerMessage.Message.Function.glEnableVertexAttribArray), |
| glFinish(44, DebuggerMessage.Message.Function.glFinish), |
| glFlush(45, DebuggerMessage.Message.Function.glFlush), |
| glFramebufferRenderbuffer(46, DebuggerMessage.Message.Function.glFramebufferRenderbuffer), |
| glFramebufferTexture2D(47, DebuggerMessage.Message.Function.glFramebufferTexture2D), |
| glFrontFace(48, DebuggerMessage.Message.Function.glFrontFace), |
| glGenBuffers(49, DebuggerMessage.Message.Function.glGenBuffers), |
| glGenerateMipmap(50, DebuggerMessage.Message.Function.glGenerateMipmap), |
| glGenFramebuffers(51, DebuggerMessage.Message.Function.glGenFramebuffers), |
| glGenRenderbuffers(52, DebuggerMessage.Message.Function.glGenRenderbuffers), |
| glGenTextures(53, DebuggerMessage.Message.Function.glGenTextures), |
| glGetActiveAttrib(54, DebuggerMessage.Message.Function.glGetActiveAttrib), |
| glGetActiveUniform(55, DebuggerMessage.Message.Function.glGetActiveUniform), |
| glGetAttachedShaders(56, DebuggerMessage.Message.Function.glGetAttachedShaders), |
| glGetAttribLocation(57, DebuggerMessage.Message.Function.glGetAttribLocation), |
| glGetBooleanv(58, DebuggerMessage.Message.Function.glGetBooleanv), |
| glGetBufferParameteriv(59, DebuggerMessage.Message.Function.glGetBufferParameteriv), |
| glGetError(60, DebuggerMessage.Message.Function.glGetError), |
| glGetFloatv(61, DebuggerMessage.Message.Function.glGetFloatv), |
| glGetFramebufferAttachmentParameteriv(62, DebuggerMessage.Message.Function.glGetFramebufferAttachmentParameteriv), |
| glGetIntegerv(63, DebuggerMessage.Message.Function.glGetIntegerv), |
| glGetProgramiv(64, DebuggerMessage.Message.Function.glGetProgramiv), |
| glGetProgramInfoLog(65, DebuggerMessage.Message.Function.glGetProgramInfoLog), |
| glGetRenderbufferParameteriv(66, DebuggerMessage.Message.Function.glGetRenderbufferParameteriv), |
| glGetShaderiv(67, DebuggerMessage.Message.Function.glGetShaderiv), |
| glGetShaderInfoLog(68, DebuggerMessage.Message.Function.glGetShaderInfoLog), |
| glGetShaderPrecisionFormat(69, DebuggerMessage.Message.Function.glGetShaderPrecisionFormat), |
| glGetShaderSource(70, DebuggerMessage.Message.Function.glGetShaderSource), |
| glGetString(71, DebuggerMessage.Message.Function.glGetString), |
| glGetTexParameterfv(72, DebuggerMessage.Message.Function.glGetTexParameterfv), |
| glGetTexParameteriv(73, DebuggerMessage.Message.Function.glGetTexParameteriv), |
| glGetUniformfv(74, DebuggerMessage.Message.Function.glGetUniformfv), |
| glGetUniformiv(75, DebuggerMessage.Message.Function.glGetUniformiv), |
| glGetUniformLocation(76, DebuggerMessage.Message.Function.glGetUniformLocation), |
| glGetVertexAttribfv(77, DebuggerMessage.Message.Function.glGetVertexAttribfv), |
| glGetVertexAttribiv(78, DebuggerMessage.Message.Function.glGetVertexAttribiv), |
| glGetVertexAttribPointerv(79, DebuggerMessage.Message.Function.glGetVertexAttribPointerv), |
| glHint(80, DebuggerMessage.Message.Function.glHint), |
| glIsBuffer(81, DebuggerMessage.Message.Function.glIsBuffer), |
| glIsEnabled(82, DebuggerMessage.Message.Function.glIsEnabled), |
| glIsFramebuffer(83, DebuggerMessage.Message.Function.glIsFramebuffer), |
| glIsProgram(84, DebuggerMessage.Message.Function.glIsProgram), |
| glIsRenderbuffer(85, DebuggerMessage.Message.Function.glIsRenderbuffer), |
| glIsShader(86, DebuggerMessage.Message.Function.glIsShader), |
| glIsTexture(87, DebuggerMessage.Message.Function.glIsTexture), |
| glLineWidth(88, DebuggerMessage.Message.Function.glLineWidth), |
| glLinkProgram(89, DebuggerMessage.Message.Function.glLinkProgram), |
| glPixelStorei(90, DebuggerMessage.Message.Function.glPixelStorei), |
| glPolygonOffset(91, DebuggerMessage.Message.Function.glPolygonOffset), |
| glReadPixels(92, DebuggerMessage.Message.Function.glReadPixels), |
| glReleaseShaderCompiler(93, DebuggerMessage.Message.Function.glReleaseShaderCompiler), |
| glRenderbufferStorage(94, DebuggerMessage.Message.Function.glRenderbufferStorage), |
| glSampleCoverage(95, DebuggerMessage.Message.Function.glSampleCoverage), |
| glScissor(96, DebuggerMessage.Message.Function.glScissor), |
| glShaderBinary(97, DebuggerMessage.Message.Function.glShaderBinary), |
| glShaderSource(98, DebuggerMessage.Message.Function.glShaderSource), |
| glStencilFunc(99, DebuggerMessage.Message.Function.glStencilFunc), |
| glStencilFuncSeparate(100, DebuggerMessage.Message.Function.glStencilFuncSeparate), |
| glStencilMask(101, DebuggerMessage.Message.Function.glStencilMask), |
| glStencilMaskSeparate(102, DebuggerMessage.Message.Function.glStencilMaskSeparate), |
| glStencilOp(103, DebuggerMessage.Message.Function.glStencilOp), |
| glStencilOpSeparate(104, DebuggerMessage.Message.Function.glStencilOpSeparate), |
| glTexImage2D(105, DebuggerMessage.Message.Function.glTexImage2D), |
| glTexParameterf(106, DebuggerMessage.Message.Function.glTexParameterf), |
| glTexParameterfv(107, DebuggerMessage.Message.Function.glTexParameterfv), |
| glTexParameteri(108, DebuggerMessage.Message.Function.glTexParameteri), |
| glTexParameteriv(109, DebuggerMessage.Message.Function.glTexParameteriv), |
| glTexSubImage2D(110, DebuggerMessage.Message.Function.glTexSubImage2D), |
| glUniform1f(111, DebuggerMessage.Message.Function.glUniform1f), |
| glUniform1fv(112, DebuggerMessage.Message.Function.glUniform1fv), |
| glUniform1i(113, DebuggerMessage.Message.Function.glUniform1i), |
| glUniform1iv(114, DebuggerMessage.Message.Function.glUniform1iv), |
| glUniform2f(115, DebuggerMessage.Message.Function.glUniform2f), |
| glUniform2fv(116, DebuggerMessage.Message.Function.glUniform2fv), |
| glUniform2i(117, DebuggerMessage.Message.Function.glUniform2i), |
| glUniform2iv(118, DebuggerMessage.Message.Function.glUniform2iv), |
| glUniform3f(119, DebuggerMessage.Message.Function.glUniform3f), |
| glUniform3fv(120, DebuggerMessage.Message.Function.glUniform3fv), |
| glUniform3i(121, DebuggerMessage.Message.Function.glUniform3i), |
| glUniform3iv(122, DebuggerMessage.Message.Function.glUniform3iv), |
| glUniform4f(123, DebuggerMessage.Message.Function.glUniform4f), |
| glUniform4fv(124, DebuggerMessage.Message.Function.glUniform4fv), |
| glUniform4i(125, DebuggerMessage.Message.Function.glUniform4i), |
| glUniform4iv(126, DebuggerMessage.Message.Function.glUniform4iv), |
| glUniformMatrix2fv(127, DebuggerMessage.Message.Function.glUniformMatrix2fv), |
| glUniformMatrix3fv(128, DebuggerMessage.Message.Function.glUniformMatrix3fv), |
| glUniformMatrix4fv(129, DebuggerMessage.Message.Function.glUniformMatrix4fv), |
| glUseProgram(130, DebuggerMessage.Message.Function.glUseProgram), |
| glValidateProgram(131, DebuggerMessage.Message.Function.glValidateProgram), |
| glVertexAttrib1f(132, DebuggerMessage.Message.Function.glVertexAttrib1f), |
| glVertexAttrib1fv(133, DebuggerMessage.Message.Function.glVertexAttrib1fv), |
| glVertexAttrib2f(134, DebuggerMessage.Message.Function.glVertexAttrib2f), |
| glVertexAttrib2fv(135, DebuggerMessage.Message.Function.glVertexAttrib2fv), |
| glVertexAttrib3f(136, DebuggerMessage.Message.Function.glVertexAttrib3f), |
| glVertexAttrib3fv(137, DebuggerMessage.Message.Function.glVertexAttrib3fv), |
| glVertexAttrib4f(138, DebuggerMessage.Message.Function.glVertexAttrib4f), |
| glVertexAttrib4fv(139, DebuggerMessage.Message.Function.glVertexAttrib4fv), |
| glVertexAttribPointer(140, DebuggerMessage.Message.Function.glVertexAttribPointer), |
| glViewport(141, DebuggerMessage.Message.Function.glViewport), |
| ; |
| |
| public final int index; |
| public final DebuggerMessage.Message.Function function; |
| |
| GLFunction(final int index, final DebuggerMessage.Message.Function function) { |
| this.index = index; |
| this.function = function; |
| } |
| } |