| /* | |
| * Copyright (C) 2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package com.example.android.mediafx; | |
| import android.opengl.GLES20; | |
| public class GLToolbox { | |
| public static int loadShader(int shaderType, String source) { | |
| int shader = GLES20.glCreateShader(shaderType); | |
| if (shader != 0) { | |
| GLES20.glShaderSource(shader, source); | |
| GLES20.glCompileShader(shader); | |
| int[] compiled = new int[1]; | |
| GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); | |
| if (compiled[0] == 0) { | |
| String info = GLES20.glGetShaderInfoLog(shader); | |
| GLES20.glDeleteShader(shader); | |
| shader = 0; | |
| throw new RuntimeException("Could not compile shader " + | |
| shaderType + ":" + info); | |
| } | |
| } | |
| return shader; | |
| } | |
| public static int createProgram(String vertexSource, | |
| String fragmentSource) { | |
| int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); | |
| if (vertexShader == 0) { | |
| return 0; | |
| } | |
| int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); | |
| if (pixelShader == 0) { | |
| return 0; | |
| } | |
| int program = GLES20.glCreateProgram(); | |
| if (program != 0) { | |
| GLES20.glAttachShader(program, vertexShader); | |
| checkGlError("glAttachShader"); | |
| GLES20.glAttachShader(program, pixelShader); | |
| checkGlError("glAttachShader"); | |
| GLES20.glLinkProgram(program); | |
| int[] linkStatus = new int[1]; | |
| GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, | |
| 0); | |
| if (linkStatus[0] != GLES20.GL_TRUE) { | |
| String info = GLES20.glGetProgramInfoLog(program); | |
| GLES20.glDeleteProgram(program); | |
| program = 0; | |
| throw new RuntimeException("Could not link program: " + info); | |
| } | |
| } | |
| return program; | |
| } | |
| public static void checkGlError(String op) { | |
| int error; | |
| while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { | |
| throw new RuntimeException(op + ": glError " + error); | |
| } | |
| } | |
| public static void initTexParams() { | |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, | |
| GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); | |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, | |
| GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); | |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, | |
| GLES20.GL_CLAMP_TO_EDGE); | |
| GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, | |
| GLES20.GL_CLAMP_TO_EDGE); | |
| } | |
| } |