| /* | |
| * Copyright (C) 2008 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package com.example.android.compass; | |
| import java.nio.ByteBuffer; | |
| import java.nio.ByteOrder; | |
| import java.nio.FloatBuffer; | |
| import javax.microedition.khronos.egl.EGL10; | |
| import javax.microedition.khronos.egl.EGLConfig; | |
| import javax.microedition.khronos.opengles.GL10; | |
| import static javax.microedition.khronos.opengles.GL10.*; | |
| import android.app.Activity; | |
| import android.content.Context; | |
| import android.hardware.Sensor; | |
| import android.hardware.SensorEvent; | |
| import android.hardware.SensorEventListener; | |
| import android.hardware.SensorManager; | |
| import android.opengl.GLSurfaceView; | |
| import android.opengl.GLSurfaceView.Renderer; | |
| import android.os.Bundle; | |
| import android.util.Log; | |
| /** | |
| * This class provides a basic demonstration of how to use the | |
| * {@link android.hardware.SensorManager SensorManager} API to draw | |
| * a 3D compass. | |
| */ | |
| public class CompassActivity extends Activity implements Renderer, SensorEventListener { | |
| private GLSurfaceView mGLSurfaceView; | |
| private SensorManager mSensorManager; | |
| private float[] mGData = new float[3]; | |
| private float[] mMData = new float[3]; | |
| private float[] mR = new float[16]; | |
| private float[] mI = new float[16]; | |
| private FloatBuffer mVertexBuffer; | |
| private FloatBuffer mColorBuffer; | |
| private ByteBuffer mIndexBuffer; | |
| private float[] mOrientation = new float[3]; | |
| private int mCount; | |
| public CompassActivity() { | |
| } | |
| /** Called with the activity is first created. */ | |
| @Override | |
| public void onCreate(Bundle savedInstanceState) { | |
| super.onCreate(savedInstanceState); | |
| mSensorManager = (SensorManager)getSystemService(Context.SENSOR_SERVICE); | |
| mGLSurfaceView = new GLSurfaceView(this); | |
| mGLSurfaceView.setRenderer(this); | |
| setContentView(mGLSurfaceView); | |
| } | |
| @Override | |
| protected void onResume() { | |
| // Ideally a game should implement onResume() and onPause() | |
| // to take appropriate action when the activity looses focus | |
| super.onResume(); | |
| mGLSurfaceView.onResume(); | |
| Sensor gsensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); | |
| Sensor msensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); | |
| mSensorManager.registerListener(this, gsensor, SensorManager.SENSOR_DELAY_GAME); | |
| mSensorManager.registerListener(this, msensor, SensorManager.SENSOR_DELAY_GAME); | |
| } | |
| @Override | |
| protected void onPause() { | |
| // Ideally a game should implement onResume() and onPause() | |
| // to take appropriate action when the activity looses focus | |
| super.onPause(); | |
| mGLSurfaceView.onPause(); | |
| mSensorManager.unregisterListener(this); | |
| } | |
| public void onDrawFrame(GL10 gl) { | |
| /* | |
| * Usually, the first thing one might want to do is to clear | |
| * the screen. The most efficient way of doing this is to use | |
| * glClear(). | |
| */ | |
| gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); | |
| /* | |
| * Now we're ready to draw some 3D objects | |
| */ | |
| gl.glMatrixMode(GL10.GL_MODELVIEW); | |
| gl.glLoadIdentity(); | |
| gl.glTranslatef(0, 0, -2); | |
| /* | |
| * All the magic happens here. The rotation matrix mR reported by | |
| * SensorManager.getRotationMatrix() is a 4x4 row-major matrix. | |
| * We need to use its inverse for rendering. The inverse is | |
| * simply calculated by taking the matrix' transpose. However, since | |
| * glMultMatrixf() expects a column-major matrix, we can use mR | |
| * directly! | |
| */ | |
| gl.glMultMatrixf(mR, 0); | |
| // some test code which will be used/cleaned up before we ship this. | |
| //gl.glMultMatrixf(mI, 0); | |
| gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer); | |
| gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer); | |
| gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, mIndexBuffer); | |
| } | |
| public void onSurfaceChanged(GL10 gl, int width, int height) { | |
| gl.glViewport(0, 0, width, height); | |
| /* | |
| * Set our projection matrix. This doesn't have to be done | |
| * each time we draw, but usually a new projection needs to | |
| * be set when the viewport is resized. | |
| */ | |
| float ratio = (float) width / height; | |
| gl.glMatrixMode(GL10.GL_PROJECTION); | |
| gl.glLoadIdentity(); | |
| gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); | |
| } | |
| public void onSurfaceCreated(GL10 gl, EGLConfig config) { | |
| /* | |
| * By default, OpenGL enables features that improve quality | |
| * but reduce performance. One might want to tweak that | |
| * especially on software renderer. | |
| */ | |
| gl.glDisable(GL10.GL_DITHER); | |
| /* | |
| * Some one-time OpenGL initialization can be made here | |
| * probably based on features of this particular context | |
| */ | |
| gl.glClearColor(1,1,1,1); | |
| gl.glEnable(GL10.GL_CULL_FACE); | |
| gl.glShadeModel(GL10.GL_SMOOTH); | |
| gl.glEnable(GL10.GL_DEPTH_TEST); | |
| /* | |
| * create / load the our 3D models here | |
| */ | |
| gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); | |
| gl.glEnableClientState(GL10.GL_COLOR_ARRAY); | |
| float vertices[] = { | |
| 0,0,0, | |
| 1,0,0, | |
| 0,1,0, | |
| 0,0,1 | |
| }; | |
| float colors[] = { | |
| 0,0,0,0, | |
| 1,0,0,1, | |
| 0,1,0,1, | |
| 0,0,1,1 | |
| }; | |
| byte indices[] = { 0, 1, 0, 2, 0, 3 }; | |
| // Buffers to be passed to gl*Pointer() functions | |
| // must be direct, i.e., they must be placed on the | |
| // native heap where the garbage collector cannot | |
| // move them. | |
| // | |
| // Buffers with multi-byte datatypes (e.g., short, int, float) | |
| // must have their byte order set to native order | |
| ByteBuffer vbb; | |
| vbb = ByteBuffer.allocateDirect(vertices.length*4); | |
| vbb.order(ByteOrder.nativeOrder()); | |
| mVertexBuffer = vbb.asFloatBuffer(); | |
| mVertexBuffer.put(vertices); | |
| mVertexBuffer.position(0); | |
| vbb = ByteBuffer.allocateDirect(colors.length*4); | |
| vbb.order(ByteOrder.nativeOrder()); | |
| mColorBuffer = vbb.asFloatBuffer(); | |
| mColorBuffer.put(colors); | |
| mColorBuffer.position(0); | |
| mIndexBuffer = ByteBuffer.allocateDirect(indices.length); | |
| mIndexBuffer.put(indices); | |
| mIndexBuffer.position(0); | |
| } | |
| public void onAccuracyChanged(Sensor sensor, int accuracy) { | |
| } | |
| public void onSensorChanged(SensorEvent event) { | |
| int type = event.sensor.getType(); | |
| float[] data; | |
| if (type == Sensor.TYPE_ACCELEROMETER) { | |
| data = mGData; | |
| } else if (type == Sensor.TYPE_MAGNETIC_FIELD) { | |
| data = mMData; | |
| } else { | |
| // we should not be here. | |
| return; | |
| } | |
| for (int i=0 ; i<3 ; i++) | |
| data[i] = event.values[i]; | |
| SensorManager.getRotationMatrix(mR, mI, mGData, mMData); | |
| // some test code which will be used/cleaned up before we ship this. | |
| // SensorManager.remapCoordinateSystem(mR, | |
| // SensorManager.AXIS_X, SensorManager.AXIS_Z, mR); | |
| // SensorManager.remapCoordinateSystem(mR, | |
| // SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, mR); | |
| SensorManager.getOrientation(mR, mOrientation); | |
| float incl = SensorManager.getInclination(mI); | |
| if (mCount++ > 50) { | |
| final float rad2deg = (float)(180.0f/Math.PI); | |
| mCount = 0; | |
| Log.d("Compass", "yaw: " + (int)(mOrientation[0]*rad2deg) + | |
| " pitch: " + (int)(mOrientation[1]*rad2deg) + | |
| " roll: " + (int)(mOrientation[2]*rad2deg) + | |
| " incl: " + (int)(incl*rad2deg) | |
| ); | |
| } | |
| } | |
| } |