blob: 32d3b5ff286b769ce3a15d747df30e1f19044fee [file] [log] [blame]
#ifndef SHADER_PARSER_H
#define SHADER_PARSER_H
#include "GLESv2Context.h"
#include <string>
#include <GLES2/gl2.h>
#include <GLcommon/objectNameManager.h>
class ShaderParser:public ObjectData{
public:
ShaderParser();
ShaderParser(GLenum type);
void setSrc(const Version& ver,GLsizei count,const GLchar** strings,const GLint* length);
const char* getOriginalSrc();
const GLchar** parsedLines();
GLenum getType();
~ShaderParser();
private:
void parseOriginalSrc();
void parseGLSLversion();
void parseBuiltinConstants();
void parseOmitPrecision();
void parseExtendDefaultPrecision();
void clearParsedSrc();
GLenum m_type;
std::string m_src;
std::string m_parsedSrc;
GLchar* m_parsedLines;
};
#endif