| #ifndef SHADER_PARSER_H |
| #define SHADER_PARSER_H |
| |
| #include "GLESv2Context.h" |
| #include <string> |
| #include <GLES2/gl2.h> |
| #include <GLcommon/objectNameManager.h> |
| |
| class ShaderParser:public ObjectData{ |
| public: |
| ShaderParser(); |
| ShaderParser(GLenum type); |
| void setSrc(const Version& ver,GLsizei count,const GLchar** strings,const GLint* length); |
| const char* getOriginalSrc(); |
| const GLchar** parsedLines(); |
| GLenum getType(); |
| ~ShaderParser(); |
| |
| private: |
| void parseOriginalSrc(); |
| void parseGLSLversion(); |
| void parseBuiltinConstants(); |
| void parseOmitPrecision(); |
| void parseExtendDefaultPrecision(); |
| void clearParsedSrc(); |
| |
| GLenum m_type; |
| std::string m_src; |
| std::string m_parsedSrc; |
| GLchar* m_parsedLines; |
| }; |
| #endif |