|  | /* | 
|  | * Copyright (C) 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma version(1) | 
|  | #pragma rs java_package_name(com.example.android.basicrenderscript) | 
|  | #pragma rs_fp_relaxed | 
|  |  | 
|  | const static float3 gMonoMult = {0.299f, 0.587f, 0.114f}; | 
|  |  | 
|  | float saturationValue = 0.f; | 
|  |  | 
|  | /* | 
|  | RenderScript kernel that performs saturation manipulation. | 
|  | */ | 
|  | uchar4 __attribute__((kernel)) saturation(uchar4 in) | 
|  | { | 
|  | float4 f4 = rsUnpackColor8888(in); | 
|  | float3 result = dot(f4.rgb, gMonoMult); | 
|  | result = mix( result, f4.rgb, saturationValue ); | 
|  |  | 
|  | return rsPackColorTo8888(result); | 
|  | } | 
|  |  |