blob: f2b2bc33867271c83b7c6d2a5ef2f7f97a3d706c [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "codec_defs.h"
#include "RenderingThread.h"
#include "TcpStream.h"
#ifndef _WIN32
#include "UnixStream.h"
#endif
int main(int argc, char **argv)
{
#ifdef _WIN32
TcpStream *socket = new TcpStream();
if (socket->listen(CODEC_SERVER_PORT) < 0) {
perror("listen");
exit(1);
}
#else
UnixStream *socket = new UnixStream();
if (socket->listen(CODEC_SERVER_PORT) < 0) {
perror("listen");
exit(1);
}
#endif
printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT);
while (1) {
// wait for client connection
SocketStream *glStream = socket->accept();
if (glStream == NULL) {
printf("failed to get client.. aborting\n");
exit(3);
}
printf("Got client connection, creating a rendering thread;\n");
// create a thread to handle this connection
RenderingThread *rt = new RenderingThread(glStream);
rt->start();
}
return 0;
}