| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <unistd.h> |
| #include <string.h> |
| #include "codec_defs.h" |
| #include "RenderingThread.h" |
| #include "TcpStream.h" |
| #ifndef _WIN32 |
| #include "UnixStream.h" |
| #endif |
| |
| |
| int main(int argc, char **argv) |
| { |
| #ifdef _WIN32 |
| TcpStream *socket = new TcpStream(); |
| |
| if (socket->listen(CODEC_SERVER_PORT) < 0) { |
| perror("listen"); |
| exit(1); |
| } |
| #else |
| UnixStream *socket = new UnixStream(); |
| |
| if (socket->listen(CODEC_SERVER_PORT) < 0) { |
| perror("listen"); |
| exit(1); |
| } |
| #endif |
| |
| printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT); |
| while (1) { |
| // wait for client connection |
| SocketStream *glStream = socket->accept(); |
| if (glStream == NULL) { |
| printf("failed to get client.. aborting\n"); |
| exit(3); |
| } |
| printf("Got client connection, creating a rendering thread;\n"); |
| // create a thread to handle this connection |
| RenderingThread *rt = new RenderingThread(glStream); |
| rt->start(); |
| } |
| |
| return 0; |
| } |
| |
| |