| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef PROGRAM_DATA_H |
| #define PROGRAM_DATA_H |
| |
| class ProgramData:public ObjectData{ |
| public: |
| ProgramData(); |
| virtual ~ProgramData(); |
| |
| GLuint getAttachedVertexShader(); |
| GLuint getAttachedFragmentShader(); |
| GLuint getAttachedShader(GLenum type); |
| |
| bool attachShader(GLuint shader,GLenum type); |
| bool isAttached(GLuint shader); |
| bool detachShader(GLuint shader); |
| |
| void setLinkStatus(GLint status); |
| GLint getLinkStatus(); |
| |
| private: |
| GLuint AttachedVertexShader; |
| GLuint AttachedFragmentShader; |
| GLint LinkStatus; |
| }; |
| #endif |