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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _GL2_ENCODER_H_
#define _GL2_ENCODER_H_
#include "gl2_enc.h"
#include "IOStream.h"
#include "GLClientState.h"
#include "GLSharedGroup.h"
#include "FixedBuffer.h"
class GL2Encoder : public gl2_encoder_context_t {
public:
GL2Encoder(IOStream *stream);
virtual ~GL2Encoder();
void setClientState(GLClientState *state) {
m_state = state;
}
void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
const GLClientState *state() { return m_state; }
const GLSharedGroupPtr shared() { return m_shared; }
void flush() {
gl2_encoder_context_t::m_stream->flush();
}
void setInitialized(){ m_initialized = true; };
bool isInitialized(){ return m_initialized; };
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
private:
bool m_initialized;
GLClientState *m_state;
GLSharedGroupPtr m_shared;
GLenum m_error;
GLint *m_compressedTextureFormats;
GLint m_num_compressedTextureFormats;
GLint *getCompressedTextureFormats();
FixedBuffer m_fixedBuffer;
void sendVertexAttributes(GLint first, GLsizei count);
glGetError_client_proc_t m_glGetError_enc;
static GLenum s_glGetError(void * self);
glFlush_client_proc_t m_glFlush_enc;
static void s_glFlush(void * self);
glPixelStorei_client_proc_t m_glPixelStorei_enc;
static void s_glPixelStorei(void *self, GLenum param, GLint value);
glGetString_client_proc_t m_glGetString_enc;
static const GLubyte * s_glGetString(void *self, GLenum name);
glBindBuffer_client_proc_t m_glBindBuffer_enc;
static void s_glBindBuffer(void *self, GLenum target, GLuint id);
glBufferData_client_proc_t m_glBufferData_enc;
static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferSubData_client_proc_t m_glBufferSubData_enc;
static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
glDrawArrays_client_proc_t m_glDrawArrays_enc;
static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
glDrawElements_client_proc_t m_glDrawElements_enc;
static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
glGetFloatv_client_proc_t m_glGetFloatv_enc;
static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, const GLvoid * ptr);
glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
static void s_glEnableVertexAttribArray(void *self, GLuint index);
glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
static void s_glDisableVertexAttribArray(void *self, GLuint index);
glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv;
static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
static void s_glFinish(void *self);
glLinkProgram_client_proc_t m_glLinkProgram_enc;
static void s_glLinkProgram(void *self, GLuint program);
glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
static void s_glDeleteProgram(void * self, GLuint program);
glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
glCreateProgram_client_proc_t m_glCreateProgram_enc;
static GLuint s_glCreateProgram(void *self);
glCreateShader_client_proc_t m_glCreateShader_enc;
static GLuint s_glCreateShader(void *self, GLenum shaderType);
glDeleteShader_client_proc_t m_glDeleteShader_enc;
static void s_glDeleteShader(void *self, GLuint shader);
glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
glUseProgram_client_proc_t m_glUseProgram_enc;
glUniform1f_client_proc_t m_glUniform1f_enc;
glUniform1fv_client_proc_t m_glUniform1fv_enc;
glUniform1i_client_proc_t m_glUniform1i_enc;
glUniform1iv_client_proc_t m_glUniform1iv_enc;
glUniform2f_client_proc_t m_glUniform2f_enc;
glUniform2fv_client_proc_t m_glUniform2fv_enc;
glUniform2i_client_proc_t m_glUniform2i_enc;
glUniform2iv_client_proc_t m_glUniform2iv_enc;
glUniform3f_client_proc_t m_glUniform3f_enc;
glUniform3fv_client_proc_t m_glUniform3fv_enc;
glUniform3i_client_proc_t m_glUniform3i_enc;
glUniform3iv_client_proc_t m_glUniform3iv_enc;
glUniform4f_client_proc_t m_glUniform4f_enc;
glUniform4fv_client_proc_t m_glUniform4fv_enc;
glUniform4i_client_proc_t m_glUniform4i_enc;
glUniform4iv_client_proc_t m_glUniform4iv_enc;
glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
static void s_glUseProgram(void *self, GLuint program);
static void s_glUniform1f(void *self , GLint location, GLfloat x);
static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform1i(void *self , GLint location, GLint x);
static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
};
#endif