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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLESv2Validate.h"
bool GLESv2Validate::blendEquationMode(GLenum mode){
return mode == GL_FUNC_ADD ||
mode == GL_FUNC_SUBTRACT ||
mode == GL_FUNC_REVERSE_SUBTRACT;
}
bool GLESv2Validate::blendSrc(GLenum s) {
switch(s) {
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
return true;
}
return false;
}
bool GLESv2Validate::blendDst(GLenum d) {
switch(d) {
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return true;
}
return false;
}
bool GLESv2Validate::textureParams(GLenum param){
switch(param) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
return true;
default:
return false;
}
}
bool GLESv2Validate::hintTargetMode(GLenum target,GLenum mode){
switch(mode) {
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
break;
default: return false;
}
return target == GL_GENERATE_MIPMAP_HINT || target == GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES;
}
bool GLESv2Validate::capability(GLenum cap){
switch(cap){
case GL_BLEND:
case GL_CULL_FACE:
case GL_DEPTH_TEST:
case GL_DITHER:
case GL_POLYGON_OFFSET_FILL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
return true;
}
return false;
}
bool GLESv2Validate::pixelStoreParam(GLenum param){
return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT;
}
bool GLESv2Validate::readPixelFrmt(GLenum format){
switch(format) {
case GL_ALPHA:
case GL_RGB:
case GL_RGBA:
return true;
}
return false;
}
bool GLESv2Validate::shaderType(GLenum type){
return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
}
bool GLESv2Validate::precisionType(GLenum type){
switch(type){
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
return true;
}
return false;
}
bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) {
return index < (GLuint)ctx->getCaps()->maxVertexAttribs;
}
bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) {
if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT)
return true;
return GLESvalidate::pixelType(ctx, type);
}
bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) {
if(format == GL_DEPTH_COMPONENT)
return true;
return GLESvalidate::pixelFrmt(ctx, format);
}
bool GLESv2Validate::attribName(const GLchar* name){
const GLchar* found = strstr(name,"gl_");
return (!found) ||
(found != name) ; // attrib name does not start with gl_
}
bool GLESv2Validate::attribIndex(int index){
return index >=0 && index < GL_MAX_VERTEX_ATTRIBS;
}
bool GLESv2Validate::programParam(GLenum pname){
switch(pname){
case GL_DELETE_STATUS:
case GL_LINK_STATUS:
case GL_VALIDATE_STATUS:
case GL_INFO_LOG_LENGTH:
case GL_ATTACHED_SHADERS:
case GL_ACTIVE_ATTRIBUTES:
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
case GL_ACTIVE_UNIFORMS:
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
return true;
}
return false;
}