blob: 4f74e948520c71564fb454189f6d923294e19690 [file] [log] [blame]
/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "RenderingThread.h"
#include "SkCanvas.h"
#include "SkBitmap.h"
#include "SkRect.h"
#include "SkPaint.h"
#ifndef AnimationThread__DEFINED
#define AnimationThread__DEFINED
class AnimationThread : public RenderingThread {
public:
AnimationThread(NPP npp);
virtual ~AnimationThread();
private:
virtual bool threadLoop();
SkBitmap* constructBitmap(int width, int height);
float m_counter;
int64_t m_lastPrintTime;
int64_t m_executionTime;
int64_t m_idleTime;
int64_t m_startTime;
int64_t m_startExecutionTime;
int64_t m_startIdleTime;
float m_x;
float m_y;
float m_dx;
float m_dy;
SkRect m_oval;
SkPaint* m_paint;
SkBitmap* m_bitmap;
SkCanvas* m_canvas;
static const unsigned int DEFAULT_WIDTH = 400;
static const unsigned int DEFAULT_HEIGHT = 400;
};
#endif // AnimationThread__DEFINED