blob: 7f267ed6478df7a569da377411816a4162c5c7df [file] [log] [blame]
/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "RenderingThread.h"
#include "ANPOpenGL_npapi.h"
extern ANPLogInterfaceV0 gLogI;
extern ANPOpenGLInterfaceV0 gOpenGLI;
RenderingThread::RenderingThread(NPP npp) : android::Thread() {
m_npp = npp;
m_width = -1;
m_height = -1;
gLogI.log(kError_ANPLogType, "Created Rendering Thread");
}
android::status_t RenderingThread::readyToRun() {
gLogI.log(kError_ANPLogType, "in ready to run");
EGLContext context = gOpenGLI.acquireContext(m_npp);
gLogI.log(kError_ANPLogType, "context: %p", context);
if (context == EGL_NO_CONTEXT) {
gLogI.log(kError_ANPLogType, "Unable to create EGLContext for a TextureProducer thread");
return android::UNKNOWN_ERROR;
}
return android::NO_ERROR;
}
void RenderingThread::setDimensions(int width, int height) {
android::Mutex::Autolock lock(m_sync);
m_width = width;
m_height = height;
}
void RenderingThread::getDimensions(int& width, int& height) {
android::Mutex::Autolock lock(m_sync);
width = m_width;
height = m_height;
}
void RenderingThread::printGLString(const char *name, GLenum s) {
const char *v = (const char *) glGetString(s);
gLogI.log(kError_ANPLogType, "GL %s = %s\n", name, v);
}
void RenderingThread::checkGlError(const char* op) {
for (GLint error = glGetError(); error; error
= glGetError()) {
gLogI.log(kError_ANPLogType, "after %s() glError (0x%x)\n", op, error);
}
}
GLenum RenderingThread::getInternalFormat(SkBitmap::Config config)
{
switch(config) {
case SkBitmap::kA8_Config:
return GL_ALPHA;
case SkBitmap::kARGB_4444_Config:
return GL_RGBA;
case SkBitmap::kARGB_8888_Config:
return GL_RGBA;
case SkBitmap::kRGB_565_Config:
return GL_RGB;
default:
return -1;
}
}
GLenum RenderingThread::getType(SkBitmap::Config config)
{
switch(config) {
case SkBitmap::kA8_Config:
return GL_UNSIGNED_BYTE;
case SkBitmap::kARGB_4444_Config:
return GL_UNSIGNED_SHORT_4_4_4_4;
case SkBitmap::kARGB_8888_Config:
return GL_UNSIGNED_BYTE;
case SkBitmap::kIndex8_Config:
return -1; // No type for compressed data.
case SkBitmap::kRGB_565_Config:
return GL_UNSIGNED_SHORT_5_6_5;
default:
return -1;
}
}
void RenderingThread::createTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError("glBindTexture");
SkBitmap::Config config = bitmap.getConfig();
int internalformat = getInternalFormat(config);
int type = getType(config);
bitmap.lockPixels();
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(),
0, internalformat, type, bitmap.getPixels());
bitmap.unlockPixels();
checkGlError("glTexImage2D");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
void RenderingThread::updateTextureWithBitmap(GLuint texture, SkBitmap& bitmap) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture);
checkGlError("glBindTexture");
SkBitmap::Config config = bitmap.getConfig();
int internalformat = getInternalFormat(config);
int type = getType(config);
bitmap.lockPixels();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
internalformat, type, bitmap.getPixels());
bitmap.unlockPixels();
checkGlError("glTexSubImage2D");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}