blob: 29dd5c7f9774ede2beb634bfe4e3dfddc8b5c769 [file] [log] [blame]
/*
* Copyright(C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0(the "License"){ GET_CTX();}
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef _WIN32
#undef GL_APICALL
#define GL_API __declspec(dllexport)
#define GL_APICALL __declspec(dllexport)
#endif
#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLcommon/TranslatorIfaces.h>
#include <GLcommon/ThreadInfo.h>
#include <GLcommon/gldefs.h>
#include "GLESv2Context.h"
#include "GLESv2Validate.h"
#include "ShaderParser.h"
#include <GLcommon/TextureUtils.h>
extern "C" {
//decleration
static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
static void deleteGLESContext(GLEScontext* ctx);
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
static GLEScontext* createGLESContext();
static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName);
}
/************************************** GLES EXTENSIONS *********************************************************/
//extentions descriptor
typedef std::map<std::string, __translatorMustCastToProperFunctionPointerType> ProcTableMap;
ProcTableMap *s_glesExtensions = NULL;
/****************************************************************************************************************/
static EGLiface* s_eglIface = NULL;
static GLESiface s_glesIface = {
createGLESContext:createGLESContext,
initContext :initContext,
deleteGLESContext:deleteGLESContext,
flush :(FUNCPTR)glFlush,
finish :(FUNCPTR)glFinish,
setShareGroup :setShareGroup,
getProcAddress :getProcAddress
};
#include <GLcommon/GLESmacros.h>
extern "C" {
static void initContext(GLEScontext* ctx,ShareGroupPtr grp) {
if (!ctx->isInitialized()) {
ctx->setShareGroup(grp);
ctx->init();
glBindTexture(GL_TEXTURE_2D,0);
}
}
static GLEScontext* createGLESContext() {
return new GLESv2Context();
}
static void deleteGLESContext(GLEScontext* ctx) {
delete ctx;
}
static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) {
if(ctx) {
ctx->setShareGroup(grp);
}
}
static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName) {
GET_CTX_RET(NULL)
ctx->getGlobalLock();
static bool proc_table_initialized = false;
if (!proc_table_initialized) {
proc_table_initialized = true;
if (!s_glesExtensions)
s_glesExtensions = new ProcTableMap();
else
s_glesExtensions->clear();
(*s_glesExtensions)["glEGLImageTargetTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES;
(*s_glesExtensions)["glEGLImageTargetRenderbufferStorageOES"]=(__translatorMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES;
}
__translatorMustCastToProperFunctionPointerType ret=NULL;
ProcTableMap::iterator val = s_glesExtensions->find(procName);
if (val!=s_glesExtensions->end())
ret = val->second;
ctx->releaseGlobalLock();
return ret;
}
GL_APICALL GLESiface* __translator_getIfaces(EGLiface* eglIface){
s_eglIface = eglIface;
return & s_glesIface;
}
}
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture){
GET_CTX_V2();
SET_ERROR_IF (!GLESv2Validate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
ctx->setActiveTexture(texture);
ctx->dispatcher().glActiveTexture(texture);
}
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE);
ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName);
}
}
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glBindAttribLocation(globalProgramName,index,name);
}
}
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM);
//if buffer wasn't generated before,generate one
if(buffer && thrd->shareGroup.Ptr() && !thrd->shareGroup->isObject(VERTEXBUFFER,buffer)){
thrd->shareGroup->genName(VERTEXBUFFER,buffer);
thrd->shareGroup->setObjectData(VERTEXBUFFER,buffer,ObjectDataPtr(new GLESbuffer()));
}
ctx->bindBuffer(target,buffer);
if (buffer) {
GLESbuffer* vbo = (GLESbuffer*)thrd->shareGroup->getObjectData(VERTEXBUFFER,buffer).Ptr();
vbo->setBinded();
}
}
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM);
GLuint globalFrameBufferName = framebuffer;
if(framebuffer && thrd->shareGroup.Ptr()){
globalFrameBufferName = thrd->shareGroup->getGlobalName(FRAMEBUFFER,framebuffer);
//if framebuffer wasn't generated before,generate one
if(!globalFrameBufferName){
thrd->shareGroup->genName(FRAMEBUFFER,framebuffer);
globalFrameBufferName = thrd->shareGroup->getGlobalName(FRAMEBUFFER,framebuffer);
}
}
ctx->dispatcher().glBindFramebufferEXT(target,globalFrameBufferName);
}
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::renderbufferTarget(target),GL_INVALID_ENUM);
GLuint globalRenderBufferName = renderbuffer;
if(renderbuffer && thrd->shareGroup.Ptr()){
globalRenderBufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffer);
//if renderbuffer wasn't generated before,generate one
if(!globalRenderBufferName){
thrd->shareGroup->genName(RENDERBUFFER,renderbuffer);
globalRenderBufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffer);
}
}
ctx->dispatcher().glBindRenderbufferEXT(target,globalRenderBufferName);
}
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTarget(target),GL_INVALID_ENUM)
GLuint globalTextureName = texture;
if(thrd->shareGroup.Ptr()){
globalTextureName = thrd->shareGroup->getGlobalName(TEXTURE,texture);
//if texture wasn't generated before,generate one
if(!globalTextureName){
thrd->shareGroup->genName(TEXTURE,texture);
globalTextureName = thrd->shareGroup->getGlobalName(TEXTURE,texture);
}
}
ctx->setBindedTexture(texture);
ctx->dispatcher().glBindTexture(target,globalTextureName);
}
GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
GET_CTX();
ctx->dispatcher().glBlendColor(red,green,blue,alpha);
}
GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode ){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::blendEquationMode(mode),GL_INVALID_ENUM)
ctx->dispatcher().glBlendEquation(mode);
}
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::blendEquationMode(modeRGB) && GLESv2Validate::blendEquationMode(modeAlpha)),GL_INVALID_ENUM);
ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha);
}
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::blendSrc(sfactor) || !GLESv2Validate::blendDst(dfactor),GL_INVALID_ENUM)
ctx->dispatcher().glBlendFunc(sfactor,dfactor);
}
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha){
GET_CTX();
SET_ERROR_IF(
!(GLESv2Validate::blendSrc(srcRGB) && GLESv2Validate::blendDst(dstRGB) && GLESv2Validate::blendSrc(srcAlpha) && GLESv2Validate::blendDst(dstAlpha)),GL_INVALID_ENUM);
ctx->dispatcher().glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
}
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
ctx->setBufferData(target,size,data,usage);
}
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data){
GET_CTX();
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
SET_ERROR_IF(!GLESv2Validate::bufferTarget(target),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->setBufferSubData(target,offset,size,data),GL_INVALID_VALUE);
}
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target){
GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE);
RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE);
return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
}
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask){
GET_CTX();
ctx->dispatcher().glClear(mask);
}
GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){
GET_CTX();
ctx->dispatcher().glClearColor(red,green,blue,alpha);
}
GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth){
GET_CTX();
ctx->dispatcher().glClearDepth(depth);
}
GL_APICALL void GL_APIENTRY glClearStencil(GLint s){
GET_CTX();
ctx->dispatcher().glClearStencil(s);
}
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){
GET_CTX();
ctx->dispatcher().glColorMask(red,green,blue,alpha);
}
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE);
ctx->dispatcher().glCompileShader(globalShaderName);
}
}
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM);
doCompressedTexImage2D(ctx, target, level, internalformat,
width, height, border,
imageSize, data);
}
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM);
ctx->dispatcher().glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data);
}
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::pixelFrmt(ctx,internalformat) && GLESv2Validate::textureTargetEx(target)),GL_INVALID_ENUM);
SET_ERROR_IF(border != 0,GL_INVALID_VALUE);
ctx->dispatcher().glCopyTexImage2D(target,level,internalformat,x,y,width,height,border);
}
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM);
ctx->dispatcher().glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
}
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void){
GET_CTX_RET(0);
const GLuint globalProgramName = ctx->dispatcher().glCreateProgram();
if(thrd->shareGroup.Ptr() && globalProgramName) {
const GLuint localProgramName = thrd->shareGroup->genName(SHADER, 0, true);
thrd->shareGroup->replaceGlobalName(SHADER,localProgramName,globalProgramName);
return localProgramName;
}
if(globalProgramName){
ctx->dispatcher().glDeleteProgram(globalProgramName);
}
return 0;
}
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type){
GET_CTX_V2_RET(0);
const GLuint globalShaderName = ctx->dispatcher().glCreateShader(type);
if(thrd->shareGroup.Ptr() && globalShaderName) {
const GLuint localShaderName = thrd->shareGroup->genName(SHADER, 0, true);
ShaderParser* sp = new ShaderParser(type);
thrd->shareGroup->replaceGlobalName(SHADER,localShaderName,globalShaderName);
thrd->shareGroup->setObjectData(SHADER,localShaderName,ObjectDataPtr(sp));
return localShaderName;
}
if(globalShaderName){
ctx->dispatcher().glDeleteShader(globalShaderName);
}
return 0;
}
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode){
GET_CTX();
ctx->dispatcher().glCullFace(mode);
}
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i < n; i++){
thrd->shareGroup->deleteName(VERTEXBUFFER,buffers[i]);
}
}
}
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i < n; i++){
const GLuint globalFrameBufferName = thrd->shareGroup->getGlobalName(FRAMEBUFFER,framebuffers[i]);
thrd->shareGroup->deleteName(FRAMEBUFFER,framebuffers[i]);
ctx->dispatcher().glDeleteFramebuffersEXT(1,&globalFrameBufferName);
}
}
}
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i < n; i++){
const GLuint globalRenderBufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffers[i]);
thrd->shareGroup->deleteName(RENDERBUFFER,renderbuffers[i]);
ctx->dispatcher().glDeleteRenderbuffersEXT(1,&globalRenderBufferName);
}
}
}
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i < n; i++){
const GLuint globalTextureName = thrd->shareGroup->getGlobalName(TEXTURE,textures[i]);
thrd->shareGroup->deleteName(TEXTURE,textures[i]);
ctx->dispatcher().glDeleteTextures(1,&globalTextureName);
}
}
}
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program){
GET_CTX();
if(program && thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(!globalProgramName,GL_INVALID_VALUE);
thrd->shareGroup->deleteName(SHADER,program);
ctx->dispatcher().glDeleteProgram(globalProgramName);
}
}
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader){
GET_CTX();
if(shader && thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(!globalShaderName,GL_INVALID_VALUE);
thrd->shareGroup->deleteName(SHADER,shader);
ctx->dispatcher().glDeleteShader(globalShaderName);
}
}
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func){
GET_CTX();
ctx->dispatcher().glDepthFunc(func);
}
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag){
GET_CTX();
ctx->dispatcher().glDepthMask(flag);
}
GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar){
GET_CTX();
ctx->dispatcher().glDepthRange(zNear,zFar);
}
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE);
ctx->dispatcher().glDetachShader(globalProgramName,globalShaderName);
}
}
GL_APICALL void GL_APIENTRY glDisable(GLenum cap){
GET_CTX();
ctx->dispatcher().glDisable(cap);
}
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index){
GET_CTX();
SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
ctx->enableArr(index,false);
ctx->dispatcher().glDisableVertexAttribArray(index);
}
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count){
GET_CTX();
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF(!GLESv2Validate::drawMode(mode),GL_INVALID_ENUM);
GLESConversionArrays tmpArrs;
ctx->setupArraysPointers(tmpArrs,first,count,0,NULL,true);
//Enable texture generation for GL_POINTS and gl_PointSize shader variable
//GLES2 assumes this is enabled by default, we need to set this state for GL
if (mode==GL_POINTS) {
ctx->dispatcher().glEnable(GL_POINT_SPRITE);
ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
}
ctx->dispatcher().glDrawArrays(mode,first,count);
if (mode==GL_POINTS) {
ctx->dispatcher().glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
ctx->dispatcher().glDisable(GL_POINT_SPRITE);
}
}
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* elementsIndices){
GET_CTX();
SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM);
const GLvoid* indices = elementsIndices;
if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo
const unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER));
indices = buf+reinterpret_cast<unsigned int>(elementsIndices);
}
GLESConversionArrays tmpArrs;
ctx->setupArraysPointers(tmpArrs,0,count,type,indices,false);
//See glDrawArrays
if (mode==GL_POINTS) {
ctx->dispatcher().glEnable(GL_POINT_SPRITE);
ctx->dispatcher().glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
}
ctx->dispatcher().glDrawElements(mode,count,type,indices);
if (mode==GL_POINTS) {
ctx->dispatcher().glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
ctx->dispatcher().glDisable(GL_POINT_SPRITE);
}
}
GL_APICALL void GL_APIENTRY glEnable(GLenum cap){
GET_CTX();
ctx->dispatcher().glEnable(cap);
}
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
ctx->enableArr(index,true);
ctx->dispatcher().glEnableVertexAttribArray(index);
}
GL_APICALL void GL_APIENTRY glFinish(void){
GET_CTX();
ctx->dispatcher().glFinish();
}
GL_APICALL void GL_APIENTRY glFlush(void){
GET_CTX();
ctx->dispatcher().glFlush();
}
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) &&
GLESv2Validate::renderbufferTarget(renderbuffertarget) &&
GLESv2Validate::framebufferAttachment(attachment)),GL_INVALID_ENUM);
if(thrd->shareGroup.Ptr()) {
GLuint globalRenderbufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffer);
ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalRenderbufferName);
}
}
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) &&
GLESv2Validate::textureTargetEx(textarget) &&
GLESv2Validate::framebufferAttachment(attachment)),GL_INVALID_ENUM);
SET_ERROR_IF(level != 0, GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
GLuint globalTextureName = thrd->shareGroup->getGlobalName(TEXTURE,texture);
ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTextureName,level);
}
}
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode){
GET_CTX();
ctx->dispatcher().glFrontFace(mode);
}
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i<n ;i++) {
buffers[i] = thrd->shareGroup->genName(VERTEXBUFFER, 0, true);
//generating vbo object related to this buffer name
thrd->shareGroup->setObjectData(VERTEXBUFFER,buffers[i],ObjectDataPtr(new GLESbuffer()));
}
}
}
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM);
ctx->dispatcher().glGenerateMipmapEXT(target);
}
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i<n ;i++) {
framebuffers[i] = thrd->shareGroup->genName(FRAMEBUFFER, 0 ,true);
}
}
}
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i<n ;i++) {
renderbuffers[i] = thrd->shareGroup->genName(RENDERBUFFER, 0, true);
}
}
}
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures){
GET_CTX();
SET_ERROR_IF(n<0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()) {
for(int i=0; i<n ;i++) {
textures[i] = thrd->shareGroup->genName(TEXTURE, 0, true);
}
}
}
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetActiveAttrib(globalProgramName,index,bufsize,length,size,type,name);
}
}
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetActiveUniform(globalProgramName,index,bufsize,length,size,type,name);
}
}
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetAttachedShaders(globalProgramName,maxcount,count,shaders);
for(int i=0 ; i < *count ;i++){
shaders[i] = thrd->shareGroup->getLocalName(SHADER,shaders[i]);
}
}
}
GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name){
GET_CTX_RET(-1);
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1);
return ctx->dispatcher().glGetAttribLocation(globalProgramName,name);
}
return -1;
}
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params){
GET_CTX();
if (ctx->glGetBooleanv(pname,params))
{
return;
}
switch(pname)
{
case GL_SHADER_COMPILER:
case GL_SHADER_BINARY_FORMATS:
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
if(ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY)
ctx->dispatcher().glGetBooleanv(pname,params);
else
{
GLint iparam;
glGetIntegerv(pname,&iparam);
*params = (iparam != 0);
}
break;
default:
ctx->dispatcher().glGetBooleanv(pname,params);
}
}
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::bufferTarget(target) && GLESv2Validate::bufferParam(pname)),GL_INVALID_ENUM);
SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
bool ret = true;
switch(pname) {
case GL_BUFFER_SIZE:
ctx->getBufferSize(target,params);
break;
case GL_BUFFER_USAGE:
ctx->getBufferUsage(target,params);
break;
}
}
GL_APICALL GLenum GL_APIENTRY glGetError(void){
GET_CTX_RET(GL_NO_ERROR)
GLenum err = ctx->getGLerror();
if(err != GL_NO_ERROR) {
ctx->setGLerror(GL_NO_ERROR);
return err;
}
return ctx->dispatcher().glGetError();
}
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params){
GET_CTX();
if (ctx->glGetFloatv(pname,params)) {
return;
}
GLint i;
switch (pname) {
case GL_CURRENT_PROGRAM:
case GL_FRAMEBUFFER_BINDING:
case GL_RENDERBUFFER_BINDING:
glGetIntegerv(pname,&i);
*params = (GLfloat)i;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = (GLfloat)getCompressedFormats(NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
int nparams = getCompressedFormats(NULL);
if (nparams>0) {
int * iparams = new int[nparams];
getCompressedFormats(iparams);
for (int i=0; i<nparams; i++) params[i] = (GLfloat)iparams[i];
delete [] iparams;
}
}
break;
case GL_SHADER_COMPILER:
case GL_SHADER_BINARY_FORMATS:
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
if(ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY)
ctx->dispatcher().glGetFloatv(pname,params);
else
{
glGetIntegerv(pname,&i);
*params = (GLfloat)i;
}
break;
default:
ctx->dispatcher().glGetFloatv(pname,params);
}
}
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params){
GET_CTX();
if (ctx->glGetIntegerv(pname,params))
{
return;
}
bool es2 = ctx->getCaps()->GL_ARB_ES2_COMPATIBILITY;
GLint i;
switch (pname) {
case GL_CURRENT_PROGRAM:
if (thrd->shareGroup.Ptr()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = thrd->shareGroup->getLocalName(SHADER,i);
}
break;
case GL_FRAMEBUFFER_BINDING:
if (thrd->shareGroup.Ptr()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = thrd->shareGroup->getLocalName(FRAMEBUFFER,i);
}
break;
case GL_RENDERBUFFER_BINDING:
if (thrd->shareGroup.Ptr()) {
ctx->dispatcher().glGetIntegerv(pname,&i);
*params = thrd->shareGroup->getLocalName(RENDERBUFFER,i);
}
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = getCompressedFormats(NULL);
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
getCompressedFormats(params);
break;
case GL_SHADER_COMPILER:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
else
*params = 1;
break;
case GL_SHADER_BINARY_FORMATS:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
break;
case GL_NUM_SHADER_BINARY_FORMATS:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
else
*params = 0;
break;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
else
*params = 128;
break;
case GL_MAX_VARYING_VECTORS:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
else
*params = 8;
break;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
if(es2)
ctx->dispatcher().glGetIntegerv(pname,params);
else
*params = 16;
break;
default:
ctx->dispatcher().glGetIntegerv(pname,params);
}
}
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) &&
GLESv2Validate::framebufferAttachment(attachment) &&
GLESv2Validate::framebufferAttachmentParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
}
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::renderbufferTarget(target) && GLESv2Validate::renderbufferParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params);
}
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetProgramiv(globalProgramName,pname,params);
}
}
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetProgramInfoLog(globalProgramName,bufsize,length,infolog);
}
}
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetShaderiv(globalShaderName,pname,params);
}
}
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetShaderInfoLog(globalShaderName,bufsize,length,infolog);
}
}
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){
GET_CTX_V2();
SET_ERROR_IF(!(GLESv2Validate::shaderType(shadertype) && GLESv2Validate::precisionType(precisiontype)),GL_INVALID_ENUM);
if(ctx->dispatcher().glGetShaderPrecisionFormat != NULL)
{
ctx->dispatcher().glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision);
}
else
{
switch(precisiontype)
{
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
range[0] = range[1] = 16;
*precision = 0;
break;
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
range[0] = range[1] = 127;
*precision = 24;
break;
}
}
}
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE);
ObjectDataPtr objData = thrd->shareGroup->getObjectData(SHADER,shader);
SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION);
const char* src = ((ShaderParser*)objData.Ptr())->getOriginalSrc();
int srcLength = strlen(src);
int returnLength = bufsize<srcLength ? bufsize-1 : srcLength;
strncpy(source,src, returnLength);
source[returnLength] = '\0';
if (length)
*length = returnLength;
}
}
GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name){
GET_CTX_RET(NULL)
static GLubyte VENDOR[] = "Google";
static GLubyte RENDERER[] = "OpenGL ES 2.0";
static GLubyte VERSION[] = "OpenGL ES 2.0";
static GLubyte SHADING[] = "OpenGL ES GLSL ES 1.0.17";
switch(name) {
case GL_VENDOR:
return VENDOR;
case GL_RENDERER:
return RENDERER;
case GL_VERSION:
return VERSION;
case GL_SHADING_LANGUAGE_VERSION:
return SHADING;
case GL_EXTENSIONS:
return (const GLubyte*)ctx->getExtensionString();
default:
RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
}
}
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glGetTexParameterfv(target,pname,params);
}
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glGetTexParameteriv(target,pname,params);
}
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetUniformfv(globalProgramName,location,params);
}
}
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glGetUniformiv(globalProgramName,location,params);
}
}
GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name){
GET_CTX_RET(-1);
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
RET_AND_SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE,-1);
return ctx->dispatcher().glGetUniformLocation(globalProgramName,name);
}
return -1;
}
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params){
GET_CTX();
const GLESpointer* p = ctx->getPointer(index);
if(p) {
switch(pname){
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = 0;
break;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = p->isEnable();
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = p->getSize();
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = p->getStride();
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = p->getType();
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = p->isNormalize();
break;
case GL_CURRENT_VERTEX_ATTRIB:
ctx->dispatcher().glGetVertexAttribfv(index,pname,params);
break;
default:
ctx->setGLerror(GL_INVALID_ENUM);
}
} else {
ctx->setGLerror(GL_INVALID_VALUE);
}
}
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params){
GET_CTX();
const GLESpointer* p = ctx->getPointer(index);
if(p) {
switch(pname){
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = 0;
break;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = p->isEnable();
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = p->getSize();
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = p->getStride();
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = p->getType();
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = p->isNormalize();
break;
case GL_CURRENT_VERTEX_ATTRIB:
ctx->dispatcher().glGetVertexAttribiv(index,pname,params);
break;
default:
ctx->setGLerror(GL_INVALID_ENUM);
}
} else {
ctx->setGLerror(GL_INVALID_VALUE);
}
}
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer){
GET_CTX();
SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER,GL_INVALID_ENUM);
SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
const GLESpointer* p = ctx->getPointer(index);
if(p) {
*pointer = const_cast<void *>( p->getBufferData());
} else {
ctx->setGLerror(GL_INVALID_VALUE);
}
}
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::hintTargetMode(target,mode),GL_INVALID_ENUM);
ctx->dispatcher().glHint(target,mode);
}
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap){
GET_CTX_RET(GL_FALSE);
RET_AND_SET_ERROR_IF(!GLESv2Validate::capability(cap),GL_INVALID_ENUM,GL_FALSE);
return ctx->dispatcher().glIsEnabled(cap);
}
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer){
GET_CTX_RET(GL_FALSE)
if(buffer && thrd->shareGroup.Ptr()) {
ObjectDataPtr objData = thrd->shareGroup->getObjectData(VERTEXBUFFER,buffer);
return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE;
}
return GL_FALSE;
}
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer){
GET_CTX_RET(GL_FALSE)
if(framebuffer && thrd->shareGroup.Ptr()){
return thrd->shareGroup->isObject(FRAMEBUFFER,framebuffer) ? GL_TRUE :GL_FALSE;
}
return GL_FALSE;
}
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer){
GET_CTX_RET(GL_FALSE)
if(renderbuffer && thrd->shareGroup.Ptr()){
return thrd->shareGroup->isObject(RENDERBUFFER,renderbuffer) ? GL_TRUE :GL_FALSE;
}
return GL_FALSE;
}
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture){
GET_CTX_RET(GL_FALSE)
if(texture && thrd->shareGroup.Ptr()){
return thrd->shareGroup->isObject(TEXTURE,texture) ? GL_TRUE :GL_FALSE;
}
return GL_FALSE;
}
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program){
GET_CTX_RET(GL_FALSE)
if(program && thrd->shareGroup.Ptr() &&
thrd->shareGroup->isObject(SHADER,program)) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
return ctx->dispatcher().glIsProgram(globalProgramName);
}
return GL_FALSE;
}
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){
GET_CTX_RET(GL_FALSE)
if(shader && thrd->shareGroup.Ptr() &&
thrd->shareGroup->isObject(SHADER,shader)) {
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
return ctx->dispatcher().glIsShader(globalShaderName);
}
return GL_FALSE;
}
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width){
GET_CTX();
ctx->dispatcher().glLineWidth(width);
}
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glLinkProgram(globalProgramName);
}
}
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param){
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::pixelStoreParam(pname),GL_INVALID_ENUM);
SET_ERROR_IF(!((param==1)||(param==2)||(param==4)||(param==8)), GL_INVALID_VALUE);
ctx->setUnpackAlignment(param);
ctx->dispatcher().glPixelStorei(pname,param);
}
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units){
GET_CTX();
ctx->dispatcher().glPolygonOffset(factor,units);
}
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::readPixelFrmt(format) && GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLESv2Validate::pixelOp(format,type)),GL_INVALID_OPERATION);
ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels);
}
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void){
GET_CTX();
if(ctx->dispatcher().glReleaseShaderCompiler != NULL)
{
ctx->dispatcher().glReleaseShaderCompiler();
}
}
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){
GET_CTX();
ctx->dispatcher().glRenderbufferStorageEXT(target,internalformat,width,height);
}
GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert){
GET_CTX();
ctx->dispatcher().glSampleCoverage(value,invert);
}
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height){
GET_CTX();
ctx->dispatcher().glScissor(x,y,width,height);
}
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){
GET_CTX();
SET_ERROR_IF( (ctx->dispatcher().glShaderBinary == NULL), GL_INVALID_OPERATION);
if(thrd->shareGroup.Ptr()){
for(int i=0; i < n ; i++){
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shaders[i]);
SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE);
ctx->dispatcher().glShaderBinary(1,&globalShaderName,binaryformat,binary,length);
}
}
}
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length){
GET_CTX_V2();
SET_ERROR_IF(count < 0,GL_INVALID_VALUE);
if(thrd->shareGroup.Ptr()){
const GLuint globalShaderName = thrd->shareGroup->getGlobalName(SHADER,shader);
SET_ERROR_IF(globalShaderName == 0,GL_INVALID_VALUE);
ObjectDataPtr objData = thrd->shareGroup->getObjectData(SHADER,shader);
SET_ERROR_IF(!objData.Ptr(),GL_INVALID_OPERATION);
ShaderParser* sp = (ShaderParser*)objData.Ptr();
sp->setSrc(ctx->glslVersion(),count,string,length);
ctx->dispatcher().glShaderSource(globalShaderName,1,sp->parsedLines(),NULL);
}
}
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask){
GET_CTX();
ctx->dispatcher().glStencilFunc(func,ref,mask);
}
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask){
GET_CTX();
ctx->dispatcher().glStencilFuncSeparate(face,func,ref,mask);
}
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask){
GET_CTX();
ctx->dispatcher().glStencilMask(mask);
}
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask){
GET_CTX();
ctx->dispatcher().glStencilMaskSeparate(face,mask);
}
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass){
GET_CTX();
ctx->dispatcher().glStencilOp(fail,zfail,zpass);
}
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass){
GET_CTX();
ctx->dispatcher().glStencilOp(fail,zfail,zpass);
}
static TextureData* getTextureData(){
GET_CTX_RET(NULL);
unsigned int tex = ctx->getBindedTexture();
TextureData *texData = NULL;
ObjectDataPtr objData = thrd->shareGroup->getObjectData(TEXTURE,tex);
if(!objData.Ptr()){
texData = new TextureData();
thrd->shareGroup->setObjectData(TEXTURE, tex, ObjectDataPtr(texData));
} else {
texData = (TextureData*)objData.Ptr();
}
return texData;
}
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTargetEx(target) &&
GLESv2Validate::pixelFrmt(ctx,internalformat) &&
GLESv2Validate::pixelFrmt(ctx,format)&&
GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!(GLESv2Validate::pixelOp(format,type) && internalformat == ((GLint)format)),GL_INVALID_OPERATION);
SET_ERROR_IF(border != 0,GL_INVALID_VALUE);
if (thrd->shareGroup.Ptr()){
unsigned int tex = ctx->getBindedTexture();
TextureData *texData = getTextureData();
if(texData) {
texData->width = width;
texData->height = height;
texData->border = border;
texData->internalFormat = internalformat;
}
}
if (type==GL_HALF_FLOAT_OES)
type = GL_HALF_FLOAT_NV;
ctx->dispatcher().glTexImage2D(target,level,internalformat,width,height,border,format,type,pixels);
}
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glTexParameterf(target,pname,param);
}
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glTexParameterfv(target,pname,params);
}
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glTexParameteri(target,pname,param);
}
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTarget(target) && GLESv2Validate::textureParams(pname)),GL_INVALID_ENUM);
ctx->dispatcher().glTexParameteriv(target,pname,params);
}
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels){
GET_CTX();
SET_ERROR_IF(!(GLESv2Validate::textureTargetEx(target) &&
GLESv2Validate::pixelFrmt(ctx,format)&&
GLESv2Validate::pixelType(ctx,type)),GL_INVALID_ENUM);
SET_ERROR_IF(!GLESv2Validate::pixelOp(format,type),GL_INVALID_OPERATION);
if (type==GL_HALF_FLOAT_OES)
type = GL_HALF_FLOAT_NV;
ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
}
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x){
GET_CTX();
ctx->dispatcher().glUniform1f(location,x);
}
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v){
GET_CTX();
ctx->dispatcher().glUniform1fv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x){
GET_CTX();
ctx->dispatcher().glUniform1i(location,x);
}
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v){
GET_CTX();
ctx->dispatcher().glUniform1iv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y){
GET_CTX();
ctx->dispatcher().glUniform2f(location,x,y);
}
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v){
GET_CTX();
ctx->dispatcher().glUniform2fv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y){
GET_CTX();
ctx->dispatcher().glUniform2i(location,x,y);
}
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v){
GET_CTX();
ctx->dispatcher().glUniform2iv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z){
GET_CTX();
ctx->dispatcher().glUniform3f(location,x,y,z);
}
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v){
GET_CTX();
ctx->dispatcher().glUniform3fv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z){
GET_CTX();
ctx->dispatcher().glUniform3i(location,x,y,z);
}
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v){
GET_CTX();
ctx->dispatcher().glUniform3iv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w){
GET_CTX();
ctx->dispatcher().glUniform4f(location,x,y,z,w);
}
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v){
GET_CTX();
ctx->dispatcher().glUniform4fv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w){
GET_CTX();
ctx->dispatcher().glUniform4i(location,x,y,z,w);
}
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v){
GET_CTX();
ctx->dispatcher().glUniform4iv(location,count,v);
}
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){
GET_CTX();
SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE);
ctx->dispatcher().glUniformMatrix2fv(location,count,transpose,value);
}
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){
GET_CTX();
SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE);
ctx->dispatcher().glUniformMatrix3fv(location,count,transpose,value);
}
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){
GET_CTX();
SET_ERROR_IF(transpose != GL_FALSE,GL_INVALID_VALUE);
ctx->dispatcher().glUniformMatrix4fv(location,count,transpose,value);
}
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(program!=0 && globalProgramName==0,GL_INVALID_VALUE);
ctx->dispatcher().glUseProgram(globalProgramName);
}
}
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program){
GET_CTX();
if(thrd->shareGroup.Ptr()) {
const GLuint globalProgramName = thrd->shareGroup->getGlobalName(SHADER,program);
SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
ctx->dispatcher().glValidateProgram(globalProgramName);
}
}
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x){
GET_CTX();
ctx->dispatcher().glVertexAttrib1f(indx,x);
}
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values){
GET_CTX();
ctx->dispatcher().glVertexAttrib1fv(indx,values);
}
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y){
GET_CTX();
ctx->dispatcher().glVertexAttrib2f(indx,x,y);
}
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values){
GET_CTX();
ctx->dispatcher().glVertexAttrib2fv(indx,values);
}
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z){
GET_CTX();
ctx->dispatcher().glVertexAttrib3f(indx,x,y,z);
}
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values){
GET_CTX();
ctx->dispatcher().glVertexAttrib3fv(indx,values);
}
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w){
GET_CTX();
ctx->dispatcher().glVertexAttrib4f(indx,x,y,z,w);
}
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values){
GET_CTX();
ctx->dispatcher().glVertexAttrib4fv(indx,values);
}
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr){
GET_CTX();
SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,indx)),GL_INVALID_VALUE);
if (type == GL_HALF_FLOAT_OES) type = GL_HALF_FLOAT;
ctx->setPointer(indx,size,type,stride,ptr,normalized);
}
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height){
GET_CTX();
ctx->dispatcher().glViewport(x,y,width,height);
}
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
GET_CTX();
SET_ERROR_IF(!GLESv2Validate::textureTargetLimited(target),GL_INVALID_ENUM);
EglImage *img = s_eglIface->eglAttachEGLImage((unsigned int)image);
if (img) {
// Create the texture object in the underlying EGL implementation,
// flag to the OpenGL layer to skip the image creation and map the
// current binded texture object to the existing global object.
if (thrd->shareGroup.Ptr()) {
unsigned int tex = ctx->getBindedTexture();
unsigned int oldGlobal = thrd->shareGroup->getGlobalName(TEXTURE, tex);
// Delete old texture object
if (oldGlobal) {
ctx->dispatcher().glDeleteTextures(1, &oldGlobal);
}
// replace mapping and bind the new global object
thrd->shareGroup->replaceGlobalName(TEXTURE, tex,img->globalTexName);
ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName);
TextureData *texData = getTextureData();
SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
texData->sourceEGLImage = (unsigned int)image;
texData->eglImageDetach = s_eglIface->eglDetachEGLImage;
}
}
}
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
GET_CTX()
//not supported by EGL
SET_ERROR_IF(false,GL_INVALID_OPERATION);
}