opengles Translator: Omit precision macros from shaders

The shaders fail to compile if we don't omit those changes (Cordy game for example).
Anyways, they have no semantic meaning in GLSL, quote for GLSL 4.1 spec:
"Precision qualifiers are added for code portability with OpenGL ES, not for functionality. They have the
same syntax as in OpenGL ES, as described below, but they have no semantic meaning, which includes no
effect on the precision used to store or operate on variables."
Also removed an anoying print in the encoder.
diff --git a/tools/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp b/tools/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
index 00d6ab0..fa7bcd5 100644
--- a/tools/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
+++ b/tools/emulator/opengl/host/libs/Translator/GLES_V2/ShaderParser.cpp
@@ -19,11 +19,16 @@
       all precision qualifiers from the shader source , otherwise we will use a shader parser
       which set the default precisions to be the same as the default precisions of GLSL ES
     */
+#if 0
     if(ver < Version(1,30,10)){
         parseOmitPrecision();
      } else {
         parseExtendDefaultPrecision();
      }
+#else
+    //XXX: Until proved otherwise, glsl doesn't know/use those precision macros, so we omit then
+    parseOmitPrecision();
+#endif
 }
 
 const char* ShaderParser::getOriginalSrc(){
diff --git a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
index 38e8756..1d64591 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
+++ b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
@@ -304,7 +304,7 @@
                                     count * glSizeof(type));
             // XXX - OPTIMIZATION (see the other else branch) should be implemented
             if(!has_indirect_arrays) {
-                LOGD("unoptimized drawelements !!!\n");
+                //LOGD("unoptimized drawelements !!!\n");
             }
         } else {
             // we are all direct arrays and immidate mode index array -