| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <iostream> |
| #include <vector> |
| |
| #include "ColladaLoader.h" |
| #include "ObjLoader.h" |
| #include <rsContext.h> |
| #include <rsFileA3D.h> |
| |
| bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { |
| void * ptr = malloc(alloc->mHal.state.type->getSizeBytes()); |
| if (!ptr) { |
| return false; |
| } |
| |
| alloc->mHal.drvState.mallocPtr = ptr; |
| if (forceZero) { |
| memset(ptr, 0, alloc->mHal.state.type->getSizeBytes()); |
| } |
| return true; |
| } |
| |
| void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { |
| if (alloc->mHal.drvState.mallocPtr) { |
| free(alloc->mHal.drvState.mallocPtr); |
| alloc->mHal.drvState.mallocPtr = NULL; |
| } |
| } |
| |
| // We only care to implement allocation memory initialization and destruction |
| // because we need no other renderscript hal features for serialization |
| static RsdHalFunctions FunctionTable = { |
| NULL, NULL, NULL, NULL, NULL, NULL, NULL, |
| { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,NULL }, |
| { |
| rsdAllocationInit, |
| rsdAllocationDestroy, |
| NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL |
| }, |
| { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL, NULL }, |
| { NULL, NULL, NULL }, { NULL, NULL, NULL }, { NULL, NULL }, |
| { NULL, NULL, NULL}, |
| }; |
| |
| // No-op initizlizer for rs context hal since we only |
| bool rsdHalInit(Context *rsc, uint32_t version_major, uint32_t version_minor) { |
| rsc->mHal.funcs = FunctionTable; |
| return true; |
| } |
| |
| bool convertToA3D(GeometryLoader *loader, const char *a3dFile) { |
| if (!loader->getNumMeshes()) { |
| return false; |
| } |
| // Now write all this stuff out |
| Context *rsc = Context::createContextLite(); |
| rsdHalInit(rsc, 0, 0); |
| FileA3D file(rsc); |
| |
| for (uint32_t i = 0; i < loader->getNumMeshes(); i ++) { |
| Mesh *exportedMesh = loader->getMesh(i)->getRsMesh(rsc); |
| file.appendToFile(exportedMesh); |
| delete exportedMesh; |
| } |
| |
| file.writeFile(a3dFile); |
| delete rsc; |
| return true; |
| } |
| |
| int main (int argc, char * const argv[]) { |
| const char *objExt = ".obj"; |
| const char *daeExt = ".dae"; |
| |
| if(argc != 3) { |
| printf("-----------------------------------------------------------------\n"); |
| printf("Usage:\n"); |
| printf("a3dconvert input_file a3d_output_file\n"); |
| printf("Currently .obj and .dae (collada) input files are accepted\n"); |
| printf("-----------------------------------------------------------------\n"); |
| return 1; |
| } |
| |
| bool isSuccessful = false; |
| |
| std::string filename = argv[1]; |
| size_t dotPos = filename.find_last_of('.'); |
| if (dotPos == std::string::npos) { |
| printf("Invalid input. Currently .obj and .dae (collada) input files are accepted\n"); |
| return 1; |
| } |
| |
| GeometryLoader *loader = NULL; |
| std::string ext = filename.substr(dotPos); |
| if (ext == daeExt) { |
| loader = new ColladaLoader(); |
| } else if (ext == objExt) { |
| loader = new ObjLoader(); |
| } else { |
| printf("Invalid input. Currently .obj and .dae (collada) input files are accepted\n"); |
| return 1; |
| } |
| |
| isSuccessful = loader->init(argv[1]); |
| if (isSuccessful) { |
| isSuccessful = convertToA3D(loader, argv[2]); |
| } |
| |
| delete loader; |
| |
| if(isSuccessful) { |
| printf("---All done---\n"); |
| } else { |
| printf("---Encountered errors, conversion failed---\n"); |
| } |
| |
| return isSuccessful ? 0 : 1; |
| } |