blob: 9f97be84033539b3f2b8a182d592ce685fce77f0 [file] [log] [blame]
//
// ShaderPlain.fsh
//
uniform lowp vec3 vMaterialAmbient;
uniform mediump vec4 vMaterialSpecular;
varying lowp vec4 colorDiffuse;
uniform highp vec3 vLight0;
varying mediump vec3 position;
varying mediump vec3 normal;
void main()
{
mediump vec3 halfVector = normalize(-vLight0 + position);
mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
mediump float fPower = vMaterialSpecular.w;
mediump float specular = pow(NdotH, fPower);
lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
gl_FragColor = colorDiffuse + colorSpecular;
}