blob: e1882cc59328922ae6be2a593e5fe7a06aa8ef70 [file] [log] [blame]
//
// Copyright 2005 The Android Open Source Project
//
// Our collection of devices.
//
// For compilers that support precompilation, include "wx/wx.h".
#include "wx/wxprec.h"
// Otherwise, include all standard headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
//#include "wx/image.h" // needed for Windows build
#include "PhoneCollection.h"
#include "PhoneData.h"
#include "MyApp.h"
#include "utils.h"
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <dirent.h>
#include <assert.h>
using namespace android;
/*static*/ PhoneCollection* PhoneCollection::mpInstance = NULL;
/*static*/ const char* PhoneCollection::kLayoutFile = "layout.xml";
/*
* (Re-)scan the specified directory for phones. We register a hit if we can
* see a file called "<directory>/layout.xml".
*/
void PhoneCollection::ScanForPhones(const char* directory)
{
/*
* Scan through the directory and find everything that looks like it
* might hold phone data.
*/
StringArray strArr;
#ifdef BEFORE_ASSET
DIR* dirp;
struct dirent* entp;
dirp = opendir(directory);
if (dirp == NULL) {
char buf[512];
fprintf(stderr, "ERROR: unable to scan directory '%s' for phone data\n",
directory);
fprintf(stderr, "Current dir is %s\n", getcwd(buf, sizeof(buf)));
return;
}
while (1) {
wxString dirName;
wxString fileName;
entp = readdir(dirp);
if (entp == NULL)
break; // done with scan
dirName = directory;
dirName += '/';
dirName += entp->d_name;
fileName = dirName;
fileName += '/';
fileName += kLayoutFile;
if (access(fileName, R_OK) == 0) {
strArr.push_back(dirName);
//printf("--- examining '%s'\n", (const char*) fileName);
}
}
closedir(dirp);
#else
android::AssetManager* pAssetMgr = ((MyApp*)wxTheApp)->GetAssetManager();
android::AssetDir* pDir;
int i, count;
pDir = pAssetMgr->openDir("");
assert(pDir != NULL);
count = pDir->getFileCount();
for (i = 0; i < count; i++) {
android::String8 layoutPath;
if (pDir->getFileType(i) != kFileTypeDirectory)
continue;
layoutPath = pDir->getFileName(i);
layoutPath.appendPath(kLayoutFile);
if (pAssetMgr->getFileType(layoutPath.string()) == kFileTypeRegular) {
strArr.push_back(pDir->getFileName(i).string());
printf("--- examining '%s'\n", layoutPath.string());
}
}
delete pDir;
#endif
if (strArr.size() == 0) {
fprintf(stderr, "ERROR: no phone data found in '%s'\n", directory);
return;
}
/*
* Found some candidates. If they parse successfully, add them to
* our list.
*
* We sort them first, because it's nice when everybody's user
* interface looks the same. Note we're sorting the directory name,
* so it's possible to define a sort order in the filesystem that
* doesn't require messing up the phone's title string.
*/
mPhoneList.clear();
strArr.sort(StringArray::cmpAscendingAlpha);
for (int i = 0; i < strArr.size(); i++) {
PhoneData tmpPhone;
if (!tmpPhone.Create(strArr.getEntry(i))) {
fprintf(stderr, "Sim: Abandoning phone '%s'\n", strArr.getEntry(i));
//strArr.erase(i);
//i--;
} else {
if (GetPhoneData(tmpPhone.GetName()) != NULL) {
fprintf(stderr, "Sim: ERROR: duplicate name '%s' in '%s'\n",
tmpPhone.GetName(), strArr.getEntry(i));
} else {
mPhoneList.push_back(tmpPhone);
}
}
}
}
/*
* Return the Nth member of the phone data array. (Replace w/Vector.)
*/
PhoneData* PhoneCollection::GetPhoneData(int idx)
{
typedef List<PhoneData>::iterator Iter;
for (Iter ii = mPhoneList.begin(); ii != mPhoneList.end(); ++ii) {
if (idx == 0)
return &(*ii);
--idx;
}
return NULL;
}
/*
* Return the entry whose phone data name matches "name".
*/
PhoneData* PhoneCollection::GetPhoneData(const char* name)
{
typedef List<PhoneData>::iterator Iter;
for (Iter ii = mPhoneList.begin(); ii != mPhoneList.end(); ++ii) {
if (strcasecmp((*ii).GetName(), name) == 0)
return &(*ii);
}
return NULL;
}