blob: 85b5a49119092312cd052d1b2e9dbc1c356929b6 [file] [log] [blame]
#ifndef LOCAL_ARRAY_H_included
#define LOCAL_ARRAY_H_included
#include <cstddef>
#include <new>
/**
* A fixed-size array with a size hint. That number of bytes will be allocated
* on the stack, and used if possible, but if more bytes are requested at
* construction time, a buffer will be allocated on the heap (and deallocated
* by the destructor).
*
* The API is intended to be a compatible subset of C++0x's std::array.
*/
template <size_t STACK_BYTE_COUNT>
class LocalArray {
public:
/**
* Allocates a new fixed-size array of the given size. If this size is
* less than or equal to the template parameter STACK_BYTE_COUNT, an
* internal on-stack buffer will be used. Otherwise a heap buffer will
* be allocated.
*/
LocalArray(size_t desiredByteCount) : mSize(desiredByteCount) {
if (desiredByteCount > STACK_BYTE_COUNT) {
mPtr = new char[mSize];
} else {
mPtr = &mOnStackBuffer[0];
}
}
/**
* Frees the heap-allocated buffer, if there was one.
*/
~LocalArray() {
if (mPtr != &mOnStackBuffer[0]) {
delete[] mPtr;
}
}
// Capacity.
size_t size() { return mSize; }
bool empty() { return mSize == 0; }
// Element access.
char& operator[](size_t n) { return mPtr[n]; }
const char& operator[](size_t n) const { return mPtr[n]; }
private:
char mOnStackBuffer[STACK_BYTE_COUNT];
char* mPtr;
size_t mSize;
};
#endif // LOCAL_ARRAY_H_included