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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.cts;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Matrix;
import android.graphics.Shader;
import android.test.AndroidTestCase;
public class ShaderTest extends AndroidTestCase {
public void testConstructor() {
new Shader();
}
public void testAccessLocalMatrix() {
int width = 80;
int height = 120;
int[] color = new int[width * height];
Bitmap bitmap = Bitmap.createBitmap(color, width, height, Bitmap.Config.RGB_565);
Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
Matrix m = new Matrix();
shader.setLocalMatrix(m);
assertFalse(shader.getLocalMatrix(m));
shader.setLocalMatrix(null);
assertFalse(shader.getLocalMatrix(m));
}
}