| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.view.cts; |
| |
| import static android.opengl.GLES20.GL_COLOR_BUFFER_BIT; |
| import static android.opengl.GLES20.glClear; |
| import static android.opengl.GLES20.glClearColor; |
| |
| import android.animation.AnimatorSet; |
| import android.animation.ObjectAnimator; |
| import android.app.Activity; |
| import android.graphics.SurfaceTexture; |
| import android.os.Bundle; |
| import android.view.Display; |
| import android.view.TextureView; |
| import android.view.WindowManager; |
| |
| import junit.framework.Assert; |
| |
| import java.util.concurrent.Semaphore; |
| import java.util.concurrent.TimeUnit; |
| |
| public class TextureViewStressTestActivity extends Activity |
| implements TextureView.SurfaceTextureListener { |
| public static int mFrames = -1; |
| public static int mDelayMs = -1; |
| |
| private Thread mProducerThread; |
| private final Semaphore mSemaphore = new Semaphore(0); |
| |
| @Override |
| public void onCreate(Bundle savedInstanceState) { |
| super.onCreate(savedInstanceState); |
| Assert.assertTrue(mFrames > 0); |
| Assert.assertTrue(mDelayMs > 0); |
| TextureView texView = new TextureView(this); |
| texView.setSurfaceTextureListener(this); |
| setContentView(texView); |
| ObjectAnimator rotate = ObjectAnimator.ofFloat(texView, "rotationY", 180); |
| ObjectAnimator fadeIn = ObjectAnimator.ofFloat(texView, "alpha", 0.3f, 1f); |
| ObjectAnimator scaleY = ObjectAnimator.ofFloat(texView, "scaleY", 0.3f, 1f); |
| AnimatorSet animSet = new AnimatorSet(); |
| animSet.play(rotate).with(fadeIn).with(scaleY); |
| animSet.setDuration(mFrames * mDelayMs); |
| animSet.start(); |
| } |
| |
| private static int addMargin(int a) { |
| /* Worst case is 2 * actual refresh rate, in case when the delay pushes the frame off |
| * VSYNC every frame. |
| */ |
| return 2 * a; |
| } |
| |
| private static int roundUpFrame(int a, int b) { |
| /* Need to give time based on (frame duration limited by refresh rate + delay given |
| * from the test) |
| */ |
| return (a + b + 1); |
| } |
| |
| |
| public Boolean waitForCompletion() { |
| Boolean success = false; |
| int oneframeMs; |
| |
| WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE); |
| Display display = wm.getDefaultDisplay(); |
| float rate = display.getRefreshRate(); |
| oneframeMs = roundUpFrame(mDelayMs, (int) (1000.0f / rate)); |
| try { |
| success = mSemaphore.tryAcquire(addMargin(oneframeMs * mFrames), |
| TimeUnit.MILLISECONDS); |
| } catch (InterruptedException e) { |
| Assert.fail(); |
| } |
| return success; |
| } |
| |
| @Override |
| public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { |
| mProducerThread = new GLProducerThread(surface, new GLRendererImpl(), |
| mFrames, mDelayMs, mSemaphore); |
| mProducerThread.start(); |
| } |
| |
| @Override |
| public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { |
| } |
| |
| @Override |
| public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { |
| mProducerThread = null; |
| return true; |
| } |
| |
| @Override |
| public void onSurfaceTextureUpdated(SurfaceTexture surface) { |
| } |
| |
| public static class GLRendererImpl implements GLProducerThread.GLRenderer { |
| private static final int NUM_COLORS = 4; |
| private static final float[][] COLOR = { |
| { 1.0f, 0.0f, 0.0f }, |
| { 0.0f, 1.0f, 0.0f }, |
| { 0.0f, 0.0f, 1.0f }, |
| { 1.0f, 1.0f, 1.0f } |
| }; |
| |
| @Override |
| public void drawFrame(int frame) { |
| int index = frame % NUM_COLORS; |
| glClearColor(COLOR[index][0], COLOR[index][1], COLOR[index][2], 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| } |
| } |