blob: 957ee105dba451ff2f048190ffd75c03c8feb784 [file] [log] [blame]
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view.cts;
import android.opengl.GLSurfaceView;
import android.util.Log;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class DisplayRefreshRateCtsActivity extends GLSurfaceViewCtsActivity {
private static final String TAG = "DisplayRefreshRateAct";
public class FpsResult {
private float mFps;
private boolean mValid = false;
private boolean mRestartRequested = false;
public final synchronized void notifyResult(float fps) {
if (!mValid) {
mFps = fps;
mValid = true;
notifyAll();
}
}
public final synchronized float waitResult() {
while (!mValid) {
try {
wait();
} catch (InterruptedException e) {/* ignore and retry */}
}
return mFps;
}
public synchronized void restart() {
mRestartRequested = true;
mValid = false;
}
public synchronized boolean restartNecessary() {
return mRestartRequested;
}
public synchronized void ackRestart() {
mRestartRequested = false;
}
}
private class Renderer implements GLSurfaceView.Renderer {
// Measurement knobs.
// NB: Some devices need a surprisingly long warmup period before the
// framerate becomes stable.
private static final float WARMUP_SECONDS = 2.0f;
private static final float TEST_SECONDS = 8.0f;
// Test states
private static final int STATE_START = 0;
private static final int STATE_WARMUP = 1;
private static final int STATE_TEST = 2;
private static final int STATE_DONE = 3;
private FpsResult mResult;
private int mState = STATE_START;
private float mStartTime = 0.0f;
private int mNumFrames = 0;
public Renderer(FpsResult result) {
mResult = result;
}
public void onDrawFrame(GL10 gl) {
float t = (float)System.nanoTime() * 1.0e-9f;
switch (mState) {
case STATE_START:
mStartTime = t;
mState = STATE_WARMUP;
break;
case STATE_WARMUP:
if ((t - mStartTime) >= WARMUP_SECONDS) {
mStartTime = t;
mNumFrames = 0;
mState = STATE_TEST;
}
break;
case STATE_TEST:
mNumFrames++;
float elapsed = t - mStartTime;
if (elapsed >= TEST_SECONDS) {
mResult.notifyResult((float)mNumFrames / elapsed);
mState = STATE_DONE;
}
break;
case STATE_DONE:
if (mResult.restartNecessary()) {
mResult.ackRestart();
mState = STATE_START;
Log.d(TAG, "restarting");
}
break;
}
// prevent unwanted optimizations or hidden costs (e.g. reading
// previous frame on tilers).
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(gl.GL_COLOR_BUFFER_BIT);
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
// Do nothing.
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Do nothing.
}
}
private FpsResult mResult = new FpsResult();
@Override
protected void configureGLSurfaceView() {
mView.setRenderer(new Renderer(mResult));
mView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
public FpsResult getFpsResult() {
return mResult;
}
}