| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view.cts; |
| |
| import android.content.Context; |
| import android.opengl.GLSurfaceView; |
| import android.opengl.cts.GLSurfaceViewStubActivity; |
| import android.test.ActivityInstrumentationTestCase2; |
| import android.test.UiThreadTest; |
| import android.view.Display; |
| import android.view.WindowManager; |
| import android.util.Log; |
| |
| import javax.microedition.khronos.opengles.GL10; |
| |
| import javax.microedition.khronos.egl.EGLConfig; |
| |
| /** |
| * Test that the screen refresh rate claimed by |
| * android.view.Display.getRefreshRate() matches the steady-state framerate |
| * achieved by vsync-limited eglSwapBuffers(). The primary goal is to test |
| * Display.getRefreshRate() -- using GL is just an easy and hopefully reliable |
| * way of measuring the actual refresh rate. |
| */ |
| public class DisplayRefreshRateTest extends |
| ActivityInstrumentationTestCase2<GLSurfaceViewStubActivity> { |
| |
| // The test passes if |
| // abs(measured_fps - Display.getRefreshRate()) <= FPS_TOLERANCE. |
| // A smaller tolerance requires a more accurate measured_fps in order |
| // to avoid false negatives. |
| private static final float FPS_TOLERANCE = 2.0f; |
| |
| private static final String TAG = "DisplayRefreshRateTest"; |
| |
| private class FpsResult { |
| private float mFps; |
| private boolean mValid = false; |
| |
| public final synchronized void notifyResult(float fps) { |
| if (!mValid) { |
| mFps = fps; |
| mValid = true; |
| notifyAll(); |
| } |
| } |
| |
| public final synchronized float waitResult() { |
| while (!mValid) { |
| try { |
| wait(); |
| } catch (InterruptedException e) {/* ignore and retry */} |
| } |
| return mFps; |
| } |
| } |
| |
| private class Renderer implements GLSurfaceView.Renderer { |
| private static final int HISTORY_SIZE = 32; |
| private static final long MAX_TEST_NS = 5000000000L; // 5 seconds |
| |
| // Keep trying until the standard deviation of frametimes is within 15% |
| // of the mean frametime. The goal is to establish confidence that the |
| // mean is accurate, not to achieve a highly stable framerate, so a |
| // relatively large standard deviation is okay. This value determined |
| // experimentally; adjust as needed. |
| private static final float MAX_STDDEV_DIV_MEAN = 0.15f; |
| |
| private FpsResult mResult; |
| private long mStartNs; |
| private long mPrevNs; |
| private int mNumFrames = 0; |
| private float[] mFrameTimes; |
| private boolean mDone = false; |
| |
| public Renderer(FpsResult result) { |
| mResult = result; |
| mStartNs = mPrevNs = System.nanoTime(); |
| mFrameTimes = new float[HISTORY_SIZE]; |
| } |
| |
| public void onDrawFrame(GL10 gl) { |
| long timeNs = System.nanoTime(); |
| if (timeNs - mStartNs >= MAX_TEST_NS) { |
| mResult.notifyResult(0.0f); |
| return; |
| } |
| float dt = (float)(timeNs - mPrevNs) * 1.0e-9f; |
| mFrameTimes[mNumFrames % HISTORY_SIZE] = dt; |
| mPrevNs = timeNs; |
| |
| if (mNumFrames >= HISTORY_SIZE && !mDone) { |
| float mean = 0.0f; |
| for (int i = 0; i < HISTORY_SIZE; i++) { |
| mean += mFrameTimes[i]; |
| } |
| mean /= (float)HISTORY_SIZE; |
| |
| float sumSqDiff = 0.0f; |
| for (int i = 0; i < HISTORY_SIZE; i++) { |
| float d = mFrameTimes[i] - mean; |
| sumSqDiff += d*d; |
| } |
| float stddev = (float)Math.sqrt(sumSqDiff / (float)HISTORY_SIZE); |
| |
| if ((stddev / mean) <= MAX_STDDEV_DIV_MEAN) { |
| Log.d(TAG, "mean:" + mean + |
| " stddev:" + stddev + |
| " div:" + (stddev / mean)); |
| mResult.notifyResult(1.0f / mean); |
| mDone = true; |
| } |
| } |
| |
| // prevent drivers from optimizing the frame away |
| gl.glClearColor(10*dt, 0.0f, 0.0f, 1.0f); |
| gl.glClear(gl.GL_COLOR_BUFFER_BIT); |
| |
| mNumFrames++; |
| } |
| |
| public void onSurfaceChanged(GL10 gl, int width, int height) { |
| // Do nothing. |
| } |
| |
| public void onSurfaceCreated(GL10 gl, EGLConfig config) { |
| // Do nothing. |
| } |
| } |
| |
| private FpsResult mResult; |
| |
| public DisplayRefreshRateTest() { |
| super(GLSurfaceViewStubActivity.class); |
| mResult = new FpsResult(); |
| } |
| |
| @Override |
| protected void setUp() throws Exception { |
| super.setUp(); |
| GLSurfaceViewStubActivity.setRenderer(new Renderer(mResult)); |
| GLSurfaceViewStubActivity.setRenderMode( |
| GLSurfaceView.RENDERMODE_CONTINUOUSLY); |
| } |
| |
| public void testRefreshRate() { |
| GLSurfaceViewStubActivity activity = getActivity(); |
| float achievedFps = mResult.waitResult(); |
| activity.finish(); |
| |
| WindowManager wm = (WindowManager)activity |
| .getView() |
| .getContext() |
| .getSystemService(Context.WINDOW_SERVICE); |
| Display dpy = wm.getDefaultDisplay(); |
| float claimedFps = dpy.getRefreshRate(); |
| |
| Log.d(TAG, "claimed " + claimedFps + " fps, " + |
| "achieved " + achievedFps + " fps"); |
| |
| assertTrue(Math.abs(claimedFps - achievedFps) <= FPS_TOLERANCE); |
| } |
| |
| } |