blob: d4a8c188b41ad8837e11f66520e28bbf8e7624d6 [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#include "Vector2D.h"
#include <math.h>
Vector2D::Vector2D() :
mX(0), mY(0) {
}
Vector2D::Vector2D(float x, float y) :
mX(x), mY(y) {
}
Vector2D Vector2D::copy() {
Vector2D v(mX, mY);
return v;
}
void Vector2D::add(const Vector2D& v) {
mX += v.mX;
mY += v.mY;
}
void Vector2D::sub(const Vector2D& v) {
mX -= v.mX;
mY -= v.mY;
}
void Vector2D::scale(float s) {
mX *= s;
mY *= s;
}
float Vector2D::distance(const Vector2D& v) {
float dx = mX - v.mX;
float dy = mY - v.mY;
return (float) sqrt(dx * dx + dy * dy);
}
void Vector2D::normalize() {
float m = magnitude();
if (m > 0) {
scale(1 / m);
}
}
void Vector2D::limit(float max) {
if (magnitude() > max) {
normalize();
scale(max);
}
}
float Vector2D::magnitude() {
return (float) sqrt(mX * mX + mY * mY);
}