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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics.cts;
import static org.junit.Assert.assertEquals;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
import android.util.Log;
import androidx.test.filters.SmallTest;
import androidx.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
@SmallTest
@RunWith(AndroidJUnit4.class)
public class ComposeShaderTest {
private static final int SIZE = 255;
private static final int TOLERANCE = 5;
@Test
public void testPorterDuff() {
LinearGradient blueGradient = new LinearGradient(0, 0, SIZE, 0,
Color.GREEN, Color.BLUE, Shader.TileMode.CLAMP);
LinearGradient redGradient = new LinearGradient(0, 0, 0, SIZE,
Color.GREEN, Color.RED, Shader.TileMode.CLAMP);
ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN);
Bitmap bitmap = Bitmap.createBitmap(SIZE, SIZE, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setShader(shader);
canvas.drawPaint(paint);
for (int y = 0; y < SIZE; y++) {
for (int x = 0; x < SIZE; x++) {
float greenX = 1f - (x / 255f);
float greenY = 1f - (y / 255f);
int green = (int)((greenX + greenY - greenX * greenY) * 255);
int pixel = bitmap.getPixel(x, y);
try {
assertEquals(0xFF, Color.alpha(pixel), TOLERANCE);
assertEquals(y, Color.red(pixel), TOLERANCE);
assertEquals(green, Color.green(pixel), TOLERANCE);
assertEquals(x, Color.blue(pixel), TOLERANCE);
} catch (Error e) {
Log.w(getClass().getName(), "Failed at (" + x + "," + y + ")");
throw e;
}
}
}
}
@Test
public void testXfermode() {
Bitmap redBitmap = Bitmap.createBitmap(1, 1, Config.ARGB_8888);
redBitmap.eraseColor(Color.RED);
Bitmap cyanBitmap = Bitmap.createBitmap(1, 1, Config.ARGB_8888);
cyanBitmap.eraseColor(Color.CYAN);
BitmapShader redShader = new BitmapShader(redBitmap, TileMode.CLAMP, TileMode.CLAMP);
BitmapShader cyanShader = new BitmapShader(cyanBitmap, TileMode.CLAMP, TileMode.CLAMP);
PorterDuffXfermode xferMode = new PorterDuffXfermode(PorterDuff.Mode.ADD);
ComposeShader shader = new ComposeShader(redShader, cyanShader, xferMode);
Bitmap bitmap = Bitmap.createBitmap(1, 1, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setShader(shader);
canvas.drawPaint(paint);
// red + cyan = white
assertEquals(Color.WHITE, bitmap.getPixel(0, 0));
}
@Test
public void testChildLocalMatrix() {
Matrix translate1x1 = new Matrix();
translate1x1.setTranslate(1, 1);
Matrix translate0x1 = new Matrix();
translate0x1.setTranslate(0, 1);
Matrix translate1x0 = new Matrix();
translate1x0.setTranslate(1, 0);
Bitmap redBitmap = Bitmap.createBitmap(3, 3, Config.ARGB_8888);
redBitmap.setPixel(1, 1, Color.RED);
BitmapShader redShader = new BitmapShader(redBitmap, TileMode.CLAMP, TileMode.CLAMP);
Bitmap cyanBitmap = Bitmap.createBitmap(3, 3, Config.ARGB_8888);
cyanBitmap.setPixel(1, 1, Color.CYAN);
BitmapShader cyanShader = new BitmapShader(cyanBitmap, TileMode.CLAMP, TileMode.CLAMP);
ComposeShader composeShader = new ComposeShader(redShader, cyanShader, PorterDuff.Mode.ADD);
Bitmap bitmap = Bitmap.createBitmap(10, 10, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setShader(composeShader);
// initial state, white pixel from red and cyan overlap
bitmap.eraseColor(Color.TRANSPARENT);
canvas.drawPaint(paint);
assertEquals(Color.WHITE, bitmap.getPixel(1, 1));
// offset right+down from inner shaders
redShader.setLocalMatrix(translate1x1);
cyanShader.setLocalMatrix(translate1x1);
bitmap.eraseColor(Color.TRANSPARENT);
canvas.drawPaint(paint);
assertEquals(Color.WHITE, bitmap.getPixel(2, 2));
// offset right+down from outer shader
redShader.setLocalMatrix(null);
cyanShader.setLocalMatrix(null);
composeShader.setLocalMatrix(translate1x1);
bitmap.eraseColor(Color.TRANSPARENT);
canvas.drawPaint(paint);
assertEquals(Color.WHITE, bitmap.getPixel(2, 2));
// combine matrices from both levels
redShader.setLocalMatrix(translate0x1);
cyanShader.setLocalMatrix(null);
composeShader.setLocalMatrix(translate1x0);
bitmap.eraseColor(Color.TRANSPARENT);
canvas.drawPaint(paint);
assertEquals(Color.RED, bitmap.getPixel(2, 2));
assertEquals(Color.CYAN, bitmap.getPixel(2, 1));
}
}