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/**
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "InputChannelTest"
#include "../includes/common.h"
#include <android-base/stringprintf.h>
#include <input/InputTransport.h>
using namespace android;
using android::base::StringPrintf;
static std::string memoryAsHexString(const void* const address, size_t numBytes) {
std::string str;
for (size_t i = 0; i < numBytes; i++) {
str += StringPrintf("%02X ", static_cast<const uint8_t* const>(address)[i]);
}
return str;
}
/**
* There could be non-zero bytes in-between InputMessage fields. Force-initialize the entire
* memory to zero, then only copy the valid bytes on a per-field basis.
* Input: message msg
* Output: cleaned message outMsg
*/
static void sanitizeMessage(const InputMessage& msg, InputMessage* outMsg) {
memset(outMsg, 0, sizeof(*outMsg));
// Write the header
outMsg->header.type = msg.header.type;
outMsg->header.seq = msg.header.seq;
// Write the body
switch(msg.header.type) {
case InputMessage::Type::KEY: {
// int32_t eventId
outMsg->body.key.eventId = msg.body.key.eventId;
// nsecs_t eventTime
outMsg->body.key.eventTime = msg.body.key.eventTime;
// int32_t deviceId
outMsg->body.key.deviceId = msg.body.key.deviceId;
// int32_t source
outMsg->body.key.source = msg.body.key.source;
// int32_t displayId
outMsg->body.key.displayId = msg.body.key.displayId;
// std::array<uint8_t, 32> hmac
outMsg->body.key.hmac = msg.body.key.hmac;
// int32_t action
outMsg->body.key.action = msg.body.key.action;
// int32_t flags
outMsg->body.key.flags = msg.body.key.flags;
// int32_t keyCode
outMsg->body.key.keyCode = msg.body.key.keyCode;
// int32_t scanCode
outMsg->body.key.scanCode = msg.body.key.scanCode;
// int32_t metaState
outMsg->body.key.metaState = msg.body.key.metaState;
// int32_t repeatCount
outMsg->body.key.repeatCount = msg.body.key.repeatCount;
// nsecs_t downTime
outMsg->body.key.downTime = msg.body.key.downTime;
break;
}
case InputMessage::Type::MOTION: {
// int32_t eventId
outMsg->body.motion.eventId = msg.body.key.eventId;
// nsecs_t eventTime
outMsg->body.motion.eventTime = msg.body.motion.eventTime;
// int32_t deviceId
outMsg->body.motion.deviceId = msg.body.motion.deviceId;
// int32_t source
outMsg->body.motion.source = msg.body.motion.source;
// int32_t displayId
outMsg->body.motion.displayId = msg.body.motion.displayId;
// std::array<uint8_t, 32> hmac
outMsg->body.motion.hmac = msg.body.motion.hmac;
// int32_t action
outMsg->body.motion.action = msg.body.motion.action;
// int32_t actionButton
outMsg->body.motion.actionButton = msg.body.motion.actionButton;
// int32_t flags
outMsg->body.motion.flags = msg.body.motion.flags;
// int32_t metaState
outMsg->body.motion.metaState = msg.body.motion.metaState;
// int32_t buttonState
outMsg->body.motion.buttonState = msg.body.motion.buttonState;
// MotionClassification classification
outMsg->body.motion.classification = msg.body.motion.classification;
// int32_t edgeFlags
outMsg->body.motion.edgeFlags = msg.body.motion.edgeFlags;
// nsecs_t downTime
outMsg->body.motion.downTime = msg.body.motion.downTime;
// float dsdx
outMsg->body.motion.dsdx = msg.body.motion.dsdx;
// float dtdx
outMsg->body.motion.dtdx = msg.body.motion.dtdx;
// float dtdy
outMsg->body.motion.dtdy = msg.body.motion.dtdy;
// float dsdy
outMsg->body.motion.dsdy = msg.body.motion.dsdy;
// float tx
outMsg->body.motion.tx = msg.body.motion.tx;
// float ty
outMsg->body.motion.ty = msg.body.motion.ty;
// float xPrecision
outMsg->body.motion.xPrecision = msg.body.motion.xPrecision;
// float yPrecision
outMsg->body.motion.yPrecision = msg.body.motion.yPrecision;
// float xCursorPosition
outMsg->body.motion.xCursorPosition = msg.body.motion.xCursorPosition;
// float yCursorPosition
outMsg->body.motion.yCursorPosition = msg.body.motion.yCursorPosition;
// uint32_t displayOrientation
outMsg->body.motion.displayOrientation = msg.body.motion.displayOrientation;
// int32_t displayW
outMsg->body.motion.displayWidth = msg.body.motion.displayWidth;
// int32_t displayH
outMsg->body.motion.displayHeight = msg.body.motion.displayHeight;
// uint32_t pointerCount
outMsg->body.motion.pointerCount = msg.body.motion.pointerCount;
//struct Pointer pointers[MAX_POINTERS]
for (size_t i = 0; i < msg.body.motion.pointerCount; i++) {
// PointerProperties properties
outMsg->body.motion.pointers[i].properties.id =
msg.body.motion.pointers[i].properties.id;
outMsg->body.motion.pointers[i].properties.toolType =
msg.body.motion.pointers[i].properties.toolType;
// PointerCoords coords
outMsg->body.motion.pointers[i].coords.bits =
msg.body.motion.pointers[i].coords.bits;
const uint32_t count = BitSet64::count(msg.body.motion.pointers[i].coords.bits);
memcpy(&outMsg->body.motion.pointers[i].coords.values[0],
&msg.body.motion.pointers[i].coords.values[0],
count * sizeof(msg.body.motion.pointers[i].coords.values[0]));
}
break;
}
case InputMessage::Type::FINISHED: {
outMsg->body.finished.handled = msg.body.finished.handled;
outMsg->body.finished.consumeTime = msg.body.finished.consumeTime;
break;
}
case InputMessage::Type::FOCUS: {
outMsg->body.focus.eventId = msg.body.focus.eventId;
outMsg->body.focus.hasFocus = msg.body.focus.hasFocus;
outMsg->body.focus.inTouchMode = msg.body.focus.inTouchMode;
break;
}
case InputMessage::Type::CAPTURE: {
outMsg->body.capture.eventId = msg.body.capture.eventId;
outMsg->body.capture.pointerCaptureEnabled = msg.body.capture.pointerCaptureEnabled;
break;
}
case InputMessage::Type::DRAG: {
outMsg->body.capture.eventId = msg.body.capture.eventId;
outMsg->body.drag.isExiting = msg.body.drag.isExiting;
outMsg->body.drag.x = msg.body.drag.x;
outMsg->body.drag.y = msg.body.drag.y;
break;
}
case InputMessage::Type::TIMELINE: {
outMsg->body.timeline.eventId = msg.body.timeline.eventId;
outMsg->body.timeline.graphicsTimeline = msg.body.timeline.graphicsTimeline;
break;
}
}
}
static void makeMessageValid(InputMessage& msg) {
InputMessage::Type type = msg.header.type;
if (type == InputMessage::Type::MOTION) {
// Message is considered invalid if it has more than MAX_POINTERS pointers.
msg.body.motion.pointerCount = MAX_POINTERS;
}
if (type == InputMessage::Type::TIMELINE) {
// Message is considered invalid if presentTime <= gpuCompletedTime
msg.body.timeline.graphicsTimeline[GraphicsTimeline::GPU_COMPLETED_TIME] = 10;
msg.body.timeline.graphicsTimeline[GraphicsTimeline::PRESENT_TIME] = 20;
}
}
/**
* Return false if vulnerability is found for a given message type
*/
static bool checkMessage(InputChannel& server, InputChannel& client, InputMessage::Type type) {
InputMessage serverMsg;
// Set all potentially uninitialized bytes to 1, for easier comparison
memset(&serverMsg, 1, sizeof(serverMsg));
serverMsg.header.type = type;
makeMessageValid(serverMsg);
status_t result = server.sendMessage(&serverMsg);
if (result != OK) {
ALOGE("Could not send message to the input channel");
return false;
}
InputMessage clientMsg;
result = client.receiveMessage(&clientMsg);
if (result != OK) {
ALOGE("Could not receive message from the input channel");
return false;
}
if (serverMsg.header.type != clientMsg.header.type) {
ALOGE("Types do not match");
return false;
}
InputMessage sanitizedClientMsg;
sanitizeMessage(clientMsg, &sanitizedClientMsg);
if (memcmp(&clientMsg, &sanitizedClientMsg, clientMsg.size()) != 0) {
ALOGE("Client received un-sanitized message");
ALOGE("Received message: %s", memoryAsHexString(&clientMsg, clientMsg.size()).c_str());
ALOGE("Expected message: %s",
memoryAsHexString(&sanitizedClientMsg, clientMsg.size()).c_str());
return false;
}
return true;
}
/**
* Create an unsanitized message
* Send
* Receive
* Compare the received message to a sanitized expected message
* Do this for all message types
*/
int main() {
std::unique_ptr<InputChannel> server, client;
status_t result = InputChannel::openInputChannelPair("channel name", server, client);
if (result != OK) {
ALOGE("Could not open input channel pair");
return 0;
}
InputMessage::Type types[] = {
InputMessage::Type::KEY, InputMessage::Type::MOTION, InputMessage::Type::FINISHED,
InputMessage::Type::FOCUS, InputMessage::Type::CAPTURE, InputMessage::Type::DRAG,
InputMessage::Type::TIMELINE,
};
for (InputMessage::Type type : types) {
bool success = checkMessage(*server, *client, type);
if (!success) {
ALOGE("Check message failed for type %i", type);
return EXIT_VULNERABLE;
}
}
return 0;
}