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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef FULLPIPELINEPROGRAM_H
#define FULLPIPELINEPROGRAM_H
#include <graphics/Matrix.h>
#include <graphics/Program.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
class FullPipelineProgram: public Program {
public:
FullPipelineProgram(GLuint programId);
virtual ~FullPipelineProgram() {};
Matrix mMVMatrix;
Matrix mMVPMatrix;
Matrix mLightModelMatrix;
float mLightPosInModelSpace[4];
float mLightPosInWorldSpace[4];
float mLightPosInEyeSpace[4];
int mMVMatrixHandle;
int mMVPMatrixHandle;
int mLightPosHandle;
int mTexCoordHandle;
int mPositionHandle;
int mNormalHandle;
int mTextureUniformHandle;
virtual void before(Matrix& model, Matrix& view, Matrix& projection);
};
#endif