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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef MESH_H
#define MESH_H
#include <GLES2/gl2.h>
// Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
// This allows a mesh to appear multiple times in a SceneGraph without duplication.
class Mesh {
public:
Mesh(const float* vertices, const float* normals, const float* texCoords,
const int numVertices);
virtual ~Mesh() {};
const float* mVertices;
const float* mNormals;
const float* mTexCoords;
const int mNumVertices;
};
#endif