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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.opengl.cts;
import java.io.IOException;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import com.android.cts.stub.R;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.graphics.SurfaceTexture;
import android.opengl.ETC1;
import android.opengl.ETC1Util;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.GLUtils;
import android.opengl.Matrix;
import android.util.Log;
import android.view.Surface;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.TimeUnit;
class CompressedTextureSurfaceView extends GLSurfaceView {
private static final String TAG = "CompressedTextureSurfaceView";
private static final int SLEEP_TIME_MS = 1000;
CompressedTextureRender mRenderer;
public CompressedTextureSurfaceView(Context context,
Bitmap base,
CompressedTextureLoader.Texture compressed) {
super(context);
setEGLContextClientVersion(2);
mRenderer = new CompressedTextureRender(context, base, compressed);
setRenderer(mRenderer);
setRenderMode(RENDERMODE_WHEN_DIRTY);
}
@Override
public void onResume() {
super.onResume();
}
public boolean getTestPassed() throws InterruptedException {
return mRenderer.getTestPassed();
}
private static class CompressedTextureRender implements GLSurfaceView.Renderer {
private static String TAG = "CompressedTextureRender";
private static final int ALLOWED_DELTA = 25;
private static final int FBO_PIXEL_SIZE_BYTES = 4;
private static final int FLOAT_SIZE_BYTES = 4;
private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
private final float[] mTriangleVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
private FloatBuffer mTriangleVertices;
private final String mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"void main() {\n" +
" gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = aTextureCoord.xy;\n" +
"}\n";
private final String mFragmentShader =
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform sampler2D sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
"}\n";
private float[] mMVPMatrix = new float[16];
private float[] mSTMatrix = new float[16];
private int mProgram;
private int mTextureID;
private int muMVPMatrixHandle;
private int maPositionHandle;
private int maTextureHandle;
private int msTextureHandle;
private int mColorTargetID;
private int mFrameBufferObjectID;
private boolean updateSurface = false;
private boolean mTestPassed;
private CountDownLatch mDoneSignal;
Bitmap mBaseTexture;
CompressedTextureLoader.Texture mCompressedTexture;
int mWidth;
int mHeight;
ByteBuffer mReadBackBuffer;
boolean getTestPassed() throws InterruptedException {
if (!mDoneSignal.await(2000L, TimeUnit.MILLISECONDS)) {
throw new IllegalStateException("Coudn't finish drawing frames!");
}
return mTestPassed;
}
public CompressedTextureRender(Context context,
Bitmap base,
CompressedTextureLoader.Texture compressed) {
mBaseTexture = base;
mCompressedTexture = compressed;
mTriangleVertices = ByteBuffer.allocateDirect(
mTriangleVerticesData.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mTriangleVertices.put(mTriangleVerticesData).position(0);
Matrix.setIdentityM(mSTMatrix, 0);
int byteBufferSize = mBaseTexture.getWidth() *
mBaseTexture.getHeight() *
FBO_PIXEL_SIZE_BYTES;
mReadBackBuffer = ByteBuffer.allocateDirect(byteBufferSize);
mDoneSignal = new CountDownLatch(1);
}
private void renderQuad(int textureID) {
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
Matrix.setIdentityM(mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
}
private int getUnsignedByte(byte val) {
return 0xFF & ((int)val);
}
private boolean comparePixel(int x, int y) {
int w = mBaseTexture.getWidth();
int sampleStart = (y * w + x) * FBO_PIXEL_SIZE_BYTES;
int R = getUnsignedByte(mReadBackBuffer.get(sampleStart));
int G = getUnsignedByte(mReadBackBuffer.get(sampleStart + 1));
int B = getUnsignedByte(mReadBackBuffer.get(sampleStart + 2));
int original = mBaseTexture.getPixel(x, y);
int deltaR = Math.abs(R - Color.red(original));
int deltaG = Math.abs(G - Color.green(original));
int deltaB = Math.abs(B - Color.blue(original));
if (deltaR <= ALLOWED_DELTA &&
deltaG <= ALLOWED_DELTA &&
deltaB <= ALLOWED_DELTA) {
return true;
}
Log.i("PIXEL DELTA", "R: " + deltaR + " G: " + deltaG + " B: " + deltaB);
return false;
}
private void comparePixels() {
int w = mBaseTexture.getWidth();
int h = mBaseTexture.getWidth();
int wOver4 = w / 4;
int hOver4 = h / 4;
// Sample 4 points in the image. Test is designed so that
// sample areas are low frequency and easy to compare
boolean sample1Matches = comparePixel(wOver4, hOver4);
boolean sample2Matches = comparePixel(wOver4 * 3, hOver4);
boolean sample3Matches = comparePixel(wOver4, hOver4 * 3);
boolean sample4Matches = comparePixel(wOver4 * 3, hOver4 * 3);
mTestPassed = sample1Matches && sample2Matches && sample3Matches && sample4Matches;
mDoneSignal.countDown();
}
public void onDrawFrame(GL10 glUnused) {
if (mProgram == 0) {
return;
}
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
GLES20.glViewport(0, 0, mBaseTexture.getWidth(), mBaseTexture.getHeight());
GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
renderQuad(mTextureID);
GLES20.glReadPixels(0, 0, mBaseTexture.getWidth(), mBaseTexture.getHeight(),
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mReadBackBuffer);
comparePixels();
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GLES20.glViewport(0, 0, mWidth, mHeight);
GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
renderQuad(mColorTargetID);
GLES20.glFinish();
}
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
mWidth = width;
mHeight = height;
}
private void setupSamplers() {
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
}
private void initFBO() {
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mColorTargetID = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mColorTargetID);
checkGlError("glBindTexture mColorTargetID");
setupSamplers();
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA,
mBaseTexture.getWidth(), mBaseTexture.getHeight(), 0,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
checkGlError("glTexImage2D mColorTargetID");
GLES20.glGenFramebuffers(1, textures, 0);
mFrameBufferObjectID = textures[0];
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBufferObjectID);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, mColorTargetID, 0);
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
throw new RuntimeException("Failed to initialize framebuffer object");
}
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
}
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
if (mCompressedTexture != null && !mCompressedTexture.isSupported()) {
mTestPassed = true;
mDoneSignal.countDown();
return;
}
initFBO();
mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0) {
return;
}
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
checkGlError("glGetAttribLocation aPosition");
if (maPositionHandle == -1) {
throw new RuntimeException("Could not get attrib location for aPosition");
}
maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
checkGlError("glGetAttribLocation aTextureCoord");
if (maTextureHandle == -1) {
throw new RuntimeException("Could not get attrib location for aTextureCoord");
}
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
checkGlError("glGetUniformLocation uMVPMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uMVPMatrix");
}
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureID = textures[0];
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
checkGlError("glBindTexture mTextureID");
setupSamplers();
if (mCompressedTexture == null) {
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBaseTexture, 0);
checkGlError("texImage2D mBaseTexture");
} else {
GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
0,
mCompressedTexture.getFormat(),
mCompressedTexture.getWidth(),
mCompressedTexture.getHeight(),
0,
mCompressedTexture.getData().remaining(),
mCompressedTexture.getData());
checkGlError("glCompressedTexImage2D mTextureID");
}
}
synchronized public void onFrameAvailable(SurfaceTexture surface) {
updateSurface = true;
}
private int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, "Could not compile shader " + shaderType + ":");
Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
}
return shader;
}
private int createProgram(String vertexSource, String fragmentSource) {
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = GLES20.glCreateProgram();
if (program != 0) {
GLES20.glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
GLES20.glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] != GLES20.GL_TRUE) {
Log.e(TAG, "Could not link program: ");
Log.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
}
return program;
}
private void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
Log.e(TAG, op + ": glError " + error);
throw new RuntimeException(op + ": glError " + error);
}
}
} // End of class CompressedTextureRender.
} // End of class CompressedTextureSurfaceView.