blob: 51206043fb4e708eb66883148a0bfbae79d9cb3a [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view.cts;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.test.ActivityInstrumentationTestCase2;
import android.test.UiThreadTest;
import android.view.Display;
import android.view.WindowManager;
import android.util.Log;
import java.lang.InterruptedException;
import java.lang.Thread;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* Test that the screen refresh rate claimed by
* android.view.Display.getRefreshRate() matches the steady-state framerate
* achieved by vsync-limited eglSwapBuffers(). The primary goal is to test
* Display.getRefreshRate() -- using GL is just an easy and hopefully reliable
* way of measuring the actual refresh rate.
*/
public class DisplayRefreshRateTest extends
ActivityInstrumentationTestCase2<GLSurfaceViewCtsActivity> {
// The test passes if
// abs(measured_fps - Display.getRefreshRate()) <= FPS_TOLERANCE.
// A smaller tolerance requires a more accurate measured_fps in order
// to avoid false negatives.
private static final float FPS_TOLERANCE = 2.0f;
private static final String TAG = "DisplayRefreshRateTest";
private class FpsResult {
private float mFps;
private boolean mValid = false;
private boolean mRestartRequested = false;
public final synchronized void notifyResult(float fps) {
if (!mValid) {
mFps = fps;
mValid = true;
notifyAll();
}
}
public final synchronized float waitResult() {
while (!mValid) {
try {
wait();
} catch (InterruptedException e) {/* ignore and retry */}
}
return mFps;
}
public synchronized void restart() {
mRestartRequested = true;
mValid = false;
}
public synchronized boolean restartNecessary() {
return mRestartRequested;
}
public synchronized void ackRestart() {
mRestartRequested = false;
}
}
private class Renderer implements GLSurfaceView.Renderer {
// Measurement knobs.
// NB: Some devices need a surprisingly long warmup period before the
// framerate becomes stable.
private static final float WARMUP_SECONDS = 2.0f;
private static final float TEST_SECONDS = 8.0f;
// Test states
private static final int STATE_START = 0;
private static final int STATE_WARMUP = 1;
private static final int STATE_TEST = 2;
private static final int STATE_DONE = 3;
private FpsResult mResult;
private int mState = STATE_START;
private float mStartTime = 0.0f;
private int mNumFrames = 0;
public Renderer(FpsResult result) {
mResult = result;
}
public void onDrawFrame(GL10 gl) {
float t = (float)System.nanoTime() * 1.0e-9f;
switch (mState) {
case STATE_START:
mStartTime = t;
mState = STATE_WARMUP;
break;
case STATE_WARMUP:
if ((t - mStartTime) >= WARMUP_SECONDS) {
mStartTime = t;
mNumFrames = 0;
mState = STATE_TEST;
}
break;
case STATE_TEST:
mNumFrames++;
float elapsed = t - mStartTime;
if (elapsed >= TEST_SECONDS) {
mResult.notifyResult((float)mNumFrames / elapsed);
mState = STATE_DONE;
}
break;
case STATE_DONE:
if (mResult.restartNecessary()) {
mResult.ackRestart();
mState = STATE_START;
Log.d(TAG, "restarting");
}
break;
}
// prevent unwanted optimizations or hidden costs (e.g. reading
// previous frame on tilers).
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(gl.GL_COLOR_BUFFER_BIT);
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
// Do nothing.
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Do nothing.
}
}
private FpsResult mResult;
public DisplayRefreshRateTest() {
super(GLSurfaceViewCtsActivity.class);
mResult = new FpsResult();
}
@Override
protected void setUp() throws Exception {
super.setUp();
GLSurfaceViewCtsActivity.setRenderer(new Renderer(mResult));
GLSurfaceViewCtsActivity.setRenderMode(
GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
public void testRefreshRate() throws java.lang.InterruptedException {
boolean fpsOk = false;
GLSurfaceViewCtsActivity activity = getActivity();
WindowManager wm = (WindowManager)activity
.getView()
.getContext()
.getSystemService(Context.WINDOW_SERVICE);
Display dpy = wm.getDefaultDisplay();
float claimedFps = dpy.getRefreshRate();
for (int i = 0; i < 3; i++) {
float achievedFps = mResult.waitResult();
Log.d(TAG, "claimed " + claimedFps + " fps, " +
"achieved " + achievedFps + " fps");
fpsOk = Math.abs(claimedFps - achievedFps) <= FPS_TOLERANCE;
if (fpsOk) {
break;
} else {
// it could be other sctivity like bug report capturing for other failures
// sleep for a while and re-try
Thread.sleep(10000);
mResult.restart();
}
}
activity.finish();
assertTrue(fpsOk);
}
}