Fix OpenGL ES 2.0 issues in CtsNativeHardwareTestCases.
Some tests were not conforming to the specification when run on ES 2.0
hardware.
Bug: 111575888
Test: Verified externally by ARM, passes on Pixel 2.
Change-Id: I6c2b4be3269e382babae82cd11ef5c38e75b8ce8
diff --git a/tests/tests/nativehardware/jni/AHardwareBufferGLTest.cpp b/tests/tests/nativehardware/jni/AHardwareBufferGLTest.cpp
index a7d6535..96e39bc 100644
--- a/tests/tests/nativehardware/jni/AHardwareBufferGLTest.cpp
+++ b/tests/tests/nativehardware/jni/AHardwareBufferGLTest.cpp
@@ -273,6 +273,7 @@
enum GoldenColor {
kZero, // all zero, i.e., transparent black
kBlack, // opaque black
+ kWhite, // opaque white
kRed, // opaque red
kGreen, // opaque green
kBlue, // opaque blue
@@ -332,6 +333,7 @@
case kGreen: golden_pixel[1] = 255; break;
case kBlue: golden_pixel[2] = 255; break;
case kZero: if (FormatHasAlpha(format)) golden_pixel[3] = 0; break;
+ case kWhite: golden_pixel[0] = 255; golden_pixel[1] = 255; golden_pixel[2] = 255; break;
case kBlack: break;
default: FAIL() << "Unrecognized golden pixel color";
}
@@ -367,6 +369,7 @@
case kGreen: golden_pixel[1] = 1.f; break;
case kBlue: golden_pixel[2] = 1.f; break;
case kZero: golden_pixel[3] = 0.f; break;
+ case kWhite: golden_pixel[0] = 1.f; golden_pixel[1] = 1.f; golden_pixel[2] = 1.f; break;
case kBlack: break;
default: FAIL() << "Unrecognized golden pixel color";
}
@@ -692,6 +695,7 @@
GLuint mTextures[2] = { 0, 0 };
GLuint mBufferObjects[2] = { 0, 0 };
GLuint mFramebuffers[2] = { 0, 0 };
+ GLint mMaxTextureUnits = 0;
};
void AHardwareBufferGLTest::SetUp() {
@@ -758,6 +762,7 @@
ASSERT_TRUE(dot_pos > 0 && dot_pos < version.size() - 1);
mGLVersion = (version[dot_pos - 1] - '0') * 10 + (version[dot_pos + 1] - '0');
ASSERT_GE(mGLVersion, 20);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxTextureUnits);
}
bool AHardwareBufferGLTest::SetUpBuffer(const AHardwareBuffer_Desc& desc) {
@@ -785,9 +790,17 @@
mTexTarget = GL_TEXTURE_2D;
}
}
- if (desc.format == GL_SRGB8_ALPHA8 && mGLVersion < 30) {
- ALOGI("Test skipped: GL_SRGB8_ALPHA8 requires GL ES 3.0, found %d.%d",
- mGLVersion / 10, mGLVersion % 10);
+ if ((desc.format == GL_RGB8 || desc.format == GL_RGBA8) &&
+ (desc.usage & AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT) &&
+ mGLVersion < 30 && !HasGLExtension("GL_OES_rgb8_rgba8")) {
+ ALOGI("Test skipped: GL_RGB8/GL_RGBA8 renderbuffers require GL ES 3.0 or "
+ "GL_OES_rgb8_rgba8, but neither were found.");
+ return false;
+ }
+ if (desc.format == GL_SRGB8_ALPHA8 && mGLVersion < 30 &&
+ !HasGLExtension("GL_EXT_sRGB")) {
+ ALOGI("Test skipped: GL_SRGB8_ALPHA8 requires GL ES 3.0 or GL_EXT_sRGB, "
+ "but neither were found.");
return false;
}
if (desc.format == GL_RGB10_A2 && mGLVersion < 30) {
@@ -800,6 +813,20 @@
mGLVersion / 10, mGLVersion % 10);
return false;
}
+ if (desc.format == GL_DEPTH_COMPONENT16 &&
+ (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) &&
+ mGLVersion < 30 && !HasGLExtension("GL_OES_depth_texture")) {
+ ALOGI("Test skipped: depth textures require GL ES 3.0 or "
+ "GL_OES_depth_texture, but neither were found.");
+ return false;
+ }
+ if (desc.format == GL_DEPTH24_STENCIL8 &&
+ (desc.usage & AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE) &&
+ mGLVersion < 30 && !HasGLExtension("GL_OES_packed_depth_stencil")) {
+ ALOGI("Test skipped: depth-stencil textures require GL ES 3.0 or "
+ "GL_OES_packed_depth_stencil, but neither were found.");
+ return false;
+ }
// For control cases using GL formats, the test should be run in a single
// context, without using AHardwareBuffer. This simplifies verifying that
// the test behaves as expected even if the AHardwareBuffer format under
@@ -808,6 +835,8 @@
mContextCount = 1;
return true;
}
+
+ // The code below will only execute if we are allocating a real AHardwareBuffer.
if (use_srgb && !HasEGLExtension("EGL_EXT_image_gl_colorspace")) {
ALOGI("Test skipped: sRGB hardware buffers require EGL_EXT_image_gl_colorspace");
return false;
@@ -908,33 +937,50 @@
glGenTextures(1, &texture);
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(mTexTarget, texture);
+ // If the texture does not have mipmaps, set a filter that does not require them.
+ if (!(desc.usage & AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE)) {
+ glTexParameteri(mTexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
if (desc.stride & kGlFormat) {
int levels = 1;
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE) {
levels = MipLevelCount(desc.width, desc.height);
}
- // Stride is nonzero, so interpret desc.format as a GL format.
+ // kGlFormat is set in the stride field, so interpret desc.format as a GL format.
if ((desc.usage & AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP) ? desc.layers > 6 : desc.layers > 1) {
glTexStorage3D(mTexTarget, levels, desc.format, desc.width, desc.height, desc.layers);
} else if (mGLVersion >= 30) {
glTexStorage2D(mTexTarget, levels, desc.format, desc.width, desc.height);
} else {
- GLenum format = 0, type = 0;
+ // Compatibility code for ES 2.0 goes here.
+ GLenum internal_format = 0, format = 0, type = 0;
switch (desc.format) {
case GL_RGB8:
+ internal_format = GL_RGB;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
case GL_RGBA8:
+ internal_format = GL_RGBA;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ break;
case GL_SRGB8_ALPHA8:
+ // Available through GL_EXT_sRGB.
+ internal_format = GL_SRGB_ALPHA_EXT;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
case GL_DEPTH_COMPONENT16:
+ // Available through GL_OES_depth_texture.
+ // Note that these are treated as luminance textures, not as red textures.
+ internal_format = GL_DEPTH_COMPONENT;
format = GL_DEPTH_COMPONENT;
type = GL_UNSIGNED_SHORT;
break;
case GL_DEPTH24_STENCIL8:
+ // Available through GL_OES_packed_depth_stencil.
+ internal_format = GL_DEPTH_STENCIL_OES;
format = GL_DEPTH_STENCIL;
type = GL_UNSIGNED_INT_24_8;
default:
@@ -942,15 +988,23 @@
}
if (desc.usage & AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP) {
for (int face = 0; face < 6; ++face) {
+ uint32_t width = desc.width;
+ uint32_t height = desc.height;
for (int level = 0; level < levels; ++level) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, desc.format,
- desc.width, desc.height, 0, format, type, nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, internal_format,
+ width, height, 0, format, type, nullptr);
+ width /= 2;
+ height /= 2;
}
}
} else {
+ uint32_t width = desc.width;
+ uint32_t height = desc.height;
for (int level = 0; level < levels; ++level) {
- glTexImage2D(mTexTarget, level, desc.format, desc.width, desc.height, 0,
- format, type, nullptr);
+ glTexImage2D(mTexTarget, level, internal_format, width, height, 0, format,
+ type, nullptr);
+ width /= 2;
+ height /= 2;
}
}
}
@@ -962,11 +1016,6 @@
glEGLImageTargetTexture2DOES(mTexTarget, static_cast<GLeglImageOES>(mEGLImage));
}
}
- // If the texture does not have mipmaps, set a filter that does not require them.
- if (!(desc.usage & AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE)) {
- glTexParameteri(mTexTarget, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(mTexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
ASSERT_EQ(GLenum{GL_NO_ERROR}, glGetError());
}
@@ -1067,7 +1116,10 @@
class BlobTest : public AHardwareBufferGLTest {
public:
bool SetUpBuffer(const AHardwareBuffer_Desc& desc) override {
- if (!HasGLExtension("GL_EXT_external_buffer")) return false;
+ if (!HasGLExtension("GL_EXT_external_buffer")) {
+ ALOGI("Test skipped: GL_EXT_external_buffer not present");
+ return false;
+ }
return AHardwareBufferGLTest::SetUpBuffer(desc);
}
};
@@ -1159,11 +1211,14 @@
// Verifies that data written into a blob buffer from the GPU can be read on the CPU.
TEST_P(BlobTest, GpuDataBufferCpuRead) {
+ if (mGLVersion < 31) {
+ ALOGI("Test skipped: shader storage buffer objects require ES 3.1+, found %d.%d",
+ mGLVersion / 10, mGLVersion % 10);
+ return;
+ }
AHardwareBuffer_Desc desc = GetParam();
desc.width = sizeof kQuadPositions;
desc.usage = AHARDWAREBUFFER_USAGE_CPU_READ_RARELY | AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
- // Shader storage buffer objects are only supported in OpenGL ES 3.1+
- if (mGLVersion < 31) return;
if (!SetUpBuffer(desc)) return;
for (int i = 0; i < mContextCount; ++i) {
@@ -1354,7 +1409,7 @@
if (!SetUpBuffer(desc)) return;
// Bind the EGLImage to textures in both contexts.
- const int kTextureUnit = 6;
+ const int kTextureUnit = 6 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1400,7 +1455,7 @@
if (!SetUpBuffer(desc)) return;
// Bind the EGLImage to textures in both contexts.
- const int kTextureUnit = 1;
+ const int kTextureUnit = 1 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1440,6 +1495,11 @@
}
TEST_P(ColorTest, MipmapComplete) {
+ if (mGLVersion < 30) {
+ ALOGI("Test skipped: reading from nonzero level of a mipmap requires ES 3.0+, "
+ "found %d.%d", mGLVersion / 10, mGLVersion % 10);
+ return;
+ }
const int kNumTiles = 8;
AHardwareBuffer_Desc desc = GetParam();
// Ensure that the checkerboard tiles have equal size at every level of the mipmap.
@@ -1451,7 +1511,7 @@
AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE;
if (!SetUpBuffer(desc)) return;
- const int kTextureUnit = 7;
+ const int kTextureUnit = 7 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1492,7 +1552,7 @@
desc.layers *= 6;
if (!SetUpBuffer(desc)) return;
- const int kTextureUnit = 4;
+ const int kTextureUnit = 4 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1532,6 +1592,11 @@
}
TEST_P(ColorTest, CubemapMipmaps) {
+ if (mGLVersion < 30) {
+ ALOGI("Test skipped: reading from nonzero level of a mipmap requires ES 3.0+, "
+ "found %d.%d", mGLVersion / 10, mGLVersion % 10);
+ return;
+ }
const int kNumTiles = 8;
AHardwareBuffer_Desc desc = GetParam();
desc.usage =
@@ -1668,14 +1733,11 @@
TEST_P(DepthTest, DepthCanBeSampled) {
AHardwareBuffer_Desc desc = GetParam();
desc.usage = AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT | AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
- // ES 2.0 does not support depth textures. There is an extension OES_depth_texture, but it is
- // incompatible with ES 3.x depth texture support.
- if (mGLVersion < 30) return;
if (!SetUpBuffer(desc)) return;
// Bind the EGLImage to renderbuffers and framebuffers in both contexts.
// The depth buffer is shared, but the color buffer is not.
- const int kTextureUnit = 3;
+ const int kTextureUnit = 3 % mMaxTextureUnits;
for (int i = 0; i < 2; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1704,12 +1766,13 @@
EXPECT_EQ(GLenum{GL_NO_ERROR}, glGetError());
glFinish();
- // Check the rendered pixels. There should be a red square in the middle.
+ // Check the rendered pixels. There should be a square in the middle.
+ const GoldenColor kDepth = mGLVersion > 30 ? kRed : kWhite;
std::vector<GoldenPixel> goldens{
- {5, 35, kZero}, {15, 35, kZero}, {25, 35, kZero}, {35, 35, kZero},
- {5, 25, kZero}, {15, 25, kRed}, {25, 25, kRed}, {35, 25, kZero},
- {5, 15, kZero}, {15, 15, kRed}, {25, 15, kRed}, {35, 15, kZero},
- {5, 5, kZero}, {15, 5, kZero}, {25, 5, kZero}, {35, 5, kZero},
+ {5, 35, kZero}, {15, 35, kZero}, {25, 35, kZero}, {35, 35, kZero},
+ {5, 25, kZero}, {15, 25, kDepth}, {25, 25, kDepth}, {35, 25, kZero},
+ {5, 15, kZero}, {15, 15, kDepth}, {25, 15, kDepth}, {35, 15, kZero},
+ {5, 5, kZero}, {15, 5, kZero}, {25, 5, kZero}, {35, 5, kZero},
};
CheckGoldenPixels(goldens, GL_RGBA8);
}
@@ -1724,7 +1787,7 @@
desc.layers *= 6;
if (!SetUpBuffer(desc)) return;
- const int kTextureUnit = 9;
+ const int kTextureUnit = 9 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);
@@ -1755,6 +1818,7 @@
SetUpProgram(kVertexShader, kCubeMapFragmentShader, kQuadPositions, 0.5f, kTextureUnit);
}
SetUpFramebuffer(40, 40, 0, kRenderbuffer);
+ const GoldenColor kDepth = mGLVersion > 30 ? kRed : kWhite;
for (int i = 0; i < 6; ++i) {
float face_vector[3] = {0.f, 0.f, 0.f};
face_vector[i / 2] = (i % 2) ? -1.f : 1.f;
@@ -1765,8 +1829,8 @@
std::vector<GoldenPixel> goldens{
{5, 35, kZero}, {15, 35, kZero}, {25, 35, kZero}, {35, 35, kZero},
- {5, 25, kZero}, {15, 25, kBlack}, {25, 25, kRed}, {35, 25, kZero},
- {5, 15, kZero}, {15, 15, kRed}, {25, 15, kBlack}, {35, 15, kZero},
+ {5, 25, kZero}, {15, 25, kBlack}, {25, 25, kDepth}, {35, 25, kZero},
+ {5, 15, kZero}, {15, 15, kDepth}, {25, 15, kBlack}, {35, 15, kZero},
{5, 5, kZero}, {15, 5, kZero}, {25, 5, kZero}, {35, 5, kZero},
};
CheckGoldenPixels(goldens, GL_RGBA8);
@@ -1866,7 +1930,7 @@
if (!kPureStencil && mGLVersion < 31) return;
if (!SetUpBuffer(desc)) return;
- const int kTextureUnit = 8;
+ const int kTextureUnit = 8 % mMaxTextureUnits;
for (int i = 0; i < mContextCount; ++i) {
MakeCurrent(i);
SetUpTexture(desc, kTextureUnit);